Hey, generally, when I have a big battle, I usually turn off keep corpses, so it helps my computer run faster, so I don't lag out.
Now, I used phys_town for this battle. Using the two houses that are side by side.
The corpses fall through the floor when they die. I don't care about that.
The real issue here is, getting rid of them after.
You see, I ended up with a big huge pile of about 50 non-removable corpses.
How can I get rid of the corpses?
Any help will be appreciated.
They aren't permanent. When you reach the limit and then kill again it removes the first one killed.
How do I set the limit then? Cause I have like 50 of them... and it's annoying.. I can't find anything that falls into the pile...
Once they are dead, press Undo untill all the corpses Go.
[QUOTE=Zap Noodles;18641674]Once they are dead, press Undo untill all the corpses Go.[/QUOTE]
No, he said he DIDN'T use keep corpses.
[QUOTE=lolawesome;18641774]No, he said he DIDN'T use keep corpses]
I think i saw a mod way back on gmod.org that dealed with this stuff, but i cant remember if it worked, or if its still around.
thats the same problem i always have, cause when keep corpses is on i jsut use the remover, seems like turning it off makes them stay there for longer anyhow.... o.o
I don't know I am having same problem here lately -.-
[QUOTE=lolawesome;18641880]I think i saw a mod way back on gmod.org that dealed with this stuff, but i cant remember if it worked, or if its still around.[/QUOTE]
You can use the console command `bind "9" "ent_fire !picker Kill"` (without the backquotes). Then if you point at an entity (npc, prop, corpse etc.) you will be able to remove it by pressing '9'. Just make sure to use `unbind "9"` afterwards - removing some entities (like players) might crash the game.
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