[QUOTE=Bullet26]ent_create or give. Example: give item_healthkit. That makes the entity where you're looking whereas give spawns it in you.[/QUOTE]
I already tried that, it says [code]ConCommand Blocked![/code]
or something along those lines. The Lua articles on garrysmod.com confirm that ent_create is blocked.
To be specific with what I'm trying to do, is I'm trying to make the Easy Engine parts buy-able.
Edit:
Whoa, didn't realize there was another page.
How come, I can use ent_create fine?
[QUOTE=loveBanana]How come, I can use ent_create fine?[/QUOTE]
Yes, you can use it if you directly put it into your console. But the command can't be executed if Lua tries to make you do it.
Can't wait for CakeScript G3, i might be able to successfully install this one this time.
How about a squad system, and also a hitlist/player quest log.
Like there could be a database where you can post who you want killed, and the reward. If the person is killed, a bounty is transphered to their account. (Items or money)
For the squad system, you link up with several others, like other civil protection members, and moniter their health, ammo and location for raids.
Also, a good way to buy vehicles would be nice. The combine need APCs. They could have a certain limit they could deploy.
How about a lives concept to make player life more valuable? (IE: 5 lives and the player has to wait 20 minutes to spawn again)
That won't help problems with random deathmatchers.
Does anyone else have a bug where when you have a weapon besides physgun/gravgun/toolgun selected, crosshairs appear but when you do the primary fire, nothing happens? I'm having this problem..
Great, clicked the button twice. Can an admin delete this post?
I have a really good idea.
You could have a unmasking thing for combine. Lets say we have a civil protection. Just for RP purposes, he removes his mask while talking to the admin. His model would be switched to the barney model. So, a class could have two different "outfits" if you see what I'm getting.
Another thing. My friend wants to use the Alexander Breen model. There is a version with and without the hat. So, he could switch off between the two just for fun.
It could be used for space RP too. In the station, the person uses an unmasked combine elite, while outside he uses a masked elite.
Not sure if it would be possible to switch models on the fly like that, if it is possible it could cause some lag issues.
Not saying that is the case, was just wondering, but it would be cool to have a feature like that but it's pretty much useless unless it has a really specific RolePlay reason other then "Realism".
But that's just my opinion, it still sounds like a sweet idea though.
Yeah.
I'll just use the unhelmeted models as leaders on my server.
[QUOTE=Averice]Not sure if it would be possible to switch models on the fly like that, if it is possible it could cause some lag issues.
Not saying that is the case, was just wondering, but it would be cool to have a feature like that but it's pretty much useless unless it has a really specific RolePlay reason other then "Realism".
But that's just my opinion, it still sounds like a sweet idea though.[/QUOTE]
It's not "Pretty much useless", combine aren't beings with infinite stamina and who are immortal , they need rest. And i really doubt that they will be off duty wit their masks on. And this feature could be used for spy's. Such as you work as rebels and are able to disguise yourself as a combine to save another rebel from the combine base. And that feature would be really cool , and I'm pretty sure it's doable. The pills basically do the same effect. Oh and lua , could you make the /me commands local? So that not everybody in the server can hear them. Thanks.
EDIT: By the way Nori(LuaBanana) i can't wait for cakescriptG3 , but why the sudden change in name , and could you make the scoreboard display people's pings/pictures kinda like in tacoscript? It's very annoying to have to go into console and type status just to verify your ping. And maybe add a command/weapon that spawns a scanner in front of you and that you can control/send messages by it?
Maybe add a choice to use that clock or the digital one.
[QUOTE=ChewGum]Maybe add a choice to use that clock or the digital one.[/QUOTE]
Or maybe add a command that when you type /time it shows you the current gamemode time , instead of constantly having a big clock...
I think you should make a version separate from the MySQL module, some people such as myself suck with MySQL servers and such. It would be easier to just the store the character files on the server's FTP. (Current system)
[QUOTE=XcoliahX]I think you should make a version separate from the MySQL module, some people such as myself suck with MySQL servers and such. It would be easier to just the store the character files on the server's FTP. (Current system)[/QUOTE]
I don't agree, it's hard to install mysql because of the modules it requires , but he basically just told you wich module you need. So it's a simple matter of making a database, putting the module onto FTP and then just playing. And mysql opens a lot of new possibilities such as this example : you have two servers , they both run the gamemode just on different maps , let's say it's a continuation. So you could make a character on one server and then go to the other when you have nothing else to do, and you can keep all your items/ flags from one server to the other. I find that a much better solution.
Ok so i get this error
[code]vgui/dmodelpanel.lua:69: bad argument #1 to 'ClientsideModel' (string expected, got table)[/code]
When i click Select Model
and this is what i found in Derma/Lua/Vgui/dmodelpanel.lua
[code]
self.Entity = ClientsideModel( strModelName, RENDER_GROUP_OPAQUE_ENTITY )
if ( !IsValid(self.Entity) ) then return end
[/code]
That's line 69 and 70, Assuming the demodelpanel.Lua:69 means line 69 of that document.
Anyway to fix this?
EDIT: I know it's not part of the GameMode, but i was just wondering if anyone knew how to fix it?
[QUOTE=Averice]Not sure if it would be possible to switch models on the fly like that, if it is possible it could cause some lag issues.[/QUOTE]
It would cause less lag than a player saying something. :raise:
How's the progress on G3 going ??
I love G2, it fits perfectly with the Mod me and a few friends are making, As soon as We get at least 2 classes done of the 40 for the RP mod we are making i'll release some info to show ya.
[QUOTE=Nori]Did I mention that Sushi will be MySQL based, using the GDatabase addon?[/QUOTE]
Awesome now I get a use out of my mysql server
[QUOTE=ShadowXI9]I don't agree, it's hard to install mysql because of the modules it requires , but he basically just told you wich module you need. So it's a simple matter of making a database, putting the module onto FTP and then just playing. And mysql opens a lot of new possibilities such as this example : you have two servers , they both run the gamemode just on different maps , let's say it's a continuation. So you could make a character on one server and then go to the other when you have nothing else to do, and you can keep all your items/ flags from one server to the other. I find that a much better solution.[/QUOTE]
But then the problem arises, what if you don't have a FTP or a Ded server, just a listen server? Do you REALLY want to spend 2 hours setting up a server and hooking the MySQL and crap just to roleplay with a couple friends from time-to-time?
[QUOTE=XcoliahX]But then the problem arises, what if you don't have a FTP or a Ded server, just a listen server? Do you REALLY want to spend 2 hours setting up a server and hooking the MySQL and crap just to roleplay with a couple friends from time-to-time?[/QUOTE]
Having a listen or dedicated server has nothing to do with mysql , the listen or dedicated servers are the game server , the mysql server is a different server. And if you play it "occasionally" just join someone elses server or just host a G2 server. And setting up a mysql server doesn't take more than a few minutes... If it takes you two hours there's something wrong with it or you...
I went onto a server that had a script that allowed you to repackage items. Totally awesome.
I think the script was called "Cider".
Cider is a "Beutified" DarkRP, it's full of DMers. I got prop blocked in the trainstation on rp_c18_v1 and everytime i spawned i got shot in the face by a "GunSmith" with a shotgun.
[QUOTE=Averice]Cider is a "Beutified" DarkRP, it's full of DMers. I got prop blocked in the trainstation on rp_c18_v1 and everytime i spawned i got shot in the face by a "GunSmith" with a shotgun.[/QUOTE]
:lol:
How about a watch item instead of displaying the time on the hud?
[QUOTE=Nori]It would cause less lag than a player saying something. :raise:[/QUOTE]
Loading and unloading models on the spot?
It was just a guess, i'm not really sure. But if you say so i believe you.
[QUOTE=Averice]Loading and unloading models on the spot?
It was just a guess, i'm not really sure. But if you say so i believe you.[/QUOTE]
Well, once a model is loaded - it's loaded. It will initially lag, but as soon as ANYONE turns into barney, it won't lag anymore.
[b]Edit:[/b]
[QUOTE=XcoliahX]But then the problem arises, what if you don't have a FTP or a Ded server, just a listen server? Do you REALLY want to spend 2 hours setting up a server and hooking the MySQL and crap just to roleplay with a couple friends from time-to-time?[/QUOTE]
I could possibly throw in an SQLite mode.
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