• GBattle (BattleRPG rmk) [WIP]
    79 replies, posted
We have alot of stuff to discuss. We will try to do it in our first dev. meeting.
Also, if blood is needed in the logo, contact somebody with Photoshop ;) I'm pretty sure someone could filter-ra- I mean edit the picture. [editline]07:07PM[/editline] Stop breaking my automerge, will you!
[QUOTE=esalaka;18799842]Also, if blood is needed in the logo, contact somebody with Photoshop ;) I'm pretty sure someone could filter-ra- I mean edit the picture. [editline]07:07PM[/editline] Stop breaking my automerge, will you![/QUOTE] Lixquid can do blood, his logo had blood, but as I said before, Kriller told him to edit something and he is gone for 2 days now.
Back on my feet after the great Steam plagues. See if this tickles your fancy: [img]http://img710.imageshack.us/img710/7103/94431006.png[/img] Various other crap like text can always be slapped on later. Up the Rasters. Down the Vectors.
[QUOTE=Lixquid;18800442]Back on my feet after the great Steam plagues. See if this tickles your fancy: [img]http://img710.imageshack.us/img710/7103/94431006.png[/img] Various other crap like text can always be slapped on later. Up the Rasters. Down the Vectors.[/QUOTE] Finnaly, you are back, and with logo...
[QUOTE=Lixquid;18800442] Up the Rasters. Down the Vectors.[/QUOTE] Hmm.... How bout we team up [I]seekritly[/I]? :ninja:' I could (try to) vectorize your raster work -> Insta-scalability!
[QUOTE=esalaka;18800783]Hmm.... How bout we team up [/QUOTE] Sounds great, if you team up i know result is gonna be awesome!
[QUOTE=Kriller1612;18800918]Sounds great, if you team up i know result is gonna be awesome![/QUOTE] Agreed, but will you ever change the logo .__.? [editline]08:43PM[/editline] Logo changed :D
[QUOTE=Mr Anonymous;18803220]Hello everyone, when is the next meeting?[/QUOTE] We still need to decide. Add me at Steam.
[QUOTE=Mr Anonymous;18814136]I have had a few ideas, i will explain them more in the meeting. How about have barricades and props that you can spawn with money, and unlock props with Exp. How about have random zombie spawns to make it like you have to defend yourself at times. How about having diffrent ranks, for instance: Scout: Sniper, Pistol, Knife Builder: Builds props Leader: Mp5, Pistol, Grenade Heavy Gunner: Shotgun, Pistol And of course more, we could also have it so you have to unlock these classes first with Exp then once unlocked you never have to unlock again. [editline]12:39PM[/editline] Also Kriller why dont you make a Steam Group and Website for this? Makes life easyer and makes the mod for Official / Proffesional.[/QUOTE] That would change theg ameplay alot... And maybe that isn't what Kriller is thinking. About the website, well, I guess Kriller has the same opinion has me, when this gets more popular.
[QUOTE=Mr Anonymous;18815496]Oh ok, you say it may change the gameplay alot, but maybe in a good way. I mean to have the things i have metioned would make the Gamemode alot better.[/QUOTE] Well, I think what Kriller tought was more like a remake of BattleRPG with the menu and saving system. And what we had tought for this gamemode was that you bought your own weapons with the money you earn. So having classes with their own weapons would screw the gameplay we had tought for this. This gamemode is actually supose to be a RPG, you upgrade your skills, buy new weapons. And the ranks are not classes at all, the only thing the ranks are supose to affect at the gamemode is the money you earn. Seriously, your suggestion would change this gamemode alot. Kriller has already coded a few stuff, he will be soon testing the save system and your idea is to remove the weapon shop and backpack (yes you said that there could be classes with their weapons). And where would skills be in your idea? [editline]03:56PM[/editline] Also, we have a few weapons idea. The only problem is that our friend who can model can't model weapons... Anyway, he can model other stuff.
What? Rago can't model for weapons...? Well, that's a bit of a shocker. D: I am just about to start on SAM now... oh dear. :D
[QUOTE=Lixquid;18816102]What? Rago can't model for weapons...? Well, that's a bit of a shocker. D: I am just about to start on SAM now... oh dear. :D[/QUOTE] Yes, the admin mod :D And yeah, Rago said he can't model weapons.
[QUOTE=Mr Anonymous;18820254]Well ok the classes system will change it but why not be able to build props for money? That is good you cannot deny it..[/QUOTE] Well, that would be more for a Zombie Survival gamemode. Yes we pretend to add zombie spawns but that's because then when server has like 2 or 3 players can still go on.
[QUOTE=Mr Anonymous;18820254]Well ok the classes system will change it but why not be able to build props for money? That is good you cannot deny it..[/QUOTE] Out of the mouths of Campers and Spammers
[QUOTE=Lixquid;18820575]Out of the mouths of Campers and Spammers[/QUOTE] Well, giving the possibility to spawn props will make people camp sniper and other stuff, wich we DON'T want. So.. Yeah kinda agreed.
[QUOTE=Mr Anonymous;18821473]*Sigh, ok just a suggestion it would make it cooler but if you disagree thats cool. Also have any maps been made? [editline]09:48PM[/editline] Have any maps been done or worked on yet?[/QUOTE] Pandz is working on one.
[QUOTE=Mr Anonymous;18830441]Alright ill get started on one tonight. Im home for three weeks as of tonight so ill be able to get at the very least one map done.[/QUOTE] Good to know that :)
Sounds like a game where you rdm. Deathmatch. Derp. Might as well just use the old Deathmatch Gamemod, and throw in some models, new weapons, and then we got this :D
-The-Razor: Maybe that's because it [I]IS[/I] a deathmatch gamemode with some RPG elements? :3
[QUOTE=esalaka;18837130]-The-Razor: Maybe that's because it [I]IS[/I] a deathmatch gamemode with some RPG elements? :3[/QUOTE] Yep, it's not a simple DM gamemode. It's an RPG gamemode. [editline]09:50PM[/editline] [QUOTE=-The-Razor;18836657]Might as well just use the old Deathmatch Gamemod, and throw in some models, new weapons, and then we got this :D[/QUOTE] Right, so, I think you gotta learn to read the main posts. It clearly tells what is in GBattle, if you think it's just a DM gamemode with a few stuff, then god damm, re-read it. It's a RPG gamemode. I don't think the gmod has that much of RPG gamemodes. And no, I am not saying RP, it's an RPG gamemode, there's a difference
Ok, so i am working on the F4 menu and also on some random zombie spawns.
[QUOTE=Kriller1612;18864347]Ok, so i am working on the F4 menu and also on some random zombie spawns.[/QUOTE] Good to know, I specially like the backpack and shop feature. :D
HUD could probably do with an update, should I work on that?
[QUOTE=Lixquid;18866391]HUD could probably do with an update, should I work on that?[/QUOTE] Oh, awesome HUD coming. :D And I can't wait to see that so called "special feature" you said you were going to add to it.
any updates then?
Putting G before the gamemode name is the new fad. I like it though,good luck in the hell called gamemode developing :D
Updates? Well, Kriller's mostly finished the base of it, now we just need to add the spices. I'm still puttering around with the HUD, I've got it mostly working but I still need the Networked Variables for XP and stuff... cough, cough. Having a beta demo soon, we'll soon see.
[QUOTE=kylee690;19014488]any updates then?[/QUOTE] As Lixquid said, Kriller has got the main stuff for it and Lixquid is working on HUD and SAM. We also have Pandz and Mr. Anonymous making mapping.
This is not dead, just to inform you... Off-Topic: Wait, what? [URL=http://img683.imageshack.us/img683/6973/1337c.png][IMG]http://img683.imageshack.us/img683/6973/1337c.th.png[/IMG][/URL]
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