• MurphyRP - WIP and all.
    78 replies, posted
[QUOTE=maxolina;18146781]I like the chat, but I'd change the colors...... And add Local OOC with [[ , it's really useful[/QUOTE] Sure. The colours for players auto automatically generated on a player joining, and saved to SQL for easy player-colour memorization. They are randomly generated using HSL to RGB conversion, where S is cpaped at 0.5, L at 1.0 and H is random from 0.0 to 1.0. The colours are always bright and do not blend with the chatbox background. I'm pretty proud of that. Oh, and thanks ot my AWESUM concommand system, new commands (including parsing arguments for players, etc), are now only a matter of a call to q3k.Commands, creating a callback function, then running :Create() on the new Command object. Oh I am so proud of myself.
i whould be happy to test to :)
[QUOTE=q3k;18150317]Sure. The colours for players auto automatically generated on a player joining, and saved to SQL for easy player-colour memorization. They are randomly generated using HSL to RGB conversion, where S is cpaped at 0.5, L at 1.0 and H is random from 0.0 to 1.0. The colours are always bright and do not blend with the chatbox background. I'm pretty proud of that. Oh, and thanks ot my AWESUM concommand system, new commands (including parsing arguments for players, etc), are now only a matter of a call to q3k.Commands, creating a callback function, then running :Create() on the new Command object. Oh I am so proud of myself.[/QUOTE] Object based systems, yay. Epic system thar.
[QUOTE=esalaka;18151025]Object based systems, yay. Epic system thar.[/QUOTE] Yeah, that's why I spend so much time coding stuff that isn't really visible to the player. Especially since I'm writing an as-unobstrusive-as-possible admin system (codename q3kadmin, ambitious, eh?) to go really well with any sort of gamemode, including RP. Doesn't touch teams, has it's own hook system and plugin system, everything available from the q3k.* Table. This is also why I don't base my code on other people's code, if I see some fancy feature I just recode it myself. I need to get coding on real RP stuff, though. Now I am working on an item system serverside, and a better keyboard-oriented menu for clientside (as a new GUI to the menu I posted before which was based on DMenu's, but those fuck for in-game stuff. Fortunately, my code was well MVC'd, so a new GUI doesn't mean any unnecessary code rewrite). Teamless job system comes next. After that, fix the current hacky door system, I have some really neat feature ideas.
I've just finished my door system. Where do you guys find time? I was at work all day lol
I normally get back from school, do some web programming for clients then code personal projects in my spare time. I just had a two-day non-stop programming combo this weekend :P.
I was off school with 2-3 ashtma attacks today. Then I went on tf2, collapsed then started coding Tommorow I'm back at school so will only get a few hours coding in. Get to work on my room system (not door system)
put more jobs pleas
[QUOTE=FPtje;18113048]DarkRP is not a bad gamemode.[/QUOTE] True some what. It's all the server owners fault for placing the recent 2.3 addition and then enforcing there rules. I wish the old days of roleplay were back. So generic and fun.
Lol, a RP named like me :D. Anyways, looks cool. I wish I could code LUA D: Im going to play it when the Beta is out :P.
[QUOTE=yahan;18296917]True some what. It's all the server owners fault for placing the recent 2.3 addition and then enforcing there rules. I wish the old days of roleplay were back. So generic and fun.[/QUOTE] You can still get my old 2.2 release here: [url]http://www.garrysmod.org/downloads/?a=view&id=64931[/url] (It's quite bug-free unless Garry has broken something recently that I don't know about)
is that the old rp_downtown in the pic?
[QUOTE=ZenX2;18306819]is that the old rp_downtown in the pic?[/QUOTE] I think it's rp_downtown_ubyutown, the massive version of the orginal downtown.
i want to try this... it's looking good so far! :buddy:
Bumpity-bump. Yes, I am developing this again. [media]http://www.youtube.com/watch?v=TXxio8olOmw[/media]
MurphyRP.. Interesting name... Kind of, lame, if you ask me. But whatever up to you.
[QUOTE=q3k;21760636]Bumpity-bump. Yes, I am developing this again. [media]http://www.youtube.com/watch?v=TXxio8olOmw[/media][/QUOTE] Very nice. Any idea when you'll be releasing a playable version? I'd like to try this out on my server.
This looks kinda cool but as Dark RP is invincible I really hope this can attract enough players to keep it alive. Anyways the perfect crime/wanted system would be one where you automatically get wanted for crime/upon founding of evidence so no one can abuse it by making you wanted for no reason and cops cant get confused in complex situations involving need to punish someone.
[QUOTE=VladimirMurphy;21916251]Very nice. Any idea when you'll be releasing a playable version? I'd like to try this out on my server.[/QUOTE] Good question.
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