This gamemode is great fun! I enjoyed every moment of it when I played it. Great job man!
I can't get it to work properly with any of the old maps, people can spawn SWEPS and most of the time can't even hurt each other. Anything I need to change to get it to work? The gamemode is launching, cause you can do some things like blow yourself up as a barrel and switch teams.
Brilliant. I am going to make a dedicated server of this.
I was in the server testing this with you guys!
2.5 suggestions...
1) Third-Person camera for the barrels. (So they can be aware of how the humans see them in relation to the world)
2) A limited ammo rapid fire paint-ball gun for the humans (no damage - would simply on primary fire one color and secondary another to allow the humans to better track the enemy barrels.)
2.5) Team balancer anyone?
Great work. I love this game mode. I play this all the time. Thanks a lot!
it's nice
Oh my god! it's very nice :)
This is a very good mod, it's my favourite.
Thanks alot, i had a great time playing it. (:
Please relply to the private message I sent you so I can know if I'll be able to use entities in the maps I'mm making for suicide barrels, and yes people I'll be releasing a map pack soon 4 or 5 maps maybe more I don't know yet IT DEPENDS ON AN ANSWER FROM HEYO!!!
EDIT: Heyo replied and he'll fix the probleb hopefully so MORE FUN MAPS COMIN SOON!!!!
[QUOTE=supergism]Do barrels take multiple hits to kill? Or do you have shoot them in a certain spot? Because I was playing on a server with people complaining about this, and, yes, it usually took more then one hit to kill them.[/QUOTE]
I think that's just lag, don't they die in one shot when you're both still?
I was having to lead my shots in most of the games I've played, the only server I've seen hosting this have been 100 - 200 ping.
I was having fun until someone on my server typed impulse 101 in console and used a rocket launcher to kill me.
Maybe fix that?
[QUOTE=thejoker3030]I was having fun until someone on my server typed impulse 101 in console and used a rocket launcher to kill me.
Maybe fix that?[/QUOTE]
Maybe type sv_cheats 0 after you've switched the gamemode?
Didn't you kick the rocket wielding fun spoiler?
Anyway, excellent gamemode! had lots of fun and even made a quick video!
...That got comepletely ripped apart quality wise by youtube, so I saved it as an mp4 and it's better now (quality, not video itself).
[media]http://www.youtube.com/watch?v=3iJIbSfMNGo[/media]
heyo: Playing this gamemode is the most fun I have had playing anything online in a long time. :D
This gamemode is very funny :v:
This goes great with this Concerned spray:
[img]http://img131.imageshack.us/img131/5083/dieterrorism4fl.jpg[/img]
Is it possible to make a mod of this where the barrels are despersed randomly over the map, and available in every map? Just asking. Or you could re-do some maps with the barrels!
Very simple.
Extremely fun.
This shall be fun...
Hero,
I've been running ded server for 24 hours.
I think its busiest constant I've ever seen my server.
Has a few errors though. A ShowHelp would be nice if users hit F1 too.
Want any pastes of the errors I see frequently?
Or have you given up and gone on to other things?
Oh, for those of you interested, when I run a server, its "JamminRs Suicide Barrel match"
IP is dynamic, but jamminr.no-ip.com will get you there if I'm running it.
(sorry, at times, I have to use my bandwidth for p, er, other purposes)
:)
Amazing mod!
I think I will make some more maps to go with this.
Also I think the upgrade system idea would be cool, though they should all be temporary enhancements, like bigger explosion range, and faster reload for the humans, stuff like that. It would add a little to the excitement.
We're running this at Gmod Central too:
GmodCentral.com - Suicide Barrels! | 87.117.196.28:27012
The only thing I'd suggest is a team balance tool ;)
I played this today...great job! Lots of fun.
When making a map for this mod, what entity/how do we set the map? Is there a way to make it automaticaly a SB map?
Cloftefer, you need info_player_start. Those are both the barrels' and players' spawn points. The entity is prop_dynamic_override, set to the explosion barrel model.
Very cool! :D
Just to enhance the visual quality of this, I suggest allowing player barrels to gib when they explode, as well as when shot. (though they shouldn't neccacarily explode when shot). Also, perhaps allow barrels to see each other on radar, and vice versa humans?
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