• Suicide Barrels GameMode for GMod 10
    199 replies, posted
Ok guys I need some help. This mod is great and I've been making new maps for it because I felt that there weren't enough. I got 3 maps done and after I finish one more I'm gonna release them all in a pack. so here's the delemma, I NEED IDEAS!!! pm me or post ideas under this, but I'd rather a pm so this thread doesn't get spammed with unrelated crap even though it's for suicide barrels :D
[QUOTE=Stupidd0ne]Just to enhance the visual quality of this, I suggest allowing player barrels to gib when they explode,<CLIP>[/QUOTE] I think this was meant to happen, though, it errors out. I've noticed in my server console every time a barrel explodes, this error. [code]Bruise Lee killed Splinter using env_explosion Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL[/code] I believe the 'model name' that should be precached is the gib models. I'm not deep enough into Lua/model caching to know. I'm thinking about taking a swing at fixing some bugs like that though. I'm tired of the server console spam.
This is great but... Are you supposed to see peoples names over the barrels? because how is it supposed to be sneaky if they can see your name anywhere in the map...seems abit un stealthy to me, can anyone clerify?
Great gamemode :D Barrels and humans. Hehe :v:
I've played it, and there's one thing that puzzles me: Player's names are displayed above their heads (at least on the server I played on), so spotting a "human" barrel is possible, even if they're not moving. This seems to be major suckage, and takes all elements of fun out of being a barrel.
[QUOTE=P13 B01]I've played it, and there's one thing that puzzles me: Player's names are displayed above their heads (at least on the server I played on), so spotting a "human" barrel is possible, even if they're not moving. This seems to be major suckage, and takes all elements of fun out of being a barrel.[/QUOTE] Lol exactly what i said but nevermind ¬_¬ lol yeah can we have a fix for this please :)
That doesn't happen for me on my server, no names are displayed above anyones head.
No names for me either. Edit: No names and everything works fine on the new map,but whenever I tried the gmod9 maps there was names over peoples head's along with a couple other bugs.
The gmod9 maps don't load the gamemode correctly, they need to be recompiled I think so I wouldn't recommend using them.
Yeah they work now, was just some weird server, it's great i love this gamemode :D
Maybe it's a nice idea to use the Quake sounds for this mod. Like double kill, tripple kill, killing spree, etc. Also, I'm running a dedicated server with this mod. [NL]Cookie's Suicide Barrels: 62.194.148.35:27016
perfect fun!!!
What song is that, i remember it from an old SNES game or something. [b]Edit:[/b] Oh wait, thats Mario, nevermind.
will you have my child?
As stated in a previous post, I occasionally host a dedicated server SB match. I've downloaded the maps that are listed in first post, and 3 more from the FP Map releases forum from (I think) Dr. Phil. This error occurs (most frequently) in both one heyo made, sb_roofchaos, and one Dr.Phil made, sb_pyramid [code] ********************************************************** ERROR: GAMEMODE:'PlayerShouldTakeDamage' Failed: shared.lua:173: attempt to call method 'Team' (a nil value) ********************************************************** [/code] Once this error occurs several (20?) times, the command states it is stopping, and then no one can hurt each other Heyo, or anyone else, can this bug be squashed? Another annoying bug, though not as critical, is dedicated server console spam. This always appears after/during a death. [code] Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL Silver Foxx killed [&#9532;í&#9572;ì.&#9532;½&#9576;&#9553;] TankKiller using barrelslayer Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL Bad pstudiohdr in GetSequenceLinearMotion()! [/code] (Ignore the non-standard ascii, its part of someone's name)
Try adding this to the start of GM:PlayerShouldTakeDamage: [lua] if IsEntity( attacker ) and attacker.Team == nil or not IsEntity( attacker ) then return true end[/lua] That way, if the attacker is an Entity that doesn't have a team method, or isn't an Entity (dunno), then the player will take damage.
as usual a knife throwing maniac has shown us the way... very good work, it seems another good mod has been re-made! now if only we had a new VMF Loader...
Finally, I have found this! Me and my friend have been wanting to play this for a long time, but we couldn't find any servers. :(
Seems the latest GMod update broke SB. Mine won't load, gives a shared.lua error. Heyo, any chance of a fix? (Or, am I the only one having the problem?)
[QUOTE=JamminR]Seems the latest GMod update broke SB. Mine won't load, gives a shared.lua error. Heyo, any chance of a fix? (Or, am I the only one having the problem?)[/QUOTE] Hey same here! Do you run the game mode, wait, when some one finally spawns... They quit? NEED HELP! Please and thank you! Never mind my post it was just my server that day!
Hey Make sure that the barrels that are destroyed can respawn. Because some time they might go through all the barrels, but it looks great good job look forward to seeing other things you can do.
I played this about a week or two ago and it was awesome. My only gripe is that playing as a barrel is much more fun than playing as a human so the teams are often times unbalanced. I'd suggest ditching the "switch teams" key and just making that the incentive to playing as a human. For clarification, when a human kills a barrel, they switch teams. When a barrel kills a human, a point is awarded.
[QUOTE=rich_is_bore]I played this about a week or two ago and it was awesome. My only gripe is that playing as a barrel is much more fun than playing as a human so the teams are often times unbalanced. I'd suggest ditching the "switch teams" key and just making that the incentive to playing as a human. For clarification, when a human kills a barrel, they switch teams. When a barrel kills a human, a point is awarded.[/QUOTE] Or, it has a round timer, similar to freezetag, except humans get better weapons as the round timer decreases.
what does it go under
This is easily the best game ever, but I have a question about it.. is the scoring not implemented correctly or is it just my games? It seems to mark certain types of deaths only?? I'm still not really sure what it's scoring. Anyways, if that's really what it's doing, I think it would be more sensical to mark kills, and maybe even punish missed barrel explosions with a negative point. Also a team switching option after X amount of team points would be really cool so that everyone gets a fair chance at being a barrel. Not sure if this is even possible since I don't know the inner workings of scripting, but I thought I'd throw that out there anyway. But really, what's up with the scoring.
[QUOTE=Whitesinner0]what does it go under[/QUOTE] Thread.
I don't see a download link in your post. I see a link for more maps but none for the game mode.
Garrysmod.org is down. If you use firefox you don't see missing images
Help, I don't change in to barrels. No one does. Why?
[QUOTE=tito]Help, I don't change in to barrels. No one does. Why?[/QUOTE] ?? Are you pressing E (or your "use" key)? It works for me/my friends/people that join my server. In other news, even though no one seems to have replied to my post about the scoring, in case anyone cares I rewrote some of the code so that scoring works properly. You don't receieve deaths for team switching anymore. You get a death for missing a shot as a barrel, but you avoid that death if you kill someone and receive a frag. You get a death as a barrel if you kill other barrels, in addition to getting negative frag points! Human TKs are also punished with a negative frag. Hopefully this will put some meaning to the chaos. I also added instructions for people that join the game since there seemed to be a lot of confusion unless we explained it each time. That got kind of annoying so now it just displays what you're supposed to do as soon as you join the game. [b]Edit:[/b] [QUOTE=rich_is_bore]I played this about a week or two ago and it was awesome. My only gripe is that playing as a barrel is much more fun than playing as a human so the teams are often times unbalanced. I'd suggest ditching the "switch teams" key and just making that the incentive to playing as a human. For clarification, when a human kills a barrel, they switch teams. When a barrel kills a human, a point is awarded.[/QUOTE] I too think the game is fun until the team balance thing comes up. It is a lot more fun to play as a barrel. So.. I kind of like your idea... but what if we did for every 5 deaths as a barrel you become a human, and for every 5 kills as a human you get to go barrel. With the way my new scoring code works, you could pretty much stay a barrel as long as you don't get killed and you don't miss-fire. Too many deaths and misses would make you a human. And as a human, obviously you'd just have to kill 5 barrels. That way, as a barrel you have an incentive to stay alive and also kill well. And as a human, you have an incentive to find the barrels. Even multi-killing a barrel would work out because they report as the shot barrel killing the surrounding barrels, so if you got a multikill, you'd pretty much screw a barrel over by making it become human!
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