Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
[QUOTE=lintz;37233096]Here's my crosshair code, gives you a nice circle with dot inside that you connect up to your cannon and an EGP hud.
[code]@name Tank Crosshair 2
@inputs Cannon:entity E:wirelink
@outputs
interval(100)
E:egp3DTracker(1,Cannon:pos()+Cannon:forward()*100000000)
E:egpCircleOutline(2, vec2(), vec2(15,15))
E:egpCircle(3, vec2(), vec2(3,3))
E:egpParent(2,1)
E:egpParent(3,0)[/code]
[editline]14th August 2012[/editline]
Well I say mine, I mean az's[/QUOTE]
Correct me if I'm wrong; I haven't used EGP before, but you really shouldn't be creating new objects or even parenting them each interval.
[CODE]@name Tank Crosshair 2
@inputs Cannon:entity E:wirelink
@outputs
interval(100)
if (first())
{
E:egp3DTracker(1, Cannon:pos()+Cannon:forward()*100000000)
E:egpCircleOutline(2, vec2(0,0), vec2(15,15))
E:egpCircle(3, vec2(0,0), vec2(3,3))
E:egpParent(2,1)
E:egpParent(3,0)
}
E:egpPos(1, Cannon:pos()+Cannon:forward()*100000000)
[/CODE]
[QUOTE=Amplar;37243989]it is done. ACF now includes a bunch of shit to help keep all acf servers pretty equal so peoples stuff will work everywhere that has acf.
[IMG]http://puu.sh/VqKV[/IMG]
Current list
if anyone has any ideas for stuff to add, let me know. I'm adding things that cause vehicles to not work on servers that don't have the usual things (like spheres, visclip, etc)[/QUOTE]
It's great that you're making a list of all tools so that it will be easier to find, but one think I'm not so fond of is using ACF as a package name for all of them.
they have the name ACF and their tool names are changed to have the ACF prefix so they won't interfere with existing tools
Time for another huge truck!
[t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_construct_flatgrass_v60001.jpg[/t]
Just kidding:
[t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_construct_flatgrass_v60003.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_construct_flatgrass_v60004.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_construct_flatgrass_v60009-1.jpg[/t]
Powered with 1300cc Single, weighs 200kg, and has 55 props.
[t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_construct_flatgrass_v60008-1.jpg[/t]
[QUOTE=Amplar;37243989]it is done. ACF now includes a bunch of shit to help keep all acf servers pretty equal so peoples stuff will work everywhere that has acf.
[IMG]http://puu.sh/VqKV[/IMG]
Current list
if anyone has any ideas for stuff to add, let me know. I'm adding things that cause vehicles to not work on servers that don't have the usual things (like spheres, visclip, etc)[/QUOTE]
Not entirely happy with you taking my tool and slapping "ACF" on the front of it to be honest..
Also, what's to guarantee it's the latest version?
[editline]15th August 2012[/editline]
Don't get me wrong, I'm all for getting those tools included in the ACF SVN, they're really useful. My only issue is that the people who made them (myself included) might not be okay with them being rebranded as "ACF" tools, and also included in that SVN without their permission.
snip
[img]http://img32.imageshack.us/img32/7630/gmdesertdriving0003.jpg[/img]
Awright, I finally got something that looks like a closed car and it works nicely. Current prop count is 96 and I'll leave it like that as economy version, more details will be made soon...
5.7l V8 petrol, 4 gears, 4 wheel drive, speeds up to 96 km/h
[QUOTE=Falcqn;37248711]Not entirely happy with you taking my tool and slapping "ACF" on the front of it to be honest..
[/quote]
Oh dear, I had just figured Karbine went around and got permission from the creators.
yeah, that's some shady stuff you tried to pull, Karb.
[QUOTE=Lubstar;37236157][IMG]http://puu.sh/VhT5[/IMG]
For the [URL="http://www.youtube.com/watch?v=2VfwPGRCgt0"]ForkLift Competition[/URL][/QUOTE]
Jackponi didnt rate it? Wtf man.
And nice nerves right there jack :--D
I'm trying to create one of these forklifts too but I can't get mine to lift for shit. What can I use other than hydraulics? Even if I set the constant ridiculously high it doesn't even nudge it.
Just to make a point, GGG is severely out-of-date...
[QUOTE=Zed'd;37249794]Jackponi didnt rate it? Wtf man.
And nice nerves right there jack :--D[/QUOTE]
Wat are you even talking about
A sound pack might be useful. Most acf things have tracks or wheels. So maybe a part of the tank sound pack or Maxplay's if they ok it & my sound pack, just the treads, would be a nice addition. Just my $0.02.
[editline]15th August 2012[/editline]
Imma try to find some more track sounds.
[editline]15th August 2012[/editline]
[QUOTE=kp3;37249913]I'm trying to create one of these forklifts too but I can't get mine to lift for shit. What can I use other than hydraulics? Even if I set the constant ridiculously high it doesn't even nudge it.[/QUOTE]
you need to change the length [img]http://www.facepunch.com/fp/ratings/funny2.png[/img]
[editline]15th August 2012[/editline]
wait isn't there a way you can add an svn link to an svn and have it update from there? Like you update one folder and it automatically updates part of the folder from another svn? Could we use that?
I wanted to add your sounds Reaper but your have seperated startup from idle. If you could send me orginal files maybe I could make them full (startup+idle and smoth ending).
And feel free to add MaxPlay sound pack.
Doesn't Karbine have a pretty expansive tank sound pack (tracks, idle, etc) on Garrysmod.org? Or have you guys explored that route?
[QUOTE=MrWhite;37249241]Oh dear, I had just figured Karbine went around and got permission from the creators.
yeah, that's some shady stuff you tried to pull, Karb.[/QUOTE]
the fuck do you mean shady, i had to put that name in front of it so it doesn't conflict with people who already have the tools and don't remove the duplicates. you guys really don't understand how fucking [U]dumb[/U] your average server owner is. I branded the acf svn with about 50 readmes saying to install two folders a certain way and EVERYONE misses them. everything is fully credited. if you're that worried about it i'll take it off.
most server owners can't be bothered to sift through this thread to find the only links to the svns that contain things like makesphere, so i'm trying to make it easier.
[editline]15th August 2012[/editline]
$5 says no one has read the current readme with the credits in it. I didn't credit jojobull's wheels because his pack of wheels are not his
Shady as in it looked as though you were making a ~Garrysmod Addon Pack~ without consulting with the makers of the addons in the first place. It was my understanding that such actions were frowned upon in the community.
Now that you explained your intentions more thoroughly, I see what you were trying to do, but it still seemed a bit iffy.
the tools weren't even supposed to be committed yet, but i somehow hit commit and it uploaded them.
For the life of me i can't get anything with a transmission over 5 mph... =,=
Are you using the right gear ratios?
[QUOTE=lintz;37256679]Are you using the right gear ratios?[/QUOTE]
I seriously doubt it. After 4 days of toying with weights and combinations and ratios, i feel like i need one on one tutoring...
Well, depending on how heavy your creation is, you might want to set the first gear ratio to 0.01 (make sure you manually drag the bar, typing it in doesn't do anything). 0.01 is usually enough to get the engine going, though most of the time it's assisted by wheels.
fun with tanks (and non-standard weaponry)!
Chasing a breakable car with hologram ballistics chip (it did not escape)
[img_thumb]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2012-08-15/freespace06_v2-10024.jpg[/img_thumb]
I turned up the bullet tracer scale and maxed out the fire rate; it's an explosive flamethrower! fun for all the family! (fun = 4th degree burns)
[img_thumb]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2012-08-15/freespace06_v2-10026.jpg[/img_thumb]
badassss
[img_thumb]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2012-08-15/freespace06_v2-10051.jpg[/img_thumb]
also working on a chip that allows instant change of tank colour scheme. three presets; desert, woodland and cats
What server are you playing on?
unrezt, please make sprops textures the same (lower) res as phx
higher res makes material tiling hideous
[img]http://i.imgur.com/cm4My.png[/img]
I was going to use sprops, seemed pretty awesome, then i materialed one,
[img]http://puu.sh/VGhI[/img]
sprops on the left. This is what makes superthin phx extremely irritating to use, especially on things that require a rough texture, it looks like shit.
unrezt pls reduce the texture size
also 6 inch squares are really annoying, especially for judging size
[editline]15th August 2012[/editline]
FUCK YOU WINSTON
Completely re-scaling, re-compiling, re-committing 1800 models and 2 months of work, I'll get right on that.
[QUOTE=Amplar;37253845]the fuck do you mean shady, i had to put that name in front of it so it doesn't conflict with people who already have the tools and don't remove the duplicates. you guys really don't understand how fucking [U]dumb[/U] your average server owner is. I branded the acf svn with about 50 readmes saying to install two folders a certain way and EVERYONE misses them. everything is fully credited. if you're that worried about it i'll take it off.
most server owners can't be bothered to sift through this thread to find the only links to the svns that contain things like makesphere, so i'm trying to make it easier.
[/QUOTE]
FYI, you can have MakeSpherical installed multiple times with no consequences except that the one that's name comes last alphabetically will override the others.
I think this is true for most addons due to how the garrysmod addon system loads files, provided they're not doing some weird arcane shit. Certain addons may error if loaded twice, but it's unlikely that most will.
And don't forget people having older versions of the mods included and them having the same names
bad shit happen
[editline]15th August 2012[/editline]
[QUOTE=unrezt;37257818]Completely re-scaling, re-compiling, re-committing 1800 models and 2 months of work, I'll get right on that.[/QUOTE]
you should have done this in the first place, sprops is completely ruined for me because textures look like shit on them.
I mean it's fine for shiny things like cars, but what about other stuff? buildings, combat stuff, etc? Stuff that requires rough textures will be completely boned
[QUOTE=unrezt;37257818]Completely re-scaling, re-compiling, re-committing 1800 models and 2 months of work, I'll get right on that.[/QUOTE]
God damnit.
It's fine for things with flat textures, like cars, but for anything else it looks horrible :(
Always been the turn-off when using PHX superthins.
[editline]dix[/editline]
was about to make some new toys using sprops, but as in karbine's case, it's ruined for me by this.
[editline]dix[/editline]
ALSO NOPE i read and agreed your post, then made my own!11!11
owned fucker
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