Oh my god. Luabanana kicks so much ass.
Thanks to him, I've started the BIGGEST Cakescript Community.
[MWRP]
We filled our 40 slot server tonight, it's been our 2nd week running, And I NEVER thought I would get this far. So Come join sometime.
Though everyone should forget that RP on MWRP consists of sitting around doing nothing, DMing and more sitting around doing nothing on a blocky map and this is after you spend 15 minutes downloading the models.
And of course everyone should also forget that Nori has Abandoned work on CakeScript in favor of yet another gamemode.
Damn him, he can't just leave a gamemode that has so many users that need help.
The gamemode needs some bugfixing.
[QUOTE=Bios Element]Though everyone should forget that RP on MWRP consists of sitting around doing nothing, DMing and more sitting around doing nothing on a blocky map and this is after you spend 15 minutes downloading the models.
And of course everyone should also forget that Nori has Abandoned work on CakeScript in favor of yet another gamemode.[/QUOTE]
:downs:
Not exactly, that's what it used to be. Rejoin, We RP all the time.
It works fine for me so I am still trying to figure out what the hell is wrong. This mod is known to conflict with ASSMod, Malawars STools, sometimes ULX, and other mods that conflict with the playersay. PM me any errors and your schema along iwth it if you have problems.
Also, it seems MWRP is working fine so I am CLUELESS.
I am using ulx, could it be the source of all of my problems?
I would be annoyed if it was, i will disable it once and see what happens.
Not using Malawars StoolS nor ASSMod.
[QUOTE=Ankpuss]I am using ulx, could it be the source of all of my problems?
I would be annoyed if it was, i will disable it once and see what happens.
Not using Malawars StoolS nor ASSMod.[/QUOTE]
No, I think it's something else. MWRP i using 1.0.0 PLUGIN with 1.0.4.
Odd, i will have to investigate further then.
Oh and another problem with the money, if a person has less than his salary he does not recieve it, and you can't give people more than what they have so if someone has 0 then they are pretty much screwed (i have to edit the damn value manually).
Regards, Pete
I don't know if anybody else is getting this error but on my server when i hit select model the screen dose not pop up and this pops up when i do hit it
i get this.
vgui/DModelPanel.lua:66: bad argument #1 to 'ClientsideModel' (string expected, got table)
I hope development continues on this awesome gamemode.
Or I'll wait for maybe something like...
SushiScript? :V
I'm planning on continuing development on this under the name of ArcoScript if Nori abandons it however progress is greatly slowed by a severe lack of coders (Just myself) and numerous elusive bugs.
When i click select model i get this error
vgui/dmodelpanel.lua:66: bad argument #1 to 'ClientsideModel' (string expected, got table)
and a little box comes up that says "select..X"
(the X is the exit)
what do i do
Yes, We already know and frankly, I don't care. Cake's bugged and that bug has already been reported.
allrightythen
thanks for all your help!
I would help you code if i knew the first thing about coding :P
Sadly i don't :(
Alright so, I made some new flags, all work with models and guns, and all that, but there is one problem.
I can make characters and all without no problems, but when my friend tries to select a model during creating a new character he gets this error.
[code]table)vgui/dmodelpanel.lua:66: bad argument #1 to 'ClientsideModel' (string expected, got table)[/code]
And it seems that if he joins the server I get this error.
[code]ERROR: GAMEMODE:'PlayerInitialSpawn' Failed: CakeScriptG2\gamemode\player_data.lua:110: bad argument #1 to 'pairs' (table expected, got nil)[/code]
Any ideas?
Also, note, that another of my friend is a admin on my server and he can create characters and select models without problems either.
Edit - Just noticed that Janooba has the same problem.
Edit - Found out that if the same friend goes on another cakescript server he still gets the problem.It's his, clientside problem.
Ask him to move his mods out of his addons folder, try joining again.
If that doesn't work, ask him to remove all his downloaded lua data (something might have gone wrong), which is located in garrysmod/garrysmod/downloads if i remember it correctly.
If it still doesn't work, ask him to reinstall gmod, that fixed loads of the problems i was having, not the latest ones though.
For everyone interested, here is my schema file (i'm having some problems with models becoming invalid after some time and i haven't been able to fix it yet)
[lua]SCHEMA.Name = "Serious Roleplaying";
SCHEMA.Author = "Myrrdin";
SCHEMA.Description = "Serious Roleplaying.";
SCHEMA.Base = "global";
function SCHEMA.SetUp( )
local team = CAKE.HL2Team();
-- name, color, model_path, default_model, partial_model, weapons, flag_key, door_groups, radio_groups, sound_groups, item_groups, salary, public, business, broadcast
-- Item Groups
-- Groceries: 1
-- Black Market: 2
-- Medical: 3
-- Rebel Market: 4
-- Combine Market: 5
-- Monk Market: 6
-- Humans: 1
-- Combine: 2
-- Vortigaunt: 3
-- Door Groups
-- Combine: 1
-- Radio Groups
-- Combine: 1
-- Rebel: 2
-- Citizens
CAKE.AddTeam( CAKE.HL2Team( ) ); -- Citizen
CAKE.AddTeam( CAKE.HL2Team( "Grocery Store Owner", nil, nil, nil, nil, nil, "grocery", nil, nil, nil, { 1 }, nil, true, true, nil) ); -- Grocery Store Owner
CAKE.AddTeam( CAKE.HL2Team( "Black Market Dealer", nil, nil, nil, nil, nil, "bm", nil, nil, nil, { 2 }, nil, false, true, false) ); -- Black Market
CAKE.AddTeam( CAKE.HL2Team( "Medical Specialist", nil, nil, nil, nil, nil, "doctor", nil, nil, nil, { 3 }, nil, true, true, nil) ); -- Doctor
CAKE.AddTeam( CAKE.HL2Team( "Monk", Color(255, 0, 0, 255), "models/monk.mdl", true, false, nil, "monk", nil, nil, nil, nil, nil, true, true, false, nil) );
CAKE.AddTeam( CAKE.HL2Team( "Hitman", Color(65, 5, 5, 255), nil, nil, nil, {"spyknife"}, "hitman", nil, nil, nil, nil, nil, false, false, nil) ); -- Hitman
-- Rebellion
CAKE.AddTeam( CAKE.HL2Team( "Thief", Color(255, 166, 0, 255), "models/humans/group02/", true, true, nil, "thief", nil, { 2 }, nil, { 4 }, nil, true, true, nil) ); -- Refugee
CAKE.AddTeam( CAKE.HL2Team( "Prostitute", Color(255, 166, 0, 255), "models/alyx.mdl", true, false, nil, "prostitute", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Railroad Rebel
CAKE.AddTeam( CAKE.HL2Team( "Mobster", Color(255, 166, 0, 255), "models/humans/group03/", true, true, nil, "mobster", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Rebel
CAKE.AddTeam( CAKE.HL2Team( "Bookie", Color(255, 166, 0, 255), "models/odessa.mdl", true, false, nil, "bookie", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Rebel Station Leader (Odessa)
CAKE.AddTeam( CAKE.HL2Team( "Mob Field Medic", Color(255, 166, 0, 255), "models/humans/group03m/", true, true, nil, "fieldmedic", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Rebel Medic
CAKE.AddTeam( CAKE.HL2Team( "Clone Rebel", Color(255, 166, 0, 255), "models/vortigaunt.mdl", true, false, nil, "clonerebel", nil, { 2 }, {3}, { 4 }, nil, false, true, nil) ); -- Rebel Vortigaunt
CAKE.AddTeam( CAKE.HL2Team( "Drugdealer", Color(255, 166, 0, 255), nil, true, false, nil, "drugdealer", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Rebel Scientist
CAKE.AddTeam( CAKE.HL2Team( "Mob Boss", Color(255, 166, 0, 255), "models/eli.mdl", true, false, nil, "boss", nil, { 2 }, nil, { 4 }, nil, false, true, nil) ); -- Rebel Leader (Eli)
-- Combine
CAKE.AddTeam( CAKE.HL2Team( "Clone Worker", Color(0, 0, 200, 255), "models/stalker.mdl", true, false, {}, "cloneworker", {1}, {1}, nil, {5}, 0, false, true, false) ); -- Stalker
CAKE.AddTeam( CAKE.HL2Team( "Detective", Color(0, 0, 200, 255), "models/barney.mdl", true, false, {"gmod_camera", "weapon_pistol", "weapon_physgun", "tranq"}, "detective", {1}, {1}, {2}, {5}, 100, false, true, false) ); -- Civil Protection Trainee
CAKE.AddTeam( CAKE.HL2Team( "Police Officer", Color(0, 0, 200, 255), "models/police.mdl", true, false, {"weapon_stunstick", "weapon_pistol", "weapon_physgun", "tranq"}, "cp", {1}, {1}, {2}, {5}, 50, false, true, true) ); -- Civil Protection
CAKE.AddTeam( CAKE.HL2Team( "Nexus Security Officer", Color(0, 0, 200, 255), "models/combine_soldier_prisonguard.mdl", true, false, {"weapon_ar2", "tranq", "weapon_physgun"}, "nso", {1}, {1}, {2}, {5}, 80, false, true, true) ); -- Nova Prospekt Soldier
CAKE.AddTeam( CAKE.HL2Team( "S.W.A.T", Color(0, 0, 200, 255), "models/combine_soldier.mdl", true, false, {"weapon_ar2", "door_ram", "tranq", "weapon_physgun"}, "swat", {1}, {1}, {2}, {5}, 90, false, true, true) ); -- Overwatch Soldier
CAKE.AddTeam( CAKE.HL2Team( "Chief Of Police", Color(0, 0, 200, 255), "models/combine_super_soldier.mdl", true, false, {"weapon_ar2", "weapon_rpg", "door_ram", "tranq", "weapon_physgun"}, "chief", {1}, {1}, {2}, {5}, 150, false, true, true) ); -- Overwatch Super Soldier
CAKE.AddTeam( CAKE.HL2Team( "City Administrator", Color(0, 0, 200, 255), "models/breen.mdl", true, false, {"weapon_357"}, "ca", {1}, {1}, {2}, {5}, 200, false, true, true) ); -- City Administrator
-- Selectable models on character creation
-- Bogus models were needed because the shitty derma doesn't wanna scroll unless it has a certain amount of models.
CAKE.AddModels({
"models/humans/group01/male_01.mdl",
"models/humans/group01/male_02.mdl",
"models/humans/group01/male_03.mdl",
"models/humans/group01/male_04.mdl",
"models/humans/group01/male_06.mdl",
"models/humans/group01/male_07.mdl",
"models/humans/group01/male_08.mdl",
"models/humans/group01/male_09.mdl",
"models/humans/group01/female_01.mdl",
"models/humans/group01/female_02.mdl",
"models/humans/group01/female_03.mdl",
"models/humans/group01/female_04.mdl",
"models/humans/group01/female_06.mdl",
"models/humans/group01/female_07.mdl"
});
end
[/lua]
Regards, Pete
Yes, he's currently reinstalling Garry's Mod.
Anyway, the schema you have is excellent for real-life roleplay.
Could use abit editing though.
Hm, but now raises another question, or two.
Can anyone give / tell me the Counter Strike: Source SWEP names?
And could anyone tell me how to get more ammo?
Example, I set rebel leaders weapon to "weapon_shotgun", but he spawns with only 8 buckshots.How to raise the limit?
And how to get grenades...?
"weapon_grenade" doesn't seem to work.
Thanks, Veni.
What part do you think i need to edit? And thanks for the compliment, it took me a while to figure out what the class names should be.
But now people are probably gonna steal my idea and use it on their servers ;D
I am asking for the same thing as you, the ammo part mostly.
Regards, Pete
I think it is "item_grenade" and for ammo it's like "item_buckshot" maybe not sure.
[QUOTE=Ankpuss]What part do you think i need to edit?[/QUOTE]
I say completely remove the Clone Rebel and Clone Worker, as they don't fit in.And the "Nexus Security Guard" would be better as "Security Guard".
These are just my opinions though.
Still waiting answer about Counter Strike: Source weapons and grenade / ammo.
Will try it right away, thanks!
[b]Edit:[/b]
[QUOTE=Venivillem]I say completely remove the Clone Rebel and Clone Worker, as they don't fit in.And the "Nexus Security Guard" would be better as "Security Guard".
These are just my opinions though.
Still waiting answer about Counter Strike: Source weapons and grenade / ammo.[/QUOTE]
Yeah i was working on removing those since they are not really needed, they fit more into hl2rp than my type of rp.
Thanks for the feedback!
Regards, Pete
Good News: I made an RP that works.
Bad News: I can't find my steam ID so I can be a Super admin. I tried my name but it doesn't work.
Haha when ingame go into console and type status it should come up with your name and steamid which will be like STEAM_0:1:12345678
Type in status in console at a multiplayer server and it'll give you your SteamID.
[b]Edit:[/b]
[QUOTE=twisted-scot]Haha when ingame go into console and type status it should come up with your name and steamid which will be like STEAM_0:1.12345678[/QUOTE]
DAMNIT YOU BEAT ME BY A SECOND!
Ah victory is mine. :P
I have the Source 2007 models extracted to the server, but when people try to choose a model, they get this error and no pop-up window:
[code]
vgui/DModelPanel.lua:66: bad argument #1 to 'ClientsideModel' (string expected, got nil)
[/code]
How do I fix this?
[QUOTE=brandy689]I have the Source 2007 models extracted to the server, but when people try to choose a model, they get this error and no pop-up window:
[code]
vgui/DModelPanel.lua:66: bad argument #1 to 'ClientsideModel' (string expected, got nil)
[/code]
How do I fix this?[/QUOTE]
Sadly more people have it and probably don't know the fix yet.
Edit - My friend reinstalled Gmod and went to a random cakescript server, he downloaded everything and now his cake is fixed.
thank you all
Sorry, I was on vacation. :3:
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