Gmod 13 takes up too much ******* processing power.
72 replies, posted
[QUOTE=El_Jameo;43616843]Running GMod on a GTX 580 and an i7 @2.7GHz. It's not too bad, but to get a safe minimum of 30FPS on multiplayer I have to keep the settings on Medium. 12 ran much better, as I had a 30FPS increase from what it is now.
Hell, the 13 beta was fucking incredible, massive increase in FPS even without multicore. What the hell happened in the final?[/QUOTE]
The servers in the beta weren't loaded with a million shitty addons. Disable all your addons temporarily and then load up sandbox and go hog-wild.
[QUOTE=thegrb93;43623362]Whatever server you're playing on must have some shitty addons because that fps is terrible for that kind of processor and gpu. Unless its a server with 64 players on all the time or something.[/QUOTE]
[QUOTE=thelurker1234;43623506]The servers in the beta weren't loaded with a million shitty addons. Disable all your addons temporarily and then load up sandbox and go hog-wild.[/QUOTE]
I have, only a small increase. Quite possibly something else but... I don't know.
Singleplayer doesn't fare much better either.
I think it was a major step back for Garry to disable multicore rendering, because most cpu's these days are multicore and it just doesn't make sense.
The problem with multicore rendering is Lua. Since each lua_State can only be used from the same thread garry will be having trouble with race conditions.
There are a few approaches that can be considered the thing is if garry will ever decide to do it properly.
Servers are even worse in my opinion. It's so unbearable to play sometimes and it can get quite frustrating. I'm starting to think I need a better computer.
[QUOTE=System Guy;43527195]Seriously, what is even up with Gmod 13's CPU usage? I've complained before about how "the loading times are too long" but I can just alt-tab and do other stuff to pass the time while it's loading, right? NO. Gmod 13 takes up so much processing power[/QUOTE]
Most games automatically allocate the largest CPU time slice it can get from the OS while it is running (99 or 100% of the CPU depending on how many cores/threads you have.) Games have been doing this since the days of DOS games back in the early 90s. If you want your computer to be more responsive, don't run in full screen mode (add -window to the startup options or set it in-game.) And lower the graphical settings. Also make sure you don't have another demanding application or virus in the background also eating the CPU, or it will slow everything down.
The reason newer versions of Gmod run worse than older versions of Gmod is because they use newer versions of the Source engine that are more demanding to run. The original mod versions of Gmod (Gmod 1 through 9.0.4) ran on the original Source engine that shipped with HL2 back in 2004. Gmod 10 used the Episode 1 engine, so did GM11. Gmod 12 used the Orange Box engine, and GM13 uses a fork of the Orange Box engine (AFAIK.)
If you own Gmod on Steam and you were smart and kept the GCFs before they were updated, you can run the older versions of Gmod as Source mods. I have GM10 and GM12 in mod form and they run fine.
[QUOTE=da space core;43550189]The biggest problem these days is that newer hardware cant be used to the full extent (or at all) by windows xp. most notably, RAM. only specific 64 bit versions of windows xp can handle extra ram, while with windows vista, 7, 8, most computers come with the 64 bit version installed[/QUOTE]
There's only one version of Windows XP x64 (Windows XP Professional x64 Edition) and it's not XP at all, it's Windows 2003 x64 with an XP GUI slapped on top of it with some tweaks to disable the server related options.
And since it was based on Server 2003 x64, it never did have good driver support. 64 bit applications also usually had problems running on it because they used libraries that didn't exist for Server 2003 x64.
[QUOTE=Sn0peK;43573456]Up until 2008 i played Gmod on these specs:
Intel Pentium 4 2.6Ghz
512MB RDRAM 1066Mhz
200GB IDE HDD
Radeon 9700 128MB (NOT HD SERIES)
It ran at 50-80 Fps on small to medium size maps.
I tried starting Gmod 13 on it, because why not, and when i try to start it the pc is like "Haha nope"
and crashes.[/QUOTE]
It should run, you might need to update the Direct X runtimes. I have an old P4 3.0 with 1 GB of RAM and a Radeon 9600 that can run Gmod 13 at 30-50 fps if I put it on low settings and do some additional tweaks in the console.
I don't disagree I used to play this Garry's Mod game when it was called "Gmod 9" I believe? Your Statement Mr. System Guy was so true to me personally I just made an account just now to rate and reply. Thank you! You may of just saved us all! Buddha Blesses you. - The Omen [QUOTE=System Guy;43527195][I]No, I'm not asking for help, I'm simply stating something, so don't ban me.[/I]
Seriously, what is even up with Gmod 13's CPU usage? I've complained before about how "the loading times are too long" but I can just alt-tab and do other stuff to pass the time while it's loading, right? NO. Gmod 13 takes up so much processing power, [B]my entire computer nearly freezes when it's loading.[/B] And before you tell me to get a better PC, why should I? This never happened back when I played Gmod 12 on this same PC. Why does Gmod 13 take up so much more space?
Let this sink in for a minute: Crysis runs better than Gmod 13.
Did it sink in yet? Source is the most stable engine I've ever played on, yet it somehow got completely botched in Gmod 13, which is possibly [B]the most unstable game I've ever played.[/B] Why? Was this not optimized at ALL?
Dear Garry, not everyone has your computer. So could you please optimize the game for us a little bit? -Sincerely everyone who can't afford a brand new computer every year.[/QUOTE]
[editline]17th August 2014[/editline]
Not sure if you are serious so I won't say what I was going to say. Except this. I don't think you get the whole conversation. But it's okay I'm fine with that. [QUOTE=legendofrobbo;43562562]gmod uses 15% of my cpu and like 500mb RAM and almost never crashes, I mean come on people its 2014, upgrade your potatoes or stick to console gaming[/QUOTE]
[highlight](User was banned for this post ("Dumb Bump" - Blazyd))[/highlight]
3/4ths of a year late.
Why does everyone bump old threads...
Delete all of your useless addons/workshop stuff you have.
[QUOTE=JayFeather1337;43528072]This is kinda true actually, gmod does have pretty bad performance because he disabled the use of multi-core CPUs. But uhh yeah, I wish he'd revert it but I doubt he will.[/QUOTE]
15 agree, 2 informative, 1 winner?
Wasn't multi-core rendering in source only for GPU, the keyword being rendering? I always thought the multicore option was GPU not CPU :/. Am I teh stupid?
[QUOTE=Pantho;45725568]15 agree, 2 informative, 1 winner?
Wasn't multi-core rendering in source only for GPU, the keyword being rendering? I always thought the multicore option was GPU not CPU :/. Am I teh stupid?[/QUOTE]
multi core processors, like a 4 core intel, take advantage of it
its pure CPU, which is a pretty big deal.
Sorry, you need to Log In to post a reply to this thread.