Aw :( It should have stayed private :P.
Nice job anyways, thomas. Thanks for letting me host the gamemode during beta.
My GCraft server is always gonna be the official GCraft server :D
24.61.215.107:27015 (up most of the time)
[B]FYI:[/B] To anybody that doesn't already know this, on Initial spawn, you need to render all of the blocks once, so walk around or fly around a little and render all of the blocks before you start playing the game. It's just more convenient when you don't get little lag spikes while rendering the blocks.
Totally goes with this. [url]http://www.garrysmod.org/downloads/?a=view&id=106509[/url]
Kinda wish I could use my skin with this now.. so awesome.
Edit: welp, beaten. perhaps NPCs [url]http://www.garrysmod.org/downloads/?a=view&id=91229[/url]
Might make a server with the minecraft playermodels
[QUOTE=blackops7799;23929620]Just a few things that you should fix that I fixed myself.
-You set the players hull serverside, but never clientside. Making it shared fixes movement a lot.
-You set the gravity in water serverside, but never clientside. Same thing as hull
-The water swim speed is very low, so you can't even swim properly.[/QUOTE]
- Ahh, [i]that[/i] explains the weird movement behaviour. Thanks alot!
- Yes, this was before garry made SetGravity shared. Easy to fix.
- You can swim sideways fine, but upwards is tricky. [i]Should[/i] be an easy fix.
I wasn't planning to update this or anything, but with all this support I'm sure I can afford to release a few bug fixes. Thanks for all the help guys! Gonna add credits section to OP.
[b]Edit:[/b]
Oh and blocks do not fall like in minecraft, so no falling sand/gravel. This would be very hard (if not impossible) to do with the current system.
New video :P Built epic castle with my friend. [url]http://www.xfire.com/video/32f9ef/[/url]
This looks as boring as regular MineCraft.
Maybe add something unique about it (Other than the fact that you can play it in Garry's Mod, that's cool.)
You say not to run more than 12 slots. Is this because the gamemode can't handle it, or because it rapes CPU?
[QUOTE=toco;23938140]You say not to run more than 12 slots. Is this because the gamemode can't handle it, or because it rapes CPU?[/QUOTE]
Both.
There isn't a physical restriction in the code, like "if players > 12 then crash() end" or something, but each player adds a hefty chunk of data to the netgraph and at 12 players the server starts to noticeably lag. It could be fixed, but I lack a certain Lua binding to do so (I think there's a dll that does it though)
This is one of the greatest game modes ever created. (Other than Ultimate Chimera hunt.) Now I must go put this on my server to play with friends!
I made an update which fixes player hull/movement weirdness (thanks to blackops), improves swimming, and makes players nocollide with each other. I'm not going to release it yet as I need to test it first on a server and Jova revoked my FTP.
[editline]07:44PM[/editline]
Also I fancy rewriting a large chunk of this and trying to make world size bigger. What do you guys think?
Cool but what happened to pcmod3?
Wow, this is awesome!
Great work, thomasfn!
[QUOTE=TheDuck;23937247]New video :P Built epic castle with my friend. [url]http://www.xfire.com/video/32f9ef/[/url][/QUOTE]
That's nice.
OFF TOPIC: As I was watching I noticed an ASSMod notice at the top of the screen, that wasn't related to GCraft, it was for population >.> Damn servers being located in the same srcds. >:I
[QUOTE=TommieBoy;23937273]This looks as boring as regular MineCraft.
Maybe add something unique about it (Other than the fact that you can play it in Garry's Mod, that's cool.)[/QUOTE]
One thing that's unique about it is the textures maybe? I haven't seen the textures before.
[QUOTE=thomasfn;23941807]I made an update which fixes player hull/movement weirdness (thanks to blackops), improves swimming, and makes players nocollide with each other. I'm not going to release it yet as I need to test it first on a server and Jova revoked my FTP.
[editline]07:44PM[/editline]
Also I fancy rewriting a large chunk of this and trying to make world size bigger. What do you guys think?[/QUOTE]
I think bigger world size would be good
[QUOTE=thomasfn;23941807]I need to test it first on a server and Jova revoked my FTP.[/QUOTE]
I didn't know you were going to work on it anymore.
[QUOTE=OctaviusMaximus;23943358]I think bigger world size would be good[/QUOTE]
It might be possible if I go ahead and rewrite bits and pieces. We'll see.
Also I fixed OP, the concommand is actually "gcr_setzone" and not "gcr_zone". Thanks to Jova for pointing that one out.
[QUOTE=thomasfn;23944307]It might be possible if I go ahead and rewrite bits and pieces. We'll see.
Also I fixed OP, the concommand is actually "gcr_setzone" and not "gcr_zone". Thanks to Jova for pointing that one out.[/QUOTE]
The one good thing about thsi game mode is the actual idea and stuff. The one bad thing is it lags so much. also when it did lag a lot one time, we couldn't spawn or remove stuff. It wasn't really that though, it jsut wouldn't show that it was spawned or removed.
[QUOTE=OctaviusMaximus;23944468]The one good thing about thsi game mode is the actual idea and stuff. The one bad thing is it lags so much. also when it did lag a lot one time, we couldn't spawn or remove stuff. It wasn't really that though, it jsut wouldn't show that it was spawned or removed.[/QUOTE]
What type of lag are you getting? Jittery movement? Delayed block placing?
You should combine it with the Minecraft player models and make a VGUI on entry to the server.
[url]http://www.garrysmod.com/news/?p=11893[/url]
If you do, I'd have it running on my dedi within a minute
[QUOTE=toco;23944697]You should combine it with the Minecraft player models and make a VGUI on entry to the server.
[url]http://www.garrysmod.com/news/?p=11893[/url]
If you do, I'd have it running on my dedi within a minute[/QUOTE]
The gamemode already supports the "cl_playermodel" console command, the same as sandbox uses. If that addon works with sandbox, it will work with GCraft - just that players have to enter it themselves into console rather than use a gui.
[b]Update[/b] - [i]GCraft 1.01[/i]
- Fixed player hulls, they are now shared (thanks to BlackOps)
- Fixed water movement
- Turned off player-player collision
[url]http://www.fortfn.co.uk/files/gcraft_101.zip[/url]
[QUOTE=thomasfn;23944561]What type of lag are you getting? Jittery movement? Delayed block placing?[/QUOTE]
Really delayed block placement.
[editline]04:50PM[/editline]
[QUOTE=thomasfn;23944947]The gamemode already supports the "cl_playermodel" console command, the same as sandbox uses. If that addon works with sandbox, it will work with GCraft - just that players have to enter it themselves into console rather than use a gui.
[b]Update[/b] - [i]GCraft 1.01[/i]
- Fixed player hulls, they are now shared (thanks to BlackOps)
- Fixed water movement
- Turned off player-player collision
[url]http://www.fortfn.co.uk/files/gcraft_101.zip[/url][/QUOTE]
Will installing this wipe and old "save" of something I was working on with some people?
no
I think that there should be two versions of the map, one longer for above ground stuff. And one a bit longer and somewhat deeper for underground expansion.
fixed water movement? so it will flow like in minecraft now? also when playing i seem to get a small block placeing and removing delay.also if you make the world size bigger can you make it deeper not wider and longer?
Me and a few people made a city like thing in this epic game mode. :3
[img]http://tehawesomes.freeforums.org/download/file.php?id=139[/img]
[img]http://tehawesomes.freeforums.org/download/file.php?id=138[/img]
[img]http://tehawesomes.freeforums.org/download/file.php?id=137[/img]
Those arn't the best pics but meh. I'm going to make a video of our epic thing once it's finished.
i'm not sure if i'm the only one getting this error, but it makes the game unplayable.
every texture appears in black.
[IMG_thumb]http://i33.tinypic.com/mbhkw5.png[/IMG_thumb]
[QUOTE=Copperbotte;23955669]i'm not sure if i'm the only one getting this error, but it makes the game unplayable.
every texture appears in black.
[IMG_thumb]http://i33.tinypic.com/mbhkw5.png[/IMG_thumb][/QUOTE]
I also experience this.
[url=http://a.imagehost.org/view/0828/gcr_3456_b20000][img]http://a.imagehost.org/t/0828/gcr_3456_b20000.jpg[/img][/url] [url=http://a.imagehost.org/view/0826/gcr_3456_b20001][img]http://a.imagehost.org/t/0826/gcr_3456_b20001.jpg[/img][/url]
If you are having problems with textures, visit the following link. [url]http://www.jovacentral.com/gcraft-texture-issues-t248.html[/url]
[I]Don't forget to visit the official/original GCraft Server (For this version of gcraft) :D! The server info is found here - [url]http://www.facepunch.com/showthread.php?t=983352[/url][/I]
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