• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
Made the base for my truck. Handles the course alright, Now I just need to make it look good, Slap on a few cameras and hope I didn't miss the competition before I'm done. [img_thumb]http://i.imgur.com/yH84X.jpg[/img_thumb] Fucking thrusters making my wheels spin. I'll probably replace it with an e2 if I can be bothered.
Sorry people. I ment 0.08 and 0.24
does anyone have the joystick module, and if so can they upload it? [editline]18th August 2012[/editline] wait found it in the thread [url]http://www.speedyshare.com/SxQ8j/joystick-29-Bin-v1-2-release.zip[/url]
[QUOTE=Amplar;37294285]you don't NEED anything past 1 [editline]18th August 2012[/editline] yes, jeeptire and jalopytire have different grip levels[/QUOTE] What? no! scripts/... surfaceproperties.txt [CODE]"jeeptire" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" // "strain" "Rubber_Tire.Strain" "friction" "1.337" }[/CODE] surfaceproperties_ep2.txt [CODE]"jalopytire" { "base" "jeeptire" "elasticity" "0.1" }[/CODE] Exactly the same.. but with less elasticity o ya btw: [CODE]"phx_rubbertire" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" "strain" "Phx_Rubber_Tire.Strain" "scraperough" "Phx_Rubber_Tire.Strain" "scrapesmooth" "Phx_Rubber_Tire.Strain" "friction" "3.0" } "phx_rubbertire2" { "base" "rubber" "bulletimpact" "Rubber_Tire.BulletImpact" "impacthard" "Rubber_Tire.ImpactHard" "impactsoft" "Rubber_Tire.ImpactSoft" "strain" "Phx_Rubber_Tire.Strain" "scraperough" "Phx_Rubber_Tire.Strain" "scrapesmooth" "Phx_Rubber_Tire.Strain" "friction" "5.0" }[/CODE] but that Sound is annoying...
That's exactly why I made my own one. [code] "grip" { "base" "dirt" "density" "5000" "friction" "1337" "impacthard" "Rubber.ImpactHard" "impactsoft" "Rubber.ImpactSoft" "bulletimpact" "Rubber.BulletImpact" } [/code] The high density is to make the wheels more oblivious to drag and make it so that you'll get mroe grip... [url]https://dl.dropbox.com/u/9062018/Offroad%20Enhancement.zip[/url] This is the latest update, fixed some stuff. Just in addon form so that server admins don't have to take their server apart to add it... [QUOTE=Amplar;37294285] yes, jeeptire and jalopytire have different grip levels[/QUOTE] Jalopytyre and Jeeptyre does not have equal grip, but they do have exactly the same friction. It's the elasticity that makes them different. Jeeptyre has elasticity 0.2 and Jalopytyre has 0.1 meaning that according to the source engine Jalopytyre is softer. Unfortunately Source does not calculate more softness to be equal more grip, but rather less.
elasticity is what creates the grip. jeeptire has less grip than jalopy tire. i really don't feel like making a video to prove this.
[QUOTE=Unslinga;37297857]That's exactly why I made my own one. [code] "grip" { "base" "dirt" "density" "5000" "friction" "1337" "impacthard" "Rubber.ImpactHard" "impactsoft" "Rubber.ImpactSoft" "bulletimpact" "Rubber.BulletImpact" } [/code] The high density is to make the wheels more oblivious to drag and make it so that you'll get mroe grip... [url]https://dl.dropbox.com/u/9062018/Offroad%20Enhancement.zip[/url] This is the latest update, fixed some stuff. Just in addon form so that server admins don't have to take their server apart to add it... Jalopytyre and Jeeptyre does not have equal grip, but they do have exactly the same friction. It's the elasticity that makes them different. Jeeptyre has elasticity 0.2 and Jalopytyre has 0.1 meaning that according to the source engine Jalopytyre is softer. Unfortunately Source does not calculate more softness to be equal more grip, but rather less.[/QUOTE] I have been trying to do this for a hour. I love you :D
In every test I've made with both of them, Jeeptyre has won every time. Nuff said I've made a better one. What I really want to do is to add a vehicle override that changes the animations of of all the seats to "drive_jeep", which would remove the up and down movement of the arms, and instead make them move like there was a steering wheel in front. This: [lua] if util.IsValidModel( "models/props_phx/carseat3.mdl" ) then local V = { Name = "Car Seat 3", Class = "prop_vehicle_prisoner_pod", Category = "PhoeniX-Storms", Author = "PhoeniX-Storms", Information = "PHX Airboat Seat Animation 3", Model = "models/props_phx/carseat3.mdl", Animation = "drive_jeep", KeyValues = { vehiclescript = "scripts/vehicles/prisoner_pod.txt" } } list.Set( "Vehicles", "phx_seat3", V ) end [/lua] needs to be made for every vehicle model... and put into lua/autorun... Also, I do believe that the airboat animation could be used for motorcycle seats.
so i really have to make a video, god.
I'll take back my statement if you prove me wrong, though every test that I have conducted has lead to jeeptyre being the superior.
[media]http://www.youtube.com/watch?v=GVgZ1Vsr5Lw&feature=youtu.be[/media] eat your own disagrees and dumbs [editline]18th August 2012[/editline] i usually use jalopytire on front wheels and jeeptire on rear to cull understeer, and opposite to control oversteer. it's very noticeable, especially with heavy wheels. less bounce equals more grip under suspension oscillation/load, especially with non-sphere wheels
Why did you set the back material to jalopy tire? It's very unlikely you're going to be going on a surface with the same elasticity and friction as the wheel itself.
back surface is irrelevant, it's only set to jalopytire so they don't slide all the way down in the test [editline]18th August 2012[/editline] think of it this way. Cars have shock absorbers to dampen the oscillation of a spring. when a spring oscillates freely, it transfers energy in the opposite direction, reducing the load of whatever's connected to the spring. A dampener will store this energy that is trying to be reverberated back into the load on the spring, causing whatever is attached to the spring to slow its oscillation because the energy is returned at a slower rate. this is what wheels do with jeeptire when they're under duress of cornering. the wheel will minutely oscillate on its own physical property and slightly reduce grip, this is why it's noticeable in over/understeer and launching from a standstill. jalopy/jeep have the same amount of grip but one can [I]maintain[/I] its grip slightly better than the other.
I wanted to make a rally car that would make opponents aware that they will not win. So I made one: [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0034-2.jpg[/t] (based on Porsche 911. Only 70 props!)
the wheels are too big (I'd use about two sizes smaller) and the "chin" is lower than the bottom of the doors, which makes no sense.
Looks great! May I suggest altering the colour scheme just slightly? [img]https://dl.dropbox.com/u/22990731/SA%20Emotes/emot-frogc00l.gif[/img]
[QUOTE=Winstonn;37299123]the wheels are too big (I'd use about two sizes smaller) and the "chin" is lower than the bottom of the doors, which makes no sense.[/QUOTE] And that is why it's not a Porsche 911. It's only based on.
[QUOTE=Frankess;37299163]And that is why it's not a Porsche 911. It's only based on.[/QUOTE] I am aware of that, those were just two things that jumped out at me. Seriously, how do you expect the suspension to depress with wheels that size?
Because wheels are already depressed. I made that car for rally with a high suspension. But I think you are right. Maybe it will behave better with smaller wheel size. Will try.
Opinions: should these tires I'm thinking about making have the tread modeled or textured on? I'm thinking modeled, with tread like BFG MTR or Goodyear MTR tires on a black steel rim. Suggestions? Agree for modeled tread, disagree for texture tread.
I updated holopad again; [url]https://dl.dropbox.com/u/902553/Misc%20Files/Holopad2%202012-08-18.zip[/url] [code] Full save/load support Full holoModelAny support (breen icon at the bottom of the spawn list) GUI support for parenting is done but export support is still todo Colour values are now typable Started work on the Tool system - this will add support for mirroring, measuring, boner induction etc other shit that i forgot to document [/code] Holopad's quickly approaching release state; the next beta will be in an svn with its own thread. I'll link that when it comes out and then stfu about it :v: until then, [url=http://forums.glutt.us/viewtopic.php?f=7&t=956&p=30235#p30235]dev log is here[/url] @above, textures because it's easy to get a good looking result with normals and it'll help you get the modelling and uving (aka satan's tetris) done faster.
Hahaha... Satan's Tetris. I like that. Well, this is how it is coming so far... [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model1.PNG[/thumb] [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model2.PNG[/thumb] Comments? Suggestions? Anything? Get this stuff out of the WIP thread? [B]Edit:[/B] I had an idea about offering a wheel-less version with just a hole in the center for people that want to do their own rims with props, is this a good idea? [B]Edit (Again):[/B] Working on rim, 864 faces so far... [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model3.PNG[/thumb]
You can make two version, one hubless and one with hub.
should make wheels with hubs as separate models so they can be colored/matted separately
Ok, Ill do that I think.
Moar progress on my buggy... geez. [img]http://img594.imageshack.us/img594/7534/gmcarconstructb180012.jpg[/img] [img]http://img96.imageshack.us/img96/4285/gmcarconstructb180014.jpg[/img] [img]http://img607.imageshack.us/img607/3592/gmcarconstructb180016.jpg[/img] Still got to work on the underside and handling... so this is still a heavy wip.
[t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0035-2.jpg[/t] [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0036-2.jpg[/t] How is it now Winstonn? [QUOTE=BradB;37299127]Looks great! May I suggest altering the colour scheme just slightly? [img]https://dl.dropbox.com/u/22990731/SA%20Emotes/emot-frogc00l.gif[/img][/QUOTE] Done [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0037-1.jpg[/t]
[QUOTE=truckerdude99;37302247]Hahaha... Satan's Tetris. I like that. Well, this is how it is coming so far... Comments? Suggestions? Anything? Get this stuff out of the WIP thread? [B]Edit:[/B] I had an idea about offering a wheel-less version with just a hole in the center for people that want to do their own rims with props, is this a good idea? [B]Edit (Again):[/B] Working on rim, 864 faces so far... well you would have to put a plate in the middle and or make the physbox so it doesnt go all the way through the center like the PHX fail wheel. for people who cant use PA it would be easyer to place if there where just a prop or some shit in the middle so you just like... pfft idk easy weld and use the nail tool or whatever it is children prefer to use these days.
damn fokker, that truck is awesome. i would give the wheels some hubs
[QUOTE=kibbles <3;37304193][QUOTE=truckerdude99;37302247]Hahaha... Satan's Tetris. I like that. Well, this is how it is coming so far... Comments? Suggestions? Anything? Get this stuff out of the WIP thread? [B]Edit:[/B] I had an idea about offering a wheel-less version with just a hole in the center for people that want to do their own rims with props, is this a good idea? [B]Edit (Again):[/B] Working on rim, 864 faces so far...[/QUOTE] well you would have to put a plate in the middle and or make the physbox so it doesnt go all the way through the center like the PHX fail wheel. for people who cant use PA it would be easyer to place if there where just a prop or some shit in the middle so you just like... pfft idk easy weld and use the nail tool or whatever it is children prefer to use these days.[/QUOTE] The physbox won't have a hole in it, so you will still be able to attach it normally. [editline]18th August 2012[/editline] More progress, making the whole thing right now, I will split it apart later... [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model4.PNG[/thumb] [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model5.PNG[/thumb] [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model6.PNG[/thumb] aand the physbox... [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model7.PNG[/thumb] Thoughts? [editline]18th August 2012[/editline] Separated the tire and rim... [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model8.PNG[/thumb] [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model9.PNG[/thumb] Now just to UV map... [B]Edit:[/B] UV map done for the tire, along with a really lame quick texture.. [thumb]https://dl.dropbox.com/u/6829153/Facepunch/wheel_model10.PNG[/thumb]
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