Current release is buggy. I'll release a fixed version tonight, along with perhaps a client-side plugin system.
Good to hear, Nice. will it have the help section filled or will we do that ourselves?
Awesome, i can't wait!
Will it include the re-coded stunsticks or will that not be added at all? (sorry for nagging :D)
Regards, Pete
Ank, I'll work on it if he doesn't. Shouldn't be overly hard.
[QUOTE=Bios Element]Ank, I'll work on it if he doesn't. Shouldn't be overly hard.[/QUOTE]
Thanks!
I gave it a shot myself but i'm not a lua master :P
I failed miserably ;(
[QUOTE=yahan]need help on my server players can't select there model. WHY?
You got o set appereince and there nothing there.[/QUOTE]
Can I see your schema? :geno:
[b]Edit:[/b]
PS, stop telling me something is broken without giving me things that might help.
Give me your server console log and schema. If you don't want to post it here, PM it to me.
[b]Edit:[/b]
Thanks to Kris for pointing this out, you don't ungcf your sourcemodels.gcf, you ungcf the "source 2007 shared models.gcf" instead.
[QUOTE=Nori]Can I see your schema? :geno:
Thanks to Kris for pointing this out, you don't ungcf your sourcemodels.gcf, you ungcf the "source 2007 shared models.gcf" instead.[/QUOTE]
and this should stop the cowering effect Nori?
Ankpuss@: it's rp_admin loadout ankpuss 1 0 0
[QUOTE=Nori]Can I see your schema? :geno:
[b]Edit:[/b]
PS, stop telling me something is broken without giving me things that might help.
Give me your server console log and schema. If you don't want to post it here, PM it to me.
[b]Edit:[/b]
Thanks to Kris for pointing this out, you don't ungcf your sourcemodels.gcf, you ungcf the "source 2007 shared models.gcf" instead.[/QUOTE]
i found the problem the female models are caps'd. I have no last problem people can't own doors for some reason. Doesn't even say for sale or shit. this at the moment is still regluar cakesript not moded yet.
A heads up, I believe there is an extra Nil, in the Black Markets flag in HL2RP.lua file. Could someone confirm this? Just to be on the safe side.
This was probably why it wouldnt Go to NON public for me.
[EDIT]
Also it seems that when you eat a Ration, you don't get your 80cr's.
I checked console for errors. there were none. it just said
/me has opens up his rations.
Having a look at the present code
[code]
CAKE.ChangeMoney(ply, CAKE.ConVars["RationMoney"]);
---------------------------------------------------
CAKE.ChangeMoney(ply, 80);
[/code]
and the past code from RC5
[code]
ply:SetField("money", tonumber(ply:GetField("money")) + 75);
[/code]
it's almost as if the present code is missing the part of the code which tells the ration to add 80 credits onto the currunt money.
I could be wrong.
[QUOTE=commander204]Ankpuss@: it's rp_admin loadout ankpuss 1 0 0[/QUOTE]
What is?
The template setup does seem a bit advanced from the first RC versions. Kinda confusing also. Though about running this on my new 20 slot server, but with some of the new updates, it looks like its gearing toward hl2 themed roleplay a bit.
Hmm, for the trading groups, it says there is six, market ... Things, But are they really made for it or just random? Like if I made a Flagkey group, with buisness access, and his trade group was 7, would that work? and I created the item group with the trading number , 7, would that come up in the trading menus? Help please.
[QUOTE=Ankpuss]What is?[/QUOTE]
:lol:? you asked some post before help for tooltrust!
[b]Edit:[/b]
[QUOTE=Ankpuss]What is?[/QUOTE]
you asked for tooltrust...
[QUOTE=Bullet26]Hmm, for the trading groups, it says there is six, market ... Things, But are they really made for it or just random? Like if I made a Flagkey group, with buisness access, and his trade group was 7, would that work? and I created the item group with the trading number , 7, would that come up in the trading menus? Help please.[/QUOTE]
Why not try it and find out? Of course it'll work.
[QUOTE=commander204]:lol:? you asked some post before help for tooltrust!
[b]Edit:[/b]
you asked for tooltrust...[/QUOTE]
Alright, gonna try this out, thanks
[b]Edit:[/b]
[QUOTE=Nori]Current release is buggy. I'll release a fixed version tonight, along with perhaps a client-side plugin system.[/QUOTE]
It has been delayed hasn't it? Why do all the good stuff always get delayed! It's like god hates us all
I think it's more a little problem that ocurred in the last moment :v:
A little problem shouldn't take more than a day to fix, what happened guys?
[QUOTE=Commandrad]but with some of the new updates, it looks like its gearing toward hl2 themed roleplay a bit.[/QUOTE]
Those are all plugins. I make them in my spare time to show you what the script can do, and they are mostly requests.
No feature in the actual gamemode is geared toward HL2.
What's the progress on the next version?
I really want it so that i can setup my server again, without any major bugs :)
I can't get it to load my scheme anyone help?
plus is there a way to implement a vehicle or drug lab item script?
The gamemode update better be by released tomorrow! Or else!
Just joking, but still, i really want this update, so give me give me now now now!
[b]Edit:[/b]
Going to bed, murgh...
I'm going to work on the final testing right now. Sorry for the delay.
Alrighty then, i just woke up, which probably means that after 7 hours the final testing has been completed, yes? :)
Or do you still have some problems/bugs you need to solve?
Frickin Garry's Mod is crashing on startup even on a fresh install, so I'm decommissioned until I can figure out what's wrong.
[b]Edit:[/b]
[quote=garrysmod.com]
The latest wave of TF2/Portal updates from Valve seem to have broken GMod. I'm looking into this and will hopefully have it fixed before the end of today.
[/quote]
:argh:
No fear!
[url]http://forums.facepunchstudios.com/showpost.php?p=10309458&postcount=25[/url]
PATCH IS ON IT'S WAY!
By the way, what's your progress on the next version of the gamemode?
Will it be finished TONIGHT?
you can't wait???
[QUOTE=commander204]you can't wait???[/QUOTE]
Well i have been waiting for this to be released ever since he said that it would be released "tonight".
Tomorrow i gotta go to my moms house, where my computer sucks ass.
The wierdest thing happens when i have my server up on that computer (non-dedi).
When i play, the more the players the more the stuttering, when there are 5 players on i'm dipping at 5 fps or less. (this ony seems to happen in cakescript, however i haven't tried the new G2 on that comp)
I just reformated so i am kind of pissed because of it.
I have a simple Scheme: Politics RP. RP for Control-freaks.
It's best played on a map like cs_northtower. Or like a big office complex map.
You join a political party and try to either become the party leader or the prime minister. If you are prime minister you rule the nation and have a lot of power. But the party you're in is still ruled by the party leader. And he can have a lot of power too.
There are 4 parties so far.
Conservative Party:
Motto: Sensible, Sleazy, and Stupid
Info: The Right-wingers. Their stances are like those of the Republican Party and are to be roleplayed that way.
Liberal Party:
Motto: Peace, Freedom, Whine
Info: The Left-Wingers. Their stances are like those of the Democratic Party and are to be roleplayed that way
Green Party:
Motto: Leave the Earth alone! We're serious!*
Info: The Enviromental people. Their stances are like those of Greenpeace and are to be roleplayed that way.
Communist Party
Motto: Work, Obediance, Socialism
Info: The Communists. Their stances are like those of the Soviet Union and are to be roleplayed that way.
Possible future parties:
Fascist Party
Monarchist Party
Nod Party
Hippie Party
Capitalist Party
Since I can't change schemes I need testers. I'll send you the script.
*A Chris Crocker reference for those who don't get it.
I'm pleased to tell ya the coming version is currently in beta testing by me and assuming I don't find anything in the next few, Nori should be releasing it shortly.
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