• CakeScript G2
    934 replies, posted
:frown: Aww. Well, I hope that lua coders have learned from this. Hopefully, we'll see something just as good as this again.
[QUOTE=chuck14;17864774]:frown: Aww. Well, I hope that lua coders have learned from this. Hopefully, we'll see something just as good as this again.[/QUOTE] Well what I have been working on is something comparable to CakeScript G2 on crack, in terms of the customization.
Awesome :smile: Hope it gets finished.
[QUOTE=Nori;17864793]Well what I have been working on is something comparable to [b]CakeScript G2 on crack[/b], in terms of the customization.[/QUOTE] OH YEAH! BRING IT ON! This oughta be fun fun fun fun fun. So obviously, it is going to be a roleplaying gamemode correct?
No, it's obviously gonna be about eating cake while smoking crack. Of course it'll be a roleplaying gamemode! But seriously, I think Cake is epic. If being on crack makes things moar epic, then [B]do want[/B].
For now the only teasers you guys will be getting is console logs from Theo's startup process. [code] Starting Theo Connecting to MySQL Loading configuration.. Loaded 1 configuration values Loading list of dependencies.. Got 1 server libraries, 2 server plugins, 0 client libraries, 2 client plugins. Loading faction and class list.. Got 2 factions, 2 classes Loading libraries.. Library 'chatmod' loading. Library 'chatmod' registered. Starting libraries.. Library 'chatmod' started. Library 'chatmod' ready. Loading plugins.. Plugin 'rpchat' loading. Plugin 'rpchat' registered. Plugin 'spawnmessage' loading. Plugin 'spawnmessage' registered. Starting plugins.. Added 7 chat modifiers Plugin 'rpchat' started. Plugin 'rpchat' ready. Plugin 'spawnmessage' started. Loaded 2 spawn messages Plugin 'spawnmessage' ready. Loading factions.. Faction 'civilian' loading. Faction 'civilian' registered with key 'A'. Faction 'combine' loading. Faction 'combine' registered with key 'B'. Initialising factions. Faction 'combine' does not need to be initialised. Faction 'combine' ready. Faction 'civilian' does not need to be initialised. Faction 'civilian' ready. Loading classes.. Class 'citizen' loading. Class 'citizen' registered with key 'A'. Class 'cp' loading. Class 'cp' registered with key 'CP'. Initialising classes. Class 'citizen' does not need to be initialised. Class 'citizen' ready. Class 'cp' does not need to be initialised. Class 'cp' ready. Initializing character backend. Theo backend ready. CLIENT: Checking to see if Theo is started serverside.. CLIENT: Theo is started on server. Starting Theo CLIENT: Loading list of dependencies.. Client 'Nori' requested dependencies. CLIENT: Got 0 libraries, 2 client plugins, 2 factions, 2 classes. CLIENT: No libraries to load. CLIENT: Loading plugins.. CLIENT: Plugin 'hudstopper' loading. CLIENT: Plugin 'hudstopper' registered. CLIENT: Plugin 'lookinfo' loading. CLIENT: Plugin 'lookinfo' registered. CLIENT: Starting plugins.. CLIENT: Plugin 'lookinfo' started. CLIENT: Plugin 'lookinfo' ready. CLIENT: Plugin 'hudstopper' started. CLIENT: Plugin 'hudstopper' ready. CLIENT: Loading factions.. CLIENT: Faction 'civilian' loading. CLIENT: Faction 'civilian' registered with key 'A'. CLIENT: Faction 'combine' loading. CLIENT: Faction 'combine' registered with key 'B'. CLIENT: Initialising factions. CLIENT: Faction 'combine' does not need to be initialised. CLIENT: Faction 'combine' ready. CLIENT: Faction 'civilian' initialised. CLIENT: Faction 'civilian' ready. CLIENT: Loading classes.. CLIENT: Class 'citizen' loading. CLIENT: Class 'citizen' registered with key 'A'. CLIENT: Class 'cp' loading. CLIENT: Class 'cp' registered with key 'CP'. CLIENT: Initialising classes. CLIENT: Class 'citizen' does not need to be initialised. CLIENT: Class 'citizen' ready. CLIENT: Class 'cp' does not need to be initialised. CLIENT: Class 'cp' ready. CLIENT: Theo backend ready. CLIENT: Beginning character creation. Client 'Nori' is ready. Client 'Nori' requested character list update. Client 'Nori' wants to use character 'CP.53232'. Client 'Nori' owns character 'CP.53232'. Loaded character 'CP.53232' Hey you! You're a combine! ] disconnect CLIENT: Stopping Theo CLIENT: Removing all Theo GUI CLIENT: Stopping plugins.. CLIENT: Plugin 'lookinfo' stopped. CLIENT: Plugin 'hudstopper' stopped. CLIENT: No libraries to stop. CLIENT: Theo stopped. Goodbye. Dropped Nori from server (Disconnect by user.) Stopping client's Theo Stopping Theo Stopping plugins.. Removed 7 chat modifiers Plugin 'rpchat' stopped. Plugin 'spawnmessage' stopped. Stopping libraries.. Library 'chatmod' stopped. Theo stopped. Goodbye. [/code] Library and plugin system. Libraries, plugins and the entire gamemode itself can be loaded and unloaded on the fly without server restarts.
I predict it will be finished in the next two years? :p
Hopefully :v:
Hey you! You're a combine! I lol'd :v:
[QUOTE=Le Pidgey;17906300]Hey you! You're a combine! I lol'd :v:[/QUOTE] That's the message that lets me know the Combine faction's PlayerSpawn hook got called.
[QUOTE=Nori;17906678]That's the message that lets me know the Combine faction's PlayerSpawn hook got called.[/QUOTE] Why not give it to some ep1c 1337 lu4 c0d3r that can finish it since you won't probably finish it.
[QUOTE=Nori;17906678]That's the message that lets me know the Combine faction's PlayerSpawn hook got called.[/QUOTE] I figured it was something like that but I just giggled at it :geno:
[QUOTE=Lt Kyle;17907820]Why not give it to some ep1c 1337 lu4 c0d3r that can finish it since you won't probably finish it.[/QUOTE] Actually over the past four hours I just finished the entire faction, class, and flagging system which is always the hardest part for me.
[QUOTE=Nori;17909367]Actually over the past four hours I just finished the entire faction, class, and flagging system which is always the hardest part for me.[/QUOTE] So we can expect a public release in like... what... 2 hours? 3?
[QUOTE=Le Pidgey;17909497]So we can expect a public release in like... what... 2 hours? 3?[/QUOTE] You wish.
[QUOTE=Nori;17909512]You wish.[/QUOTE] Yes, I do. But if you had to put a date on it, when could you expect to release it? I love modular scripts, and this tops all I've seen so far.
[QUOTE=deadeye536;17909658]Yes, I do. But if you had to put a date on it, when could you expect to release it? I love modular scripts, and this tops all I've seen so far.[/QUOTE] Eh. I really couldn't say. I gotta go to bed but before I do here's some presents for you guys. [media]http://img11.imageshack.us/img11/9132/selectionu.png[/media] [media]http://img27.imageshack.us/img27/5623/creationrf.png[/media] [media]http://img17.imageshack.us/img17/6307/flagsg.png[/media]
[QUOTE=Nori;17910047]Eh. I really couldn't say. I gotta go to bed but before I do here's some presents for you guys. [media]http://img11.imageshack.us/img11/9132/selectionu.png[/media] [media]http://img27.imageshack.us/img27/5623/creationrf.png[/media] [media]http://img17.imageshack.us/img17/6307/flagsg.png[/media][/QUOTE] Epic.
Looking good. Are you going to make a WIP thread for this? I hope you haven't already and I look like a jackass now.
[QUOTE=Le Pidgey;17910918]Looking good. Are you going to make a WIP thread for this? I hope you haven't already and I look like a jackass now.[/QUOTE] No, this time I won't be making a WIP thread.
[QUOTE=Nori;17913604]No, this time I won't be making a WIP thread.[/QUOTE] Sad face.
That looks absolutely epic. A Release date would be much appreciated so i can run this on my 24 slot Even though it will take a while.
Just let Nori code it in his own time. It looks awesome btw.
[QUOTE=Nori;17909367]Actually over the past four hours I just finished the entire faction, class, and flagging system which is always the hardest part for me.[/QUOTE] So, how much % done is that? 60? 70?
make the icons for the tabs not as big as they can be, and i will be very happy. :downs:
[QUOTE=ZenX2;17950930]make the icons for the tabs not as big as they can be, and i will be very happy. :downs:[/QUOTE] They can be bigger.
well, they're just not too appealing to look at with all those sharp corners compared to silkicons...
[QUOTE=ZenX2;17951198]well, they're just not too appealing to look at with all those sharp corners compared to silkicons...[/QUOTE] Well it's actually a 128x128 faction icon that is being sized down in there.
Nori, kickass. The high res pics are orgasmic, and the tabbing system I assume will let us customizers add our own factions...? Anyway, keep going Nori, but don't give us a buggy piece of crap :B (meaning work hard on it, but not so fast you get bugs on release.)
This looks most awesome, Nori. Also, [QUOTE=ZenX2;17950930]make the icons for the tabs not as big as they can be, and i will be very happy. :downs:[/QUOTE] What you say?
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