• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
why does that miata have a 6 cylinder
[QUOTE=unrezt;37258654]Sexy ass f-22[/QUOTE] I love that cockpit glass, what props did you use to fit that in :o
[QUOTE=Jackpody;37273733]uh, I think you may just be in the wrong thread. Was the gamemodes section removed? If not, try go there. Think there used to be a thread for something like that.[/QUOTE] ah, my bad. I thought work in progress included gamemodes.
[QUOTE=unrezt;37274052]If I can catch Wenli online, I'll ask him to release Eyecam when he updates PA for GMod 13. It's a client-side camera with wire I/O, no lag at all, and fixes all the "horizon lock" issues. Also, I have the plates all re-textured, should have the tris/cubes done today too. I am however hesitant to re-size the 6x6 material grid, because then it wont line up on the 6x, 18x, 30x, 42x props, a problem phx doesn't have because it doesn't have these sizes. [img_thumb]https://dl.dropbox.com/u/10388108/gm_flatgrass0007.jpg[/img_thumb] Default/New UVW/Old UVW[/QUOTE] awww yis
[QUOTE=unrezt;37274052]If I can catch Wenli online, I'll ask him to release Eyecam when he updates PA for GMod 13. It's a client-side camera with wire I/O, no lag at all, and fixes all the "horizon lock" issues. Also, I have the plates all re-textured, should have the tris/cubes done today too. I am however hesitant to re-size the 6x6 material grid, because then it wont line up on the 6x, 18x, 30x, 42x props, a problem phx doesn't have because it doesn't have these sizes. [img_thumb]https://dl.dropbox.com/u/10388108/gm_flatgrass0007.jpg[/img_thumb] Default/New UVW/Old UVW[/QUOTE] Talks about how much effort it would take to retexture all his props, effectively undoing months of work, then this. Damn, why can't more people be as dedicated as you are?
i wouldn't say he's undoing anything
Dedicated is nice way of saying nothing better to do. :P
i think you should make an assortment of realistic-ish wheels for sprops :) we really need non-shiny decent texturing tires; REALLY need truck-tires like you find on semis and old military trucks.
Hi guys, Sorry, i know it's the wrong thread but i don't want to make a thread for this : Please someone can teach me how make a simple vehicle with acf, i tried everything my vehicle don't move but the engine work. Please help me
[QUOTE=Darkterror;37277280]Hi guys, Sorry, i know it's the wrong thread but i don't want to make a thread for this : Please someone can teach me how make a simple vehicle with acf, i tried everything my vehicle don't move but the engine work. Please help me[/QUOTE] check out the ACF mobility tutorial thread. [url]http://www.facepunch.com/showthread.php?t=1132792[/url]
more bike [img]https://dl.dropbox.com/u/12150594/Garrysmod2/freespace06_v2-10023.jpg[/img] [img]https://dl.dropbox.com/u/12150594/Garrysmod2/freespace06_v2-10022.jpg[/img]
WIP Go-cart, 250 cc 4 spd, 237 kg, hits 50 mph (eventually) Just pretty fun to drive... [thumb]https://dl.dropbox.com/u/6829153/GMOD/gm_carconstruct_b1-80029.jpg[/thumb] [thumb]https://dl.dropbox.com/u/6829153/GMOD/gm_carconstruct_b1-80030.jpg[/thumb]
My new vehicle. Pretty much just eyballed the props so it's nothing great but it goes great. 4x4, Acf I4, basic auto trans and rev counter I made, and some backfiring :P [video=youtube;VlyYbS2bmGA]http://www.youtube.com/watch?v=VlyYbS2bmGA&feature=youtu.be[/video]
Frankly, the backfiring is what sells it for me.
I just love the fact that it's sliding around everywhere like it's on some rainy offroad rally course.
That acceleration! What is your gear ratio?
AAnd how much does it weigh?
fuck that rally car is awesome. function over form always wins. what map is that?
FINALLY getting the hang of this ACF thing! [thumb]https://dl.dropbox.com/u/6829153/GMOD/gm_carconstruct_b1-80031.jpg[/thumb] Got this up to 80 MPH with a 3.1 L diesel and 35 size tires, and it is supposed to become a truck..... Weighs 1370 and almost hits 40 in 1st with this gearing...............
Just asking... How many would be interested in a dedicated offroad addon, with a physical_properties grip material and other useful stuff?
I'd be interested in any sort of addon that added grip to my tires, anything that can replicate the traction of caterpillar tracks without actually having tracks.
Definitely me, some good off road tires would be nice, realistic ones with a nice texture. I'm thinking of modeling some of those. [editline]17th August 2012[/editline] Ok, i'm starting. I think. Maybe. What tread pattern would be nice?
[QUOTE=truckerdude99;37290545]Definitely me, some good off road tires would be nice, realistic ones with a nice texture. I'm thinking of modeling some of those. [editline]17th August 2012[/editline] Ok, i'm starting. I think. Maybe. What tread pattern would be nice?[/QUOTE] Oh, Oh! Could you please make those tyres that the old jeep and old military trucks used? I'm really missing those! I just have to figure out how to add the material into physprop_materials list... then I think I should be good. And just to let you know a couple of things... Normal rubber has a friction base of 0.8, Jeeptyre 1.337, Jalopytyre is exaclty the same as Jeeptyre... What I am making has a friction of 1337, meaning effectivly a hundred times as much as Jeeptyre, and is also soundless. Right... this is not a final release: [url]https://dl.dropbox.com/u/9062018/Offroad%20Enhancement.zip[/url] The way this works: I've failed to locate what list.add function name physprop materials have, so I was unable to add it to the list, instead I added it to presets.
One annoying thing with off-road wheels is trying to keep the polygon count low. All of the little knobs and stuff really adds up. Even something as simple and ugly as this is over 1000. [img]https://dl.dropbox.com/u/10388108/wh.png[/img] [QUOTE=Unslinga;37292415]Jalopytyre is exaclty the same as Jeeptyre...[/QUOTE] If I remember right they have different elasticity values though, don't they? I am also pretty sure I read that in GMod 13 there is more control over physprop materials.
They do have different elasticity, that's why jalopytyre tends to skid more than jeeptyre.
Thanks guys. I also finally got around to figuring out PA and put the hydraulics/elastics attached to the base prop higher up in the middle of nowhere. Keeps the mass centre low which is a problem I was having before [QUOTE=Amplar;37288130]what map is that?[/QUOTE] Map is gm_damnbuild_r18 [url]http://www.youtube.com/watch?v=T_GkEKfJnjI[/url] [QUOTE=MrWhite;37285897]I just love the fact that it's sliding around everywhere like it's on some rainy offroad rally course.[/QUOTE] The brakes lock up the wheels, and wheel spin is fairly common. :D [QUOTE=Frankess;37287747]That acceleration! What is your gear ratio?[/QUOTE] Final Drive is 0.4 and has the 8 speed. All the gears are pretty close. Goes from 0.8 to 2.4 I believe [QUOTE=truckerdude99;37287761]AAnd how much does it weigh?[/QUOTE] Weighs 1164
Waddya mean 2.4? You can't slide ratios past 1, right?
you don't NEED anything past 1 [editline]18th August 2012[/editline] [QUOTE=Unslinga;37292789]They do have different elasticity, that's why jalopytyre tends to skid more than jeeptyre.[/QUOTE] yes, jeeptire and jalopytire have different grip levels
[QUOTE=Amplar;37294285]you don't NEED anything past 1[/QUOTE] 5000rpm phx racewheels...dat speed...
[QUOTE=Amplar;37294285]you don't NEED anything past 1 [editline]18th August 2012[/editline] yes, jeeptire and jalopytire have different grip levels[/QUOTE] Thats not even my point! How does one even set their ratios above one?
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