Tomorrow, 1,500 people are getting banned for using Script Enforcer bypasses.
482 replies, posted
[QUOTE=SashaWolf;41341350]I love how this guy acts like some big shot hardcore hacker, yet these are the only features that he supposedly coded.[/QUOTE]
every single one is easy to do in cheat engine. All he did is make a different way to do it.
ask anyone
these aren't even real hacks though. what advantage is wireframe and crosshair ACTUALLY going to give aside from... you know... the risk of that account being banned forever and being able to "See better".
it would be "Impressive" if he wasn't boasting like a douche and instead made a decent aimbot. But no, its shit.
[QUOTE=J!NX;41342130]every single one is easy to do in cheat engine. All he did is make a different way to do it.
ask anyone
these aren't even real hacks though. what advantage is wireframe and crosshair ACTUALLY going to give aside from... you know... the risk of that account being banned forever and being able to "See better".
it would be "Impressive" if he wasn't boasting like a douche and instead made a decent aimbot. But no, its shit.[/QUOTE]
I have to disagree with you on everything being able to be done in cheatengine, but for the most part you're right. It's funny he even claims he has a hack yet he can't even write an aimbot for it. The aimbot is pretty much what everyone uses to measure the value of a hack.
The bans are most probably delayed again, there's no reason banning hacker at the moment he's caught.
So anyone who is hacking now with old hacks will be banned, glhf.
My anti-cheat isn't an anti-cheat. It doesn't try to stop you cheating. You can bypass it easily. I don't want to stop you cheating. I want to catch you cheating - so I can ban your account.
[QUOTE=Bi0hazard;41340648]I'm one of the few who have been banned for playing with the hacks in a private server. No harm done to anyone, just some screwing around with a friend in his 2-slot, passworded server. I sent Garry an email 24 hours ago, but he has not responded; and judging by his responses to other's comments, he doesn't seem to care.
I didn't even know this anti-cheat system existed, and after racking up 880 hours in GMod over the past 7 years, I'm understandably upset about this. Yes, it was dumb of me to use the hack at all, but to be permanently banned from all servers for what I've done seems a cruel punishment.
(As a side note, the terms at [url]http://www.garrysmod.com/terms/[/url] didn't exist when I bought the game in 2006, and there was nothing to bring my attention to these new terms when they were written.)
To top it off, Garry put GMod on sale at the same time he pushed out the bans, so all of the cheaters get a cheap pass to start hacking again using alt accounts, and I'm stuck with my only Steam account being banned. :suicide:[/QUOTE]
If it was a private server why didn't you just turn SE off
[QUOTE=Bi0hazard;41340648](As a side note, the terms at [url]http://www.garrysmod.com/terms/[/url] didn't exist when I bought the game in 2006, and there was nothing to bring my attention to these new terms when they were written.)[/QUOTE]
All that means is in the EU you can exit the contract without any further fees.
But you're not in the EU and there aren't any extra fees
[QUOTE=garry;41344639]My anti-cheat isn't an anti-cheat. It doesn't try to stop you cheating. You can bypass it easily. I don't want to stop you cheating. I want to catch you cheating - so I can ban your account.[/QUOTE]
That's a really good idea Garry, it also sounds more fun that way lol.
Thanks for kicking out more hackers/cheaters.
(Less for us Server owners to worry about). <3
My testing alt was "Globally banned for Winject" while testing anticheat code on my own server.
Here's a copy of the email i sent to Garry
[code]
Subject: Banned for Winject
===========================
SteamID64: 76561198049672310
To Garry.
This is my 2nd steam account, used for the testing and development of my anti-cheat for the UnitedHosts.org Deathmatch server.
Last week I was using Winject to load a dll that forced the flags and value of sv_allowcslua to test cheats against the custom anti-cheat on a locally hosted server (same LAN, different PC).
Testing done on a fresh Win7 x64 instalation and Winject.exe was on the desktop, along with the dll (in_bypass.dll).
I also helped the owner of TwoScore that night with their anti-cheat, and joined his BHop server to test the new improvements to his code.
I know this ban is correct and in no way a false positive, but over the past 5 years i've been working to protect GMod from cheaters, and the only way to do this is to have a way to test real cheats.
Thank you
--HeX's alt.
[/code]
There should be an option for server owners to disable this system on their own servers. Like how VAC has the -insecure command arg.
[QUOTE=mfsinc;41346963]My testing alt was "Globally banned for Winject" while testing anticheat code on my own server.
Here's a copy of the email i sent to Garry
[code]
Subject: Banned for Winject
===========================
SteamID64: 76561198049672310
To Garry.
This is my 2nd steam account, used for the testing and development of my anti-cheat for the UnitedHosts.org Deathmatch server.
Last week I was using Winject to load a dll that forced the flags and value of sv_allowcslua to test cheats against the custom anti-cheat on a locally hosted server (same LAN, different PC).
Testing done on a fresh Win7 x64 instalation and Winject.exe was on the desktop, along with the dll (in_bypass.dll).
I also helped the owner of TwoScore that night with their anti-cheat, and joined his BHop server to test the new improvements to his code.
I know this ban is correct and in no way a false positive, but over the past 5 years i've been working to protect GMod from cheaters, and the only way to do this is to have a way to test real cheats.
Thank you
--HeX's alt.
[/code]
There should be an option for server owners to disable this system on their own servers. Like how VAC has the -insecure command arg.[/QUOTE]
So they can use more hacks to override it? Giving the option gives more ways to bypass it which defeats the object. The block should be coded into the dedicated server as well so those people that try to block access to the banlist from their client get nailed by the server to.
[QUOTE=Effektiv;41347022]So they can use more hacks to override it? Giving the option gives more ways to bypass it which defeats the object. The block should be coded into the dedicated server as well so those people that try to block access to the banlist from their client get nailed by the server to.[/QUOTE]
The server does do the blocking, the client has no say in it. What i'm asking for is a flag to allow the server to let banned players join without kicking them on spawn (what it does currently). I've been able to override it on my server but it's not a neat way of doing it.
[QUOTE=mfsinc;41347041]The server does do the blocking, the client has no say in it. What i'm asking for is a flag to allow the server to let banned players join without kicking them on spawn (what it does currently). I've been able to override it on my server but it's not a neat way of doing it.[/QUOTE]
Did you got unbanned yet?
[QUOTE=ficolas;41347199]Did you got unbanned yet?[/QUOTE]
No. Garry hasn't replied yet. I've not tried since though.
[QUOTE=mfsinc;41347041]The server does do the blocking, the client has no say in it. What i'm asking for is a flag to allow the server to let banned players join without kicking them on spawn (what it does currently). I've been able to override it on my server but it's not a neat way of doing it.[/QUOTE]
Giving the option to disable script enforcer, allowed people to use shit to override it. Therefore it would be illogical to make the same mistake with the global bans.
[QUOTE=mfsinc;41347278]No. Garry hasn't replied yet. I've not tried since though.[/QUOTE]
He probably won't reply and will just silently unban you.
[QUOTE=Effektiv;41347331]Giving the option to disable script enforcer, allowed people to use shit to override it. Therefore it would be illogical to make the same mistake with the global bans.[/QUOTE]
It should be up to the server owner who's allowed on their own servers though.
[QUOTE=Flapadar;41347380]He probably won't reply and will just silently unban you.[/QUOTE]
I tried just now and my alt is still banned for Winject.
I've set up a test server at unitedhosts.org:27013 if anyone who's banned wants to test my unban code.
[QUOTE=mfsinc;41347456]
I tried just now and my alt is still banned for Winject.
I've set up a test server at unitedhosts.org:27013 if anyone who's banned wants to test my unban code.[/QUOTE]
I meant in a week / month or so.
[QUOTE=mfsinc;41347456]It should be up to the server owner who's allowed on their own servers though.[/QUOTE] Not when the terms of the game forbids all cheating.
[QUOTE=Effektiv;41347751]Not when the terms of the game forbids all cheating.[/QUOTE]
Isn't it the same for VAC? yet server owners are able to disable that for their own servers.
You can still get VAC banned with VAC disabled, it just allows people who already got VAC banned to join servers.
[QUOTE=mfsinc;41347766]Isn't it the same for VAC? yet server owners are able to disable that for their own servers.[/QUOTE]
I don't want to give cheaters anything. They don't deserve anything. Don't cheat.
[QUOTE=Effektiv;41347751]Not when the terms of the game forbids all cheating.[/QUOTE]
Yeah, but if a single server turns off cheater bans/whitelists some SteamIDs, it doesn't have any effect on anyone else. I think that's reasonable, just like VAC.
[QUOTE=mfsinc;41346963]My testing alt was "Globally banned for Winject" while testing anticheat code on my own server.
Here's a copy of the email i sent to Garry
[code]
Subject: Banned for Winject
===========================
SteamID64: 76561198049672310
To Garry.
This is my 2nd steam account, used for the testing and development of my anti-cheat for the UnitedHosts.org Deathmatch server.
Last week I was using Winject to load a dll that forced the flags and value of sv_allowcslua to test cheats against the custom anti-cheat on a locally hosted server (same LAN, different PC).
Testing done on a fresh Win7 x64 instalation and Winject.exe was on the desktop, along with the dll (in_bypass.dll).
I also helped the owner of TwoScore that night with their anti-cheat, and joined his BHop server to test the new improvements to his code.
I know this ban is correct and in no way a false positive, but over the past 5 years i've been working to protect GMod from cheaters, and the only way to do this is to have a way to test real cheats.
Thank you
--HeX's alt.
[/code]
There should be an option for server owners to disable this system on their own servers. Like how VAC has the -insecure command arg.[/QUOTE]
You could just do a simple module - [url]http://188.165.203.201/gmsv_GBan_win32.dll[/url]
That will allow [B][U]you[/U][/B] to choose who is banned from your server.
[code]
require("GBan")
MsgN(GBan(1))
[/code]
[QUOTE=roxi;41348048]You could just do a simple module - [url]http://188.165.203.201/gmsv_GBan_win32.dll[/url]
That will allow [B][U]you[/U][/B] to choose who is banned from your server.
[code]
require("GBan")
MsgN(GBan(1))
[/code][/QUOTE]
Thank you for doing what VAC does and giving us an option to opt out.
[QUOTE=garry;41348015]I don't want to give cheaters anything. They don't deserve anything. Don't cheat.[/QUOTE]
You don't need to give anyone who hacks anything, just give the server owners control of their own servers.
[QUOTE=roxi;41348048]You could just do a simple module - [url]http://188.165.203.201/gmsv_GBan_win32.dll[/url]
That will allow [B][U]you[/U][/B] to choose who is banned from your server.
[code]
require("GBan")
MsgN(GBan(1))
[/code][/QUOTE]
How exactly do you use this?
[QUOTE=MeepDarknessM;41348728]How exactly do you use this?[/QUOTE]
Create a lua file in "autorun/server" and paste that code in.
[IMG]http://puu.sh/3xbJv.png[/IMG]
Place the module inside "bin" of "lua" in your "garrysmod" directory.
[IMG]http://puu.sh/3xbH4.png[/IMG]
[QUOTE=roxi;41348815]Create a lua file in "autorun/server" and paste that code in.
[IMG]http://puu.sh/3xbJv.png[/IMG]
Place the module inside "bin" of "lua" in your "garrysmod" directory.
[IMG]http://puu.sh/3xbH4.png[/IMG][/QUOTE]
I know how you use modules, but how does the syntax work? GBan(1) tells me nothing of what it does.
1. Is there a GBan(2)? GBan(0)?
2. Is there a GBan(true) or GBan(false)?
[QUOTE=MeepDarknessM;41348870]I know how you use modules, but how does the syntax work? GBan(1) tells me nothing of what it does.
1. Is there a GBan(2)? GBan(0)?
2. Is there a GBan(true) or GBan(false)?[/QUOTE]
Oh sorry.
GBan(1) - Means anyone on Global ban list wont be kicked.
GBan(0) - Means Garry's global ban list works.
[QUOTE=roxi;41348894]Oh sorry.
GBan(1) - Means anyone on Global ban list wont be kicked.
GBan(0) - Means Garry's global ban list works.[/QUOTE]
Thanks.
[QUOTE=roxi;41348048]You could just do a simple module - [url]http://188.165.203.201/gmsv_GBan_win32.dll[/url]
That will allow [B][U]you[/U][/B] to choose who is banned from your server.
[code]
require("GBan")
MsgN(GBan(1))
[/code][/QUOTE]
Seems like a bad idea to run an unknown dll, you might want to post the source.
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