• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
acf gustav make it happen
you wanna talk acf stupid? There's a server called Return Fire; this guy modified acf, right. ok. He introduced some weapons. He introduced "compact autocannons" and "aerial weapons" which are basically copies of the HMGs (which are designed to be compact, light autocannons primarily for aircraft.) It gets better. He put in things called LRCs (long range cannons) because [B]cannons in acf aren't already long range.[/B] They penetrate about 25% more than normal cannons. Here's the best part; he put in "APCR" ammo. The way he did it is hilarious, and hilariously overpowered. For some reason his APCR is low velocity and done up like it fires Sabots. a 12.7mm "APCR" round in this can penetrate 286mm of armor. 30mmAC? 700mm. 100mmC? 1500. All of these fire at around 500m/s 173.93.190.184:27015 IP if you want to see [editline]5th September 2012[/editline] also, testing something: [IMG]http://puu.sh/12c1u[/IMG] This might work pretty well with Sestze's ammo blacklistings [editline]5th September 2012[/editline] It just has issues with framerate, I need to optimize it a bit more
Hey Amplar, have you heard of a server called MWS? they have acf component that working missiles etc. here is the ip for the server: 208.146.44.34:27015
late as fuq
[media]http://www.youtube.com/watch?v=5q2F3gs1E4k[/media]
Fin Airplane controlled with Joystick [IMG]http://cloud.steampowered.com/ugc/921238949695218248/B7D495458E859A9E07299729F9FE12EDFC6F335A/[/IMG] [video=youtube;RJjzKEy9sBU]http://www.youtube.com/watch?v=RJjzKEy9sBU[/video]
I thought i'd share my finished guages for my miata. At the moment they're setup for 8000 rev engines and a six gear box, but changing a few variables and model numbers can help ya fine tune it to your drive train. You may have to upload it a couple times to have every holo show up. [img_thumb]http://cloud.steampowered.com/ugc/558700354514177476/0AC7BB8A05039C93F24FA59D4AC148A5ACB9281B/[/img_thumb] [CODE]@name Miata Guages by Vicious713 @inputs Active Gear RPM @outputs MPH ##### # Holograms authored by Vicious713 on 02/09/2012 # Exported from Holopad 28/08/2012 by Bubbus # Thanks to Vercas for the original E2 export template! # Thanks to General Wrex for his generous E2 wizardry ##### ##### # Hologram spawning data @persist [Holos Clips]:table HolosSpawned HolosStep LastHolo TotalHolos @persist E:entity if(first()){ E = entity() } #### Change Variables Here #### RPM_Max = 7500 MPH = entity():vel():length()/17.6 #### Guage Math #### RPM_Ang = ((RPM/RPM_Max)*-270)*Active MPH_Ang = ((MPH/160)*-270)*Active ##### if (first() | duped()) { E = entity() function number addHolo(Pos:vector, Scale:vector, Colour:vector4, Angles:angle, Model:string, Material:string, Parent:number) { if (holoRemainingSpawns() < 1) {error("This model has too many holos to spawn! (" + TotalHolos + " holos!)"), return 0} holoCreate(LastHolo, E:toWorld(Pos), Scale, E:toWorld(Angles)) holoModel(LastHolo, Model) holoMaterial(LastHolo, Material) holoColor(LastHolo, vec(Colour), Colour:w()) if (Parent > 0) {holoParent(LastHolo, Parent)} else {holoParent(LastHolo, E)} local Key = LastHolo + "_" local I=1 while (Clips:exists(Key + I)) { holoClipEnabled(LastHolo, 1) local ClipArr = Clips[Key+I, array] holoClip(LastHolo, I, holoEntity(LastHolo):toLocal(E:toWorld(ClipArr[1, vector])), holoEntity(LastHolo):toLocalAxis(E:toWorldAxis(ClipArr[2, vector])), 0) I++ } return LastHolo } ########## # HOLOGRAMS #[ Needles ]# #[ MPH_Needle ]# Holos[1, array] = array(vec(0.0000, -4.0000, 0.5000), vec(0.3500, 0.0300, 0.0200), vec4(255, 255, 255, 255), ang(-0.0000, 0.0000, 0), "tetra", "models/shiny", 0) #[ RPM_Needle ]# Holos[2, array] = array(vec(0.0000, 4.0000, 0.5000), vec(0.3500, 0.0300, 0.0200), vec4(255, 255, 255, 255), ang(-0.0000, 0.0000, 0), "tetra", "models/shiny", 0) #[ MPH Guage ]# #[ MPH_Min_Tick ]# Holos[3, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, 0.0000, 0.0000), "plane", "", 0) Clips["3_1", array] = array(vec(-2.0141, -4.0000, 0.3500), vec(-1.0000, -0.0000, 0.0000)) #[ MPH_1K_Tick ]# Holos[4, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -33.7500, 0.0000), "plane", "", 0) Clips["4_1", array] = array(vec(-1.6746, -2.8810, 0.3500), vec(-0.8315, 0.5556, -0.0000)) #[ MPH_2K_Tick ]# Holos[5, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -67.5000, 0.0000), "plane", "", 0) Clips["5_1", array] = array(vec(-0.7707, -2.1392, 0.3500), vec(-0.3827, 0.9239, -0.0000)) #[ MPH_3K_Tick ]# Holos[6, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -101.2500, 0.0000), "plane", "", 0) Clips["6_1", array] = array(vec(0.3929, -2.0246, 0.3500), vec(0.1951, 0.9808, -0.0000)) #[ MPH_4K_Tick ]# Holos[7, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -135.0000, 0.0000), "plane", "", 0) Clips["7_1", array] = array(vec(1.4242, -2.5758, 0.3500), vec(0.7071, 0.7071, -0.0000)) #[ MPH_5K_Tick ]# Holos[8, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -168.7500, 0.0000), "plane", "", 0) Clips["8_1", array] = array(vec(1.9754, -3.6071, 0.3500), vec(0.9808, 0.1951, -0.0000)) #[ MPH_6K_Tick ]# Holos[9, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -202.5000, 0.0000), "plane", "", 0) Clips["9_1", array] = array(vec(1.8608, -4.7707, 0.3500), vec(0.9239, -0.3827, -0.0000)) #[ MPH_7K_Tick ]# Holos[10, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, -236.2500, 0.0000), "plane", "", 0) Clips["10_1", array] = array(vec(1.1190, -5.6746, 0.3500), vec(0.5556, -0.8315, -0.0000)) #[ MPH_Max_Tick ]# Holos[11, array] = array(vec(0.0000, -4.0000, 0.3500), vec(0.4500, 0.0100, 0.0100), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 0.0000), "plane", "", 0) Clips["11_1", array] = array(vec(0.0000, -6.0141, 0.3500), vec(0.0000, -1.0000, -0.0000)) #[ MPH_0 ]# Holos[12, array] = array(vec(-1.6450, -4.0000, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_20 ]# Holos[13, array] = array(vec(-1.3282, -2.9580, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_2.mdl", "models/debug/debugwhite", 0) #[ MPH_20 ]# Holos[14, array] = array(vec(-1.3282, -3.2365, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_40 ]# Holos[15, array] = array(vec(-0.6362, -2.4479, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_4.mdl", "models/debug/debugwhite", 0) #[ MPH_40 ]# Holos[16, array] = array(vec(-0.6362, -2.7414, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_60 ]# Holos[17, array] = array(vec(0.3517, -2.2439, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_6.mdl", "models/debug/debugwhite", 0) #[ MPH_60 ]# Holos[18, array] = array(vec(0.3517, -2.5730, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_80 ]# Holos[19, array] = array(vec(1.1871, -2.6734, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_8.mdl", "models/debug/debugwhite", 0) #[ MPH_80 ]# Holos[20, array] = array(vec(1.1871, -3.0010, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_100 ]# Holos[21, array] = array(vec(1.6299, -3.0674, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_1.mdl", "models/debug/debugwhite", 0) #[ MPH_100 ]# Holos[22, array] = array(vec(1.6299, -3.3674, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_100 ]# Holos[23, array] = array(vec(1.6299, -3.6945, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90.0000, 90.0000), "models/sprops/misc/alphanum/alphanum_0.mdl", "models/debug/debugwhite", 0) #[ MPH_120 ]# Holos[24, array] = array(vec(1.5154, -4.1190, 0.3200), vec(0.0300, 0.0250, 0.0323), vec4(255, 255, 255, 255), ang(0.0000, 90
[QUOTE=Amplar;37548309][media]http://www.youtube.com/watch?v=5q2F3gs1E4k[/media][/QUOTE] Shouldn't they expldoe mid air?
[QUOTE=Azaz3l;37551479]Shouldn't they expldoe mid air?[/QUOTE] If we get timed detonations hnnnnnnnnnnnnng
As ACF engines have they're power reduced by physical mass/total mass, could the same be done with guns? Edit: Opened acf sounds, and v8s are called rednecks? [code] // Rednecks "V8.Small" <...> "V8.Medium" <...> "V8.Large" <...> //Rednecks diesel <...> [/code]
snip.
[QUOTE=RedReaper;37554038] Do it. reduces wheel lag by over 75%. Looks exactly the same. Can put the parented chip inside the wheel too, if you feel like it.[/QUOTE] You're crazy, that'll never work! Ill try it on my miata's chassis Edit.. I may not be doing it right, or maybe it has something to do with spherical wheels, but either way doing exactly what you did to sphericals seems to crash my server xD
Oh, I think you may need Viktor's multiparent for my thing to work. Other parent tools automatically sleep or nocollideallmulti/world, which is normally a plus but not for what I'm doing. [media]http://www.youtube.com/watch?v=4ONcL8zZhf0&feature=youtu.be[/media] Content. 30 ton SPG. Marcus came up with the idea for the scope effect.
[QUOTE=RedReaper;37554038][media]http://www.youtube.com/watch?v=f8m-yblgOu4&feature=youtu.be[/media] Do it. reduces wheel lag by over 75%. Looks exactly the same. Can put the parented chip inside the wheel too, if you feel like it.[/QUOTE] You're wrong, the easiest way to say how is that wire chips are physical props as well, you're just replacing the wheel with the wire chip. You should also take into account the fact that the way you parented doesn't stop the wheels themselves having a impact on the server. The end result is if you somehow killed all lag on the wheels themselves (which is unlikely), the fact you're replacing it with a chip (which is a physical prop) would negate that entirely. TD;DR: You're adding extra prop per wheel, No benefit. Me and Karbine for the sake of being thorough tested this, The tank went from 500ins to 750ins.
Working on an Active Design version of the Nissan Skyline GT-R. also it's lime green :D [IMG_thumb]http://i.imgur.com/RxiKR.jpg[/IMG_thumb] If only phx had a wheel a bit smaller...
oh, my god
jesus christ
[QUOTE=Kickasskyle;37557196]You're wrong, the easiest way to say how is that wire chips are physical props as well, you're just replacing the wheel with the wire chip. You should also take into account the fact that the way you parented doesn't stop the wheels themselves having a impact on the server. The end result is if you somehow killed all lag on the wheels themselves (which is unlikely), the fact you're replacing it with a chip (which is a physical prop) would negate that entirely. TD;DR: You're adding extra prop per wheel, No benefit. Me and Karbine for the sake of being thorough tested this, The tank went from 500ins to 750ins.[/QUOTE] I'm getting 600ins to 550ins 95% of the time and a huge decrease like 5% of the time.. Not the result that makes sense logically. Performance does get better as speed increases, but the inevitable final result I'm going to need to do is just use holo and ranger with full-parent wheels. God fucking dammit.
[QUOTE=idontcare67;37557483]Working on an Active Design version of the Nissan Skyline GT-R. also it's lime green :D If only phx had a wheel a bit smaller...[/QUOTE] Lol I'm using Jojobules little toyota rim for my miata. The thing is so little its like all it does is drift. Fantastic work as well, makes me wish every map had a decent cubemap. [IMG_thumb]http://cloud.steampowered.com/ugc/558700354522861818/FF385F4F4556511B395B8DA18C3203711B298BCA/[/IMG_thumb]
[media]http://www.youtube.com/watch?v=srFcbviQmkM[/media] This DOES work well though. Not practical in terms of appearance unless you go apeshit with the holos.
[QUOTE=Vicious713;37557961]Lol I'm using Jojobules little toyota rim for my miata. The thing is so little its like all it does is drift. Fantastic work as well, makes me wish every map had a decent cubemap. [IMG_thumb]http://cloud.steampowered.com/ugc/558700354522861818/FF385F4F4556511B395B8DA18C3203711B298BCA/[/IMG_thumb][/QUOTE] It actually looks like a Miata now!
[QUOTE=MrWhite;37558139]It actually looks like a Miata now![/QUOTE] Ya i'm abusing the VisClip tool a lot lol!
[QUOTE=Vicious713;37557961]Lol I'm using Jojobules little toyota rim for my miata. The thing is so little its like all it does is drift. Fantastic work as well, makes me wish every map had a decent cubemap. [IMG_thumb]http://cloud.steampowered.com/ugc/558700354522861818/FF385F4F4556511B395B8DA18C3203711B298BCA/[/IMG_thumb][/QUOTE] looks like a frog with a sexy ass mustache
banana lights lol
[img_thumb]https://dl.dropbox.com/u/3718140/gm_flatgrass0012.jpg[/img_thumb] fuck weight classes ima robit Impresses all the pubbies from the Bergenbuild and pisses off everybody who actually knows how to build
As an ACF newb, I have a few questions and problems about my car and this seems like a thread to ask. When playing in single player, everything works great, steering works, makespherical front wheels are not floppy and have grip. Now, when I adv duped it and went to a friends multiplayer server, everything is different: the front wheels are floppy as fuck and sometimes only 1 of the wheels are crap, the steering SOMETIMES works, sometimes not. So my question is, why the hell does it stop working after pasting the car in MP. Thanks.
[QUOTE=OnuOnkel;37562384]As an ACF newb, I have a few questions and problems about my car and this seems like a thread to ask. When playing in single player, everything works great, steering works, makespherical front wheels are not floppy and have grip. Now, when I adv duped it and went to a friends multiplayer server, everything is different: the front wheels are floppy as fuck and sometimes only 1 of the wheels are crap, the steering SOMETIMES works, sometimes not. So my question is, why the hell does it stop working after pasting the car in MP. Thanks.[/QUOTE] Are you using Adv Dupe 2? Secondly, have you considered making multiple dupes in single player and seeing how they perform?
I'm pretty sure it is adv dupe 1. And, well, when I built my car over 3 days, duping it and continueing work on it didnt bring up any problems that I could notice. But I havent done multiple dupes of the latest version on SP I think, will do it a bit later.
Dupe 1 breaks things. A lot. Dupe 2 is a MASSIVE improvement. I only keep Dupe 1 around for legacy support, once in a while I'll still spawn dupes so old Dupe2 can't parse them correctly. If I didn't still play with contraptions I made four or five years ago I probably wouldn't have Dupe 1 installed at all.
ITS ALMOST DONE! All thats left is some acf tuning with the new body weight, and maybe some hidden james bond weapons xD I've also put a small ammo box full of HE filler where the gas tank goes. mwahahah! [img_thumb]http://cloud.steampowered.com/ugc/558700354533168453/739A86EAC2DC103E47F67B3C5AD66D7933EB4CB0/[/img_thumb][img_thumb]http://cloud-2.steampowered.com/ugc/558700354533166747/B3B4FFB43EBA8235E18EDD3BFDFFFD02C9AF501F/[/img_thumb][img_thumb]http://cloud.steampowered.com/ugc/558700354533167607/57EFB37E657ADC5D1C04A205DE762B1C7BFB1E06/[/img_thumb] It's made in such a way where if i wish to give it more attention, i can unparent and say, make the doors work or have the headlights sink into the body when their off, but atm i think im going to put miniguns on it xD
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