[QUOTE=TurtleeyFP;44302756]It's not a matter of sending somebody out to make small talk with citizens, the biggest part of it falls on the cliches associated with HL2RP. Most servers try to enforce an attitude of depression and loneliness in citizens, and of course "isolate citizens!" becomes ingrained in a person after a while. I've tried to "initiate" rp with plenty of people, almost none of them bother responding to me, or at least do more than awkwardly say "hey" and walk away in the other direction. That's why I'm pressing for an alternative canon, to remove all of the formula for disaster connected to stock HL2RP.[/QUOTE]
I'm more behind either a different lore or post-Citadel. I especially like the post-Citadel idea since its not another cookie cutter HLRP and we can play around with different timelines to serve our needs.
What I also hate about the regular HLRP scene is that 85% of the civilians seem to be playing "Where's Waldo" with the Rebellion movement. Most people, when they create a character is that they want to find the Rebellion movement as quick as possible and that seems to be where their character "starts" to develop. With the post-Citadel lore the Rebellion is now in the open and is starting to behave more like an actual army than cloak and dagger mentality of hiding in secrecy. This means now ICly those people wanting a character joining the Rebellion can start off joining the Rebellion and not be a cardboard cutout of a citizen looking for an admin playing as a Civilian. (Because why would a admin EVER play as a Civilian if he wasn't secretly apart of the Rebellion.)
Not to mention, maybe people could actually join a faction ICly instead of writing an a̶p̶p̶l̶i̶c̶a̶t̶i̶o̶n̶ resume for joining their awesome faction. Just place them as a Recruit, make sure they don't get any guns/weapons and let that Recruit period be their trial if they are good enough Rp'ers to continue with the faction. Of course their should be a rule that you get one character per faction (and maybe a rule about allowing only one character to be either on CP or Rebels.)
Lets face it, after how many years of HLRP your going to start to see the same shit you saw several years ago. No matter how much freedom or how amazing the script is, the main focus is experiencing something new. If you just try and recreate events, what you did several years ago your going to get bored of it a lot sooner than you would imagine.
[QUOTE=TurtleeyFP;44302756]It's not a matter of sending somebody out to make small talk with citizens, the biggest part of it falls on the cliches associated with HL2RP. Most servers try to enforce an attitude of depression and loneliness in citizens, and of course "isolate citizens!" becomes ingrained in a person after a while. I've tried to "initiate" rp with plenty of people, almost none of them bother responding to me, or at least do more than awkwardly say "hey" and walk away in the other direction. That's why I'm pressing for an alternative canon, to remove all of the formula for disaster connected to stock HL2RP.[/QUOTE]
You're associating a problem in all RPs to HL2 when you couldn't be further from the truth. People aren't ignoring each other because of some sort of atmosphere problem, because from Outlands to DarkRP the problem persists. It's just easy to ignore people, and especially easy to just find a group to RP with. Why mingle with people who have a tendency to be dicks or idiots and repeat the same story when you can just stay with that group of friends who you continuously move your story forward with?
How do we fix this? We really can't, it's the chief problem with Gmod RP. When put into a video game, what is supposed to be a realistic roleplay needs to always be interesting. In real life telling our story is interesting for many reasons, most of which don't translate to the game. Sans forcing people to not talk with friends or making it a non RP, it's not going to change. The most you can really do is encourage it, but never force it.
[QUOTE=Otterman;44302281]This thread turned into a mass debate thread...
Time to get off-topic
The best part about Half-Life 2 RP is the noobs and their questions:
"how i be cop"
"/votecp"
"that is funny lol :D"
"i wanna apply for a job the f4 menu dont work halp"
Shit like that.[/QUOTE]
This topic is about a possible Facepunch server, and the debate is everyone thinking HL2 can never work and giving hundreds of odd and extreme ideas on how to change it. So yeah, debate is to be expected.
i think people are really, really fucking touchy, and you shouldn't stop RPing with somebody just cause their chars are rude or because their grammar is not good.
the stay with friends shit is p much the RP equivalent of incest. the quality of your experience will eventually degrade. you just can't run a server where you can't trust new people will be any good, you weed out the bad ones, and give a reason for the good ones to stay.
[QUOTE=Masterofstars;44305231]You're associating a problem in all RPs to HL2 when you couldn't be further from the truth. People aren't ignoring each other because of some sort of atmosphere problem, because from Outlands to DarkRP the problem persists. It's just easy to ignore people, and especially easy to just find a group to RP with. Why mingle with people who have a tendency to be dicks or idiots and repeat the same story when you can just stay with that group of friends who you continuously move your story forward with?
How do we fix this? We really can't, it's the chief problem with Gmod RP. When put into a video game, what is supposed to be a realistic roleplay needs to always be interesting. In real life telling our story is interesting for many reasons, most of which don't translate to the game. Sans forcing people to not talk with friends or making it a non RP, it's not going to change. The most you can really do is encourage it, but never force it.[/QUOTE]
While this is inherent in RPing systems period the problems aren't exactly helped by the HL2 setting. I've gotten RP going in HL2 servers only to have it broken up by the combine for "congregating" and any creative RP just gets shut down (or declared mingey) by the two factions in any server. A multitude of smaller factions, abolishment of any "official" run groups aside from the main authority figure, and more freedom to create 'groups' could help with this problem substantially. That being said...
To be completely honest the problem is that there is nothing that people need from eachother. Since there's nothing to do in game for people to bond with there's no reason to RP with random strangers, and since there's no reason to RP with random strangers there's nothing to do creatively.
[editline]21st March 2014[/editline]
[QUOTE=VOSK;44298730]Guys stop. We need to come up with an agreement if we ever want a HL2RP server.
Personally, I like DoomKiwi's idea.
When you get shot, you get put into basically a ragdoll state. You aren't dead and are still able to RP. You can only die:
1. If you choose to, like refusing to revived in the battlefield games
2. A kill shot from another player.
3. Or something absolutely ridiculous, like getting killed by a RPG or something.
There should also be notifications for the player when they ragdoll. It will tell them where they were hit. This will allow for proper medical RP. I'm thinking after a set time the player will receive an option to get back up. I'm thinking 5-10ish minutes.
I've heard the argument "Just let people roleplay" and "Script over RP." but people [I]-do-[/I] suck. Script is essential.
Now please lets stop arguing in circles and get stuff done.[/QUOTE]
I like you. Listen to this person.
We should also start voting on this we would like in a new system just to see where we are on the matters.
(not an end-all vote, just, what everyone thinks)
We've all already agreed that an official rebel faction can't exist, and we all also agreed that citizens should get a bit more freedom in organizing.
TBH, what you were doing may have been a little mingey, in all my years of HL2 rp, I've only seen a meeting broken up by admins twice and both times they deserved it.
[QUOTE=Masterofstars;44308204]We've all already agreed that an official rebel faction can't exist, and we all also agreed that citizens should get a bit more freedom in organizing.
TBH, what you were doing may have been a little mingey, in all my years of HL2 rp, I've only seen a meeting broken up by admins twice and both times they deserved it.[/QUOTE]
admins shouldn't touch anything if it's valid RP.
like, anything. if the players are not complaining the admins shouldn't touch it, specially if it's like, groups and shit. i understand when there's shit that feels just fucking stupid like groups that exist solely for the purpose of gunning people down but that is rare. groups like, a bunch of scientists that grouped up to work for the rebellion should be allowed because they're not inherently toxic.
i remember some of the best time I've had within a HL2RP setting involving an underground newspaper and then a huge plan to provide filtered water to the city. neither of those are really "in the lore" but, again, they're not toxic to the RP environment either so why stop them?
The best administration policy is RP yourself and only respond to people that need help.
[QUOTE=Big Bang;44310028]admins shouldn't touch anything if it's valid RP.
like, anything. if the players are not complaining the admins shouldn't touch it, specially if it's like, groups and shit. i understand when there's shit that feels just fucking stupid like groups that exist solely for the purpose of gunning people down but that is rare. groups like, a bunch of scientists that grouped up to work for the rebellion should be allowed because they're not inherently toxic.
i remember some of the best time I've had within a HL2RP setting involving an underground newspaper and then a huge plan to provide filtered water to the city. neither of those are really "in the lore" but, again, they're not toxic to the RP environment either so why stop them?[/QUOTE]
That's not mingey though, that's just good story. By mingeyi mean a group of black models saying they're going to recreate the bloods and find and rape the admin.
[QUOTE=Masterofstars;44310790]That's not mingey though, that's just good story. By mingeyi mean a group of black models saying they're going to recreate the bloods and find and rape the admin.[/QUOTE]
dissolve them through RP.
how hard it would be for the CPs to catch them all and drop them in the incinerator. it's ultimately less toxic to do that.
Because they have no place in a HL2RP, they in no way fit the story, not even by a stretch, and their shitty ideas tend to spread. Like those idiots who pretend they have a zombie virus and in five minutes, every single person is pretending they're zombies and trying to breach the citadel. They do nothing besides hurt everyone's RP and it's clear they have no care to contribute.
[QUOTE=Big Bang;44285034]the environment in HL2 is bleak. in fact, it's terrible. all of humanity's forces lasted merely 7 hours against the combine invasion. people are incredibly scared of the combine for a very good reason, they're a relentless force that can convert humans into part of its regular army. they have the capability to built seemingly impossible megastructures like the citadel which is apparently 2.5kms high, they have access to incredibly advanced technology. [B]animals are dead because of the 7 hour wa[/B]r, the subsequent destruction of natural habitats by the combine, and the introduction of extraterrestrial fauna, which otherwise killed them. [B]in HL2 most if not all of the trees are dead[/B],[B] the coast is dried up which suggest that the combine presence has somehow caused similar effects to global warming[/B], fish are mostly gone by now and instead the incredibly hostile barnacles have replaced them.
democracy doesn't exist, the combine are the de facto rule, and the highest human authority is Dr Breen, earth's administrator.[B] the only water there is to drink makes you forge[/B]t, the only entertainment you're allowed to have is the breencasts. the slightest demonstration of dissent warrants a one way ticket through razor train to Nova Prospekt, where you get forcibly converted into a stalker, having several of your organs and all your limbs removed in order to become a cost efficient slave to the combine. if you make any friends, you'll lose them eventually as, as a citizen, you're prone to be forcibly transferred into another city. the only sexual gratification you can ever hope to attain comes in the form of the "sexual simulation" that is given to CPs for good behavior.
so no, there's absolutely no reason for any citizen to be happy about its life at all. it's based on 1984 after all. it's dark, it's grim, it's gritty, and there's so much shit to work in that setting that people don't actually realize, its funny. you barely see anybody in HL2RP mention the events of the Half-Life series at all. from what is generally seen in HL2 people worship Gordon Freeman to the point that his presence alone leads them to forget all fear and actively fight the combine despite insurmountable odds yet for some reason HL2RP servers don't talk about Gordon Freeman at all.[/QUOTE]
Just a bit of stuff that needs to be fixed:
Animals were mainly killed off by the non-combine creatures like barnacles and the such. Fish were killed off by the leeches (Those 4 eyed things in the water in Lost Coast.).
Quite a good deal of trees near City 17 actually have leaves if you look at them carefully. There's just not too many of them and they're red which implies it's fall during the course of HL2. Not to mention the plethora of trees in the White Forest.
The coast is dried up because of the Combine draining the oceans. If they caused some for of global warming, there'd be too much water. (Ice caps melting.)
There's other kinds of water. Red and (Either yellow or green cans. I can't remember which ones.) cans of Breen water can be seen in Episode 2.
Just wanted to fix the facts above. Nothing personal.
[QUOTE=TheMrFailz;44312706]Just a bit of stuff that needs to be fixed:
Animals were mainly killed off by the non-combine creatures like barnacles and the such. Fish were killed off by the leeches (Those 4 eyed things in the water in Lost Coast.).[/QUOTE]
you highlighted the wrong thing and I mentioned all of those things.
"animals are dead because of the 7 hour war, the subsequent destruction of natural habitats by the combine, [B]and the introduction of extraterrestrial fauna, which otherwise killed them[/B]. in HL2 most if not all of the trees are dead, the coast is dried up which suggest that the combine presence has somehow caused similar effects to global warming, fish are mostly gone by now and instead the incredibly hostile barnacles have replaced them."
[QUOTE=TheMrFailz;44312706]Quite a good deal of trees near City 17 actually have leaves if you look at them carefully. There's just not too many of them and they're red which implies it's fall during the course of HL2. Not to mention the plethora of trees in the White Forest.[/QUOTE]
it's heavily implied that the air in city 17 isn't particularly clean. in fact there was something in the beta about an air exchange. considering all the combines (the advisors too) wear gasmasks it's likely that they're transforming the air into something more suitable for them. considering the length of the combine presence on earth has been something like 20 years it's very likely they haven't made a significant enough effect on all wildlife remaining on earth. but with the oceans drying up it's just a matter of time.
[QUOTE=TheMrFailz;44312706]The coast is dried up because of the Combine draining the oceans. If they caused some for of global warming, there'd be too much water. (Ice caps melting.)[/QUOTE]
this is actually true though
[QUOTE=TheMrFailz;44312706]There's other kinds of water. Red and (Either yellow or green cans. I can't remember which ones.) cans of Breen water can be seen in Episode 2.[/QUOTE]
nothing in the lore suggest that they're not filled with chemicals. considering all industry left is owned by the combine it's very likely that they either have the same chemicals or are just some variant of the "breen's private reserve" thing.
TL;DR I will some other time. My quick thoughts though,
I played HL2RP a long time ago, and I think the main issue is (embarrassingly) power. Everyone wants to be the main antagonist, what they say goes, their HL2 story is the only and most important one. So they forget about how to act genuinely and instead inflate themselves giant egos.
It's sad because I had some of the greatest moments in gaming through HL2RP, and the things and stories I had (as sad as it sounds) will be something I wont ever forget, it was a genuine experience for me, I'm 21 and haven't played it in years and years, but I still think off some of the scenarios as if it was a film in front of me. I think most people lose that passion and just 'play the game'. Roleplaying shouldn't be about fun, as stupid as that sounds. It should be about the story you create, in a world unlike anything you'll ever know.
Too deep?
[QUOTE=Masterofstars;44308204]
TBH, what you were doing may have been a little mingey, in all my years of HL2 rp, I've only seen a meeting broken up by admins twice and both times they deserved it.[/QUOTE]
Well that's a little bit judgmental, you don't even know what I was doing...
Although that being said I was giving legitimate (relative term, fortune telling isn't exactly legitimate IRL) tarot card readings as a chain smoking gypsy woman.
How did a random citizen get smokes, and why is a gypsy even still a thing in HL2?
I'm not saying I support the admins getting rid of it, but I can see why they would think it's mingey.
[QUOTE=Masterofstars;44316861]How did a random citizen get smokes, and why is a gypsy even still a thing in HL2?
I'm not saying I support the admins getting rid of it, but I can see why they would think it's mingey.[/QUOTE]
1. Roma are an ethnic group. So yeah unless there was ethnic cleansing...
2. Smokes are part of the ration pack in tnb, or at least they were at the time.
You sure are judgemental for knowing Fuck all bout the server conditions.
[QUOTE=doomkiwi;44319057]1. Roma are an ethnic group. So yeah unless there was ethnic cleansing...
2. Smokes are part of the ration pack in tnb, or at least they were at the time.
You sure are judgemental for knowing Fuck all bout the server conditions.[/QUOTE]
I'm sick of everyone here acting like they've been mistreated everywhere this go and they want to have a possible FP server changed based around experiences that could very well have been their fault.
Also, if we're going to do this server could we actually start working on getting it up? Like buying the server, deciding the map, deciding the admins. We can very well set up the server and then continue these discussions based on how the server is going, but right now it's like a bunch of friends talking about buying a bar.
[QUOTE=Masterofstars;44320673]Also, if we're going to do this server could we actually start working on getting it up? Like buying the server, deciding the map, deciding the admins. We can very well set up the server and then continue these discussions based on how the server is going, but right now it's like a bunch of friends talking about buying a bar.[/QUOTE]
My server offer still stands:
[QUOTE=Gatekeeper828;44275021]If anybody wants, I'd be willing to run this on an empty server that I manage for a community. I pretty much have total control over what goes on the server and who is admin. Since nobody really gives a fuck about GMod RP in the community anyways, I'd be happy to provide for people who actually sound like they'd want this to happen.
All that would be needed for this to happen is a solid list of what you guys want, someone who is willing to code this(because I can't code worth shit), people who know their shit with moderation, and of course people who are willing to play. I am 99% sure the rest can be handled without any issues. I can't give any permissions to FTP so all uploading would have to be handled by me, but I've got a shit load of free time so that shouldn't be too much of an issue.
It's not much, but that's pretty much all I've got to offer to help with this.[/QUOTE]
[QUOTE=Masterofstars;44320673]
Also, if we're going to do this server could we actually start working on getting it up? Like buying the server, deciding the map, deciding the admins. We can very well set up the server and then continue these discussions based on how the server is going, but right now it's like a bunch of friends talking about buying a bar.[/QUOTE]
Well since we have a server.
[QUOTE=Gatekeeper828;44321025]My server offer still stands:[/QUOTE]
The hard part is over, since we don't have to bicker on who has to use their money to buy it.
(And thanks Gatekeeper, that's pretty cool of you.)
Concerning admins or head admin, it should be someone that could work together with everyone here, and preferably have experience as a high ranking admin. Once we get the staff set in place then we can work towards what the script, map, and story are going to be.
So, any willing candidates for admin?
I'll do it if no one else steps in.
If you guys ever end up needing a Windows (or Linux) VPS, let me know. This seems interesting, so!
[QUOTE=Mr.Goodcat;44321645]Concerning admins or head admin, it should be someone that could work together with everyone here, and preferably have experience as a high ranking admin. Once we get the staff set in place then we can work towards what the script, map, and story are going to be.
So, any willing candidates for admin?[/QUOTE]
I think if we're going to get this to work. We should start off with just a few admins and a few OOC rules(respect others and anything else we need). As time goes on, we'll eventually see what problems are created and we can deal with said problems by either making adjustments to the script or by adding rules(hopefully more of the former instead of adding rules for every little thing). I personally think that a slow approach like that could be very good and manageable. That is just my idea though and I'd be a bit happier having better ideas thrown out here first.
For the actual choosing of the staff, we need people who are relaxed, don't get pissed over dumb shit, understand a decent amount of stuff about RP, and are willing to be patient. Regardless of whether we choose my idea for rules or not, we shouldn't need too many people to start off with.
If people wish to use the offer I have given, I would like to know what map and gamemode we would be using. My only guideline is that we don't choose Clockwork for the gamemode.
[QUOTE=Masterofstars;44320673]I'm sick of everyone here acting like they've been mistreated everywhere this go and they want to have a possible FP server changed based around experiences that could very well have been their fault[/QUOTE]
Actually I was just using it as an example of no fun allowed in most servers by thefactions that don't understand that what's out of the norm isn't mingey nessesarilly. Before going "hargleblargle it's ur fault u minge" maybe you should read what people type. The server admins had no problems, you''re the type of player I was talking about.
I'd also be willing to admin. I have years of experience with hl2 rp and some experience as a dark rp server admin. Also I'm a end dm if that helps any.
Before you move forward with actually starting a server, you really ought to do more planning. Besides the whole development side of forming a script that caters to the needs of the server and the players, you need to put more consideration in how involved the Civil Protection faction will be, what limitations and freedoms will be given to the citizens, whether or not a Civil Administrator or a council of such will exist, how you intend to put in Xen related incidents and creatures, and several other important elements that help make up the server's atmosphere and society.
When considering how varied the opinions are on the details of a Combine-occupied city, it's probably best you guys at least come to an agreement on most things before you attempt anything past the planning stage.
So, should someone create a Steam group perhaps? Do elections/polls and see where we want to take the HLRP story?
Just set up a Steam group and use the discussion feature there for planning, or even the group chat
If we have a private, whitelist server with specific server times, I think around 3 equal admins who keep eachother in check is a good system. Just enough to settle whatever might come up, but not so many that they overpower the players. The question is, should they be allowed to create a character and roleplay with everyone else? It could and probably would lead to a lot of bias and drama, but I have a feeling they'd get bored and quit if all they could do was noclip around the map spying on people.
And I have to agree with not using Clockwork. Using a new gamemode built from NutScript sounds like a good option.
As for the map, I do have a lot of years of experience in mapping. I did try to make an RP map about a year ago but I didn't think the layout through, so I lost inspiration a few buildings in. If someone else has a layout or dev design I can go completely OCD on it with lighting, model placement, texture alignment, detailing, and ambiance/soundscapes.
If we're not going to have a custom map though, can I ask that we please don't use city 45 or city 11?
[url]http://steamcommunity.com/groups/FPHLRP[/url]
Alright, here's a Steam group for you guys to join.
City 18 is always solid, though a tad bland.
I could start making us a map in the meantime.
Also, we can just use clockwork while we make our script.
[QUOTE=Masterofstars;44323106]City 18 is always solid, though a tad bland.
I could start making us a map in the meantime.
Also, we can just use clockwork while we make our script.[/QUOTE]
It would probably be in everyone's best interests not to start the server until we have the script, canon and map all figured out. It would be paying hosting for no reason.
[editline]22nd March 2014[/editline]
Also I just added you on steam, please accept.
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