Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
Whoops, that's the thing I was forgetting to do. I already have the code for that feature but I haven't customized it and added it to the button. Expect it tonight or tomorrow.
:D
Done! I also added a material selection menu because people were asking for that. Check the thread for details :v:
(i'll stop posting about holopad in here now, go to the thread for questions!)
Uzkanda speaks the truth. The bug is there in ACF, just didn't want to show up for me. I'm an idiot.
No frikkin' clue why it's there or what causes it. I blame kaf.
[img]http://puu.sh/Ywhp[/img]
[img]http://puu.sh/YwjA[/img]
I like the new letters in SProps.
Hey guys, I'm really wanting to finish my cartruckthing but all my materials have completely disappeared from the material tool menu.
Any idea how to get them back without having to completely reinstall the game?
Also, Shadow, the alphanumerics props are perfect.
First attempt at a high detailed vehicle.
[IMG]http://s10.postimage.org/xwi0mkzp3/Untitled.png[/IMG]
New fad, Single or twin cylinder offroad equipment.
[img]http://img32.imageshack.us/img32/1363/freespace06v210016m.jpg[/img]
[img]http://img801.imageshack.us/img801/5909/freespace06v210013.jpg[/img]
[img]http://img838.imageshack.us/img838/6366/freespace06v210014.jpg[/img]
[img]http://img195.imageshack.us/img195/3918/freespace06v210015.jpg[/img]
Guess I'll post it here too, because it may evolve into something bigger.
[img]http://img826.imageshack.us/img826/4497/gmbuttes0054.jpg[/img]
[QUOTE=Winstonn;37386871]my 500cc kart, also made with mainly sprops:
- snip -[/QUOTE]
That's awesome
Do you mind telling me what kind of transmission you chose and the gear ratios? I'm having trouble working out my own.
Also, if you don't mind, could you explain a bit how you built your suspension?
Thanks!
I thought I did not have it in me. I just finished the back of my first car.
[IMG]http://s7.postimage.org/tkwyg0pq1/Untitled.png[/IMG]
Precision alignment isn't fucking working with sprops :(
Works just fine for me. What problems are you having?
can't rightclick em and highlight so I can't mirror or anything
I noticed that when I got to stack an Sprop it doesn't shadow it but if I click anyways it still stacks it.
User error.
[QUOTE=truckerdude99;37260831]Yeah, with 30 size wheels at a 600 rpm max you can only go around 40. Put "lua_run physenv.SetPerformanceSettings({MaxAngularVelocity = 9001})" without the quotes in console, the default max is 3600, so theoretically you should be able to go 100 mph with that command without hitting the same wall.[/QUOTE]
I think this should be here (if it isn't already).
I thought i'd join the Tank Bandwagon. Still gotta work on the insides and stuff, but the outsides are pretty much complete =D
[img_thumb]http://cloud.steampowered.com/ugc/560950979396403218/3FA61CF7E7C5440BE4BF0748409D1417D7DE91B0/[/img_thumb]
[img]http://i890.photobucket.com/albums/ac109/XanderKarbine/Gmod%202/gm_tankmania0068.jpg[/img]
WIP project of mine. It's a family of tanks based on my Sabre III; these all have 5 types of camouflage and will be released pretty soon. Still trying to think of ideas for more variants.
[editline]26th August 2012[/editline]
just figured out a reliable system to limit gun traverse/elevation, probably going to make a TD as well. :D
[editline]26th August 2012[/editline]
[t]http://puu.sh/YZPL[/t]
t34s gonna get the dick
[QUOTE=Amplar;37413939]
just figured out a reliable system to limit gun traverse/elevation, probably going to make a TD as well. :D
[/QUOTE]
you must share your ways
Actually, so have I. It relies on ballsocket as opposed to two axes and I may post the E2 chips later.
You can do it pretty easily by defining a "forward" entity (like an orientation hologram), defining min/max pitch/yaw values, and then clamping the desired angle by transforming it into forward ent's local space, using clamp(), and then transforming back into the world.
At least that's how i do it v:v:v
Example code (deals with the 0-360 discontinuity)
[code]
function vector vecClamp(Vec:vector)
{
VecA = Base:toLocalAxis(Vec):toAngle()
P = VecA:pitch()
if (P < 180)
{P = clamp(P, 0, MINP)}
else
{P = clamp(P, MAXP, 360)}
VecA:setPitch(P)
# do the exact same thing as above here, except for yaw
VecA = ang(P, Y, Base:roll())
return Base:toWorld(VecA):forward()
}
[/code]
Can someone please explain to me what Sprops are? I've been out of the loop for a while, and now I come back and everyone is raving about them?
It's a prop pack made by ShadowScion that is similar to PHX in functionality.
IMO, pretty effectively replaces PHX since it offers a larger range of block and plate sizes, better oddly-shaped props, and none of those stupid random props or shitty wheels.
The problem is that of the old phx though, It's an addon. It's better than phx but you're going to have to keep your shit on the same server though because some servers might not have it.
Since we already have phx I doubt garry would be bothered to take it to gmod 13.
My pride and joy...
My GTS370 coupe:
[IMG]http://img28.imageshack.us/img28/5754/gmbigcity0030.jpg[/IMG]
[IMG]http://img339.imageshack.us/img339/5408/gmbigcity0028.jpg[/IMG]
[IMG]http://img824.imageshack.us/img824/2017/gmbigcity0029s.jpg[/IMG]
[IMG]http://img801.imageshack.us/img801/5606/gmbigcity0027.jpg[/IMG]
Comes with 3 speed manual transmission, applytorque powerplant, and a radio. Available in 2 shades of red, black, lemon, and as seen here: lime.
Wheelbase is 96 units and its just about 2/3 of the players height.
Just needs some constraints and a suspension and it will drive.
[QUOTE=Splambob;37416684]You can do it pretty easily by defining a "forward" entity (like an orientation hologram), defining min/max pitch/yaw values, and then clamping the desired angle by transforming it into forward ent's local space, using clamp(), and then transforming back into the world.[/QUOTE]
easier way to do it
[code]Bearing = Forwardfacingmasterprop:bearing(Eye)
Elevation = Forwardfacingmasterprop:elevation(Eye)
MoveRotatingShit = inrange(Bearing,-Clamppoint,Clamppoint)
ElevateElevatingShit = inrange(Elevation,-Clamppointforupanddown,Clamppointforupanddown[/code]
if shit ain't moving, apply a weld latch. Works great unless yuo're one of those people who uses stupid amounts of force on your gun without restraint (the type whose tanks jump in the air when you get in em). Yes, you should use eye aim position for this. Not gonna explain why.
Also jackpuddy why not tut I posted in op? I take the time to make this shit jesus fucking christ fucking hell argh piss bitch moan [sub]grumble grumble grumble[/sub]
[editline]26th August 2012[/editline]
[QUOTE=Amplar;37413939]t34s gonna get the dick[/QUOTE]
need ARV & APC variants.
[t]http://i890.photobucket.com/albums/ac109/XanderKarbine/Gmod%202/gm_excess_construct0034.jpg[/t]
gonna release these too. all 5 of those driving at once creates 1000 in. my shitty dongden server can handle it, i imagine we could have some really cool races on better servers.
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