• Shadow - an RP mod that needs you!
    178 replies, posted
can't wait to see how this mod will look like when its 100% ;D
[release] /|------|\ ||Rev 55|| \|------|/ Apparently I've been modifying the inventory. I wonder what changes I made :/ In other news, I'm probably moving the development version of Shadow to git, or at least another repository. This repo will then be used for the public releases. [Files] modified gamemode/blocks/inventory/init.lua modified gamemode/blocks/property/load.lua modified gamemode/blocks/property/property.lua [/release] And as said in the release notes, I'm gonna move the development to another repository, [B]most likely a Git repo[/B]. Partially the reason I want Git is because I won't need a remote repository for every single change, partially because it'll make it a tad harder for newbies to grab the source, then tell me it doesn't work. :D (Also, the commit contains some edits to inventory files. Diff them yourselves, there's nothing that actually should change usability) [editline]07:41PM[/editline] Yes, that means I'm continuing work on Shadow. Now worship me. [editline]08:17PM[/editline] Well, forget about git. It'd be totally awsome, except that it insists on creating a folder inside the folder I want to clone from the repository. FFFUUUU- [editline]08:18PM[/editline] Unless... [editline]08:19PM[/editline] Holy shit, it actually [U]worked[/U] [editline]08:28PM[/editline] Uhh, fuck that. the development is staying in this SVN repo :DD
is there a server running this that i can join to see if i liek it
To be honest, I have no idea. I at least used to have access to a four-slot server I could quickly set up, but I'm not sure any more. Why don't you download the gamemode and play around a bit? There are only chat commands and no GUIs, so it'll be a bit hard, I guess...
What does the current gamemode have now?
yeah what features and if i dl the gamemode how do i run it in single or multi
Ill start running this once I talk this over.
[QUOTE=mars7a;18736465]What does the current gamemode have now?[/QUOTE] I can't be bothered to tell you everything there is, but let's see... -A module system that supports hotswappable modules (Item system is a module, all basic chat commands are a module, the RP chat is a module) -A class system, that doesn't work correctly IIRC -Lots of other stuff. [url=http://shadow.lol.pastebin.com/f11c42685]A paste containing most of the features[/url] (That's a paste of all the most relevant commit logs) [QUOTE=masterj1337;18739046]yeah what features and if i dl the gamemode how do i run it in single or multi[/QUOTE] To run it you simply pluck the gamemode in your gamemodes-folder (You DO know how to use SVN, right?) and start a server. Of course, it would be beneficial to check out the file gamemode/convars.lua, because it contains all the convars you'll be needing to configure the gamemode. [QUOTE=mogey5101;18740140]Ill start running this once I talk this over.[/QUOTE] I fail to understand you. [quote]talk over: speak with others about (something); talk (something) over in detail; have a discussion[/quote] Who are you discussing with, and about what? o_O [editline]03:00PM[/editline] [release] Imported the new folder structure. This revision is not numbered because Hitler. /|------|\ ||Rev 57|| \|------|/ On the other hand, this commit is numbered because Hitler. tl;dr: From now on checkout [url]http://subversion.assembla.com/svn/shadow/trunk[/url] instead of the old url ( [url]http://subversion.assembla.com/svn/shadow/[/url] ) [Modified] Folder structure. The repository is now divided in three categories: trunk, branches and tags. You want to checkout either the trunk, even though it can be unstable, or one of the tags (When some are committed, obviously) because tags should mostly be stable. [Added] Failure message in case you checkout the root folder and not trunk. You clearly have not read these logs in any case. :D /|------|\ ||Rev 58|| \|------|/ [Tagged] Tagged current HEAD with version number 1.2 The permanent checkout URL for this tag is [url]http://subversion.assembla.com/svn/shadow/tags/1.2[/url] /|------|\ ||Rev 59|| \|------|/ And finally... [Branched] Branched my working copy under the working name "Photon" The checkout URL for this tag is: [url]http://subversion.assembla.com/svn/shadow/branches/photon[/url] [/release] Enjoy. Or suffer, whichever you prefer. [editline]03:02PM[/editline] The one time I wanted to break automerge it didn't :D Quoting the release logs: [quote]. tl;dr: From now on checkout [url]http://subversion.assembla.com/svn/shadow/trunk[/url] instead of the old url ( [url]http://subversion.assembla.com/svn/shadow/[/url] )[/quote]
[QUOTE=maddsci2k;17537305]Then just disable it. Here's what I'm interested in adding to the gamemode (probably as blocks, to keep it modular) in addition to working on the core: Skills (Exp, Intelligence, Strength, etc...) Weapons Custom classes w/ custom models Shop NPC's Enemy NPC's w/ loot or rewards (money and/or exp) Player groups/factions Random item pick-ups Containers (chests, etc.) Dynamic player models depending on what they are wearing (For example: a player wearing a helmet would have a helmet model on his head) RPG-style equipment system More may follow... this is what I can think of right now. My use of the script extends beyond just a Roleplay script and into RPG territory with RP roots.[/QUOTE] DarkRP - Borderlands edition
[QUOTE=mr g;18744888]DarkRP - Borderlands edition[/QUOTE] Obviously you just read the thread and noticed that only items and containers from that list have actually been implemented :D [editline]03:52PM[/editline] Actually, just read the whole thread. It's only four pages [editline]03:53PM[/editline] Oh, just a suggestion
[release][code] | ^ <-PHOTON-- |Rev 60| ---------> v |[/code] Photon updates! [Added] Panicking functionality (Boy, Photon sure likes to panic!) Interfaces: ExposeInterface to expose interfaces. The ironic thing is that I only wrapped the ExposeInterface-function, you have to expose RegisterInterface by yourself: [lua]local RegisterInterface = ExposeInterface( "electron" ).RegisterInterface[/lua]! [Panic?] Yes. Do(es) panic. :D[/release] Progress on the Photon-branch. Nothing in the trunk.
[release][code] | ^ <-PHOTON-- |Rev 61| ---------> v |[/code] Completely panic-free! [Added] More interface functionality Some parts of a module interface Lots o' debug functions [Modified] Tweaked Panic and Critical. Panic now raises an error, which can result in a long chain of Panic messages, with every single one citing the last one. [Files] modified gamemode/cl_init.lua modified gamemode/electron/load.lua modified gamemode/init.lua modified gamemode/shared.lua added gamemode/electron/module.lua[/release] [editline]04:59PM[/editline] Uh oh, six posts in this thread by me without other ratings than Optimistic x2 O_O [editline]04:59PM[/editline] And a triple post, yay.
Err... Yay? My last post was apparently dumb. The agree probably means someone agrees on the Dumb-rating. :D May a quadruple post be enough for now: (Oh, BTW, the "logo" is in code-tags because there is no other tag allowing preformatted text with a monospace font :D) [release][code] | ^ <-PHOTON-- |Rev 62| ---------> v |[/code] [Added] Todo-list [Modified] Now it actually makes some sense to _load_ modules (Ask me for a module guide :P)[/release] [editline]10:14PM[/editline] Well, I could've just edited the last post >.< Is there some way to remove a post?
Just to stop u from making 5 posts ;) and to say that it looks good, keep up the good work :)
Thanks :DD (Hehe, how was the last post useful? :D) [editline]05:33PM[/editline] I typed in a long post but removed it :<
[quote=trivkz;18785709]just to stop u from making 5 posts ;) and to say that it looks good, keep up the good work :)[/quote] combo killer !!!!!!!!!!!!!!!!!!!!!!1
[QUOTE=masterj1337;18803874]combo killer !!!!!!!!!!!!!!!!!!!!!!1[/QUOTE] Combo Breaker
Stop derailing my topic :<
esa how would i put this on my hosted server and have it auto update instead of having to ftp everytime
To auto-update it, just set up a cron job on your server to update the gamemode every day or so. If that's not allowed, I suppose there's no way. (Except if the server has some kind of an auto-svn, in which case this gamemode could be added to that system) And shadow is kinda outdated now that Polly stopped working on it and I'm creating the Photon-branch. [editline]05:13PM[/editline] [URL=http://img504.imageshack.us/img504/5229/kopioscan.jpg][IMG]http://img504.imageshack.us/img504/5229/kopioscan.th.jpg[/IMG][/URL] That's my current development plan. Wrote it last night :D
is photon the same base just new name and different direction EDIT: scratch that i looked at the pic after
Ohh, this gamemode seems nice. I am going to try it myself soon. :3
[QUOTE=esalaka;18832706] [URL=http://img504.imageshack.us/img504/5229/kopioscan.jpg][IMG]http://img504.imageshack.us/img504/5229/kopioscan.th.jpg[/IMG][/URL][/QUOTE] lol
[QUOTE=Nori;18839957]lol[/QUOTE] You took a look at the briefcase O: "!INTRUDER ALERT! Nori is in the base!"
[QUOTE=Nori;18839957]lol[/QUOTE] What's actually funny is that people are agreeing with you :D Also, to one of the earlier responses, Photon has only a couple of utility functions from the trunk (Namely player.FindInSphere and ini parsing)
[QUOTE=Nori;18839957]lol[/QUOTE] lol
[QUOTE=schumacher;18858582]lol[/QUOTE] lol Now, more content in messages, please :) [editline]08:44PM[/editline] I actually made a wiki for Shadow and Photon :DD [url]http://shadow.kotsc.info/?page=index[/url] [editline]08:45PM[/editline] Refer to [url]http://shadow.kotsc.info/?page=Bugs[/url] for current bugs in the wiki software (And report new ones if you find any!)
[release][code] | ^ <-PHOTON-- |Rev 64| ---------> v |[/code] It still doesn't work :< [Todo] Hooks, so that it _finally_ will work (Currently throws a stack overflow :P) [Added] Analyzing functionality (al.GraphFromTable() generates code that can be sent to GraphViz Dot) Debug functions The beginnings of a hook system A central include file because of laziness ._. There *WILL* be modules, though! The Photon base namespace. Read more about it in hook.lua [Modified] Mmm... [Removed] Too much to tell :D[/release] What needs to be implemented? Tell me now! I approve of turning this into an ideas thread!
one question, there will be jobs like Gundealer and etc within this rp(i hope no gundealer or its optional to have it) :D, and how easy it will be to make other jobs?
No gundealer job. Creating new jobs is very simple: Just RP them. No, seriously. I'm providing [I]flags[/I], but somebody else will have to code jobs if that's what you want :P [editline]05:04PM[/editline] Hmm, latespammers.
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