Something is odd about this Steampipe update not applying to certain people. I think it only effects participants of the Steam card trading beta, because the people I've talked to which are suffering this bug participates in the beta. Please correct me if I'm wrong, otherwise could Garry or someone look into this?
[QUOTE=Hallos;40970412]Something is odd about this Steampipe update not applying to certain people. I think it only effects participants of the Steam card trading beta, because the people I've talked to which are suffering this bug participates in the beta. Please correct me if I'm wrong, otherwise could Garry or someone look into this?[/QUOTE]
I'm in the beta for both.
[QUOTE=Hallos;40970412]Something is odd about this Steampipe update not applying to certain people. I think it only effects participants of the Steam card trading beta, because the people I've talked to which are suffering this bug participates in the beta. Please correct me if I'm wrong, otherwise could Garry or someone look into this?[/QUOTE]
I was/am part of the beta and the only problem I had was games not mounting. That was easily fixed by opting into the steampipe beta for (ep1, ep2) and making sure that my other games were actually converted by either Verifying integrity or running the game.
The only thing I noticed different about the garrysmod steampipe change over it that no popup happened saying "Steam needs to convert the content for GAME to a more efficient format" etc. I just got an Installing stage at the end of the update download.
I seem to be having issue with file.find. I have a map vote plugin and a plugin i wrote myself to add all the files in a folder to send to the client. Neither work.
Could Garry add the little pop up to convert to Steampipe, when the game is launched if the person did not successfully convert to Steampipe in the last update?
[QUOTE=Hallos;40989932]Could Garry add the little pop up to convert to Steampipe, when the game is launched if the person did not successfully convert to Steampipe in the last update?[/QUOTE]
Did you try to validate your game files? If it now was you who failed to convert.
[QUOTE=IAmAnooB;40989957]Did you try to validate your game files? If it now was you who failed to convert.[/QUOTE]
Yes, I did validate. Didn't work, instead I reinstalled GMod and now I'm fine. I requested it concerning other people might not of noticed of this failed conversion happening to some people.
I reinstalled and it worked.
I cannot seem to get EP2 content to work on a dedicated server.
During the server startup it shows that it is mounting EP2.
"Adding Path: [f:\server_stuff\ep2\ep2]
Adding VPK: [f:\server_stuff\ep2\ep2\ep2_pak]"
And if I check the list of maps in HLSW it lists the ep2_ maps.
However, when I join the server I cannot spawn any EP2 props.
If I click on the Jalopy it does not spawn, and if I try to spawn a Hunter it gives me the "Sorry! you can't spawn that NPC!" message.
And yes all the extra content is on Steampipe.
As if I play single player\listen server, EP2 content works fine.
I just cannot seem to get it to work on a dedicated server.
Linux or Windows?
Running it on Windows.
Sorry should have mentioned that.
Actually I'm the idiot who didn't take that from the paths you posted
[QUOTE]"Adding Path: [f:\server_stuff\ep2\ep2]
Adding VPK: [f:\server_stuff\ep2\ep2\ep2_pak]"[/QUOTE]
I can mount the content (click on the little tick box in game) I then restart the game, but nothing works. It says it's mounted, but I have none of the content, such as the textures, NPC's, weps. Nothing, I've tried nearly everything and it's getting annoying because I need Hl2 ep1/ep2 and CS:S contents to work to play on my favourite server.
Make sure they are all converted to SteamPipe.
Well I still cannot get EP2 NPC\Jalopy to work.
However the dedicated server is mounting the EP1\EP2 content, as I can load the ep1_\ep2_ levels and join the server on them ok.
I can also spawn the ragdolls for the EP2 NPC & the model of the Jalopy.
It works fine in single player\listen server, but not when I mount it on a dedicated server.
I even tried to set the path to the EP1\EP2 content to my steam directories, rather than the EP1\EP2 that I downloaded with steamcmd.
That made no difference.
So does anyone have EP1\EP2 content working fine on a dedicated server, where you can also spawn the NPCs and the Jalopy?
So I'm trying to get my CSS and EP1-2 content in to gmod, but I don't understand what I do with this "force_install_dir <path>"
That's the path the content installs to.
Has anybody had any issues with their FastDL since this update? I haven't changed my FastDL server at all, but it seems the game no longer wants to download maps from the server unless they're kept in the .bsp format.. as having it as a bz2 just causes it to say 'missing map xxx'
(I have also re-added the fastdl url to my server.cfg)
the map path in downloadables stringtable has the slash in wrong direction compared to other entries, could be related? It wasn't like that before the steamcmd update.
Do: [B]dumpstringtables_new downloadables[/B]
Just checked using dumpstringtables_new downloadables and it shows all downloads with the same slash.
i.e
maps\ttt_traitormotel_final.bsp
materials\zedtime_icon.vtf
For me it looks like this, which is quite confusing:
[code] dumpstringtables_new downloadables
0: 'maps\gm_construct_m_56.bsp'
1: 'maps\graphs\gm_construct_m_56.ain'
2: 'maps\gm_construct_m_56.nav'
3: 'materials/console/gmod_logo.vtf'
4: 'materials/console/gmod_logo.vmt'
5: 'materials/masks/colbert.vtf'
6: 'materials/masks/colbert.vmt'
7: 'materials/masks/downs.vtf'
8: 'materials/masks/downs.vmt'
9: 'materials/masks/niggly.vtf'
10: 'materials/masks/niggly.vmt'
11: 'materials/masks/saddowns.vtf'
12: 'materials/masks/saddowns.vmt'
1528: 'materials\models\mower\vehiclegeneric256.vmt'
529: 'materials\models\mower\mower928bit128.vtf'
530: 'materials\models\mower\mower928bit128.vmt'
531: 'materials\models\mower\mower92wheel32.vtf'
532: 'materials\models\mower\mower92wheel32.vmt'
533: 'models\mower.dx80.vtx'
534: 'models\mower.dx90.vtx'
535: 'models\mower.vvd'
536: 'models\mower.phy'
537: 'models\mower.mdl'
538: 'models\mower.sw.vtx'
539: 'models\mower.xbox.vtx'
540: 'sound\vehicles\mower\gear1.wav'
541: 'sound\vehicles\mower\idle.wav'
542: 'sound\vehicles\mower\stidle.wav'
543: 'sound\qboxsounds\toolgun.wav'
544: 'materials\vgui\entities\sent_vectorball.vtf'
545: 'materials\vgui\entities\sent_vectorball.vmt'
[/code]
I guess it's some other reason then?
Connect with [B]download_debug 1[/B] on client. That should give enough debug to see what's wrong.
Im not sure if this is steam pipe but im getting the error Couldnt Init Bass afterwhich gmod closes.
Are there any dependences I need to download or anything for this to work? Ive found a number of others on steam forums who also have this problem. I have tried reinstalling gmod and even steam.
Any help on this is really appreciated as I own a rather popular server community and really need to be able to manage and devlop for my servers.
Debug Info:
Im running Windows 7 on a new Intel i7 computer with Steam and DirectX as the only installed software.
Gmod worked on first launch however after closing it to install HL2 and other games I started getting the error. Im not sure if its related or more linely a coincidence as, after reinstalling Steam with just Gmod I continue to get the error.
Later I will post a picture of the error messge or dig up any other debug data as requested.
Garry id this comes to your attention I am very willing to provide any other debug data you need.
EDIT
Noticed that garry appears to have noticed this. Anyone else posting their problem would likely help him fix it though.
Can you try joining the dev branch to see if it makes any difference?
I get "Couldn't init Bass" at startup if all my speakers are disconnected from my computer.
Can you try joining the dev branch to see if it makes any difference?
I am using the dev branch.
Dump: [url]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_130613_crash_2013_6_13T17_13_48C0.mdmp&key=dMG8p3JCgedR2rvJC5eQF6Aq1vSBhy92MK_UWv_W93sAZd_4_5lnGGD_t-LDPfRPMSpgzikJJvcPJJI9mw9IPddXyD7ZkmEXWEdJ8GWGCzvyoNHxTZsSSDEzLhW4H8eSe3Tg3Gwsef90QrnXboVNoaJTE9VdOuXN0QuHD-mP34I=[/url]
Oops, I threw another update out - what error do you get now?
No crash. No errors.
[url]http://dumps.metastruct.uk.to/dumper.py?dump=hl2_130613_crash_2013_6_13T18_21_26C0.mdmp&key=gUsEAX4XxgjHnYuw19mGeoJuVklgsYcMzBSNvsXGMrwcpJecETlerd9diuO_xhAMQxspuJKYixdUVnDvloFU7CY_6dNGbYfe7MF6guo3w4lz6Gdr_mHs1xgtL--MlTbhcxFgMqhQT4GbN_XTyfFPlkBVJE5Wqzfi4QZp2eJ-g9E=[/url]
Aswesome, so it's cool then?
I am unsure why, but anything EP2 does not work.
Like, if a map has anything with EP2 in it, whether a texture or model, the game acts as if I haven't copy and pasted the material and model folders and don't have it enabled in the game content list.
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