Does error's can be many things. With me it was that I gave a flag a toolgun to spawn with and that was probably it.
So my CakeScript seems to be function fine... I haven't had the vast amount of errors I've seen in this thread. I just put it on the server today.
Everything was ok, when I tried to pull out a weapon. In this case, it was the .357 as Dr. Breen. Two things happen:
First, the character strikes an odd pose.
[IMG]http://i182.photobucket.com/albums/x305/Entoros/cakebug.jpg[/IMG]
(this also happens with all other weapons including physgun/gravgun, except the .357 where Dr. Breen stands up straight and holds the gun down)
Second, I can't fire the weapon. A cross hair appears on my screen, but the weapon model doesn't. I click; nothing happens.
Interestingly enough, my physgun/gravgun/toolgun/RPG all work fine, but this bug appeared in the .357 and the AR2 of what I've seen so far.
Please don't yell at me if this has already been discussed; I already searched through 8 pages of this and it's getting late. Sorry.
Hey luabanana I would like to contact you on steam. What is your username?
Is that wiki up yet?.
[QUOTE=Entoros;12989710]So my CakeScript seems to be function fine... I haven't had the vast amount of errors I've seen in this thread. I just put it on the server today.
Everything was ok, when I tried to pull out a weapon. In this case, it was the .357 as Dr. Breen. Two things happen:
First, the character strikes an odd pose.
[IMG]http://i182.photobucket.com/albums/x305/Entoros/cakebug.jpg[/IMG]
(this also happens with all other weapons including physgun/gravgun, except the .357 where Dr. Breen stands up straight and holds the gun down)
Second, I can't fire the weapon. A cross hair appears on my screen, but the weapon model doesn't. I click; nothing happens.
Interestingly enough, my physgun/gravgun/toolgun/RPG all work fine, but this bug appeared in the .357 and the AR2 of what I've seen so far.
Please don't yell at me if this has already been discussed; I already searched through 8 pages of this and it's getting late. Sorry.[/QUOTE]
Bind a key to rp_toggleholster. Weapons are holstered when you drag them, you'll have to un-holster them to be able to use them.
The animation problem is because some models are missing on the server, I believe it is the source 2007 shared models.gcf. Use GCF scape to open it (google it).
[b]EDIT:[/b]
It seems like not all animation problems are solved, what else do I need to upload to fix nove prospect model and possible in-jeep animation?
Also sometimes people can't receive money, you give them money which is taken from what you have but they never get it.
One last thing, do NOT let cakescript die D:
G3 Coming ?????
great, i can't click on the charters i made, i wanted to play as my CA guy.
You click the guy who is walking. And unneeded bump was unneeded.
Anyways, in my server everyone with super admin or admin can spawn shit, but i can't. What the fuck did i do?
it's a console command. I think it's rp_admin maxragdolls dotToxic 90 or something along that line.
So any news on G3?
I seriously don't even have the time anymore. Cakescript is a buggy and dead project that basically nobody made plugins for, which was the original idea.
You are wrong, Cakescript is not dead atall. I still see servers using Cakescript as the backbone of their RP and they are personally (in my opinion) the best RP servers. Sure it's a little buggy but it's definately worth keeping alive and ALOT of people like Cakescript.
If your looking for a great cakescript run server, [url]www.hypergamer.net[/url] Home of S.T.A.L.K.E.R Roleplay ! I suggest going to the site first, since you need to get all the models, else you will only see errors.
I cant get mine to Work I editted the script for my own version and everytime, This comes up ERROR: GAMEMODE:'ScoreboardHide' Failed: CakeScriptG2\gamemode\cl_binds.lua:46: attempt to index global 'HiddenButton' (a nil value)
[QUOTE=Dragunking8;13819618]I cant get mine to Work I editted the script for my own version and everytime, This comes up ERROR: GAMEMODE:'ScoreboardHide' Failed: CakeScriptG2\gamemode\cl_binds.lua:46: attempt to index global 'HiddenButton' (a nil value)[/QUOTE]
Same here, I get that error after adding a weapon or editing anything and starting the gamemode in single player. When I spawn no menu shows and I get errors.
-snip
No point in creating scheme if it's going to be replaced.
[QUOTE=Janorkie;13735896]I seriously don't even have the time anymore. Cakescript is a buggy and dead project that basically nobody made plugins for, which was the original idea.[/QUOTE]
But Janork is still in development right!?
[b]Edit:[/b]
I get that error where models don't show up on spawn, it says that it only happens sometimes, but it hasn't worked for me at all.. please help
also what happened to the dude who said he had the fix?
I think that this gamemode is a wonderfull addition to the GM10 (technically 11) world but there is one error that i need fixing before adding this to my server, the salarys are not payed, i set them to 25T for the salesperson class that i made (who sell furniture and other such items) but when i test this in single player mode i get the message "you just got payed 25T blah blah blah" but no money is added... well aleast i cant use it if it is.
If you had read the thread you'll see that this is bugged, and pretty much dead for now.
[QUOTE=dhelsdon;13914576]If you had read the thread you'll see that this is bugged, and pretty much dead for now.[/QUOTE]
Yes i know that i was just wondering if anybody had a fix for it, but i fixed it myself :) well mostly lol but my server is now running this fine mod but how do i add cp flags for myself and others?
Yes, mine cower also, very annoying problem :S btw guys add weapon_pistol to always aimed list else it looks retarded lol :)
shame that theres no working copy of lemonade...
If you want your animations fixed forever, and working flawlessly, use my working NPC animations script.
[url=http://www.garrysmod.org/downloads/?a=view&id=62807][img]http://www.garrysmod.org/img/?t=dll&id=62807[/img][/url]
I can guarantee they won't ever fuck up. They also work for Tacoscript.
Hmm I'll try it out once I'm out of school.
I just installed a clean copy onto my sercvr, so I hope it works!
Nope, It doesn't work. The models are supposed to be added to OW right?
Hey there guys! I'm having some troubles with an item in this gamemode (i made it myself).
It is supposed to use partial_models so that if you are male_01.mdl from group01 and you put on the clothes, your model will change to male_01 from group04, however i am unsure of how to write it all, here is the current state of the ITEM code:
[lua]ITEM.Name = "Clothes";
ITEM.Class = "clothes";
ITEM.Description = "A fresh pair of clothes";
ITEM.Model = "models/weapons/w_package.mdl";
ITEM.Purchaseable = true;
ITEM.Price = 50;
ITEM.ItemGroup = 15;
function ITEM:Drop(ply)
end
function ITEM:UseItem(ply)
ply:ConCommand("say /me changes their outfit.");
local ply = player
ply:SetModel("models/humans/group04/");
self:Remove();
end [/lua]
I'm not sure if something like ply.partial_model = true
would work or something like that.
Thanks in advance!
Regards, Pete
Why would you do local ply when you already have the player object in the function?
[QUOTE=Janorkie;13735896]I seriously don't even have the time anymore. Cakescript is a buggy and dead project that basically nobody made plugins for, which was the original idea.[/QUOTE]
Alot of the High-leaguers still use it.
As in STALKER RP and MnW's SSTRP. It's worth still working on, mate.
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