[QUOTE=Jaastin;25330078]Oh, i see it's for added realism. Cool:D
Alright, well other than that I think everything works well now. I'll give you the IP when my server finally get's it's FastDL back.
Boo:(
edit:
for the ForceRP Name, where the language script for that? I'd like to change what it said's.[/QUOTE]
Uhm ye. I didn't make that into languages_sh.lua yet. I might do that as well in next SVN update.
So it's now in cl_init.lua aporx line 1146
snip
[QUOTE=Jaastin;25338198]Alright, thanks alot. But more issues I'd like to reccomend.
For printers to not print when inside your pocket[/QUOTE]
I suggest you use DerpRP Inventory:
[url]http://www.facepunch.com/showthread.php?t=955706[/url]
It's easy to make a swep out of it.
[QUOTE=Jaastin;25338198]Alright, thanks alot. But more issues I'd like to reccomend.
For printers to not print when inside your pocket
My reason being is, when you're raiding, you wanna keep their printer, so you do want to go and pocket it, instead of grav gunning it, wouldn't you say so?
So if you could in the next SVN, could you make it so the Printer's can't print inside your pocket? Thannnks=D
Uh, how do I change advert prices?[/QUOTE]
I don't personally think printers fit in a pocket. I'm going to make the pocket system more strict. I don't think a whole printer machine can fit in a tiny pocket in real life? Don't you agree?
The advert prices are decided in main.lua under "local function PlayerAdvertise(ply, args)" It's a little math there, you got to figure it out ^^
[QUOTE=Martinerrr;25344933]I suggest you use DerpRP Inventory:
[url]http://www.facepunch.com/showthread.php?t=955706[/url]
It's easy to make a swep out of it.[/QUOTE]
I'll ask DerpInvetory creator for permission to implant the whole inventory system to MetroRP. If not, I'll temporary just make the pocket more strict. Until I might sometime make my own inventory script like that.
snip
hmm the HUD looks cool but sure.
[QUOTE=Jaastin;25316342]Oh hey, you updated SVN?
Well I completely forgot, but here's a recommendation, make that rp command, that allows you to change Roleplay names, to be a one time thing, when you name yourself at the beginning. What I mean is, so you can rename yourself only when you first join, and that name is permanent.[/QUOTE]
I get the point, but it would give the admins 10 times more job to rename the players themselfs or something if somone writes wrong or just make foolish names. So I have to say no to this atm.
________________________________
[b]New SVN update released![/b]
Unfortently the DerpInvetory creator haven't answered me yet. I don't know if he will, but untill then I've made in this update more stricter.
Also fixed the one timer bug and removed poo/pee mod.
You can check all changes in the SVN changelog :)
[QUOTE=x-x090;25294180]I wanted to say: again a dark rp edit. But this one is kinda nice. You sire are the first person who truly made a GOOD dark rp edit, Congratulations.[/QUOTE]
This isn't the first truly GOOD DarkRP edit, I'm pretty sure that there has been a bunch of them but I can only remember of IRP at the moment.
I hope this turns into a nice DarkRP edit.
Great work Blt950. I just wounder how you will update the gamemode to match the latest revision of DarkRP. I also wounder what your future updates will contain (If you have though about it).
[QUOTE=Gurrazor;25361434]Great work Blt950. I just wounder how you will update the gamemode to match the latest revision of DarkRP. I also wounder what your future updates will contain (If you have though about it).[/QUOTE]
Thank you.
The MetroRP is now kind of independent of DarkRP. Means I don't keep up with DarkRP revisions.
Future updates is hard to say, since I haven't really though of it yet. Currently it's only small stuff and fixing bugs. Which seems not to be many of anymore. After that I might start thinking awesome updates ;D
sniped
Same here, if you could. 213.229.91.218:27015
This is fantastic! I'll be putting this on my server.
I'll check the servers when I've installed gmod again after a clean PC reinstall now.
If the servers are playable, and works. I can add it to the main post.
PS: If it gets too many servers, I won't add every MetroRP one.
snip
You know you just broke universe by making a serious mod of DarkRP? What have you done!!!
Other than that: Nice work
haha the two servers using it aren't even serious, wasted potential.
[QUOTE=Axiom :D;25457820]haha the two servers using it aren't even serious, wasted potential.[/QUOTE]
That's what I expected.
When I first came into this thread and saw "DarkRP edit" my first thought was "Oh god, not again..."
But I must say, this is pretty good for a DarkRP edit. I would personally have done it a bit differently, and before releasing it I would have made it as distant from DarkRP as possible.
I highly recommend changing the class system, and changing all the menus. The VGUI looks good.
I've a problem with mysql. It looks like it's connected. I can join the server, but it doesn't save. Also does it automatically add tables and such, or do I've to use a sql. If I've to use a sql, can you please send me it?
It's just DarkRP but I do like the HUD and all pretty cool :)
[QUOTE=Ludus;25465787]It's just DarkRP but I do like the HUD and all pretty cool :)[/QUOTE]
It's kind of just DarkRP yes, but added many abilities to make more serious roleplay. And removed stuff that aren't so roleplay at all..
[QUOTE=Axiom :D;25457820]haha the two servers using it aren't even serious, wasted potential.[/QUOTE]
It might be true, I can't take the responsible of that. Since the point of the script is "Ability for Serious roleplay" ^^ So it's up to the servers to make anything good out of it, and serious if they want.
I haven't tested any of the servers, but I honestly don't think any of it is any close to good :P
[QUOTE=Fixed;25464730]I've a problem with mysql. It looks like it's connected. I can join the server, but it doesn't save. Also does it automatically add tables and such, or do I've to use a sql. If I've to use a sql, can you please send me it?[/QUOTE]
If you're going to use MySQL you open _mySQL.lua and change the value to "true" to turn it on.
Fill out every detail you need to connect, and be sure the connection has all needed access (like: create, drop, edit, select, update etc.)
And you need the mysqlloo, and some other addon too. To make everything work as it should.
It should be good explained where you find it in the comments of the _mysql.lua (if not: [url=http://www.google.com/]Google is your friend[/url]
[QUOTE=Blt950;25492456]It's kind of just DarkRP yes, but added many abilities to make more serious roleplay. And removed stuff that aren't so roleplay at all..
It might be true, I can't take the responsible of that. Since the point of the script is "Ability for Serious roleplay" ^^ So it's up to the servers to make anything good out of it, and serious if they want.
I haven't tested any of the servers, but I honestly don't think any of it is any close to good :P
If you're going to use MySQL you open _mySQL.lua and change the value to "true" to turn it on.
Fill out every detail you need to connect, and be sure the connection has all needed access (like: create, drop, edit, select, update etc.)
And you need the mysqlloo, and some other addon too. To make everything work as it should.
It should be good explained where you find it in the comments of the _mysql.lua (if not: [url=http://www.google.com/]Google is your friend[/url][/QUOTE]
I did what was written in the mysql.lua
But it says this:
[code]error loading module 'mysqloo' from file 'c:\gmod\garrysmod\lua\includes\modules\gmsv_mysqloo.dll':
system error 14001[/code]
[editline]19th October 2010[/editline]
My dedicated server use 64bit.
[editline]19th October 2010[/editline]
Never mind it works now.
So you need to remove FPP to play this?
Damnit
This is something that is not meant to be roleplayed. If anything, simulate what you want by implementing aspects of Maslow's hierarchy of needs, then you won't need players pretending (otherwise called roleplay) to do all the activities they do. If you feel like knowing more, I'll repost something I typed in another forum, which outlines exactly how a non-RP Metro gamemode would work.
[QUOTE=superstepa;25506246]So you need to remove FPP to play this?
Damnit[/QUOTE]
I don't know where you got it from.
But you need to delete normal FPP (that is in addons folder, not RP customized one) when you run MetroRP. So you don't make conflicts. It's exactly the same as DarkRP, you can't have 2 FPPs, one implanted in DarkRP(It's implanted in MetroRP) and one in addons folder. It will make conflicts between those two.
Hey Blt, Having a few issues. When a new player joins they cannot accept their RP name with the forceRP name thing. Is there anyway I can remove/fix this?
[QUOTE=Blt950;25507580]I don't know where you got it from.
But you need to delete normal FPP (that is in addons folder, not RP customized one) when you run MetroRP. So you don't make conflicts. It's exactly the same as DarkRP, you can't have 2 FPPs, one implanted in DarkRP(It's implanted in MetroRP) and one in addons folder. It will make conflicts between those two.[/QUOTE]
Well , I do need my Addon FPP , so sorry MetroRP , I did really want to play ya
What do you mean , by where did you get it from , BTW? It is an extremly popular sandbox addon, so
[QUOTE=superstepa;25527284]Well , I do need my Addon FPP , so sorry MetroRP , I did really want to play ya
What do you mean , by where did you get it from , BTW? It is an extremly popular sandbox addon, so[/QUOTE]
Okey, listen..
Option 1) If you're having a sandbox server, you don't use MetroRP with FPP, just FPP addon version and sandbox gamemode.
Option 2) If you are having a roleplay server, you remove addon FPP, and use the included FPP in MetroRP. It's the almost the same FPP. You don't loose any settings. It's just more configured to be on RP servers. So I see no reason to not use MetroRP (or DarkRP even) because of that.
[b]Edit:[/b]
[QUOTE=Inkie;25514132]Hey Blt, Having a few issues. When a new player joins they cannot accept their RP name with the forceRP name thing. Is there anyway I can remove/fix this?[/QUOTE]
Yes, I told you that yesterday when I joined your server. I read on your forums that you have customized the code.
From the point you customized it, I'm not able to help.
All I can say is to download newest MetroRP SVN, and see if the problem appears then.
Hi, I have not customised the forceRP name code; If I was to remove it would it not appear?
Sorry, you need to Log In to post a reply to this thread.