• nexus -> Severance
    214 replies, posted
[QUOTE=Flaky80;21722463]Salary points don't do anything, you can disable the top-bar by doing @unload topbar. Now can someone please answer my questions in the few above posts :)[/QUOTE] Reinstall everything, I don't get any of that.
Ah, is this for just me or globally? I would like to disable that topbar globally. Are there any other factions/classes that come with this scheme? C.E.D.A. start with more then they can carry btw, i'm over the limit.
It's globally,
Thanks for the help, do you know what map is used in the screenshots from OP then? I need a good zombie map, preferably one that doesn't crash and obviously has enough doors and such for RP.
It's a epidemic map, necropolis urban or something.
how to add zombie spawn
Yeah what tiweb said, if they even exist. I have to admit this is the best RP script i've ever seen that is free to use as well, it's so advanced yet easy to use/add things too (once you've got into it, not everything is explained so easily). Very nice job kuropixel! [editline]01:42AM[/editline] PROBLEM! People who join have physguns and can spawn props defaultly, without the flags being set, is there something I need to change? Also, what changing the config for enabling cash do? "/setconfig enable_cash true" Would it just give a currency system or is it different? Actually now that I think about it physguns and prop spawning is probably essential to RP, although it could be easily abused hmmm...still would like to know how to disable it being default.
[QUOTE=Shadow_Hedgehog;21724471]Yeah what tiweb said, if they even exist. I have to admit this is the best RP script i've ever seen that is free to use as well, it's so advanced yet easy to use/add things too (once you've got into it, not everything is explained so easily). Very nice job kuropixel! [editline]01:42AM[/editline] PROBLEM! People who join have physguns and can spawn props defaultly, without the flags being set, is there something I need to change? Also, what changing the config for enabling cash do? "/setconfig enable_cash true" Would it just give a currency system or is it different? Actually now that I think about it physguns and prop spawning is probably essential to RP, although it could be easily abused hmmm...still would like to know how to disable it being default.[/QUOTE] There's a config variable.
[code]/setconfig default_flags b[/code] Makes it so only 'b' is the flag players have by default, I think with Severance the default flags are 'p' and 'e' (physgun and entity spawning). Also, Severance wasn't coded to have cash, so enabling cash in the config will just break it; either that or it'll just bug out.
/setconfig or a config somewhere in severance/nexus directory? The /setconfig, take_physcannon is set to true, they still spawn with it though. Haha, beaten by a minute, thanks for the help! I would probably just disable prop spawning so they dont just have a unlimated amount of barricades ect. i'll figure it out. How does prop protection work? When I look at the /listconfig, it all seems to be enabled but i'm sure they can physgun everything as well.
A physcannon is the physics cannon, not the physics gun. The physguns gun is the blue one, the physics cannon is the orange/yellow one. [b][u][i]The only config you should -ever- edit directly in sv_config.lua is the MySQL host/user/pass! Everything else should be edited with /setconfig in-game.[/b][/u][/i]
Whoops, physcannon/physgun >.< use to it being called the gravgun.
Oh yeah, how do i add zombie spawns over the map? Command or something from Entities tab?
[QUOTE=SlayerFin;21732240]Oh yeah, how do i add zombie spawns over the map? Command or something from Entities tab?[/QUOTE] Entities tab, and you need a flag.
He means zombie spawns not just the actual zombie. I also am wondering if theres a way to generate zombies on the map without having to spawn them and then they just die.
There is no zombie spawns, when I last talked to kuro. A LONG TIME AGO :*(
2 people who joined my server told me they couldn't pick up items (with E). Is this disabled somehow? From looting/items I distribute or something?
Its because they don't aim at the model properly, its hard for people with replacement skins. Get them a bigger model or tell them to do a clean install.
They said they were aiming at it correctly and even used the physgun for the crosshair. There seems to be certain models they cant pick up at all...They don't have replacement skins or anything but its more then 1 person, such as the magnum/ish ammo or torch. [editline]08:45PM[/editline] Trust me they are pressing E on the models properly, its just not working for them, they can pick the item up with physgun/hands ect, just wont let them press E on it.
Magnum has a fucked up world model. [editline]07:48PM[/editline] A torch, what?
It has to be in a box for them to take it, otherwise E just does nothing for them. This is like 3 people btw, its a problem with the gamemode by the looks of it, not individual installation problems [editline]08:51PM[/editline] It's multiple props. The backpack box, torch, ammo. These are the only that have been reported, I haven't specifically given them every type of item to test but you get my drift. Theres nothing wrong with the model because I wouldn't beable to press the item. I can successfully press E on every item, clients cannot however, some items just dont work for them.
No its not, its a addon conflicting.
On whos side? Theres or my dedicated server, which has no addons apart from the required ones for the gamemode. They would all have the same addon then? Like 3 people...hmmm, could be a common addon.
[QUOTE=kuropixel;21729930][code]/setconfig default_flags b[/code] Makes it so only 'b' is the flag players have by default, I think with Severance the default flags are 'p' and 'e' (physgun and entity spawning). Also, Severance wasn't coded to have cash, so enabling cash in the config will just break it; either that or it'll just bug out.[/QUOTE] Who needs cash in Zombie Apocalypse roleplay anyway, right?
New update broke Nexus/Severance, as to be expected...ah well. Gets stuck on that please wait while nexus streams data loading screen and a error from client/few errors in dedicated server. Looks like orion/titan broke currently. ERROR: GAMEMODE:'OnEntityCreated' Failed: titan/sh_auto.lua:44: attempt to index field 'fn_Proxies' (a nil value) and well I don't know how to copy and paste from a black blox and its a bunch of shit but yeah, you'll probably find out if you host a server. It's a shame, thought it might of just broke animations not the entire game :|
Kuropixel do you plan on releasing a fix?
I haven't tried this yet, but it actually looks pretty awesome. Good work Kuro!
[QUOTE=Myrrdin;21743621]I haven't tried this yet, but it actually looks pretty awesome. Good work Kuro![/QUOTE] Won't work anymore.
Kuro, can you please release the updated nexus/titan. All these schemes and the base are pointless unless you do so, and I really want to continue the fallout and experiment III scheme.
And orion.
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