Not exactly on topic with the OP, but thought I would post anyway. (Since it has to do with an "exploit")
Anybody have a script that stops prop collision spam? FPP helps a bit, but can easily get around the anti-spam (Even with strict settings)
I'm talking about something like this:
[url]http://facepunch.com/showthread.php?t=932953[/url]
or
[url]http://facepunch.com/showthread.php?t=1114486[/url]
Those probably still work, but there might be a better way now in GMod 13 or something. (Since that was posted more than a year ago)
Well, the fun had to end sometime..
[QUOTE=UnrealFlix;39387689]Not exactly on topic with the OP, but thought I would post anyway. (Since it has to do with an "exploit")
Anybody have a script that stops prop collision spam? FPP helps a bit, but can easily get around the anti-spam (Even with strict settings)
I'm talking about something like this:
[url]http://facepunch.com/showthread.php?t=932953[/url]
or
[url]http://facepunch.com/showthread.php?t=1114486[/url]
Those probably still work, but there might be a better way now in GMod 13 or something. (Since that was posted more than a year ago)[/QUOTE]
Small shitty fix, set the collision group when the prop is spawned, and unghost it, when they physgun?
Relative bump, but add this to the SetBounds() function
[LUA]
local rotation = self:GetClientNumber( "rotation")
if rotation <= 0 then RunConsoleCommand("precision_rotation", 0.02) end[/LUA]
[QUOTE=Pantho;39905230]Relative bump, but add this to the SetBounds() function
[LUA]
local rotation = self:GetClientNumber( "rotation")
if rotation <= 0 then RunConsoleCommand("precision_rotation", 0.02) end[/LUA][/QUOTE]
I hope you check that serverside, or else someone could use the command?
-snip-
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