• Flood Mod 2.0 [Re-Scripted]
    102 replies, posted
Attempted to create unknown entity type weapon_awp! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_aug! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_m249! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_flashbang! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_m249! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_awp! NULL Ent in GiveNamedItem! Attempted to create unknown entity type weapon_aug! NULL Ent in GiveNamedItem! [ Get this when adding custom weapons, but in the CSS folder those are the correct weapon names?
grrr... Would be sooo much easier if you just put a flood.sql file in the svn....... I have no clue how to get the database uploaded... Prolly cause I am a mysql noob except for the simple .sql file import into the database lol....
what is with the major bumping holy shit guys stop it.
Would anyone be interested in fixing and converting this to the beta?
[QUOTE=Banana Lord.;33460555]Would anyone be interested in fixing and converting this to the beta?[/QUOTE] I guess that means No :(
Hello, Sorry to bump this topic so much, but I'm trying to install FloodMod on my linux dedi server, with MySQLoo. Could someone help me in trying ti installing it ? (I know it's totally different from Windows with TMySQL but why not ?)
How would one disable the need to have more than 1 player in [editline]13th January 2012[/editline] How would one disable the need to have more than 1 player in
[QUOTE=Matdragon;23597388]hi, This script is good and I've added some weapons but for some reason or another I can't get the M16 (M4A1) to work. I've made the weapons save row in the database able to hold more characters to allow for the extra weapons, and all of the one's I've added work perfectly apart from the M4A1 which i added exactly the same :S I just get "failed to load entity weapon_m4a1" in console. Also is there a way to add recoil to the guns? The actual gun doesn't seem to recoil, but the bullet spread still goes up like it should. Either that or my client side is broken. None the less i like the way this saves to a database rather than files, much better. Regards, Matt[/QUOTE] } WeaponList[7] = { Model = "models/weapons/w_rif_m4a1.mdl", Weapon = "m4", Name = "M4A1", Damage = 6, Cost = 6000, Ammo = 180, AmmoR = 50, AmmoType = "SMG1", Tip = "Lock and Load" }
[QUOTE=find me;23477360]Cool, I'll come check it out. So did you get tmysql up on your server? I'm thinking about making a file version too so it doesn't require a database like the old one.[/QUOTE] U never got round to that because the freesqldatabase is not working (due to the fact that they removed the free database and only give u a 7 day trial) can u please hurry up
[QUOTE=Sketchy853;34255391]U never got round to that because the freesqldatabase is not working (due to the fact that they removed the free database and only give u a 7 day trial) can u please hurry up[/QUOTE] You do realize that this is nearly a 2 year old thread right?
[QUOTE=Greatie;34284022]You do realize that this is nearly a 2 year old thread right?[/QUOTE] Yes i do :) But it dont matter nymore i got Flood1.7
HELP! I need help with my command line changer. I don't know how to make the gamemode flood. I put the file flood into my gamemodes folder then I put in flood on the command line changer as GAMEMODE and it goes to sand box! Help!
[QUOTE=Hype Virtue;43039364]HELP! I need help with my command line changer. I don't know how to make the gamemode flood. I put the file flood into my gamemodes folder then I put in flood on the command line changer as GAMEMODE and it goes to sand box! Help![/QUOTE] The gamemode is outdated anyways; it won't work.
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