Awesome, but one thing, make it so blocks are player-protected, so another player cannot delete it.
Add it as an option.
[QUOTE=343N;24875430]Awesome, but one thing, make it so blocks are player-protected, so another player cannot delete it.
Add it as an option.[/QUOTE]
I have considered this before, and I still disagree with such a system. Block protection in minecraft just doesn't work. What happens if a player is hollowing out a space in the ground to build something, and some other player comes along and starts filling in that hole with their own blocks (which are protected and so can't be removed by whoever made the hole)? What happens if someone builds a house, and someone else comes along and fills it all up with their own blocks (which are protected and so can't be removed by whoever made the house)? It will actually lead to more minging than before.
Yeah, true.
[QUOTE=Suttles;24779196]its a bit [I]blocky.[/I][/QUOTE]
PSH.. PSH... YOU'RE HILARIOUS!!!!!/sarcasm
After I'm done with the gamemodes I'm working on, I might make a survival mode for this.
[QUOTE=redx475;24998045]After I'm done with the gamemodes I'm working on, I might make a survival mode for this.[/QUOTE]
Great, if you need any help, give me a shout.
Ok. I have 1 project to do beforehand, but then I'll get to work on GCraft: Survival! FYI, I'm going to need texture artists for the icons, and modelers for the actual tools.
[QUOTE=thomasfn;24876388]I have considered this before, and I still disagree with such a system. Block protection in minecraft just doesn't work. What happens if a player is hollowing out a space in the ground to build something, and some other player comes along and starts filling in that hole with their own blocks (which are protected and so can't be removed by whoever made the hole)? What happens if someone builds a house, and someone else comes along and fills it all up with their own blocks (which are protected and so can't be removed by whoever made the house)? It will actually lead to more minging than before.[/QUOTE]
Then make it an admin ability to grant prop protection to players. Problem solved.
[QUOTE=NPerez;25008013]Then make it an admin ability to grant prop protection to players. Problem solved.[/QUOTE]
That's possible, yes, but there is another problem I didn't mention. Each block is stored as a single byte. With some kind of prop protection, you would need to associate a player object with each block which brings it up to 5 bytes per block. (Entity handle is 4 bytes afaik). The server has problems storing 1 byte per block, let alone 5. Tables just aren't cut out for that kind of storage requirement.
Besides, there's probably some other problem I haven't thought of yet, like what happens to blocks that are protected and the player leaves, or if a player builds their prop protected castle on the ground and then some guy comes along and carves the ground away.
It might be possible to implement a working PP system, but it's not gonna be me who does it.
Are there any good servers for this online ?
I need some help.
When I'm running a server (dedicated), I can't use gcr_generate.
If I do, I get this error.
[garrysmod\gamemodes\gcraft\gamemode\server\sv_worldgen.lua:116] attempt to call method 'IsSuperAdmin' (a nil value)
When clients join, the game gets a ton of lua errors relating to some sort of player error, or something.
So, can anyone help me with this? :\
What admin mod do you use?
Any admin mods that intercept the ply:IsSuperAdmin() function?
[QUOTE=thomasfn;25249336]What admin mod do you use?[/QUOTE]
I use ULX, is that a problem?
Today, I'm start hosting GCtaft Server!
175.179.186.194:27017
(Server location is japan)
Just, too many time crash -,-
Can't fix?
it's your server location.
[QUOTE=Jova;25541663]it's your server location.[/QUOTE]
Server location is Japan = Too many Engine Error and Server crash??
I can't see any blocks.
But the collision is there...
[gamemodes\gcraft\gamemode\client\cl_world.lua:19] ClientsideModel cannot be called while rendering
[gamemodes\gcraft\gamemode\client\cl_world.lua:20] attempt to index upvalue 'mdl' (a nil value)(Hook:
PostDrawOpaqueRenderables)
[QUOTE=Dave-it;25551014]I can't see any blocks.
But the collision is there...
[gamemodes\gcraft\gamemode\client\cl_world.lua:19] ClientsideModel cannot be called while rendering
[gamemodes\gcraft\gamemode\client\cl_world.lua:20] attempt to index upvalue 'mdl' (a nil value)(Hook:
PostDrawOpaqueRenderables)[/QUOTE]
[url]http://www.facepunch.com/showthread.php?982665-GCraft-(Minecraft-in-GMod)&p=24438925&viewfull=1#post24438925[/url]
I can't see the skybox :(
It just renders the last thing which was at its position...
Help?
[QUOTE=_Undefined;25552048][url]http://www.facepunch.com/showthread.php?982665-GCraft-(Minecraft-in-GMod)&p=24438925&viewfull=1#post24438925[/url][/QUOTE]
Thx I didn't see that.
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Can you add a spawnzone?
A zone in which nobody can build something.
Edit:
Lol, I saw in the shared.lua at gcraft_creative that a spawnzone exists.
And there are some bugs...
When you are crouching you will stuck sometimes.
Edit:
I know now why you stay stuck if you are crouching.
When you press the key for crouching you slide away a bit
and if you crouch in front of or next to a wall, you will slide into the wall.
And the server crashes when you fly too fast in noclip in the earth with this Error:
Engine Error
ED_Alloc: no free edicts.
[QUOTE=Dave-it;25557127]Thx I didn't see that.
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Can you add a spawnzone?
A zone in which nobody can build something.
Edit:
Lol, I saw in the shared.lua at gcraft_creative that a spawnzone exists.
And there are some bugs...
When you are crouching you will stuck sometimes.
Edit:
I know now why you stay stuck if you are crouching.
When you press the key for crouching you slide away a bit
and if you crouch in front of or next to a wall, you will slide into the wall.
And the server crashes when you fly too fast in noclip in the earth with this Error:
Engine Error
ED_Alloc: no free edicts.[/QUOTE]
I [i]think[/i] the diagonal movement thing that happens when you crouch is a gmod bug, something about custom player hulls not being predicted right or something. Make sure you have the latest version of GCraft, I remember making some kind of fix for this.
As for the edicts thing, the simple fix is - don't noclip in the earth really fast.
Will you please add glass?
[QUOTE=wishbone;25628948]Will you please add glass?[/QUOTE]
I was editing my texture sheet to add glass, but then I couldn't run the game mode. I did replace my cl_world. Is this working for everyone else?
Edit:
So, I got the gamemode working... but I don't know how to make transparent vtfs. I'm using gimp.
Edit2:
Well, the icon in-game is transparent, but the block isn't. This must not be possible the way I'm doing it.
[QUOTE=Danta7;25690059]I was editing my texture sheet to add glass, but then I couldn't run the game mode. I did replace my cl_world. Is this working for everyone else?
Edit:
So, I got the gamemode working... but I don't know how to make transparent vtfs. I'm using gimp.
Edit2:
Well, the icon in-game is transparent, but the block isn't. This must not be possible the way I'm doing it.[/QUOTE]
Transparent textures don't seem to work on meshes. If you check out the default texture sheet, you'll see the water and lava textures both have transparency but never show up as transparent ingame. I did look into it, and found no solution. Maybe the vmt is badly setup or something, or maybe source meshes just don't like transparency.
You set transparency to 1 in the vmt (or vtf or whatever... I keep forgetting)?
[QUOTE=redx475;25727310]You set transparency to 1 in the vmt (or vtf or whatever... I keep forgetting)?[/QUOTE]
Well the vtf is exported with an alpha channel, so I think the vtf is ok. I think I tried setting $alpha and $transparency and stuff in the vmt, though it may be worth another look. I have a feeling nothing can be done to the material to fix this though.
You did something wrong with the vmf or vtf. I'm rendering stuff like glass and leaves just fine.
i cant find any servers running this :/
[QUOTE=huyu;25805278]i cant find any servers running this :/[/QUOTE]
Sucks doesn't it?
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