• PostNukeRP - Post Nuke Survival RP Gamemode
    76 replies, posted
We do have a live server up 72.9.240.236:27015 Also, is this the right section for this thread? Should it be moved to Gamemode Releases?
I looks great!
I am going to try this out. The only apocalyptic rp I played on shut down its servers long ago.
Going to be moving to a new hosting service. One that does not lag so much and has better service. The new server will be up and unlocked within the next couple of days. New Location: 206.217.143.17:27015
[QUOTE=Eldar Storm;23720190]Going to be moving to a new hosting service. One that does not lag so much and has better service. The new server will be up and unlocked within the next couple of days. New Location: 206.217.143.17:27015[/QUOTE] Will you like, release this...? I've checked the website, there's nothing.
[QUOTE=Vinze;23764019]Will you like, release this...? I've checked the website, there's nothing.[/QUOTE] Acually we addressed that earlier in the thread. We are planning on releasing it later on, after we finish a few more things. Personally I don't really like releasing unfinished work, so we shall when it's done. As it stands right now. Next we are going to be working on a revamp of the spawning system to make it smarter and to allow for the ability to spawn mobs inside. There are also a list of bugs to fix as well. Then we will start work on the skill system. After that, the bugs that I am sure will crop up from the new system and or gmod updates that break stuff. After that is when we are planning on releasing the code. So it's not that we don't want to or anything, just that we want it to be more complete when we do. [editline]04:14PM[/editline] Oh, and thanks for reminding me it's not mentioned on the site, will have to update that
[QUOTE=Eldar Storm;23832237] Oh, and thanks for reminding me it's not mentioned on the site, will have to update that[/QUOTE] No problem, you really woke my intrest in this. I'm eager to see how it turns out. Also, how strict is the mod? I like to add in a few personal things in a gamemode so my server has some originality, is it possible to edit things and whatnot so it will suit a backstory, for example?
[QUOTE=Vinze;23833150]No problem, you really woke my intrest in this. I'm eager to see how it turns out. Also, how strict is the mod? I like to add in a few personal things in a gamemode so my server has some originality, is it possible to edit things and whatnot so it will suit a backstory, for example?[/QUOTE] Depends on what you mean by "strict". The different classes are pretty well ingrained and intertwined with the gamemode right now. I would probably be pretty difficult to add a new class. I've thought about how we might make this easier, but have other priorities. But we do want customization. That's part of the fun. Adding new items (and restricting them to certain classes) is very easy. This includes weapons, of course. And modifying the spawn grids (which is what we call our spawning system most of the time) can give any map a different feel by monster/resources placement, especially after we implement the new system. We also give a lot of admin control, so you can change the spawn amounts and ratio, restrict some tools by class, and how many resources spawn.
[QUOTE=LostInTheWired;23837725]Depends on what you mean by "strict". The different classes are pretty well ingrained and intertwined with the gamemode right now. I would probably be pretty difficult to add a new class. I've thought about how we might make this easier, but have other priorities. But we do want customization. That's part of the fun. Adding new items (and restricting them to certain classes) is very easy. This includes weapons, of course. And modifying the spawn grids (which is what we call our spawning system most of the time) can give any map a different feel by monster/resources placement, especially after we implement the new system. We also give a lot of admin control, so you can change the spawn amounts and ratio, restrict some tools by class, and how many resources spawn.[/QUOTE] I see, what about renaming the current ones? Sorry if I seem picky, just, this really seems useful, and I got all these factions set up and whatnot.
[QUOTE=Vinze;23838365]I see, what about renaming the current ones? Sorry if I seem picky, just, this really seems useful, and I got all these factions set up and whatnot.[/QUOTE] Renaming probably wouldn't be too much of a problem, but if you're just looking for factions, that's what the community system will be for. Just define the factions with that and use the current classes. They were mostly generalized on purpose to fill in important roles, really. Plus, we're hoping we'll have certain benefits with being part of a community, like community stockpiles and such. We always wanted the gameplay to be defined by players and server owners, and when we do finally release, we'll see what upgrades we'll need to make for it to be easy as possible.
[QUOTE=LostInTheWired;23839412]Renaming probably wouldn't be too much of a problem, but if you're just looking for factions, that's what the community system will be for. Just define the factions with that and use the current classes. They were mostly generalized on purpose to fill in important roles, really. Plus, we're hoping we'll have certain benefits with being part of a community, like community stockpiles and such. We always wanted the gameplay to be defined by players and server owners, and when we do finally release, we'll see what upgrades we'll need to make for it to be easy as possible.[/QUOTE] That sounds great. You guys really seem to be quite considerate to the players needs. Most gamemodes these days are made by egodriven folk, and the only reason people use them is lack of alternatives. Best of luck, and hopefully the updates won't break it.
Change the name to ZikulaRP
An Idea: It's quite simple actually...radiation you could set radiation spawns on the map and if a plater enters the radiation and stays long enough, they would contract a sickness. The radiation sickness could also have different levels, like Fallout and Stalker. minor Radiation sickness can effect the players speed, slightly decreased his/her accuracy, slower/no Health regeneration, and an increase to their fatigue rate. if the player remains in the radiation the sickness gets greater, it could have even more negative side effects, like quicker health and fatigue reduction and make the already standing ones worse. also, you should add some sort of indicator of the radiation. like slight distortions of the air, Geiger counter, or slowly moving particles....Or perhaps all.
Well! We recently did a big update and...it's going better then expected. Thought there would be more issues, but we ended up fixing a lot more bugs then we made. People can make communities now, working together and pooling supplies and items. If people want to see the progress, the server is the same (or, at least, should be).
What playermodel do you start with in this mod? Because I heard something about "hev-suits" and I hope there won't be rebel models in a big role. I wanna roll with a combine soldier armor. Because they are badass.
I tried this a while back, hardly was any players on it.
[QUOTE=Sunday_Roast;25679694]What playermodel do you start with in this mod? Because I heard something about "hev-suits" and I hope there won't be rebel models in a big role. I wanna roll with a combine soldier armor. Because they are badass.[/QUOTE] We allow players to select whatever player model they would like. Players are not restricted in this regard. [QUOTE=TheNerdPest14;25679902]I tried this a while back, hardly was any players on it.[/QUOTE] It happens. Most of the time, though, we have at least 4-5 players on, unless we encounter a bug. Then we just get to work and most people go on their merry way. ^^ It is in constant development, so it's to be expected. Plus, we're not really planning on the server being all that popular. We're coders. I was never much for the whole server-management thing (although, it's up to Eldar what we do with the server after we release).
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