[QUOTE=Pantho;44906355]Clientside RP scripts? Like what for example.
Building yes, RP doubtful.[/QUOTE]
Hotkey script for saying common things or becoming your favourite job.
Customized spawn menu for easy access to favourite tools or props
Radial menu for quick access to whatever
Admin helper scripts, like a replacement menu for admin mod x
A script that logs with whom you've played and the history of their rp names so you can look people up
A script that logs the servers you've played on
A script that allows you to add notes to a player ("note: shoots you in the back when you're not looking", "easy to rob", "calls the cop when robbed"). These notes may or may not save across sessions.
Building helpers (smartsnap and the like). DarkRP is a sandbox gamemode.
Fancy effects (some people actually want this)
Garry's argument was that the server should provide for these functionalities. That argument defeats the purpose of clientside scripts. Besides, some of the scripts mentioned above don't even work if the server provides the scripts (like logging across servers)
[QUOTE=FPtje;44907636]Hotkey script for saying common things or becoming your favourite job.
Customized spawn menu for easy access to favourite tools or props
Radial menu for quick access to whatever
Admin helper scripts, like a replacement menu for admin mod x
A script that logs with whom you've played and the history of their rp names so you can look people up
A script that logs the servers you've played on
A script that allows you to add notes to a player ("note: shoots you in the back when you're not looking", "easy to rob", "calls the cop when robbed"). These notes may or may not save across sessions.
Building helpers (smartsnap and the like). DarkRP is a sandbox gamemode.
Fancy effects (some people actually want this)
Garry's argument was that the server should provide for these functionalities. That argument defeats the purpose of clientside scripts. Besides, some of the scripts mentioned above don't even work if the server provides the scripts (like logging across servers)[/QUOTE]
Logging across servers would work if every server had the same script. Doesn't FPP work like this, using client side SQL file for shared buddy lists?
I do understand some of your comments, hotkey scripts for repeated comments/binds and such can be done via binds and alias. A lot of players have E2/Lemongate scripts for such things as well.
The radial menu and such I kinda get, tho the benefits outweigh the advantages just for this imo. A nice notepad style system that saves between servers (completely CL) might be a nice addition to DarkRP if you're so keen on the idea ;).
Clientside scripts for building - certainly! I loved SaitoHud, our servers are very heavily centered around building and we try to include as many tools as possible by default for that, including smartsnap (with the aimbot exploits removed ofc).
I really can't see why any of those cannot be accomplished by the server.
A server could install every clientside script that is ever released. It is, however, more efficient to let clients decide on their own toolset. The logging across servers can only be done if every server has this logging script. This will never happen because the script doesn't benefit the server, just the client using it.
There could be great scripts that store information across servers. There is no reason for a server to install such scripts unless the owner is one of the very few people that would actively use such scripts.
Clientside scriots should be a client's customisation, not a thing forced and restricted by the server.
[QUOTE=FPtje;44911092]A server could install every clientside script that is ever released. It is, however, more efficient to let clients decide on their own toolset. The logging across servers can only be done if every server has this logging script. This will never happen because the script doesn't benefit the server, just the client using it.
There could be great scripts that store information across servers. There is no reason for a server to install such scripts unless the owner is one of the very few people that would actively use such scripts.
Clientside scriots should be a client's customisation, not a thing forced and restricted by the server.[/QUOTE]
90% of scripts used on the client are cheats -- my logs prove this.
Majority of server owners are so dumb they dont know sv_allowcslua exists. It's off by default because majority dont want it on.
[QUOTE=Shinycow;44902441]Propkilling nowadays either consists of roleplayers using wheelspeed 999999, or "actual" propkillers separated into sort of gangs all congregating around a single entity, usually the one who has a booter.
It's really quite a mess.[/QUOTE]
this is pretty much an accurate description of the state of propkill these days, there are a few propkill servers but they are rarely populated. Propkillers usually travel in gangs of around half a dozen individuals and minge RP and sandbox servers into the ground. The days of large clans and organized tournaments are long gone.
The last large clan i remember existing was divinity PK and they died out because they inducted too many squeakers and wheelspeed 99999 scrubs into their ranks so most of the senior members got fed up and left.
[QUOTE=zerothefallen;44911203]90% of scripts used on the client are cheats -- my logs prove this.[/QUOTE]
Throwing numbers around are we? My [url=http://steamcommunity.com/sharedfiles/filedetails/?id=104808533]scripts pack[/url] contains quite a few useful scripts (clside vote, hotkey script, quickly becoming medic, a hit marker, alternative prop spawner, chat lyrics script) has 4,695 subscribers. sv_allowcslua 0 fucks them [B]all[/B] over. The pack contains only a couple of scripts that you could consider cheats: an ESP, xray and FSpectate. All of which can be easily disabled by the server.
[QUOTE=zerothefallen;44911203]
Majority of server owners are so dumb they dont know sv_allowcslua exists. It's off by default because majority dont want it on.[/QUOTE]
So the people who [I]don't[/I] know about a convar specifically want it turned off? What kind of fucking logic is that? Since when do you get to decide what people think of things [I]they don't know of[/I]?
Back in the day when scriptenforcer was off by default there used to be a big clientside script community. I was a big player in it. I made crazy scripts like a clientside piano that would send the notes and intervals to other players over OOC chat. You could actually play a song clientside, send it to another player and have them hear it without the server having installed [I]anything[/I]. I always mention my hotkey script as a famous example of a very useful script. By hotkeys I mean key [B]combinations[/B], like Ctrl+T, Ctrl+Z. I can barely play without these hotkeys.
Another script I had (I think it's broken at the moment) was an Undo-n script: an easy way to undo the second, third or [I]n[/I]th thing you did. [I]That[/I] in combination with the hotkey script is godly for building.
I have a private script that makes the prop I'm holding with the physgun no-collide all while I'm holding ALT. The no-collide is turned off as soon as I release ALT. It's a perfect build tool.
This [I]whole world[/I] of clientside customisation scripts got [B]fucked over[/B] by allowcslua being off by default in sandbox. There [I]are no cheats[/I] in sandbox. Aimbots and xrays have never really been a problem in sandbox. With DarkRP I always say it's based on sandbox. Aimbots might be a problem, but that does [B]not[/B], in [B]any[/B] way justify the [I]fucking over[/I] of every possible clientside script.
It should be default off in sandbox certainly, it's also annoying and pointless to have it on in single player :/
Maybe make a pull request to turn it off for sandbox by default, could be lucky enough to have that in the next update :)?
Honestly I've been with Garry's mod for years and I've grown use to propkilling and it actually has become a reflex when someone shoots me etc, I would say I'm a decent prop-killer not one of the best those guys who spend 24 hours training to be the best ^.^ , I tend to go on servers and prop-kill when i'm bored and I make sure i'm not detected, I don't even use actually props to prop-kill people I use entity's or other stuff I wont say, By using something that isn't props I complete fuck over DarkRP's Prop spawn logs which essentials makes it to where admins can't find out who is propkilling and I get to prop-kill for over 2 hours on each server. If I do get caught and the admin wants to talk I tend to talk to them and even sometimes we talk enough to where they don't even ban me and I stop propkilling and I RP a bit but :/ . If minges really don't want to install your shitty coder-hire crap or files from your server to join they can just simply enable the "Only Install Map" in the options then you get into the server in under 5 mins? Depends on the map most of the time.
Personally I don't run Lua files all too much these days, I'm mostly into C++ now since Lua causes way too much problems aka Anti cheats or File Grabbing etc. I tend to use lua scripts once and a while for some of the stuff that FPtje said but that's pretty much the only stuff I use :/ .
PS. FPtje, Google Chrome wants me to correct your name to "Jeff" ;D
[QUOTE=FPtje;44911796]Throwing numbers around are we?[/QUOTE]
Hello hello you're talking to the creator of QAC????
I have gone around darkrp's that had my AC for months and specifically requested log files to check. Yes, your shit is detected too, and guess what, I've polled who gets banned for what, and for darkrp's, do you know the #1 banning script? cheats. Do you know the 2nd? Cheats, 3rd? Cheats.
You rank so low I'm almost laughing at how you honestly think people use sv_allowcslua legitimately. Do you believe in the good of people that much? It's used for cheating, plain and simple, and my stats prove it. YOUR motivation doesnt. Sure you may not cheat, but the rest do.
The logic is = Majority dont want it on, therefore its off. How fucking hard is that to understand? That's the most simple, easy logic there is.
[QUOTE=FPtje;44911796]but that does not, in any way justify the fucking over of every possible clientside script. [/quote]
[B][I][U]Yes it fucking does[/U][/I][/B] because stats show that a massive fucking majority of CL scripts are nothing but cheats
[editline]26th May 2014[/editline]
[B]Current aimbot on workshop[/B]
[img]http://puu.sh/9272T.png[/img]
[B]Yours[/B]
[img]http://puu.sh/9274T.png[/img]
Wow, look at that. More people use a lua cheat on fucking workshop than your scripts.
Not only that, no one uses lenny scripts. #1 banner is AHack and Mapex by a huge majority.
Im willing to say about 5% or less of bans are YOUR scripts. People cheat, this is why it's off by default.
Stop trying to justify it with your "I MADE GOOD SCRIPTS THOUGH! EVERYONE IS A GOOD PLAYER AND NEVER WILL CHEAT! NOR WILL I!"
[QUOTE=zerothefallen;44914514]"I MADE GOOD SCRIPTS THOUGH! EVERYONE IS A GOOD PLAYER AND NEVER WILL CHEAT! NOR WILL I!"[/QUOTE]
I don't think it is possible to reason with you in any way if [B]this[/B] is how you prove to interpret my arguments. I might as well be gargling mayonaise for all you care.
[QUOTE=JoeSkylynx;44882674]B-but Pantho! Propkilling ruins TTT!
it can't be measured by karma, it allows people to rdm, and propkillers rape people!
/sarcasm[/QUOTE]
ttt_prop_spec_force 6969696969
[QUOTE=BigBadWilly;44913351]Honestly I've been with Garry's mod for years and I've grown use to propkilling and it actually has become a reflex when someone shoots me etc, I would say I'm a decent prop-killer not one of the best those guys who spend 24 hours training to be the best ^.^ , I tend to go on servers and prop-kill when i'm bored and I make sure i'm not detected[/QUOTE]
Okay, so if we replace players with NPC's running around, would you still find it fun to kill with props? I don't think so. You get fueled by other players reactions as they grow mad at you, and that's the whole truth for the majority of prop killers.
[QUOTE=zerothefallen;44914514]wall of args[/QUOTE]
So you are implying that my scripts are [I]just[/I] an aimbot? The aimbot has always been the worst part of it since I put no effort in it what so ever and too many people have made pull reqs to make it inefficient.
There are like 20 other scripts in Lenny's scripts.
I'd like to see your figures though, I think that ~40 concurrent users on weekends isn't that bad. ([url]http://gmod.itslenny.de/analytics/[/url])
Also do you tell the server you got the logs from to disable allowcslua before you get the logs? Otherwise that just doesn't make sense
[QUOTE=LennyPenny;44916279]So you are implying that my scripts are [I]just[/I] an aimbot? The aimbot has always been the worst part of it since I put no effort in it what so ever and too many people have made pull reqs to make it inefficient.
There are like 20 other scripts in Lenny's scripts.
I'd like to see your figures though, I think that ~40 concurrent users on weekends isn't that bad. ([url]http://gmod.itslenny.de/analytics/[/url])
Also do you tell the server you got the logs from to disable allowcslua before you get the logs? Otherwise that just doesn't make sense[/QUOTE]
Don't bother, he's already given his answer to all of the possible arguments you could ever imagine
[QUOTE=zerothefallen;44914514]no one uses lenny scripts.[/quote]
Looks like he got himself covered on that one before you even replied.
We had better believe him. After all,
[QUOTE=zerothefallen;44914514]you're talking to the creator of QAC[/quote]
The amazing anticheat that detected "cheats" on servers with allowcslua = 1 [url=http://facepunch.com/showthread.php?t=1281665&p=44159864&viewfull=1#post44159864]and defended this[/url] until I talked to him about it in private.
[QUOTE=FPtje;44916391]
The amazing anticheat that detected "cheats" on servers with allowcslua = 1 [URL="http://facepunch.com/showthread.php?t=1281665&p=44159864&viewfull=1#post44159864"]and defended this[/URL] until I talked to him about it in private.[/QUOTE]
Was QAC the one that banned folk when infected with the cough virus as well?
[QUOTE=LennyPenny;44916279]So you are implying that my scripts are [I]just[/I] an aimbot? The aimbot has always been the worst part of it since I put no effort in it what so ever and too many people have made pull reqs to make it inefficient.
There are like 20 other scripts in Lenny's scripts.
I'd like to see your figures though, I think that ~40 concurrent users on weekends isn't that bad. ([url]http://gmod.itslenny.de/analytics/[/url])
Also do you tell the server you got the logs from to disable allowcslua before you get the logs? Otherwise that just doesn't make sense[/QUOTE]
They do what they want, allowcslua or not, I was simply checking all statistics. Like I said, server owners sometimes dont even know about sv_allowcslua. I think the fact they're using qac with it on proves it.
[QUOTE=FPtje;44916391]Don't bother, he's already given his answer to all of the possible arguments you could ever imagine
Looks like he got himself covered on that one before you even replied.
We had better believe him. After all,
The amazing anticheat that detected "cheats" on servers with allowcslua = 1 [url=http://facepunch.com/showthread.php?t=1281665&p=44159864&viewfull=1#post44159864]and defended this[/url] until I talked to him about it in private.[/QUOTE]
Thanks for ignoring my entire argument, putting in an ad hominem and then deflecting it all. You're pro. I'm glad you can defend yourself like a normal user. Keep crying about your "pro" "LEGIT!!!" use scripts. Unlike you, with baseless evidence, (nothing to support it, pro!!!) just google a generic ban message from my cheat, lets see the ratio of your scripts vs cheats. I'd love to see it.
[QUOTE=Pantho;44916592]Was QAC the one that banned folk when infected with the cough virus as well?[/QUOTE]
The lua virus was running client-side lua t[B]hat the server didnt allow.[/B]
[B]Why would it not ban you for it?[/B]
[editline]26th May 2014[/editline]
The argument is to leave it on because it has legit uses, which is true.
If the majority of scripts being ran are cheats, it becomes illogical to leave it on as a majority of users do not want it on. If you honestly believe a majority would like it on, you're delusional.
[QUOTE=zerothefallen;44916713]
Thanks for ignoring my entire argument, putting in an ad hominem and then deflecting it all. You're pro. I'm glad you can defend yourself like a normal user. Keep crying about your "pro" "LEGIT!!!" use scripts.
[/QUOTE]
A pot calling a kettle black if I ever saw it:
[QUOTE=zerothefallen;44916713]
Thanks for ignoring my entire argument
[/quote]
what, like your summary of my arguments?
[QUOTE=zerothefallen;44914514]"I MADE GOOD SCRIPTS THOUGH! EVERYONE IS A GOOD PLAYER AND NEVER WILL CHEAT! NOR WILL I!"[/quote]
[QUOTE=zerothefallen;44916713]putting in an ad hominem[/quote]
what, like you mocking my intelligence?
[QUOTE=zerothefallen;44916713]
You rank so low I'm almost laughing at how you honestly think people use sv_allowcslua legitimately.
[/quote]
[quote=zerothefallen;44916713]You're pro.[/quote]
[quote=zerothefallen;44916713]Keep crying about your "pro" "LEGIT!!!" use [/quote]
Never mind this blatant display of arrogance
[QUOTE=zerothefallen;44914514]Hello hello you're talking to the creator of QAC????[/quote]
Your intentions are clear, and they're not discussing prop killing or clientside scripts.
[QUOTE=FPtje;44916807]A pot calling a kettle black if I ever saw it:
what, like your summary of my arguments?
what, like you mocking my intelligence?
Never mind this blatant display of arrogance
Your intentions are clear, and they're not discussing prop killing or clientside scripts.[/QUOTE]
What's your argument then? Why do you want it on? You specifically stated it should be on because it has legit uses right?
Well too bad, it can be abused, and it's been proven to be abused. NO one wants it on, therefore it stays off. You're in the wrong, and it's simple as that. There is literally >>>>evidence<<<< against you proving that it's abused.
Why the flying fuck do you want it on? Even though people will exploit the hell out of it, you still want it on?
[editline]26th May 2014[/editline]
Hey, just wondering. You know what LSS right? Lua scripting source?
It was a legit add-on for CS:S/TF2 in the beginning you know, it could do some cool things (trivia/info displayer) but guess what valve did to it.
VAC banned everyone who continued to use it after warning, do you know why? Because it could be abused. In literally the first week of its release, it was riddled with wallhacks, aimbots, server crashers, all this shit.
Do you know why? Because they could. People will abuse things, you dont seem to understand this.
Both parties have valid points, however I think it can be agreed ultimately it comes down to what the server owner wants. Honestly I think it's a bit arrogant to force sv_allowcslua to 1 in DarkRP - the server owner should dictate this and in fact most do by editing the gamemode. Those that don't either want it on or they're unaware of how to turn it off (I've had support tickets about this in the past, however this is a minority).
[QUOTE=Teddi Orange;44916894]Both parties have valid points, however I think it can be agreed ultimately it comes down to what the server owner wants. Honestly I think it's a bit arrogant to force sv_allowcslua to 1 in DarkRP - the server owner should dictate this and in fact most do by editing the gamemode. Those that don't either want it on or they're unaware of how to turn it off (I've had support tickets about this in the past, however this is a minority).[/QUOTE]
that issue was resolved. Allowcslua is a setting now, no modifying of DarkRP is required to turn it off. I agree that this complaint was valid.
[url]https://github.com/FPtje/darkrpmodification/blob/master/lua/darkrp_config/settings.lua#L67[/url]
You do realize if sv_allowcslua is 1, something that is being seen as a cheat in a context of sv_allowcslua 0, is not a cheat anymore?
[QUOTE=Teddi Orange;44916894]Both parties have valid points, however I think it can be agreed ultimately it comes down to what the server owner wants. Honestly I think it's a bit arrogant to force sv_allowcslua to 1 in DarkRP - the server owner should dictate this and in fact most do by editing the gamemode. Those that don't either want it on or they're unaware of how to turn it off (I've had support tickets about this in the past, however this is a minority).[/QUOTE]
The problem is that the default setting does the exact same thing as darkrp by forcing it off.
And if you are on about what the majority of servers want then we would see that most servers are darkrp and sandbox where clientside scripts are useful. (It's both sandbox after all)
If you run ttt there are less uses for it, so you might want to turn it off.
Maybe let the gamemode dictate the default setting, not the game itself. Gmod is a place where infinitely many different situations can arise and having a default setting for them all is not a great solution.
[QUOTE=FPtje;44916920]that issue was resolved. Allowcslua is a setting now, no modifying of DarkRP is required to turn it off. I agree that this complaint was valid.
[url]https://github.com/FPtje/darkrpmodification/blob/master/lua/darkrp_config/settings.lua#L67[/url][/QUOTE]
[QUOTE=LennyPenny;44916933]You do realize if sv_allowcslua is 1, something that is being seen as a cheat in a context of sv_allowcslua 0, is not a cheat anymore?
The problem is that the default setting does the exact same thing as darkrp by forcing it off.
And if you are on about what the majority of servers want then we would see that most servers are darkrp and sandbox where clientside scripts are useful. (It's both sandbox after all)
If you run ttt there are less uses for it, so you might want to turn it off.
Maybe let the gamemode dictate the default setting, not the game itself. Gmod is a place where infinitely many different situations can arise and having a default setting for them all is not a great solution.[/QUOTE]
I agree that there are situations where it is useful, however I suspect if you were to poll server owners on what they actually want, they would prefer that the default be that the convar is enabled.
But, if the server hoster really wants a specific setting that badly, I'm sure they can google the solution :v:
[QUOTE=Teddi Orange;44916996]however I suspect if you were to poll server owners on what they actually want, they would prefer that the default be that the convar is enabled.
[/QUOTE]
But do they know the benefit good clientside scripts can have? Back in the day the clientside scripting community was a small but powerful one. Few clientside scripts (like smartsnap and Robbis1's predecessor of it) got really popular. It took ages for Robbis1's snap script to remade into smartsnap and released for servers too. When it did it, it got hugely popular.
Back in the day of GMod 9 you could enhance your experience with addons that added buttons to the Q menu. Remember the days of Huntskikbut (huntsmod)? Jihad mod? That was [I]the shit[/I] back in the day. I was inspired by these mods. So much so that I created Falco's Menu even before I knew Lua. Also clientside. Those times were [I]glorious[/I].
I think the clientside scripting community died for a big part when Garry set allowcslua to 0 by default. He pretty much killed the glorious age of clientside scripts. Nowadays aimbots and other cheats rule the kingdom of clientside scripts. After all, what use does it have to make a Falco's menu if you can't use it on any server? Seriously, if sv_allowcslua was 1 by default on [B]sandbox[/B] servers, we might see the clientside scripting community live up again.
Smartsnap wouldn't have become as popular if Robbis1's predecessor was born after sv_allowcslua.
[QUOTE=FPtje;44917477]-snip-
I think the clientside scripting community died for a big part when Garry set allowcslua to 0 by default. He pretty much killed the glorious age of clientside scripts. Nowadays aimbots and other cheats rule the kingdom of clientside scripts. After all, what use does it have to make a Falco's menu if you can't use it on any server? Seriously, if sv_allowcslua was 1 by default on [B]sandbox[/B] servers, we might see the clientside scripting community live up again.
Smartsnap wouldn't have become as popular if Robbis1's predecessor was born after sv_allowcslua.[/QUOTE]
Now don't quote me on this, but I'm pretty sure in Next Update thread that either this version or next version has sv_allowcslua default to 1.
[QUOTE=Shinycow;44917540]Now don't quote me on this, but I'm pretty sure in Next Update thread that either this version or next version has sv_allowcslua default to 1.[/QUOTE]
No, only in singleplayer
[QUOTE=BigBadWilly;44913351]Honestly I've been with Garry's mod for years and I've grown use to propkilling and it actually has become a reflex when someone shoots me etc, I would say I'm a decent prop-killer not one of the best those guys who spend 24 hours training to be the best ^.^ , I tend to go on servers and prop-kill when i'm bored and I make sure i'm not detected, I don't even use actually props to prop-kill people I use entity's or other stuff I wont say, By using something that isn't props I complete fuck over DarkRP's Prop spawn logs which essentials makes it to where admins can't find out who is propkilling and I get to prop-kill for over 2 hours on each server. If I do get caught and the admin wants to talk I tend to talk to them and even sometimes we talk enough to where they don't even ban me and I stop propkilling and I RP a bit but :/ . If minges really don't want to install your shitty coder-hire crap or files from your server to join they can just simply enable the "Only Install Map" in the options then you get into the server in under 5 mins? Depends on the map most of the time.
Personally I don't run Lua files all too much these days, I'm mostly into C++ now since Lua causes way too much problems aka Anti cheats or File Grabbing etc. I tend to use lua scripts once and a while for some of the stuff that FPtje said but that's pretty much the only stuff I use :/ .
PS. FPtje, Google Chrome wants me to correct your name to "Jeff" ;D[/QUOTE]
you can't code at all, your typing implies you're a skid
btw, friend sent this to me [url]http://imgur.com/1yYZJs0,DKGq0FA#1[/url]
[editline]27th May 2014[/editline]
[QUOTE=zerothefallen;44914514]Hello hello you're talking to the creator of QAC????
I have gone around darkrp's that had my AC for months and specifically requested log files to check. Yes, your shit is detected too, and guess what, I've polled who gets banned for what, and for darkrp's, do you know the #1 banning script? cheats. Do you know the 2nd? Cheats, 3rd? Cheats.
You rank so low I'm almost laughing at how you honestly think people use sv_allowcslua legitimately. Do you believe in the good of people that much? It's used for cheating, plain and simple, and my stats prove it. YOUR motivation doesnt. Sure you may not cheat, but the rest do.
The logic is = Majority dont want it on, therefore its off. How fucking hard is that to understand? That's the most simple, easy logic there is.
[B][I][U]Yes it fucking does[/U][/I][/B] because stats show that a massive fucking majority of CL scripts are nothing but cheats
[editline]26th May 2014[/editline]
[B]Current aimbot on workshop[/B]
[img]http://puu.sh/9272T.png[/img]
[B]Yours[/B]
[img]http://puu.sh/9274T.png[/img]
Wow, look at that. More people use a lua cheat on fucking workshop than your scripts.
Not only that, no one uses lenny scripts. #1 banner is AHack and Mapex by a huge majority.
Im willing to say about 5% or less of bans are YOUR scripts. People cheat, this is why it's off by default.
Stop trying to justify it with your "I MADE GOOD SCRIPTS THOUGH! EVERYONE IS A GOOD PLAYER AND NEVER WILL CHEAT! NOR WILL I!"[/QUOTE]
ahack is most popular because of shitty youtube videos telling people how to hack in gmod, and the #1 lua hack in their videos is ahack
[B]Decided to make this[/B]
[IMG]http://i.imgur.com/9DJEdh2.jpg[/IMG]
Rekt it peace in piece :(
banter, my friend, banter.
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