• [NEW] GMOD13 best lag performance tweak/fix - AWESOMEIUMPROCESS.EXE etc!
    9 replies, posted
Today, I have chosen to release one of the best GMOD FPS configs on the internet. It basically is A VERY detailed and explained config. Configs usually contain commands that help increase FPS of your game, since the GMOD13 update, its a hell of a laggy game for all of us with low-end PC's. Put this in your (IMPORTANT) Steam->Steamapps->Common->Garrysmod->Garrysmod->cfg->Put it as filename "autoexec.cfg". As for AWESOMIUMPROCESS.EXE, I am looking how to permantently remove/close it from GMOD!!! Its taking half of my RAM/CPU resources. Aswell, how to stop background images of GMOD menu moving?... that lags it aswell, thanks... any other tweaks welcome, pls help, i helped you! Here it is: [CODE]// Launch options: // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch! // // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // FPS cap // ---------------------------------------------------------------------------- // The primary benefit of an FPS cap is to make the FPS more stable, other than // that, it doesn't do a lot. A moderate, consistent framerate is much more // desirable than a variable but sometimes high framerate. A common // misconception is that if any more frames are generated than your monitor can // display, they are useless. This is wrong -- frames are used for much more // than mere display, and affect the way the game feels well past your // refresh rate. // // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in // any case, or the discrepancy between clientside frame generation and frames // to be sent to the server will no doubt cause you many a headache, especially // when it comes down to hit registration. Other than that, I recommend // for everyone to use the value `132' (2*66), as long as you can generally // keep that value stable without regular drops. // ---------------------------------------------------------------------------- cl_showfps 1 // Show unsmoothed FPS meter //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some fps_max 0 // ---------------------------------------------------------------------------- // Net settings // ---------------------------------------------------------------------------- // Whilst net settings perhaps aren't an integral part of an FPS config, they // are a fact of life in competitive TF2, and as such, they are included here. // // A common question I am asked -- what defines whether a good connection is // good or bad? Mostly personal preference. If you're not willing to make the // choice, try both and see which is better for you. // // Generally, meeting both of the following conditions would classify it as a // good connection: // // - Ping of <80 to the average server you join // - Generally no/negligible choke/loss (can be checked with `net_graph') // // There's some pretty good documentation on this here: // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking // // Uncomment (remove the `//' from) one of the groups if you want to use them. // ---------------------------------------------------------------------------- // Good connection //cl_cmdrate 66 //cl_interp 0 //cl_interp_ratio 1 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0.01 //cl_updaterate 66 //rate 60000 // Bad connection //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0.01 //cl_updaterate 40 //rate 35000 // ---------------------------------------------------------------------------- // Sprays // ---------------------------------------------------------------------------- // Bear in mind that these are disabled on war servers due to `sv_pure 2' // anyway, so if you play competitive TF2, this won't help you. // ---------------------------------------------------------------------------- // Disable sprays cl_playerspraydisable 1 r_spray_lifetime 0 // Enable sprays -- uncomment this section if you want these settings //cl_playerspraydisable 0 //r_spray_lifetime 2 // ---------------------------------------------------------------------------- // Shadows // ---------------------------------------------------------------------------- // Disable shadows mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 // Enable shadows -- uncomment this section if you want these settings //mat_shadowstate 1 //r_shadowmaxrendered 11 //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by // competitive TF2 players to see opponents standing // near the other side of a wall. You may see some // performance loss from setting this to `1'. //r_shadows 1 // ---------------------------------------------------------------------------- // Facial features // ---------------------------------------------------------------------------- // Disable facial features r_eyes 0 r_flex 0 r_lod 2 r_rootlod 2 r_teeth 0 // Enable facial features -- uncomment this section if you want these settings //r_eyes 1 //r_flex 1 //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled. //r_rootlod 1 //r_teeth 1 // ---------------------------------------------------------------------------- // Ragdolls // ---------------------------------------------------------------------------- // You will have reduced performance on deaths which produce ragdolls. // ---------------------------------------------------------------------------- // Disable ragdolls cl_ragdoll_physics_enable 0 // Enable ragdolls -- uncomment this section if you want these settings //cl_ragdoll_fade_time 15 //cl_ragdoll_forcefade 0 //cl_ragdoll_physics_enable 1 //g_ragdoll_fadespeed 600 //g_ragdoll_lvfadespeed 100 //ragdoll_sleepaftertime "5.0f" // ---------------------------------------------------------------------------- // Gibs // ---------------------------------------------------------------------------- // You will have reduced performance on deaths which produce gibs. // ---------------------------------------------------------------------------- // Disable gibs cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 // Enable gibs -- uncomment this section if you want these settings //cl_phys_props_enable 1 //cl_phys_props_max 128 //props_break_max_pieces -1 //r_propsmaxdist 1000 //violence_agibs 1 //violence_hgibs 1 // ---------------------------------------------------------------------------- // Graphical // ---------------------------------------------------------------------------- // Now we come to the main brunt of the config. You probably don't want to mess // with this. // ---------------------------------------------------------------------------- cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 1 cl_ejectbrass 0 cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 0 // Cart glow effect. lod_transitiondist 0 mat_antialias 0 mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_colcorrection_disableentities 1 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 0 mat_filtertextures 0 mat_forceaniso 1 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
If you want to stop the backgrounds from moving, do it Australian style, delete them ._. EDIT: Thanks man, before I had 30FPS, now I get almost 200FPS! DOUBLE EDIT: NVM, if you really did just pull a non-patented rubix cube idea, you are bad, them feels are not for you!
[QUOTE=energetic;43133961] As for AWESOMIUMPROCESS.EXE, I am looking how to permantently remove/close it from GMOD!!! Its taking half of my RAM/CPU resources.[/QUOTE] Yeah, good luck with that. GMod uses Awesomium to display loading screens and the main menu.
What kind of frame rate do you get in game if a moving picture causes lag?
[QUOTE=bliptec;43134180]What kind of frame rate do you get in game if a moving picture causes lag?[/QUOTE] Well you know, frame rate drops when things move, so if we disable movement and animations we should be able to increase frames by at least 50%
[QUOTE=energetic;43133961]Today, I have chosen to release one of the best GMOD FPS configs on the internet. It basically is A VERY detailed and explained config. Configs usually contain commands that help increase FPS of your game, since the GMOD13 update, its a hell of a laggy game for all of us with low-end PC's. Put this in your (IMPORTANT) Steam->Steamapps->Common->Garrysmod->Garrysmod->cfg->Put it as filename "autoexec.cfg". As for AWESOMIUMPROCESS.EXE, I am looking how to permantently remove/close it from GMOD!!! Its taking half of my RAM/CPU resources. Aswell, how to stop background images of GMOD menu moving?... that lags it aswell, thanks... any other tweaks welcome, pls help, i helped you! Here it is: [CODE]// Launch options: // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch! // // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd // ---------------------------------------------------------------------------- // ---------------------------------------------------------------------------- // FPS cap // ---------------------------------------------------------------------------- // The primary benefit of an FPS cap is to make the FPS more stable, other than // that, it doesn't do a lot. A moderate, consistent framerate is much more // desirable than a variable but sometimes high framerate. A common // misconception is that if any more frames are generated than your monitor can // display, they are useless. This is wrong -- frames are used for much more // than mere display, and affect the way the game feels well past your // refresh rate. // // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in // any case, or the discrepancy between clientside frame generation and frames // to be sent to the server will no doubt cause you many a headache, especially // when it comes down to hit registration. Other than that, I recommend // for everyone to use the value `132' (2*66), as long as you can generally // keep that value stable without regular drops. // ---------------------------------------------------------------------------- cl_showfps 1 // Show unsmoothed FPS meter //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some fps_max 0 // ---------------------------------------------------------------------------- // Net settings // ---------------------------------------------------------------------------- // Whilst net settings perhaps aren't an integral part of an FPS config, they // are a fact of life in competitive TF2, and as such, they are included here. // // A common question I am asked -- what defines whether a good connection is // good or bad? Mostly personal preference. If you're not willing to make the // choice, try both and see which is better for you. // // Generally, meeting both of the following conditions would classify it as a // good connection: // // - Ping of <80 to the average server you join // - Generally no/negligible choke/loss (can be checked with `net_graph') // // There's some pretty good documentation on this here: // http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking // // Uncomment (remove the `//' from) one of the groups if you want to use them. // ---------------------------------------------------------------------------- // Good connection //cl_cmdrate 66 //cl_interp 0 //cl_interp_ratio 1 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0.01 //cl_updaterate 66 //rate 60000 // Bad connection //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0.01 //cl_updaterate 40 //rate 35000 // ---------------------------------------------------------------------------- // Sprays // ---------------------------------------------------------------------------- // Bear in mind that these are disabled on war servers due to `sv_pure 2' // anyway, so if you play competitive TF2, this won't help you. // ---------------------------------------------------------------------------- // Disable sprays cl_playerspraydisable 1 r_spray_lifetime 0 // Enable sprays -- uncomment this section if you want these settings //cl_playerspraydisable 0 //r_spray_lifetime 2 // ---------------------------------------------------------------------------- // Shadows // ---------------------------------------------------------------------------- // Disable shadows mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 // Enable shadows -- uncomment this section if you want these settings //mat_shadowstate 1 //r_shadowmaxrendered 11 //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by // competitive TF2 players to see opponents standing // near the other side of a wall. You may see some // performance loss from setting this to `1'. //r_shadows 1 // ---------------------------------------------------------------------------- // Facial features // ---------------------------------------------------------------------------- // Disable facial features r_eyes 0 r_flex 0 r_lod 2 r_rootlod 2 r_teeth 0 // Enable facial features -- uncomment this section if you want these settings //r_eyes 1 //r_flex 1 //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled. //r_rootlod 1 //r_teeth 1 // ---------------------------------------------------------------------------- // Ragdolls // ---------------------------------------------------------------------------- // You will have reduced performance on deaths which produce ragdolls. // ---------------------------------------------------------------------------- // Disable ragdolls cl_ragdoll_physics_enable 0 // Enable ragdolls -- uncomment this section if you want these settings //cl_ragdoll_fade_time 15 //cl_ragdoll_forcefade 0 //cl_ragdoll_physics_enable 1 //g_ragdoll_fadespeed 600 //g_ragdoll_lvfadespeed 100 //ragdoll_sleepaftertime "5.0f" // ---------------------------------------------------------------------------- // Gibs // ---------------------------------------------------------------------------- // You will have reduced performance on deaths which produce gibs. // ---------------------------------------------------------------------------- // Disable gibs cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 // Enable gibs -- uncomment this section if you want these settings //cl_phys_props_enable 1 //cl_phys_props_max 128 //props_break_max_pieces -1 //r_propsmaxdist 1000 //violence_agibs 1 //violence_hgibs 1 // ---------------------------------------------------------------------------- // Graphical // ---------------------------------------------------------------------------- // Now we come to the main brunt of the config. You probably don't want to mess // with this. // ---------------------------------------------------------------------------- cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 1 cl_ejectbrass 0 cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 0 // Cart glow effect. lod_transitiondist 0 mat_antialias 0 mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. mat_colcorrection_disableentities 1 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 0 mat_filtertextures 0 mat_forceaniso 1 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 2.0 // Controls brightness, try 1.8 t
[QUOTE=gooooooooooogle;43134265][url=https://chrisdown.name/tf2/]good job copying someone else's config and calling it yours[/url][/QUOTE] I never called it mine tho, I got it off the internet and edited some values as for awesomiumprocess, I did more investigating and nothing can really be done about it.. as for backgrounds, I tried deleting them it worked :p
[QUOTE=energetic;43137567]I never called it mine tho, I got it off the internet and edited some values as for awesomiumprocess, I did more investigating and nothing can really be done about it.. as for backgrounds, I tried deleting them it worked :p[/QUOTE] [QUOTE=you][code]clear echo "Zlatan's Config Successfully Loaded!"[/code][/QUOTE]
Yeah, thats not mine... I don't get it, you guys don't appreciate the help I'm trying to provide because i know how it feels when you can't play a damn game you could a few years ago..
[QUOTE=energetic;43138002]Yeah, thats not mine... I don't get it, you guys don't appreciate the help I'm trying to provide because i know how it feels when you can't play a damn game you could a few years ago..[/QUOTE] I think the above people don't appreciate your help because of it lacking documentation and / or being correct. Closing down Awesomium won't work, GMod's interaface sort of uses that (but you seem to have figured out already). Removing the backgrounds will not give you a 50% framerate increase - I just tried and I didn't even get a noticeable FPS increase. You just need to work more on your documentation, really. Tell why you think that removing / modifying some processes can lessen FPS stutter. And if you 'borrow' some code from others, give them credit instead of shamefully taking it from a website and posting it here without crediting anyone.
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