It would be awesome if you could make a build your own house system. However, Something like that in multiplayer would require a zoning system...
Maybe a newbie house (Moderated by admins) could be made for people to live in, Until they can BUY a new zone? (With simoleons) But that would also mean you would need a job system...
Oh well, keep on trucking!
Also, I had an idea,
Cops and robbers:
Occasionally, A robber may come to your house. Now I know what you're thinking:
0MGEE HE STEEL MAI STUF H3 AM GAY I WANT SHOT WEB BUT I HAS NO GUN HALP!
Well, Call the police! Simply run to your phone, Right click and click "Call police" And check "Robber".
The police will come over and shoot him! Then you can right click on the corpse and click "Place in rubbish". It will disappear.
And we need a fire system. You can't leave a microwave on forever, You know.
I also want to make a map for this gamemode. How would I go about doing that?
[QUOTE=DireAvenger;14026909]It would be awesome if you could make a build your own house system. However, Something like that in multiplayer would require a zoning system...
Maybe a newbie house (Moderated by admins) could be made for people to live in, Until they can BUY a new zone? (With simoleons) But that would also mean you would need a job system...[/QUOTE]
Dude u should know this by now its not "simoleans" its "gimoleans"
[QUOTE=Narutomaster;14027239]Dude u should know this by now its not "simoleans" its "gimoleans"[/QUOTE]
It's called having played The Sims for 2 years but only played The Gims for 2 hours.
Get used to it.
I have a question, How do you get gimoleans?
You get given them every 5 mins
Can you make the starting help screen [b]MUCH[/b] smaller? I can't close it because the close button goes off the screen!
Well it should be the exact size of your screen but ok for next version I'll make it smaller. I wanna make that look alot better too.
svn unavailable
Good job Carnag3.
Fun stuff, but the using of props laying around is a bit buggy.
[QUOTE=polkm;14030102]Fun stuff, but the using of props laying around is a bit buggy.[/QUOTE]
no it works every time you just have to make sure that your Gim is close enough to the object to use it.
[QUOTE=Carnag3;14016005]no its not ment to be first person. thats why its top down :)[/QUOTE]
You should make it so that you could first person a npc and control it yourself. Just move the npc outside of map and add you down there with the same stats.
Then when it's time to go, you move your playermodel into the sky again and move the npc back where you left with your stats.
Only major problem is that you would have to code all the gims npc features to work in firstperson.
Oh and for the build menu (if it hasn't been added yet) you could just use the Q menu, and then add another menu onto items called "Grap" that'd move it above the house walls and allow you to move it around.
Then when you clicked again it'd dump it down onto the ground, aka just release it and let it fall. (For a little extra humor)
-snip-
[b]Fugly[/b] map, crappy hud and The Sims isn't isometric. No build/buy mode like real sims.
Not good.
[QUOTE=Simspelaaja;14032501][b]Fugly[/b] map, crappy hud and The Sims isn't isometric. No build/buy mode like real sims.
Not good.[/QUOTE]
Anything constructive to say? If not don't post.
[QUOTE=Carnag3;14032764]Anything constructive to say? If not don't post.[/QUOTE]
Okey then.
- Add build/buy mode. Build mode is possible with some models and handful of textures.
- If you make build mode, maps just need to be like base of house and roads.
- Make camera angle isometric, it's not too hard.
Would YOU like to code them? It sounds like Carnag actually has other things to do, rather than just sit on a thread, criticizing.
EDIT:
What if this became a top-down RP? :P
Is this compatible with Ass-mod give weapon? Shooting other gims, hah.
[QUOTE=Bletotum;14033107]Would YOU like to code them? It sounds like Carnag actually has other things to do, rather than just sit on a thread, criticizing.
EDIT:
What if this became a top-down RP? :P
Is this compatible with Ass-mod give weapon? Shooting other gims, hah.[/QUOTE]
no because the gim is not the player it's a SNPC, you could give it a gun but it would not do anything with it. And i don't want to start adding guns either.
also if i changed the camera angle then when you are down lower with the camera the walls would be blocking your view and as they are brushes you cannot just make them invisible.
[QUOTE=Carnag3;14033228]also if i changed the camera angle then when you are down lower with the camera the walls would be blocking your view and as they are brushes you cannot just make them invisible.[/QUOTE]
That's why it would be good if you added a build mode, where you could build with models.
Then you could make a trace to the player's direction from the camera and reduce the alpha of any props blocking the view.
Also, if the brushes were entities (e.g. func_brush), you could make them invisible.
Does Lua detect func_brushes? they don't detect anything that needs to be compiled into the map, like env_light and other big things like that.
Awesome!
Finally a non-violent roleplay gamemode!
Could you possibly recreate the HUD? At the moment the combo of blue and red/white is pretty fugly. Perhaps a more sim-styley blue and shiney green style HUD?
Also, who wants to make custom textures for this, we need some bright, pretty textures, i.e ones which aren't HL2 style. Come on, a few wall and floor or grass textures can't take five minutes. I can make some if people ask and give me source material.
Kind of stupid how the gamemode isn't making players download the map.. Or the ower of the current 2 servers not being smart enough to allow downloads of a big size.
Also half the stuff doesn't even work. Why would you check if the players near it before you use something? Your supposed to make the play walk to the spot then use it if they aren't close to it.
Also I can't see half the hud.
Also the game broke about 2 minutes into it just walking around. Aswell as control failure lol, my w and s made me go up an down a d made me go diagnol
The_Gims\gamemode\cl_Click_Menu.lua:108: Tried to use a NULL entity!
Currently installing server for this gamemode, will post IP later
Server installed @ 94.76.216.209:27045
Im SO putting this up on my server :D
If you want to make the walls invisible, why not just have an extra texture with a lower opacity? Swap them out when you want to make them disappear.
you can only do that with props, you have to recompile a map to change a bush mat.
BTW People, carn3ge did put in some shit for himself.
This is all I've found so far, im lazy atm.
go to init.lua and DELETE the following lines
[lua]
if ply:SteamID() == "STEAM_0:0:1650138" then
ply:GimSetMoney(9999999)
end
[/lua]
You can find that on lines 89 to 91 of init.lua
ffs - this is second mod doing this >.<
first was Flood Mod.
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