[QUOTE=truckerdude99;37260831]Yeah, with 30 size wheels at a 600 rpm max you can only go around 40. Put "lua_run physenv.SetPerformanceSettings({MaxAngularVelocity = 9001})" without the quotes in console, the default max is 3600, so theoretically you should be able to go 100 mph with that command without hitting the same wall.[/QUOTE]
Yes, this did sort it. Cheers mate!
You're welcome. I had the same issue, my gocart will only go like 20 at the default limit..
[QUOTE=truckerdude99;37287334]You're welcome. I had the same issue, my gocart will only go like 20 at the default limit..[/QUOTE]
Pff i can't even get above 8 mph >.>
i included in the acf's readme how to lift the speed limit
not like anyone fucking reads the readme anyways.
[QUOTE=Amplar;37296109]i included in the acf's readme how to lift the speed limit
not like anyone fucking reads the readme anyways.[/QUOTE]
Lol i always read all of your readme's, all fifty two of them.
So turns out i think alot of my problem was the differential at the end of the driveline was not big enough to deal with the torque. I had to read the forums a bit to gather the idea of all the newtons being multiplied in each diff, took me a while to learn. Also, switching the gearbox with the diff and vice versa helped alot, too. Apparently the gear box should be the last thing in the power train, i think?
I personally find it best to just make my vehicles with one transaxial transmission and use adv ballsocket with friction along the x axis to make it 4wd. May try diffs again tho just to see how well it works now that I've figured out that things don't need to be sooo heavy, in my older stuff the wheels were 250ish each and the chassis around 1500. Now, I've successfully made an entire go cart that only weighs 200ish.....
Hey guys,
i have a issue with Linux and didn't get it fixxed.
I lowcased everything and in the code too, it works but the panel is on the left side of the screen and i get a error
[QUOTE]
[@gamemodes\sandbox\gamemode\spawnmenu\controlpanel.lua:99] ControlPanelBuildFunction Error: [@lua\includes\extensions\vgui_sciptedpanels.lua:166] vgui.Create: Error when calling 'PANELTABLE':Init ([@acf\client\cl_acfmenu_gui.lua:144] bad argument #1 to 'pairs' (table expected, got nil))
[/QUOTE]
so pls help^^
- Snip -
I have to ask, how do you make such a firm suspension with cars that have to weigh so little? the constants and dampnings i usually require are far too much for the weight of the props..
[QUOTE=Vicious713;37342086]I have to ask, how do you make such a firm suspension with cars that have to weigh so little? the constants and dampnings i usually require are far too much for the weight of the props..[/QUOTE]
You have to play with the values, see what works for what. Normally for a car that weighs around 1000-1500kg you can get away with 25k Constant and 1500 damping. Just mess with it and see where it gets you.
Do you accepting idea or offers?
Ooh ya, what do you plan on doing with the future of ACF? Any more modern engines, Turbo upgrades, exhaust manifolds, will missiles ever work?
FIND ME CODERS DAMMIT
Just tested the new update. Missiles broken. Single cyl and v-twins fucking sweet. Power's good(I was able to drive a 6,000 pound jeep with the big single albiet slowly, and it made my gokart fly), sounds are fairly good, models are nice.
[QUOTE=TestECull;37466111]Missiles broken.[/QUOTE]
We hadn't noticed.
Hey, just wondering if you guys might consider changing engine RPM to zero on engine deactivation.
[QUOTE=Ard Patrinel;37478057]We hadn't noticed.[/QUOTE]
The fact that everything else works tells me I installed it right, and the fact that trying to spawn them just gives me a few lua errors and doesn't actually spawn them tells me the missiles are broken.
I'll get screenshots in a bit.
Edit:
New engines. No errors, spawn fine, work fine.
[url]http://cloud.steampowered.com/ugc/902098651208876705/38FD30E7D97DF022CEB7BB6663E55CA717A4105F/[/url]
Lua error I get upon selecting a missile.
[url]http://cloud.steampowered.com/ugc/902098651208873006/990D59C4FEBA0CB13EFB0FD1373FC989DE243B0B/[/url]
Spawn menu after selecting a missile:
[url]http://cloud-2.steampowered.com/ugc/902098651208898126/D2F3073DA9028926A022E5B9739791588A4FC8AD/[/url]
Lua error trying to spawn a missile:
[url]http://cloud.steampowered.com/ugc/902098651208908697/1FEF91A2AD49D4639A367D3E576C96A8CE2FA09E/[/url]
Next time someone reports a bug with something and you don't have that bug, don't go "HURR DURR WORKS FINE FOR ME". It's rude and condescending.
[QUOTE=TestECull;37479089]The fact that everything else works tells me I installed it right, and the fact that trying to spawn them just gives me a few lua errors and doesn't actually spawn them tells me the missiles are broken.
I'll get screenshots in a bit.
Edit:
New engines. No errors, spawn fine, work fine.
[url]http://cloud.steampowered.com/ugc/902098651208876705/38FD30E7D97DF022CEB7BB6663E55CA717A4105F/[/url]
Lua error I get upon selecting a missile.
[url]http://cloud.steampowered.com/ugc/902098651208873006/990D59C4FEBA0CB13EFB0FD1373FC989DE243B0B/[/url]
Spawn menu after selecting a missile:
[url]http://cloud-2.steampowered.com/ugc/902098651208898126/D2F3073DA9028926A022E5B9739791588A4FC8AD/[/url]
Lua error trying to spawn a missile:
[url]http://cloud.steampowered.com/ugc/902098651208908697/1FEF91A2AD49D4639A367D3E576C96A8CE2FA09E/[/url]
Next time someone reports a bug with something and you don't have that bug, don't go "HURR DURR WORKS FINE FOR ME". It's rude and condescending.[/QUOTE]
The missles menu items were added sometime ago, can't remember which revision it was on the SVN but they haven't worked since they were added. It's like they tease us with it... :< But yeah, you aren't alone on that.
On my opinion ACF diesel engines would need some love, as theyr power to weight ratio is by average twice lower
[IMG]http://i475.photobucket.com/albums/rr111/Uzkanda/lentele.png[/IMG]
And large V12s are quite junk
[QUOTE=Uzkanda;37592635]On my opinion ACF diesel engines would need some love, as theyr power to weight ratio is by average twice lower
[IMG]http://i475.photobucket.com/albums/rr111/Uzkanda/lentele.png[/IMG]
And large V12s are quite junk[/QUOTE]
But you get more TORQUESSS
Trading revs for torqs sounds rather fair as you need larger gearbox to handle the stress.
[QUOTE=Uzkanda;37592635]On my opinion ACF diesel engines would need some love, as theyr power to weight ratio is by average twice lower
[IMG]http://i475.photobucket.com/albums/rr111/Uzkanda/lentele.png[/IMG]
And large V12s are quite junk[/QUOTE]
Idunno I rather like the 9.0L V12. It's more or less a mainstay for my larger stuff. Don't need to worry about a clutch as it's got all it's torque just off idle, sounds pretty sweet, and it throws pretty heavy cars around like ragdolls. I also have a bulldozer I built that uses the biggest diesel V12. It bosses around 50K cargo containers like they're playtoys.
So uh, I recently installed ACF on a new server, correctly mind you, [B]meaning I've put the scripts and particles in main gmod directory[/B] , and the sounds still don't work. I don't get it, [I]they work on my old server[/I], yet they don't work on the [I]new one[/I]? I put the scripts EXACTLY where they were on the old one. Thoughts?
Also this after I updated ACF and installed it on the server, I'm trying an older revision of ACF to see if that's what's causing it.
[I]Could someone upload the ACF visual clip tool and ACF fading door tool somewhere? They don't seem to come with the original ACF SVN, and the Fallen's tools -SVN is broken as well. Googling returned no good results either... I would really appreciate if someone could upload them.[/I]
Edit: Nevermind, the link in the OP for Fallen's tools was broken. Here is the correct one: [URL="http://tgifallen.googlecode.com/svn/trunk/Fallen's%20Build%20tools/"]http://tgifallen.googlecode.com/svn/trunk/Fallen's%20Build%20tools/[/URL]
[QUOTE=SwtchbldSOL;37630519]So uh, I recently installed ACF on a new server, correctly mind you, scripts and particles in main gmod dirrectory, and the sounds still don't work. I don't get it, they work on my old server, yet they don't work on the new one? I put the scripts EXACTLY where they were on the old one. Thoughts?
Also this after I updated ACF and installed it on the server, I'm trying an older revision of ACF to see if that's what's causing it.[/QUOTE]
Did you read the file that says "INSTALL FUCKING READ THIS"? >_>
By the way, if any of you are interested this is JimmySticks2001's site that has super neat graphs and tables all about the ACF engines in case you're ever curious. Gives all the info you should need. (Power to weight, Torque to weight, etc.)
[url]http://angela.homelinux.net:8001/gmod.html[/url]
[QUOTE=RedReaper;37655512]Did you read the file that says "INSTALL FUCKING READ THIS"? >_>[/QUOTE]
Read my post entirely... Like I said, it works on one server but not the other, even though I installed the scripts and particles correctly...
switchblade, do you by chance have an NFO server? if you do, and you're trying to install the scripts; nfo servers never has them work properly for some reason. You must manually add the paths to the engine_acf.txt and weapons_acf.txt to the game_sound_manifest in gmod/scripts, and make the file read only.
[QUOTE=Amplar;37701288]switchblade, do you by chance have an NFO server? if you do, and you're trying to install the scripts; nfo servers never has them work properly for some reason. You must manually add the paths to the engine_acf.txt and weapons_acf.txt to the game_sound_manifest in gmod/scripts, and make the file read only.[/QUOTE] Replied in the WIP thread but sounds now works, thanks again karb
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