• Populating a Gmod Server.
    33 replies, posted
How to get players? Try these; 1) Don't put in place any anti prop kill script, people love to prop kill and fuck around 2) Make printers that print $999,999,999,999 every minute 3) Make guns cost $1 for each gun 4) Sell moderator and admin ranks for just $5 per month Tada, you now have a popular DarkRP server!
[QUOTE=GmodLUA;44744956]1) Don't put in place any anti prop kill script, people love to prop kill and fuck around[/QUOTE] On the note of this, even if you don't want people prop killing, automated scripts are not the way to stop them. They generally fuck with many other aspects of gameplay that have nothing to do with prop-pushing/killing.
Type bot command in rcon 29 times and leave it overnight. This may only work for DarkRP
[QUOTE=AJ10017;44710185]you do know you can just restrict 3D trackers? which is what the egp 'wallhack' uses? Console Screens are a pain in the ass. And restricting certain functions or tools as a whole to a higher rank that you have to pay for is complete BS. and with what you listed as your restrictions, your basically just turning E2 into a basic math chip than an advanced scripting tool.[/QUOTE] I could, but it's still possible to abuse this without a 3D tracker. All the user has to do: - Get a vector from eye location to entity location. - Project this on a xz plane. Then dot this with the aim vector, also projected on a 2d plane. That gives them the X position the element has to be placed on, if the user's FOV is known and the screen resolution (get value from 'fov_desired' (?) and 'egpScrSize(E)' function in E2) - Use the same vectors, project this on a xy or yz plane (at least a vertical plane), to get the height. - Draw elements There's probably a better way to do it but I'm tired and can't really be arsed to try it out.
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