• [RP] NewRP
    115 replies, posted
Everyone says NPC's in a roleplay gamemode is an extremely bad idea. BUT, if you have NPC Cops, NPC Anti-Citizens, and maybe NPC Citizens, then there is a HUGE reduction in corrupted cops/rebels. NPC's make the world go round if they are coded correctly ;D Plus item transactions are faster than with human players. You could have a custom/edited map for this so you can influence the NPC's even more than just with lua. Answer this: What would be better, a server full of 12 year olds killing each other, or a server full of NON CORRUPT npc's? (good example!) Your "karma" system should be more like a triangle than a line. The three points are as follows: -Civil Protection -Anti-Citizen -Citizen I don't know if its just me but I have a tendency to be on all sides.. :P Guns and Drugs are a positive if you have Non-corrupt cops. [b]IMO.[/b]
People on this forum are a bunch of stuck up dicks who think they are all cool who have never done anything themselves. I think this sounds interesting, good luck with it.
You can't call everyone a dick then compliment one person. If you like this go and look at others aswell
[QUOTE=keendos;18260334]People on this forum are a bunch of stuck up dicks who think they are all cool who have never done anything themselves. I think this sounds interesting, good luck with it.[/QUOTE] I can't completely understand what you're saying, or how it relates to this thread. Are you saying "Hey, you're all fucking assholes. Oh, also, good luck with the project!" or did I misunderstand you?
Looks nice i'd play it :0
Thanks for the feed back. I think what keendos is trying to say is to not be discouraged by flame posts. It's all cool. I'm not. @Mod, that is exactly how karma is going to work. I may or may not add NPC Citizens. Probably not going to have NPC Cops though. I want to leave that to the players. Thanks again for all the positive feedback! [EDIT:] Also, how do you do those nifty Click to see image boxes? I hate posting the Images straight up as the take up like half the page.
[QUOTE=jakegadget;18264094]Thanks for the feed back. I think what keendos is trying to say is to not be discouraged by flame posts. It's all cool. I'm not. @Mod, that is exactly how karma is going to work. I may or may not add NPC Citizens. Probably not going to have NPC Cops though. I want to leave that to the players. Thanks again for all the positive feedback! [EDIT:] Also, how do you do those nifty Click to see image boxes? I hate posting the Images straight up as the take up like half the page.[/QUOTE] [media] I think
Wait, can't you just random arrest to gain karma?
It's [media] use it for images, videos and that's it I think!
Looks neat. I maybe can give you a garage mod where you can store your vehicles and restore. And a unique weather mod, maybe as well a kickass custom chat mod. [B]Maybe.[/B]
[QUOTE=Ka-BOOM;18267185]Wait, can't you just random arrest to gain karma?[/QUOTE] You can only arrest if they are Warranted. To warrant someone has to see them commit a crime and report it. If the arrestee's karma is not lower than -10 though, it only punishes them and resets their karma to 0. So you can't be arrest for real until you are a qualified "criminal". And thanks Inifnity.
Thanks for what, what did I do again?
[QUOTE=Infinity1995;18267574]Thanks for what, what did I do again?[/QUOTE] The [media].
Ok
[QUOTE=Infinity1995;18268268]Ok[/QUOTE] Why didn't you just look at the last page? Also, looking rather good so far.
[QUOTE=Jamie932;18270876]Why didn't you just look at the last page? Also, looking rather good so far.[/QUOTE] Thanks. Looks like I've just finished the inventory, as in dropping/using items in it. Also, here is the code for the HUD, anyone that wants to try and make it look nice, feel free: [lua] function Hud() local ply = LocalPlayer() if !ply:Alive() then return end if (ply:GetActiveWeapon() == NULL or ply:GetActiveWeapon() == "Camera") then return end draw.RoundedBox(5, 5, surface.ScreenHeight() - 175, 50, 30, Color(165, 255, 165, 130)) draw.SimpleText("$" .. cl_RPData.money, "ScoreboardText", 10, surface.ScreenHeight() - 170, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 145, 50, 30, Color(50, 50, 255, 130)) draw.SimpleText(cl_thirst .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 140, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 115, 50, 30, Color(225, 80, 0, 130)) draw.SimpleText(cl_hunger .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 110, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 85, 50, 30, Color(200, 0, 200, 130)) draw.SimpleText(cl_fatigue .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 80, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 55, 50, 30, Color(255, 255, 0, 130)) draw.SimpleText(cl_RPData.karma, "ScoreboardText", 10, surface.ScreenHeight() - 50, Color(0, 0, 0, 255), 0, 0) end [/lua]
where is the code?
[QUOTE=keendos;18274586]where is the code?[/QUOTE] Try to look up? anyway: [lua] function Hud() local ply = LocalPlayer() if !ply:Alive() then return end if (ply:GetActiveWeapon() == NULL or ply:GetActiveWeapon() == "Camera") then return end draw.RoundedBox(5, 5, surface.ScreenHeight() - 175, 50, 30, Color(165, 255, 165, 130)) draw.SimpleText("$" .. cl_RPData.money, "ScoreboardText", 10, surface.ScreenHeight() - 170, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 145, 50, 30, Color(50, 50, 255, 130)) draw.SimpleText(cl_thirst .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 140, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 115, 50, 30, Color(225, 80, 0, 130)) draw.SimpleText(cl_hunger .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 110, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 85, 50, 30, Color(200, 0, 200, 130)) draw.SimpleText(cl_fatigue .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 80, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 55, 50, 30, Color(255, 255, 0, 130)) draw.SimpleText(cl_RPData.karma, "ScoreboardText", 10, surface.ScreenHeight() - 50, Color(0, 0, 0, 255), 0, 0) end [/lua] Do u see that? If not then look down [code] function Hud() local ply = LocalPlayer() if !ply:Alive() then return end if (ply:GetActiveWeapon() == NULL or ply:GetActiveWeapon() == "Camera") then return end draw.RoundedBox(5, 5, surface.ScreenHeight() - 175, 50, 30, Color(165, 255, 165, 130)) draw.SimpleText("$" .. cl_RPData.money, "ScoreboardText", 10, surface.ScreenHeight() - 170, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 145, 50, 30, Color(50, 50, 255, 130)) draw.SimpleText(cl_thirst .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 140, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 115, 50, 30, Color(225, 80, 0, 130)) draw.SimpleText(cl_hunger .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 110, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 85, 50, 30, Color(200, 0, 200, 130)) draw.SimpleText(cl_fatigue .. "%", "ScoreboardText", 10, surface.ScreenHeight() - 80, Color(0, 0, 0, 255), 0, 0) draw.RoundedBox(5, 5, surface.ScreenHeight() - 55, 50, 30, Color(255, 255, 0, 130)) draw.SimpleText(cl_RPData.karma, "ScoreboardText", 10, surface.ScreenHeight() - 50, Color(0, 0, 0, 255), 0, 0) end [/code]
Yes! bring the Passive Roleplay!!!!
[QUOTE=t205gorillaz;18290784]Yes! bring the Passive Roleplay!!!![/QUOTE] :D Added some more things, check OP. Next is Sleeping/Incapacitation. Then stat drops for not eating, drinking, etc. Then, FINALLY, some work on the player economy and jobs.
keep up with the good work ill be playing this :) btw jakegadget this is li4m from bs
Looks nice, good to see RP's without using guns.
Thanks li4m and BrQ. Almost done with sleeping/Knockouts/Inncapacitation. When thats done I'll post a video on how an admin would go about setting up the map.
This NewRP Mod is SO SMEXY!!!!!! I've hosted for jakegadget (Companion Cube) with a listen (HLDS don't wanna work for me on Win7) but it's coming along REALLY NICE! Bean Bag shotguns have been implemented so when you aren't warranted all it does it push you back when your warranted it pushes you back and stuns enough so you can run up and right click to arrest. Epic NPCs and EPIC concept for the future. Hopefully I can get a dedicated server up for him soon... Now known as: iR| VonSpot[ZD]
Willing to host a beta server add me on steam nik6069
[QUOTE=Roleplay World;18648450]Willing to host a beta server add me on steam nik6069[/QUOTE] Ight, Added you. Im working the kinks out of the Arrest system atm. I hope to be able to start work on the criminals asap.
-snip-
Ight, new video. BeanBag Shotgun, NPCs, and the start of the Jail. Fun stuff. After jail is polished off, expect some work on criminals. [media]http://www.youtube.com/watch?v=GoFLewrYi2U[/media]
Wow man, this looks nice :D
wow wow wow awsome so far :) [editline]04:23PM[/editline] will your rp hat addon be included (saw it on your utube vids)
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