[QUOTE=XCrazyFreakX]Garrysmod is working again! praise the lord![/QUOTE]
No, praise Garry!
Well I'm having problems I can buy a door. If it is possible and I can move doors with phys gun. Image below to show.
God isn't real. Not to cut you down or something.
[url=http://img102.imageshack.us/my.php?image=69922767gh6.png][img=http://img102.imageshack.us/img102/6916/69922767gh6.th.png][/url]
Add to your CFG or enter at server start in console:
physgun_limited 1
Yes, suggested cvars to add are:
physgun_limited 1
mp_falldamage 1
Also, CAKESCRIPT G2 1.0.2 IS RELEASED!
[media]http://youtube.com/watch?v=m_Yyao8obPc[/media]
[QUOTE=Ankpuss]No, praise Garry![/QUOTE]
The lord = Garry
And where's the download for 1.0.2?
is there going to be any other updates to 1.0.2 within a few months?
[QUOTE=CcZero]The lord = Garry
And where's the download for 1.0.2?[/QUOTE]
[url=http://www.garrysmod.org/downloads/?a=view&id=41510][img]http://www.garrysmod.org/img/?t=dll&id=41510[/img][/url]
[b]Edit:[/b]
[QUOTE=Nori]Yes, suggested cvars to add are:
physgun_limited 1
mp_falldamage 1
Also, CAKESCRIPT G2 1.0.2 IS RELEASED!
[media]http://youtube.com/watch?v=m_Yyao8obPc[/media][/QUOTE]
Awesome!
Downloading it right now!
Did you ever fix the vehicle thing with the views. I can't change to the external camera in a vehicle in this gamemode. If you haven't added or fixed it yet, please do, because once it is added I can finally replace catscript on my server with this. Other than that one thing, this thing rocks.
I'll make sure to do that.
My current 'project' for CakeScript G2 is a totally new revolutionary GUI.
Here's a sneak peek at the model selector.
[img]http://img524.imageshack.us/img524/4046/modelselectioncp4.jpg[/img]
Fucking Sweet! Select your own clothes?
Select your own model, not clothes.
I really like this, but could you work in a script that allows you to:
-Have permanent flag changes so that you don't have to promote someone every time they join. (Ie. When the join they are automatically spawned as their class)
-Persistent weapons: keep your equipped guns like in Tacoscript
-Class health and armor depending on class not faction: IE: combine general would have more health than his troopers.)
-A way to drag bodies
-When someone gets knocked out or killed, their weapon is dropped.
Also as a side request: (I tried this and couldn't find a way to do it)
-Tranquilizer crossbow: Knocks out people on hit, expensive BM weapon.
[QUOTE=Boba_Fett]I really like this, but could you work in a script that allows you to:
-Have permanent flag changes so that you don't have to promote someone every time they join. (Ie. When the join they are automatically spawned as their class)
-Persistent weapons: keep your equipped guns like in Tacoscript
-Class health and armor depending on class not faction: IE: combine general would have more health than his troopers.)
-A way to drag bodies
-When someone gets knocked out or killed, their weapon is dropped.
Also as a side request: (I tried this and couldn't find a way to do it)
-Tranquilizer crossbow: Knocks out people on hit, expensive BM weapon.[/QUOTE]
there is a knock out mod for gmod but it got deleted.
i don't get how you add doors. i want public door for downtown. Can someone give me the map data or tell me how?
rp_admin adddoor doorgroup
This was made only for sliding doors that won't open without a script. (AKA for mappers, don't accept +USE)
If it's a sliding door, do it for it's open and closed positions.
Also, boba, you don't have to promote someone every time they join. They only have to reflag.
Persistent weapons will come soon.
Class health and armor can be done with team hooks.
Use the physgun.
Weapon dropping is going to happen as well.
The salaries still don't work!
When will it be fixed?
If i am the only one having this problem then i have no idea why, i just did a clean install and cleared all the old cakescript data before i installed this version.
Anyone?
Regards, Pete
[b]Edit:[/b]
I also have another question, in configuration.lua you can edit some of the lines, but if i want the players to spawn with the stuff they spawned with in RC5 what should i type in? i tried to edit the line:
CAKE.ConVars[ "Default_Inventory" ] = { };
and change it to:
CAKE.ConVars[ "Default_Inventory" ] = {"small_medikit", "watermelon", "cyanide"};
What am i doing wrong? do i need to add "True"?
Regards, Pete
[b]Edit:[/b]
Nice new gui by the way, impressive!
Here's a look at the new DModelPanel in action in CakeScript. PS, the characters that you can select will wave at you randomly.
[img]http://img182.imageshack.us/img182/6079/modelselection2dz1.jpg[/img]
I....Want!
[QUOTE=Ankpuss]The salaries still don't work![/QUOTE]
Change CAKE.ConVars["SalaryEnabled"] = "1" to just 1. No quotes.
If I added the select model list with male02 models as well, and deleted the cheaples, would it scroll?
[QUOTE=Ankpuss]
I also have another question, in configuration.lua you can edit some of the lines, but if i want the players to spawn with the stuff they spawned with in RC5 what should i type in? i tried to edit the line:
CAKE.ConVars[ "Default_Inventory" ] = { };
and change it to:
CAKE.ConVars[ "Default_Inventory" ] = {"small_medikit", "watermelon", "cyanide"};
What am i doing wrong? do i need to add "True"?
[/quote]
I removed all those items.
[b]Edit:[/b]
Yes.
That's the thing. I'm tired of re-flagging myself every time I join. I just want to not have to recruit or add someone to the combine every time the server starts up.
[QUOTE=Boba_Fett]That's the thing. I'm tired of re-flagging myself every time I join. I just want to not have to recruit or add someone to the combine every time the server starts up.[/QUOTE]
I'll make a permaflag plugin so players can make themselves 'permaflagged'.
[b]Edit:[/b]
Wait, what do you mean? Flags save. You don't have to add them every time..
Alright, now onto the salaries, are they supposed to be working in this version? because i had my server on, and my char had 50k credits (set through changing in the .txt file) and when i got back 2 hours later he still had 50k.
Maybe it's because there is some kind of maximum amount of cash that you can have?
I don't really know, you'll have to answer that.
Anyways the salaries don't seem to work ;/
Oh and while i'm at it, is the combine doorgroup 1?
Thank you so much for your responses!
Regards, Pete
I already answered how to fix your salaries bug.
Also, it IS doorgroup 1.
[QUOTE=Nori]I'll make a permaflag plugin so players can make themselves 'permaflagged'.
[b]Edit:[/b]
Wait, what do you mean? Flags save. You don't have to add them every time..[/QUOTE]
What he means is that he does not want to be forced to type: !admin setflags "hischarsfirstname" "flagname" or go through the f1 menu the first time he spawns, maybe you already understood that (the permaflag thing you said), but i still choose to post this just in case.
[b]Edit:[/b]
Oh sorry i didn't see your response there, i apologize, my bad!
Awesome!
THANKS! MUCH APPERICIATED!
How do I change schemes someone tell me!
Nope still arent an admin. Could someone show me what it should look like
[QUOTE=Darthveamon]How do I change schemes someone tell me![/QUOTE]
check configuration.lua if you want to change the scheme to something else (perhaps self-made)
If you want to change a scheme, go to garrysmod/garrysmod/gamemodes/CakescriptG2/gamemode/schemes/hl2rp.lua
and edit it!
Regards, Pete
[b]Edit:[/b]
[QUOTE=Carson B]Nope still arent an admin. Could someone show me what it should look like[/QUOTE]
Hey there Carson!
If you want to become admin in the gamemode, just add yourself to the admin.lua file.
Open up admin.lua, and where it says:
SuperAdmins = { };
Add your steamid, and it should look like this:
SuperAdmins = {"Yoursteamid"};
Good luck, and keep the quotes!
Regards, Pete Aka Myrrdin :)
This is going to sound.. really retarded, but..
How do I enable spawning? D:
[code]
You are not allowed to spawn anything!
You are not allowed to spawn anything!
You are not allowed to spawn anything!
You are not allowed to spawn anything!
You are not allowed to spawn anything!
[/code]
Sorry, you need to Log In to post a reply to this thread.