He knows. Actually when you hit E it errors to all hell.
Ah...
No idea. What map are you using?
Also, I'm implementing combine rations and combine-style voices (aka boop before they talk) and combine death sounds. The sounds will be based off of the rations parameter.
[QUOTE=Nori]No idea. What map are you using?
Also, I'm implementing combine rations and combine-style voices (aka boop before they talk) and combine death sounds. The sounds will be based off of the rations parameter.[/QUOTE]
You must really like HL2RP.
Perhaps. :3:
[b]Edit:[/b]
1.0.1 released.
Would it be possible for me to write myself a plugin that just allows this to read models from the GCF since you've implied that it still requires extracting the models and putting it on the server?
[QUOTE=Nori]No, what I meant was that any models that were added using CAKE.AddModels will now be sent to clientside, allowing it to be a 'selectable playermodel'. Instead of having to add it manually, that is.
[b]Edit:[/b]
If you mean admin, rp_admin help
If you mean regular commands, type rp_ and it will list everything else like an autocorrect feature (Ahh the magic of console)[/QUOTE]
The RP_ thingy only works if the server is done through garry's mod. when its done through a dedicated server the clients are unable to do such a thing. WHich is a pain in the ass when testing it in dedicated mode..
PS i just tested it and the models are being gay again lol. they do the cowering thing lol
Actually YOUR models are being gay again. Works fine for me.
[QUOTE=Bios Element]Actually YOUR models are being gay again. Works fine for me.[/QUOTE]
Lol is it a dedicated server? whats the IP?
Also when im changing the Black market flag so that its NOT public it doesnt change...
[code]
-- name, color, model_path, default_model, partial_model, weapons, flag_key, door_groups, radio_groups, sound_groups, item_groups, salary, public, business, broadcast
CAKE.AddTeam( CAKE.HL2Team( "Black Market Dealer", nil, nil, nil, nil, nil, "bm", nil, nil, nil, { 2 }, nil, nil, true, [i][b]true[/b][/i], nil, nil) ); -- Black Market[/code]
Is that area in bold the right code to change?
Found a bug...ANOTHER one. >.>
[code]
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,tooltrust) failed with error 7: Field not found
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,physgunban) failed with error 7: Field not found
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,gravgunban) failed with error 7: Field not found
[/code]
And doors are bugged...
Console
[code]
] rp_admin adddoor 1
Door added
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
[/code]
It spammed errors when i tried to use the door as a non-combine.
I need a list of rp_admin flagset commands PLEASE
[QUOTE=Bios Element]Found a bug...ANOTHER one. >.>
[code]
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,tooltrust) failed with error 7: Field not found
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,physgunban) failed with error 7: Field not found
CAKE.GetPlayerField() failed: CAKE.GetPlayerField(STEAM_0:1:15839063,gravgunban) failed with error 7: Field not found
[/code]
And doors are bugged...
Console
[code]
] rp_admin adddoor 1
Door added
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
ERROR: GAMEMODE:'PlayerUse' Failed: includes/extensions/table.lua:103: bad argument #1 to 'pairs' (table expected, got nil)
[/code]
It spammed errors when i tried to use the door as a non-combine.[/QUOTE]
First one is just the error handling system being stupid. The second one is something conflicting to shit with the gamemode.
What admin mods you got?
Dude, learn to read. rp_admin help
[QUOTE=Shikaka]Lol is it a dedicated server? whats the IP?
Also when im changing the Black market flag so that its NOT public it doesnt change...
[code]
-- name, color, model_path, default_model, partial_model, weapons, flag_key, door_groups, radio_groups, sound_groups, item_groups, salary, public, business, broadcast
CAKE.AddTeam( CAKE.HL2Team( "Black Market Dealer", nil, nil, nil, nil, nil, "bm", nil, nil, nil, { 2 }, nil, nil, true, [i][b]true[/b][/i], nil, nil) ); -- Black Market[/code]
Is that area in bold the right code to change?[/QUOTE]
Yeah, change it to false.
[b]Edit:[/b]
[QUOTE=Bios Element]Dude, learn to read. rp_admin help[/QUOTE]
He means the flag keys.
Blackmarket - bm
Railroad Rebel - railroad
Resistance - rebel
Resistance Station Leader - rls
Resistance Medic - rebelmedic
Resistance Vortigaunt - vortigaunt
Resistance Scientist - rebelscientist
Resistance Leader - rebelleader
Stalker - stalker
Civil Protection Trainee - cpt
Civil Protection - cp
Nova Prospekt Soldier - nps
Overwatch Soldier - ow
Super Overwatch Soldier - ows
City Administrator - ca
Oops Sorry Ignore THis
[QUOTE=XCrazyFreakX]Oops Sorry Ignore THis[/QUOTE]
I said more than 5 brain cells. :3:
[b]Edit:[/b]
I'm fixing up a lot of the script. Bunch of bugs were unnoticed before I released. Unfortunately error handling no longer exists due to some conflicts.
I'll release soon enough. Door groups are fixed as well, by the way.
I am having some problems.. i added myself to the admin.lua file but i still don't get a toolgun.. i get a physgun and a gravgun + hands but no toolgun, maybe it doesn't recognize me as admin??
I probably made a noob mistake and forgot to add something, this is what i changed the line superadmins to in admin.lua:
SuperAdmins = {"STEAM_0:1:7700298"};
Is that correct? because it is not working.
I am using the latest version of ulx.
Anyone?
PS: I do not have malawars tools
Regards, Pete
Edit: It seems that i can use admin commands, but i don't get a toolgun, even though i am superadmin
Edit: I have found the problem... Look in init.lua, search for gmod_tool.
You will see that the whole line there is marked out as a comment "-- " and therefore does not work unless you remove the --
So instead of:
-- if(ply:IsAdmin() or ply:IsSuperAdmin()) then ply:Give("gmod_tool"); end
It should be:
if(ply:IsAdmin() or ply:IsSuperAdmin()) then ply:Give("gmod_tool"); end
Fixed!
[b]Edit:[/b]
I have a request.. could you please re-add the stunsticks with the knockout?
It's really hard to keep order on the server as a cop if you can only stop people by killing them (when they rp bad).
And also re-add the battering rams, they are much needed! (you can easily add the battering rams yourselves but it might be hard for some)(i re-added them on my server)
Add it yourself, Jesus. Or wait till we finish re-coding it.
It was not a demand, just a request...
And i spent ages trying to add it myself, why would i else ask for it? Do you think i'm lazy or something?
Stop being so rude
I know that you are working as hard as you can but still, it was just a request, not a demand.
I have really tried adding it myself but i couldn't make it work.
Don't worry, i'm not impatient, so i can wait, but i just want to know whether it will be re-added or not.
Well , i've got a little problem on my server. The rp_dropweapon doesn't seem to work , i've tried to figure out why but have had no sucess. The weapon class is weapon_weaponname ... so it should work , the command doesn't say anything. It just doesn't seem to work. Anybody can explain how i could fix this? Thanks.
[QUOTE=Zencro]Well , i've got a little problem on my server. The rp_dropweapon doesn't seem to work , i've tried to figure out why but have had no sucess. The weapon class is weapon_weaponname ... so it should work , the command doesn't say anything. It just doesn't seem to work. Anybody can explain how i could fix this? Thanks.[/QUOTE]
I'm releasing a new version very soon.
The vast majority of bugs are being found by myself and then i go and kick Nori's ass and then after many hours of arguing Nori notices the bug and fixes it. So things are getting fixed quickly.
Well technically people report to you, then you report to me. Why are people reporting to you and not me. Seriously. D:
[QUOTE=Nori]Well technically people report to you, then you report to me. Why are people reporting to you and not me. Seriously. D:[/QUOTE]
Wrong. Very few people report bugs to me.
Oh really.
need help on my server players can't select there model. WHY?
You got o set appereince and there nothing there.
Nori, you need to add hooks for the Rightclick menu for the Item template so that I can add custom per item buttons on the rightclick menu. Also the following function appears to be broken.
[code]
function ITEM:Drop(ply)
ply:ConCommand("say /me sets the Red Couch he was carrying down.");
end
[/code]
It doesn't print the message on Drop.
[QUOTE=Nori]Yeah, change it to false.
[/QUOTE]
Hmm, I've done that now but it still isn't changing to public. Is there something else forcing it not to change or something?
also I've noticed that the emote function is still being heard by everyone on the map when someone does one. Any chance you could give this a fix aswell LB.
If you changed a value to false, and it didn't work, try changing another value to false and restore the old one back to it's old setting.
It's not always that the public key is third/fourth last, so you gotta experiment, that's what i did.
[QUOTE=Ankpuss]If you changed a value to false, and it didn't work, try changing another value to false and restore the old one back to it's old setting.
It's not always that the public key is third/fourth last, so you gotta experiment, that's what i did.[/QUOTE]
Damn what a pain, thanks for the input though.
Sorry, you need to Log In to post a reply to this thread.