Big ass update to version 2!
[url=http://www.garrysmod.org/downloads/?a=view&id=31640][img]http://www.garrysmod.org/img/?t=dll&id=31640[/img][/url]
Fixes problems with buttons and text errors. Also removes props when a team wins and respawn them instead of killing them.
What are the commands? I can't find any ANYWHERE.
No need for commands. I did my best to make it all run on lua.
Since I'm sure people will get bored of using one map very quickly, I am doing two new maps for you!
Bt_midpoint
Bt_Canyon (Suggested by toOtyfroOty)
Midpoint - A race to a centre point in the map, first one there wins, could be a mountain, a tower, anything.
Canyon - Build across a rocky canyon set in the desert :D
Any suggestions, I don't want people getting bored of the same old map :(
I'm doing bt_rockface, it's a real kicker.
I just need to finish up re-texturing the cliffs to something decent. And a 3d because where you start is further back then the end.
Also I think ALL players on the team need to have to be on the last platform for the button to work.
[b]Edit:[/b]
[URL=http://imageshack.us][IMG]http://img502.imageshack.us/img502/4545/bttower0005el3.jpg[/IMG][/URL]
[URL=http://g.imageshack.us/g.php?h=502&i=bttower0005el3.jpg][IMG]http://img502.imageshack.us/img502/4545/bttower0005el3.3817f58a9b.jpg[/IMG][/URL]
You need to put in a team balancer, make it so that you can have no more then 2 more players then any other team.
I've got a map coming too.
[IMG]http://i48.photobucket.com/albums/f220/Bubbadaboogerboy/bt_tri20000.jpg[/IMG]
Spectator box with a glass bottom to see all the action.
[IMG]http://i48.photobucket.com/albums/f220/Bubbadaboogerboy/bt_tri20001.jpg[/IMG]
Red team's finishing area.
[IMG]http://i48.photobucket.com/albums/f220/Bubbadaboogerboy/bt_tri20002.jpg[/IMG]
First two steps and something to navigate around.
[IMG]http://i48.photobucket.com/albums/f220/Bubbadaboogerboy/bt_tri20003.jpg[/IMG]
Red team's starting area.
[IMG]http://i48.photobucket.com/albums/f220/Bubbadaboogerboy/bt_tri20004.jpg[/IMG]
Three steps to climb and a few obstacles.
It is a pretty big map, so it'd be better for a large group.
Thanks for contributing!
I have no screenshots yet, but I will post some tommorow of that bt_midpoint map, a big race to a centre hill :D
Abit of help when you make a map:
The gamemode adds a score when a team, (or one person from the team) has pressed a button at the end of the round. Lua will check which team the first person is that pressed it and adds a score to that team and retarts a round.
Down-side/Problems you may have are spawn points. I made the spawnpoints in lua. If you are having problems with players not spawning in the right places, i can make it so the gamemode checks the map, and put in some spawn points for you with lua which will work. IT will only take me about 15 mins to fully configure the spawn points.
I'm currently fixing the timer right now. Next update will be soon and it will make the timer show minutes/seconds (instead of just second) and i will try my best to make sure it doesn't go into negative numbers.
Still known bugs gamemode side:
Timer - You all ready know. It goes into negative numbers and is a pain in the ass to figure out how long is left. But it works on the first round.
Scores - When you press a button, your teams score jumps from 0 to 4. This happens because in one button press, it is calling the server to add a score hundreds of times. It only goes to 4 because that's what i limited it to. If i didn't limit it, teams would have scores in the thousands. I will some how find a way around this, and will update it as soon as i can. ALthough the gamemode still works without scores. It still resets a round when a team wins and prints a message that they have won. Just no real calculated score at the moment.
Hurrr, Is JSharpe your alt Jamie? I think I sent the PM to the wrong account. T.T
[b]Edit:[/b]
[QUOTE=Jamie Sharpe]:words: Just no real calculated score at the moment.[/QUOTE] What about having the button add one to a math_counter in the map, (One for each team) then just have the scoreboard show the value of the math counter?
I was on tootyfrootys server today, there was a coder on there wo knew how to fix the timer/scoreboard bug but I diden't add him :(
I will also try adding that math_counter to a map.
It would be great if the community could make a few maps too, as I really busy with work and might not be able to put that time into them, thus taking longer to release a map.
Looks good guys!
Like the extra pictures :)
Where did you find them?
Ontopic: Awsome! 10/10! Nice job
[QUOTE=Jamie Sharpe]Abit of help when you make a map:
The gamemode adds a score when a team, (or one person from the team) has pressed a button at the end of the round. Lua will check which team the first person is that pressed it and adds a score to that team and retarts a round.
Down-side/Problems you may have are spawn points. I made the spawnpoints in lua. If you are having problems with players not spawning in the right places, i can make it so the gamemode checks the map, and put in some spawn points for you with lua which will work. IT will only take me about 15 mins to fully configure the spawn points.
I'm currently fixing the timer right now. Next update will be soon and it will make the timer show minutes/seconds (instead of just second) and i will try my best to make sure it doesn't go into negative numbers.
Still known bugs gamemode side:
Timer - You all ready know. It goes into negative numbers and is a pain in the ass to figure out how long is left. But it works on the first round.
Scores - When you press a button, your teams score jumps from 0 to 4. This happens because in one button press, it is calling the server to add a score hundreds of times. It only goes to 4 because that's what i limited it to. If i didn't limit it, teams would have scores in the thousands. I will some how find a way around this, and will update it as soon as i can. ALthough the gamemode still works without scores. It still resets a round when a team wins and prints a message that they have won. Just no real calculated score at the moment.[/QUOTE]
Does the button need to have any specific outputs? or just any old func_button will do? Also, is it possible to adjust the timer to the map being played, some might need a longer time limit to make it to the top.
Yeah we need a more comprehensive mapping tutorial! :argh:
That and I need to ask you guys if you will make it so that all players have to be in the last area to hit the button.
Since i played this on gmod9 i am absolutly sure that i have to call this shit, unless you will be updating it to become even close to the original.
Like in which way is this "like" the build from gmod9?
1. Missing the upgrade for reaching a goal.
1.1. Missing goals.
2. Why does wallspawn work? ( You can go all the way up without a partner like that. Try adding a "nospawn" texture and use lua to get the texture a player is looking at. )
3. You only need one guy pressing the "finish button".
-> I believe you should really use triggers and make them require to gather the full team to trigger. ( That forces you to build good. )
4. Map is way to easy.
-> Map is still made pretty good.
[QUOTE=Lord Ned]Hurrr, Is JSharpe your alt Jamie? I think I sent the PM to the wrong account. T.T
[b]Edit:[/b]
What about having the button add one to a math_counter in the map, (One for each team) then just have the scoreboard show the value of the math counter?[/QUOTE]
Yeah my Alt is JSharpe. I only use this account when i'm on my laptop. JSharpe will soon be my main account. Don't worry about sending it to the wrong account. But for this gamemode and other releases use JSharpe so i don't get confused.
Also i was thinking about pretty much exactly what you said. It seems like a good idea. I will work on the timers though first as it is still playable without a fully working score.
[b]Edit:[/b]
All you will need is a func_button. That is all for now.
As for above. Yes there is alot of known bugs in the gamemode. We are still fixing it. If you guys really want upgrades then i will do my best to add them.
When i come round to upgrades, what upgrades are you wanting the most? I don't want to make upgrades that are pointless to alot of you.
I will add in later so that all players have to press the button/be on a platform. But for now please wait. Thanks.
[b]Edit:[/b]
[QUOTE=George_525]... there was a coder on there wo knew how to fix the timer/scoreboard bug but I didn't add him
...[/QUOTE]
I was speaking with George moments ago. We think it would be a great help if some one could come up and help out with the coding/mapping.
If any of you are interested in it PM either George_525 or me JSharpe (not this one).
The proper upgrades are:
First Platform: Allow freezing with right click on gravity gun.
Second Platform: Allow spawning on crates.
Third Platform: Have the crates stay the way they are position when you freeze them.
Also if you want a custom box model draw up a little sketch and I'll model it.
Explination for the upgrades: You use right click to pull the box, then right click again to place it. Unfreezer gun will have to be used to unfreeze.
You get spawning on crates ability, similar to how it was at the first update.
Originally when you froze the crates they stayed how they were, and this update made them randomize when you froze. Make it so when you reach the third platform, you can use the freeze and it freezes just how it's angled and not randomized.
Also you need built in administrator controlls. Allow a "!voteremoveunfreezer" and "!voteremovespawner" (Followed by a name) because you get the fucking douche's that come in and unfreeze all your bridge. So with a !voteremoveunfreezer Joe command, then it pops up a box. "Would you like to remove Joe's unfreezing capability? Y/N" and then if say 2/3rds of the votes are Yes then you remove his unfreeze gun.
Votekick can be done by server, and not enough servers use it so add in your own admin thing for the weapons.
I can fix the timer/scoreboard bug, it's easy :)
hoobo,
It would be awesome if you could.
I'll PM you in a second.
Fine ignore me. :mad:
(;))
Definitely need to prevent players from changing teams after they pick one. Maybe 20 seconds after the start of each match. Got a ton of idiots rapidly changing teams and unfreezing props.
Another exploit on the tower map is other people get on top of the pipe, and can still destroy other's props.. Need that invisible wall to go higher.
Also the props should change color when they are frozen.
Looks really fun. I'll be giving this a try.
I haven't seen this in ages.
Let's hope it doesn't die like it did on Gmod 9.
There's a server hosted by Tooty Frooty and it is almost constantly full. Other known things are palyers "Cheating" by spawning the props on the side of the wall as they get further up. Colour changning of the props. Easy as making buttered bread. I'll get all the fixes into one new release (v3) soon. This release will have:
Fixed timers.
New maps. Woo!
Fixed score adding properly.
Prop colour changing.
Remove the crate spawner for Spectators.
Optional/To Do:
Do you want the prop spawner to work ontop of props and on the ground? Or just the ground?
Teams, Auto team balancer?
Stop players from changing teams during a round. Give a 10 second gap at the start of a round to join.
Add a command so admins cajn change the time limit of each round?(good for different maps) Also a detector if the map is a certain map, then changen the time to suit the map size.
Change colours of players when they pick a team.
Just spawn props on the ground, otherwise it is too easy. Or if you get around to
leveling up, make it so they can spawn props onto props further up.
All the others sound good.
Hey george are you going to take up my idea of having a second prop to make platforms?
Jamie I added you to MSN, but if you wanna add me to steam it's lordmatthoffman. Anyways, if you read my posts back, balance teams and add in client options for removing unfreezer, etc.
Also genius idea!
Make +menu (Q) instead of showing the spawn menu, have it type in team chat "Freeze!" then have E do +use and have it automatically say "Unfreeze!" In team chat.
Instant win there.
People usually make Swastikas out of the props, but I do like this gamemode. Gives you a sense of accomplishment if you win.
I now proudly present a more or less finished map. (It still needs a waiting room + the other 3 places)
Overview:
[URL=http://imageshack.us][IMG]http://img181.imageshack.us/img181/1449/btrockclimber0000pd9.jpg[/IMG][/URL]
Spawn Area: (Green)
[URL=http://imageshack.us][IMG]http://img181.imageshack.us/img181/7629/btrockclimber0001oc5.jpg[/IMG][/URL]
Looking up from the roof:
[URL=http://imageshack.us][IMG]http://img181.imageshack.us/img181/2710/btrockclimber0002av3.jpg[/IMG][/URL]
The "Staging" Platform between levels.
[URL=http://imageshack.us][IMG]http://img181.imageshack.us/img181/2232/btrockclimber0003qf2.jpg[/IMG][/URL]
When you get to the first level, it lets out a Yahoo! and announces "Green Team has reached Level 1" (Or whatever team gets there)
Then you get to Level 2, and says the same thing but for level 3. (And lets out a diffrent yell)
Now level 3 is special. You get there, it lets out a yell, and starts playing: [b][highlight][i][u]The Final Countdown[/u][/i][/highlight][/b]
:q:
[QUOTE=Lord Ned]Jamie I added you to MSN, but if you wanna add me to steam it's lordmatthoffman. Anyways, if you read my posts back, balance teams and add in client options for removing unfreezer, etc.
Also genius idea!
Make +menu (Q) instead of showing the spawn menu, have it type in team chat "Freeze!" then have E do +use and have it automatically say "Unfreeze!" In team chat.
Instant win there.[/QUOTE]
Nice idea. Also very nice map.
I need to figure out how to do pretty displacements.
It's all in the magic.
Anyways finishing it up now, I'm hoping to see if I can get this map to change how the gamemode works. (So that player spawns are info_player_spawns, then the teleports are info_teleport_destinations with the right name) and then add in the effing upgrades system. It can't be TOO hard. (It should be really easy actually)
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