• HL2RP Discussion
    211 replies, posted
[QUOTE=JoeSkylynx;44448485]Maybe a middle-ground? Basic stuff. Like fridges, sinks, a bed, some other stuff. You know I always wondered if it was possible to have the ability to switch out textures with a body-grouped wallpaper. Like... Each room has a wall that start out with a plain white wallpaper, but thanks to a lua code snippet, you can have multiple wallpapers, or even upload your own.[/QUOTE] Eeeh, I don't like that middle ground, mostly because most places become extremely samey after a while. Also because building can sometimes be extremely useful for decent RP, a shack in the slums or a hole in the wall converted is always fun. Also, that idea would be fun but wouldn't that require the walls to be entities instead of just part of the map? Also I could imagine meatspin coming back to make an appearance.
[QUOTE=doomkiwi;44448540]Eeeh, I don't like that middle ground, mostly because most places become extremely samey after a while. Also, that idea would be fun but wouldn't that require the walls to be entities instead of just part of the map? Also I could imagine meatspin coming back to make an appearance.[/QUOTE] IIRC, in lua coding you can force-change the texture of the wall, but yeah, you would require an entity with controls which walls are being changed, or at the very least have something which makes it so you have to approve the wallpapers before they are accepted. Another thing which would be awesome as I have pointed out in other posts in the adoption of a PAC-like building system for making custom furniture and such, as well as a system for placing props down. This would remove the need for a toolgun/physgun, and ultimatley would improve RP tenfold by allowing players to make furniture items for other players.
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