[QUOTE=Teddi Orange;40937164]You'll probably have to modify the code to only add maps you want specifically, or use another votemap system.[/QUOTE]
I was hoping maybe I could manually delete the maps because I am not the best coder :p
Again I did not verify the files. I did not move anything like many had to do. It all works, but the load time is a lot slower. Scratching my head here.
[QUOTE=Rastifan;40939875]Again I did not verify the files. I did not move anything like many had to do. It all works, but the load time is a lot slower. Scratching my head here.[/QUOTE]
I would suggest deleting your garrysmod folder inside of [username] and verifying game cache. Sometimes the game likes to use the old filepath if the game isn't verified and runs slower than if it were using the common folder.
Didn't every single Lua file get knocked out of the GCFs out into the open? There are a lot of those, and I imagine that could possibly increase load times if they're loose files rather than packed in a GCF from before.
[QUOTE=Loriborn;40939928]I would suggest deleting your garrysmod folder inside of [username] and verifying game cache. Sometimes the game likes to use the old filepath if the game isn't verified and runs slower than if it were using the common folder.[/QUOTE]
I see. But I think I stick to the sluggy version for now. At least the models works.
Got reports of custom made stuff that stopped working, missing textures and limbs and so on.
Yes I am afraid, Right now Gmod is like a sensitive time bomb you try to make dinner on^^
[QUOTE=Terin7;40940071]Didn't every single Lua file get knocked out of the GCFs out into the open? There are a lot of those, and I imagine that could possibly increase load times if they're loose files rather than packed in a GCF from before.[/QUOTE]
.GCFs are actually more slow and clunky than loose files, especially when those files are small .lua files. Any decrease in load times is a result of misconfigured files, not the shift away from .GCFs.
.GCF format sucks, hence why SteamPipe is becoming universal for all Source content.
some questions before i'm doing this as i've experienced things from other games running steampipe
do you require enough disk space to have garry's mod installed twice?
are lua scripts and huds still ran in the old folders? (huds in tf2 were moved to tf/custom/somestupidname/resource)
edit:
i've verified integrity of game cache and the version still doesn't say 165. fix please?
[QUOTE=Bitch_Made;40941085]some questions before i'm doing this as i've experienced things from other games running steampipe
do you require enough disk space to have garry's mod installed twice?
are lua scripts and huds still ran in the old folders? (huds in tf2 were moved to tf/custom/somestupidname/resource)
edit:
i've verified integrity of game cache and the version still doesn't say 165. fix please?[/QUOTE]
1) Garry's Mod is only installed once.
2) All the filepaths are still the same, the only difference is that it is now in the /common/ folder instead of /[username]/.
3) As to your fix; Right click Garry's Mod in the Steam library and choose "delete local content." Then go to your "Program Files (x86)/Steam/SteamApps/[username]/" folder and delete the "garrysmod" folder inside of it. Reinstall Garry's Mod and ensure that you see "GarrysMod" folder inside of your "SteamApps/common/" folder. Verify game cache after running it to make sure everything downloaded properly. There should no longer be a garrysmod folder in your "/[username]/" folder.
I'd also recommend opting into the SteamPipe betas for all other Source games. Right click your source games and click "properties," then go to the "betas" tab and choose the drop-down arrow and select "SteamPipe Beta." Close the window and start the game. It'll ask if you would like to configure the game for the new system; choose yes. After it finishes updating, and you have done this for all source games, delete all the folders in your "SteamApps/[username]/" folder. It should be empty. Verify the game cache of all of your Source games. The "[username]" folder should still be empty, but all your Source games should now have a folder in "common." Episode 1 and 2 of HL2, as well as Lost Coast, will each have their files inside of the "Half-Life 2" folder inside of "common."
You will now be able to mount your content to Garry's Mod. L4D2 and CS:GO content is still broken, and CS:S content often conflicts with CS:GO content. Some filepaths are messed up for sounds, textures and models as well, resulting in some addons/maps having borked content. This is normal and will be fixed shortly.
I'm having a small loading problem. When I try opening the spawn menu, the game goes blank for like 3 or 4 minutes before actually opening the spawn menu. This is a bit troublesome cause if I'm in a multiplayer server, it'll disconnect me and make no attempts on reconnecting.
Was wondering if this will be fixed or is it something on my end that's causing it?
Also changing spawn list icons are still broken.
[QUOTE=ikoN420;40933857]The transition to steampipe went smoothly for us yesterday but all of a sudden about an hour ago CSS mounting shat itself.
We run a windows dedi with Tcadmin, about 5 gmod servers. Since the big update yesterday everything has been working fine.
Basically our main server crashed about an hour ago causing that game server to restart, and when it restarted it was no longer mounting CSS content.
I joined our other servers that were still running and they had the CSS mounted, however restarting those servers resulted in CSS no longer mounting.
I am completely stumped as nothing has changed and this happened out of the blue with no modifications to anything on the dedi. Although I noticed there was just a new update post ([url]http://www.garrysmod.com/2013/06/07/13-06-07/[/url]) for Garry's mod so maybe that freaked something out?
Have redownloaded CSS several times with steamcmd manually and through tcadmin, cstrike is about 1.54 gb each time so I don't think its an issue with the content its getting. I hope someone here can help because I've run out of ideas. This is not a client issue.[/QUOTE]
Okay well I have finally got it all working. As someone suggested, moving the cstrike folder to the gmod folder worked, I will explain as it seems more like a issue with the new mounting:
So this was our mount config after the steampipe update 165 and it worked fine for over a day.
[lua]"mountcfg"
{
"cstrike" "C:\TCAFiles\Games\css\cstrike"
// "tf""C:\mytf2server\tf"
}[/lua]
But then yesterday afternoon our dedi appears to have autoupdated the server to the gmod 13.06.07 update, and after our game servers restarted they would then load this new updated version instead of 165 - which resulted in CSS no longer mounting. I take it steamcmd automatically updates now or something?
I spent a few hours trying to find out what was going on, as the files on the server had not been touched by anyone for over a day. Got a separate copy of CSS with steamcmd (separately from tcadmin) and pointed to it in the mount cfg but it still would not mount on the server. Ended up deleting everything, reinstalling tcadmin from scratch and downloading new content, and tried to mount css with completely default gmod server files (just the mount config above) and it would still not work.
Luckily I saw someone in this thread suggested to move the cstrike folder to within the garrysmod folder, and use the below mount. This worked fine and have got everything up again.
[lua]{
"cstrike" "garrysmod\cstrike"
}[/lua]
So I'm not sure what's going on there but I'd say something in the latest update messed with something directory related, it's all I can conclude. Running Windows Server 2008. I hope this helps. :D
I cannot seem to be able to get the EP2 content via steamcmd.
(And yes I do own EP2, but since I do not get that far, it kind of moot point)
I run steamcmd.exe
type:
login myusername
mypassword
It then tells me that this computer has not been authenticated, and to enter steam guard code that has been emailed to me.
I do not receive any email with the steam guard code.
Edit:
Well I did get the email just after I posted this, it just took about 30 minutes to arrive.
However it says the code has expired if I try to use it.
Guess steam is just being slow.
Thank you, ikoN420,
I've been trying so many configurations. This is the only thing that worked:
[lua]{
"cstrike" "garrysmod/cstrike"
}[/lua]
I didn't need to move the folder into garrysmod though. I just symlinked it and it works great.
There must be something wrong with the way its detecting of files.
I don't see how moving cstrike up/out a folder and using just [lua]{
"cstrike" "cstrike"
}[/lua] [U]doesn't[/U] work, but whatever. It works.
[I]Note: I am on Linux and had to simply flip the slash.[/I]
Now I just need to get HL2 ep 1 & 2 downloaded and hopefully mounted.
[QUOTE=Ducky3426;40935626]After the update i am now getting segmentation fault(core dumped) and then the server is killed
the server is on ubuntu and heres the console
[code]
Auto detecting CPUntinue to launch in 1 secondss
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
CMaterialSystem::Connect
Console initialized.
ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game_srv.so loaded for "Garry's Mod"
Setting breakpad minidump AppID = 4000
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/root/.steam/sdk32/libsteam.so
with error:
/root/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
Logging into anonymous gameserver account.
Fetching Workshop Addons.. No -authkey
Adding Path: [/steam/cstrike/cstrike]
Adding VPK: [/steam/cstrike/cstrike/cstrike_pak]
dlopen failed trying to load:
/root/.steam/sdk32/libsteam.so
with error:
/root/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/root/.steam/sdk32/libsteam.so
with error:
/root/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/root/.steam/sdk32/libsteam.so
with error:
/root/.steam/sdk32/libsteam.so: cannot open shared object file: No such file or directory
Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
PREP OK
Lua JIT is DISABLED!
Segmentation fault (core dumped)
warning: Can't read pathname for load map: Input/output error.
email debug.log to linux@valvesoftware.com
Fri Jun 7 13:39:12 UTC 2013: Server restart in 10 seconds
[/code][/QUOTE]
What i did was re download the server and then apparently it worked, i guess i accidentally overwrote something i shouldn't have
I wish our host could get our servers up and running and converted to steamcmd even with message after message but looks like it wont be tonight
[QUOTE=deano270;40937515]I've checked the thread and haven't seen anyone else ask this, but how come every time SRCDS linux starts the server, it will open the Steam Linux client and wait for you to login / cancel before starting the server?[/QUOTE]
Uninstalling the Steam for Linux client fixed this. It's not ideal but I wasn't really using Steam for gaming anyway. Just posting this in case anyone else is having the same problem.
So I've worked out SteamCMD, DS mounting, client mounting changes, etc. And it all works great now. Is it at all possible to have per user addon folders though? It'd be pretty nice if it was, seeing as other Source games on SteamPipe have custom content folders, Garrysmod really should too.
Explain yourself
From what I was messing around with (for a while 10 minutes maybe), I couldn't see a way to use the old garrysmod folder at all to store addons and content that only my account should be able to access. Not Workshop content, just loose files.
After deleting the folder it doesn't get recreated, so I can only assume that you either haven't added that in or don't intent for GMod to work that way. Or I've missed something somewhere, and it does work.
What happens when you press on this first button
[img]http://i.imgur.com/ZzVpEKb.jpg[/img]
When I updated my server (first the development branch then the normal branch) it seems to update to 1.6.2 rather than the latest update.
I am going to update to see if it changes.
EDIT: Nope, the version is not changing at all
EDIT 2: Wait the server start batch file has the wrong path.
[QUOTE=garry;40951735]What happens when you press on this first button
[img]http://i.imgur.com/ZzVpEKb.jpg[/img][/QUOTE]
Takes me to the Steamapps/common/GarrysMod folder. Though this seems to be the standard behaviour of all SteamPipe games.
I have a couple of questions: how do I enter on the Steampipe Beta? If I install the beta, will the legacy addon work?
Garry's Mod is already switched to Steampipe. You don't have to apply for any beta.
Today I moved Garry's Mod over to SteamPipe and then moved my server over to SteamPipe. I was going to do an event for my server today called the "Summer Update" which is me adding loads of addons onto the server (150 addons in total) for a way to expand the server community. However when I am trying to download these addons to my Garry's Mod client, it does this to each and every addon the game downloads:
[CODE]Transferred 0 B (0) in 10 seconds
Transferred 0 B (0) in 10 seconds
Dopwnload Finished
Error downloading file - Timed Out
END: DownloadAddons
[/CODE]
I know my internet if fast enough since it downloaded each addon successfully on my server, but I don't really know why this happens.
But I think the only solution I have is to rename the GarrysMod folder then redownload everything.
EDIT: Seems it does not work that way, figures.
Basically, Garry's Mod is not downloading anything to do with addons
I've set up TCAdmin to use SteamCMD now after cleaning up all of the gmod files and forcing a full reinstall to the base folder.
The server works fine, but it shuts down after a certain amount of time. Anyone know why?
The logs are pretty clean as well.
[code]
VAC secure mode is activated.
Client "robotit" connected ([[host stuff here]]).
Dropped robotit from server (Server shutting down)
[/code]
[editline]9th June 2013[/editline]
And this certain amount of time is like a minute or two, I can barely do anything.
[editline]9th June 2013[/editline]
It's 2 minutes. Every single time.
[editline]9th June 2013[/editline]
Here's the full console.log
[code]ConVarRef mat_dxlevel doesn't point to an existing ConVar
Game_srv.so loaded for "Garry's Mod"
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Fetching Workshop Addons.. No -authkey
Unknown command "cl_cmdrate"
Unknown command "cl_updaterate"
Unknown command "rate"
WARNING: Port 27005 was unavailable - bound to port 27006 instead
Network: IP my_ip_here, mode MP, dedicated Yes, ports 27025 SV / 27006 CL
Error loading cfg/trusted_keys_base.txt
Error loading cfg/pure_server_minimal.txt
PREP OK
Lua JIT is DISABLED!
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Map cycle file 'cfg/mapcycle.txt' was not found.
Nav File is wrong or something (1)
Initializing Steam libraries for secure Internet server
Logging into anonymous gameserver account.
Client "robotit" connected (client_ip_here).
Connection to Steam servers successful.
Public IP is my_ip_here.
Assigned anonymous gameserver Steam ID [A-1:2305179652(3459)].
VAC secure mode is activated.
Dropped robotit from server (Server shutting down)
[/code]
Debian 64 bit.
[code]/home/gmod/ttt/srcds_linux -console -game garrysmod -secure +ip 192.210.207.13 -port 27015 +map gm_flatgrass +maxplayers 32 -tickrate 66
Failed to open dedicated_srv.so (dedicated_srv.so: cannot open shared object file: No such file or directory)[/code]
[code]ls -il ./ttt/bin/
total 134192
106565358 drwxr-xr-x 3 gmod gmod 4096 Jun 9 17:11 Awesomium.framework
101326271 -rwxr-xr-x 1 gmod gmod 4715094 Jun 9 17:11 GameUI.so
101326288 -rwxr-xr-x 1 gmod gmod 2467919 Jun 9 17:11 ServerBrowser.so
101326262 -rwxr-xr-x 1 gmod gmod 492565 Jun 9 17:11 bsppack.so
101326261 -rwxr-xr-x 1 gmod gmod 2375705 Jun 9 17:11 chromehtml.so
101326264 -rwxr-xr-x 1 gmod gmod 700105 Jun 9 17:11 crashhandler.so
101326266 -rwxr-xr-x 1 gmod gmod 475662 Jun 9 17:11 datacache.so
101326259 -rwxr-xr-x 1 gmod gmod 574680 Jun 9 17:11 datacache_srv.so
101326260 -rwxr-xr-x 1 gmod gmod 2909978 Jun 9 17:11 dedicated.so
101326263 -rwxr-xr-x 1 gmod gmod 3903704 Jun 9 17:11 dedicated_srv.so
101326265 -rwxr-xr-x 1 gmod gmod 10783192 Jun 9 17:11 engine.so
101326268 -rwxr-xr-x 1 gmod gmod 3218726 Jun 9 17:11 engine_srv.so
101326267 -rwxr-xr-x 1 gmod gmod 2837790 Jun 9 17:11 filesystem_stdio.so
106311698 drwxr-xr-x 2 gmod gmod 4096 Jun 9 17:11 filters
101326269 -rwxr-xr-x 1 gmod gmod 137375 Jun 9 17:11 inputsystem.so
101326270 -rwxr-xr-x 1 gmod gmod 272090 Jun 9 17:11 launcher.so
101326275 -rwxr-xr-x 1 gmod gmod 923556 Jun 9 17:11 libSDL2-2.0.so.0
101326272 -rwxr-xr-x 1 gmod gmod 52921572 Jun 9 17:11 libcef.so
101326277 -rwxr-xr-x 1 gmod gmod 1624698 Jun 9 17:11 libffmpegsumo.so
101326273 -rwxr-xr-x 1 gmod gmod 272177 Jun 9 17:11 libprofiler.so.0
101326279 -rwxr-xr-x 1 gmod gmod 4242184 Jun 9 17:11 libsteam.so
101326274 -rwxr-xr-x 1 gmod gmod 76032 Jun 9 17:11 libsteam_api.so
101326282 -rwxr-xr-x 1 gmod gmod 968800 Jun 9 17:11 libtcmalloc_minimal.so.4
101326276 -rwxr-xr-x 1 gmod gmod 170514 Jun 9 17:11 libtier0.so
101326278 -rwxr-xr-x 1 gmod gmod 185914 Jun 9 17:11 libtier0_s.so
101326280 -rwxr-xr-x 1 gmod gmod 188852 Jun 9 17:11 libtier0_srv.so
101326284 -rwxr-xr-x 1 gmod gmod 671113 Jun 9 17:11 libtogl.so
101326290 -rwxr-xr-x 1 gmod gmod 224498 Jun 9 17:11 libvstdlib.so
101326305 -rwxr-xr-x 1 gmod gmod 506981 Jun 9 17:11 libvstdlib_s.so
101326281 -rwxr-xr-x 1 gmod gmod 270251 Jun 9 17:11 libvstdlib_srv.so
101326283 -rwxr-xr-x 1 gmod gmod 1262377 Jun 9 17:11 materialsystem.so
101326285 -rwxr-xr-x 1 gmod gmod 1700186 Jun 9 17:11 materialsystem_srv.so
101326287 -rwxr-xr-x 1 gmod gmod 3813514 Jun 9 17:11 replay.so
101326291 -rwxr-xr-x 1 gmod gmod 1035179 Jun 9 17:11 replay_srv.so
101326286 -rwxr-xr-x 1 gmod gmod 82682 Jun 9 17:11 scenefilecache.so
101326299 -rwxr-xr-x 1 gmod gmod 98083 Jun 9 17:11 scenefilecache_srv.so
101326292 -rwxr-xr-x 1 gmod gmod 842579 Jun 9 17:11 shaderapidx9.so
101326296 -rwxr-xr-x 1 gmod gmod 115469 Jun 9 17:11 shaderapiempty.so
101326289 -rwxr-xr-x 1 gmod gmod 163184 Jun 9 17:11 shaderapiempty_srv.so
101326294 -rwxr-xr-x 1 gmod gmod 187322 Jun 9 17:11 soundemittersystem.so
101326293 -rwxr-xr-x 1 gmod gmod 224117 Jun 9 17:11 soundemittersystem_srv.so
101326295 -rwxr-xr-x 1 gmod gmod 986691 Jun 9 17:11 stdshader_dx9.so
101320031 -rwxr-xr-x 1 gmod gmod 4 Jun 9 16:56 steam_appid.txt
101326297 -rwxr-xr-x 1 gmod gmod 16173176 Jun 9 17:11 steamclient.so
101326307 -rwxr-xr-x 1 gmod gmod 860077 Jun 9 17:11 studiorender.so
101326300 -rwxr-xr-x 1 gmod gmod 1007816 Jun 9 17:11 studiorender_srv.so
101326298 -rwxr-xr-x 1 gmod gmod 148531 Jun 9 17:11 vaudio_speex.so
101326301 -rwxr-xr-x 1 gmod gmod 395500 Jun 9 17:11 vgui2.so
101326302 -rwxr-xr-x 1 gmod gmod 2003289 Jun 9 17:11 vguimatsurface.so
101326306 -rwxr-xr-x 1 gmod gmod 124110 Jun 9 17:11 video_services.so
101326308 -rwxr-xr-x 1 gmod gmod 2617708 Jun 9 17:11 video_webm.so
101326304 -rwxr-xr-x 1 gmod gmod 1728366 Jun 9 17:11 vphysics.so
101326309 -rwxr-xr-x 1 gmod gmod 2163731 Jun 9 17:11 vphysics_srv.so
101326303 -rwxr-xr-x 1 gmod gmod 450254 Jun 9 17:11 vtex_dll.so[/code]
I have tried some of the fixes on google none with any luck.
I haven't read the thread so I'd prefer not to be steamrolled with "YOU'RE AN IDIOT"
Whenever I try to connect to servers, it says that they have a newer version than I, and I cannot use my advanced duplications in singleplayer for this reason either.
What is the problem, and how do I rectify? I have updated to steampipe, it was automatic afterall.
What does the number at the top right of the main menu say for you?
13.06.07
[QUOTE=faceguydb;40962002][code]/home/gmod/ttt/srcds_linux -console -game garrysmod -secure +ip 192.210.207.13 -port 27015 +map gm_flatgrass +maxplayers 32 -tickrate 66
Failed to open dedicated_srv.so (dedicated_srv.so: cannot open shared object file: No such file or directory)[/code][/QUOTE]
Replace srcds_linux with srcds_run
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