• HL2RP Discussion
    211 replies, posted
[QUOTE=TurtleeyFP;44322804]If we have a private, whitelist server with specific server times, I think around 3 equal admins who keep eachother in check is a good system. Just enough to settle whatever might come up, but not so many that they overpower the players. The question is, should they be allowed to create a character and roleplay with everyone else? It could and probably would lead to a lot of bias and drama, but I have a feeling they'd get bored and quit if all they could do was noclip around the map spying on people.[/QUOTE] I personally disagree with the idea of making the server private or having it require a whitelist. While it can and will increase the amount of minges to deal with, it will also make things less boring since you won't be hanging out with the same people every time you play. That's just my opinion though. Unless of course you mean keeping it private for testing stuff, if so, then I'm okay with that. As for the question of if admins should be allowed to RP, of course they should. For situations when a certain admin's character is involved, we can always call in another admin who isn't involved IC to deal with it.
[QUOTE=TurtleeyFP;44323125]It would probably be in everyone's best interests not to start the server until we have the script, canon and map all figured out. It would be paying hosting for no reason. [editline]22nd March 2014[/editline] Also I just added you on steam, please accept.[/QUOTE] I never got an invite :/ [editline]22nd March 2014[/editline] The problem with that Gate is that admins tend to be friends or enemies and will either go easy or lynch each other when called to judge. Having a split between admins is never good. I say admins are allowed to RP as they wish, but they can't hold leadership roles.
Yeah, it would be pretty stupid not to have admins rp. That's like not having the FP mods being able to post.
[QUOTE=Big Bang;44314363] [B]nothing in the lore suggest that they're not filled with chemicals. considering all industry left is owned by the combine it's very likely that they either have the same chemicals or are just some variant of the "breen's private reserve" thing.[/B][/QUOTE] That's what I meant. It's mentioned on the HL/Portal wiki that it's likely the red cans effect health and the green/yellow effect physical things like stamina.
[QUOTE=TurtleeyFP;44322804]If we have a private, whitelist server with specific server times, I think around 3 equal admins who keep eachother in check is a good system. Just enough to settle whatever might come up, but not so many that they overpower the players. The question is, should they be allowed to create a character and roleplay with everyone else? It could and probably would lead to a lot of bias and drama, but I have a feeling they'd get bored and quit if all they could do was noclip around the map spying on people. [/QUOTE] You'll never get admins if they are barred from also playing, all admins play otherwise there's no point to being on the RP server. Also 3 equal admins often create the problem of not being on to auth stuff at all times. For instance, I've had shit authorized in serves by the powers that be multiple times but then had to wait for days at a time for my schedule to intersect with theirs. I understand that often lower admins will cause problems, but a certain volume is often needed to keep the server covered.
[QUOTE=TheMrFailz;44324234]That's what I meant. It's mentioned on the HL/Portal wiki that it's likely the red cans effect health and the green/yellow effect physical things like stamina.[/QUOTE] Personally, I think they're just different tasting drinks in different labelled cans. I mean, it's only directly referred to as 'water' in-game by one single person, and he was referring to the blue can. So it could very well be just different flavoured water?
[QUOTE=doomkiwi;44324302]You'll never get admins if they are barred from also playing, all admins play otherwise there's no point to being on the RP server. Also 3 equal admins often create the problem of not being on to auth stuff at all times. For instance, I've had shit authorized in serves by the powers that be multiple times but then had to wait for days at a time for my schedule to intersect with theirs. I understand that often lower admins will cause problems, but a certain volume is often needed to keep the server covered.[/QUOTE] Which is why I brought up specific server times, so that specifically doesn't happen.
[QUOTE=TurtleeyFP;44324427]Which is why I brought up specific server times, so that specifically doesn't happen.[/QUOTE] People have shit to do, often people won't be able to make their shift. Remember, we're dividing all time on the server by 3 with no redundancies here to make up for it. That's a full time job for everyone (8 hours), or half that more likely since people (should) have lives outside of that. That's not enough admins, and sometimes people will need more than 1 admin to do stuff, or stuff done simultaneously.
nutscript city 18 whitelist its happening boys buckle up
[QUOTE=/dev/sda1;44326631]nutscript city 18 whitelist its happening boys buckle up[/QUOTE] Actually, me and Stars are working on a map right now. Can't say how long it'll be until release since we just started today but here's what we've got so far. [t]http://i.cubeupload.com/gHPqq2.png[/t] [t]http://cloud-4.steampowered.com/ugc/794064444761058670/9A82A263D7151E393BB476534D792497B9D1EC3A/[/t] On one side, it's going to have a waterfront stores and plaza area, slums and wreckage behind that, and abandoned shipping docks - then the bridge goes across the river to a central Nexus courtyard, with outlying buildings like a holding jail, armory, and executive housing. We could use a third experienced person to help with interior design and the Nexus if anyone's up for it.
[QUOTE=TurtleeyFP;44326789]Actually, me and Stars are working on a map right now. Can't say how long it'll be until release since we just started today but here's what we've got so far. [t]http://i.cubeupload.com/gHPqq2.png[/t] [t]http://cloud-4.steampowered.com/ugc/794064444761058670/9A82A263D7151E393BB476534D792497B9D1EC3A/[/t] On one side, it's going to have a waterfront stores and plaza area, slums and wreckage behind that, and abandoned shipping docks - then the bridge goes across the river to a central Nexus courtyard, with outlying buildings like a holding jail, armory, and executive housing. We could use a third experienced person to help with interior design and the Nexus if anyone's up for it.[/QUOTE] Something that would be awesome is if the slum area was around the main part of the city instead of just cordoned off to the side like it is on pretty much every other map. Possibly not feasible, but pretty cool none the less.
How is food dispersal going to happen. Will there be some mandated distribution centers by combine officials who can severely limit or deny food to people in favor of soldiers and conscripts. I could see some people rioting outside only to be hauled off to prison. Also if you are making a new map a fully functional prison system would be interesting. Smuggling items in along with escape attempts could spice things up. Resistance fighters launching a prison break and assault ect.
[QUOTE=doomkiwi;44326881]Something that would be awesome is if the slum area was around the main part of the city instead of just cordoned off to the side like it is on pretty much every other map. Possibly not feasible, but pretty cool none the less.[/QUOTE] Problem with that is that the main part of the city needs to be really small if you don't want the slums to be a one building ring around the map.
this is gonna be hilarious FP is awful for organizing games.
[QUOTE=Johnny Guitar;44337958]this is gonna be hilarious FP is awful for organizing games.[/QUOTE] fparma did ok
Layout is done, map is about a fourth or so done.
Map's going great guys. [IMG]http://i.cubeupload.com/PzYz3j.png[/IMG]
If this is going to be a thing we should have a conversation about server conditions, specificly what sort of lore we're going for. Do we want it to be HL2 RP or just a dystopian future RP? Do we want to have a combine/combine-like faction? Things like that.
tbh if you guys wanna do it you should get a specific team. like, somewhere where everyone kind of does something as opposed to an overly loose association thing like this.
We already have a team. Me, /dev/sda1 and TurtleeyFP are pretty much it so far. We're making the map, we set up the server, we've been debating how things will work and decided on quite a few.
Have we decided on a gamemode yet? I think we should try out Nutscript since I'm not confident throwing a gamemode with DRM on the server(Clockwork) and I don't see any other alternatives. Regardless of what we're using, it would be nice to know as soon as possible so I can make sure everything works on the server.
this turned very quickly in just a private project as opposed to an FP project. but, whatever I'm out.
What? It's going to be a Facepunch server, and if anyone here wants to help they can feel free. So far all you've done is just talk and talk, mostly about how you don't want to do HL2RP, and we're actually doing something.
[QUOTE=Masterofstars;44371854]What? It's going to be a Facepunch server, and if anyone here wants to help they can feel free. So far all you've done is just talk and talk, mostly about how you don't want to do HL2RP, and we're actually doing something.[/QUOTE] Yeah... not with what's been going on. The discussion has been happening with the theoretical end goal of bringing us closer to a server that would solve most of the common pitfalls. The talking part was us trying to hammer out what the problems were and then diagnose and fix them (theoretically) by coming to a consensus on what would be the best way forward. You guys just sorta did it. And, while that's fine and good for a private community, there's little transparency here. You haven't told us what you're planning with this server, and you're certainly not waiting for our consensus. The map is cool and all, seriously cool to get that shit done so fast, but nobody is a part of it except you three who are shaping it without any input from the rest of us and totally missing the point of the thread.
Probably because the thread died and no one else has even offered to contribute?
He's not wrong though. A lot of the stuff dev/vim decided was just him, and me on a few things like how the staff structure was organized. I would've preferred to make decisions through the thread, but it was dead for days and I honestly wasn't completely sure anyone else cared that much. If he had just added everyone on steam and annoyed them until they came into a group chat, it probably would've been less convenient, and maybe even accomplished less than just taking things into his own hands. At the rate things are going with the server, it really is just a normal private server, with some inspiration from posts in here. But the alternative is waiting for the consensus of dozens of people, maybe of which 2 or 3 at a time would even care enough to respond, and going through a bunch of measures to stop the server from being controlled by a single group of people somehow.
[QUOTE=TurtleeyFP;44375172]He's not wrong though. A lot of the stuff dev/vim decided was just him, and me on a few things like how the staff structure was organized. I would've preferred to make decisions through the thread, but it was dead for days and I honestly wasn't completely sure anyone else cared that much. If he had just added everyone on steam and annoyed them until they came into a group chat, it probably would've been less convenient, and maybe even accomplished less than just taking things into his own hands. At the rate things are going with the server, it really is just a normal private server, with some inspiration from posts in here. But the alternative is waiting for the consensus of dozens of people, maybe of which 2 or 3 at a time would even care enough to respond, and going through a bunch of measures to stop the server from being controlled by a single group of people somehow.[/QUOTE] Yeah he can be a bit forceable but I think someone had to get this moving. I don't see how we set this up without making it privateish without having one of the mods come in and own the server for us. I'm not sure if it's what's happening, but I figured whatever people decided on in this thread would ultimately be tried on the server.
I hope I wasn't seen as some guy who was rushing to get things up and running. I personally just wanna use the server as a testing ground so we can find out what ideas work best and what doesn't before we actually set it up seriously. Although, to be honest, because of the lack of organization, I'm not even sure if the server I manage is being used for this or not. I think it would be best if we got shit organized a bit more by finding out exactly what we're doing to make this idea work. We don't exactly have a list of what we're doing to improve HL2RP yet.
[QUOTE=Gatekeeper828;44375315]I hope I wasn't seen as some guy who was rushing to get things up and running. I personally just wanna use the server as a testing ground so we can find out what ideas work best and what doesn't before we actually set it up seriously. Although, to be honest, because of the lack of organization, I'm not even sure if the server I manage is being used for this or not. I think it would be best if we got shit organized a bit more by finding out exactly what we're doing to make this idea work. We don't exactly have a list of what we're doing to improve HL2RP yet.[/QUOTE] Nah, some other guy ended up hosting the server. I thought it was you but apparently it wasn't, I'm just sort of tagging along with Turtleey, haha.
[QUOTE=Masterofstars;44375338]Nah, some other guy ended up hosting the server. I thought it was you but apparently it wasn't, I'm just sort of tagging along with Turtleey, haha.[/QUOTE] Thanks for clarifying, I just got really confused as to if I was supposed to do anything or not. :v:
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