• The New Sethhack
    40 replies, posted
[QUOTE=vortex725;41563677][code]hook.Add("InitPostEntity", tostring(math.random(1, 9999)), function() timer.Create(tostring(math.random(1, 9999)), 5, 0, function() local path = debug.getinfo(func) and debug.getinfo(func)["short_src"] or "unknown"; if path != "[C]" then cam.End3D(); end end) end)[/code] untested, would work for sethhack so will probably work for this one. edit: would work for hacks that return debug.getinfo as an empty table (sethhack) or hacks that don't bother to detour debug.getinfo while detouring RCC[/QUOTE] I don't know what func is, but C function paths are "=[C]". [QUOTE=Pantho;41563442]It wasn't SethHack most people gave a flying fuck about, it was his close relations to a network attacking tool. There will always be hacks, there will always be anticheats, people will always get banned for hacking, the hackers will bypass the new anticheats, the new anticheats will adapt, the circle of jerking shall continue for eternity.[/QUOTE] I don't support network attacks. My FAQ : [img]http://puu.sh/3JE41.png[/img] - Every piece of information ( besides that provided by mfsinc and Sasha ) is outdated, you can, by all means try and "crack" it with dotPeek or something; but it will be a waste of your time.
[QUOTE=Pantho;41563442]It wasn't SethHack most people gave a flying fuck about, it was his close relations to a network attacking tool. There will always be hacks, there will always be anticheats, people will always get banned for hacking, the hackers will bypass the new anticheats, the new anticheats will adapt, the circle of jerking shall continue for eternity.[/QUOTE] Unfortunately yes, the "circle jerk" will go on, I just wish Garry cared more for his game currently, I'm thankful that his game is still semi-actively updated, and that a great majority of script kiddies have been put out from play; but considering how much time SethHack went on for, I don't really think anyone cared about how much money Seth made from kids by getting people to promote his cheat, or the fact that how many users he had collected throughout the years without any disruption from Garry's end. The idea of selling cheats is stupid, even if you're desperate for money to maintain yourself, and if programming is your one and only knowledge and profession, you should be making legitimate tools rather than trying to make a cheat to enable some kids who are desperate to cheat. I have never understood people who started a project for themselves to keep private then came up with an idea to distribute and sell their cheats. That's just my opinion.
[QUOTE=>>oubliette<<;41563773] - unfunny faq - [/QUOTE] I will never understand this type of humor, probably because it targets 13-year old children with access to their parents' credit cards instead of 24-year old software engineers. Oh well, have fun running a business full of clients with an IQ equivalent to the one of a plant.
Protip: Don't go to oubhack.com.
Simple just grab there LUA files. If it does run VIA runstring just hook it on your game and save there LUA. *Simple*
[QUOTE=npypntz;41563990]I will never understand this type of humor, probably because it targets 13-year old children with access to their parents' credit cards instead of 24-year old software engineers. Oh well, have fun running a business full of clients with an IQ equivalent to the one of a plant.[/QUOTE] It's obvious who [I]will[/I] actually buy it, targeting my site at people that will obviously [I]not[/I] buy it is stupid. [QUOTE=roxi;41564004]Simple just grab there LUA files. If it does run VIA runstring just hook it on your game and save there LUA. *Simple*[/QUOTE] [url=http://puu.sh/3JFi3.lua]One file[/url] is run using RunString the rest aren't. The function that I use to run the rest isn't run if the bytes mismatch ones that I have stored. Detouring this function with something will replace opcode(s) with JMP (0xE9) and will probably NOP the rest.
[QUOTE=roxi;41564004] How do you think SethHack was leaked? [/QUOTE] Packet sniffing.
[QUOTE=npypntz;41564119]Packet sniffing.[/QUOTE] nope
[QUOTE=roxi;41564125]nope[/QUOTE] Whatever you say sport: [code] SH.aimmodels["models/antlion.mdl"] = "Antlion.Body_Bone" SH.aimmodels["models/E  109.123.66.192:80 192.168.1.100:58060 1440 Recv  antlion_guard.mdl"] = "Antlion_Guard.Body" SH.aimmodels["models/antlion_worker.mdl"] = "Antlion.Head_Bone" SH.aimmodels["models/zombie/fast_torso.mdl"] = "ValveBiped.HC_BodyCube" -- snippety snip -- { "sh_antisnap", 0 }, { "sh_antisnapspeed", 2 }, { "sh_targetE  109.123.66.192:80 192.168.1.100:58060 1440 Recva players", 1 }, { "sh_targetnpcs", 1 }, { "sh_ignorefriends", 0 }, { "sh_dclos", 0 }, [/code] Samples taken from an ages old WPE dump Ice05 sent to ColdFusion (who then posted it on FP).
[QUOTE=roxi;41564125]nope[/QUOTE] ColdFusion asked me if I could get WPE and make a string dump for him that's how it got leaked pre-release, because Seth has given me access when it was in development, however he revoked that later on. If I can find the old thread from 2010 I may be able to link it to you. In short, Seth didn't encrypt the strings.
[QUOTE=>>oubliette<<;41564055] [url=http://puu.sh/3JFi3.lua]One file[/url] is run using RunString the rest aren't. The function that I use to run the rest isn't run if the bytes mismatch ones that I have stored. Detouring this function with something will replace opcode(s) with JMP (0xE9) and will probably NOP the rest.[/QUOTE] Well, runstring is virtual silly. Not hard to detour virtual funcs without changing your opcodes.
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