• Making scripts for people for any gamemode
    122 replies, posted
WOW Thanks a ton! Where can I do donate you some paypalness! Also heres another idea: RT Camera is activated by the newest person to push their camera button, changing all users monitors and even in-built map monitors to that persons camera. Would be great if there was a camera + monitor users could spawn via F4 menu (darkrp) and setup with physgun, all they do is push E on each monitor to cycle it to a camera. Maybe even another button so one monitor cycles across lots of cameras. I heard this already kinda exists but can't find it anywhere.
[QUOTE=nzkfc;45596209]WOW Thanks a ton! Where can I do donate you some paypalness! Also heres another idea: RT Camera is activated by the newest person to push their camera button, changing all users monitors and even in-built map monitors to that persons camera. Would be great if there was a camera + monitor users could spawn via F4 menu (darkrp) and setup with physgun, all they do is push E on each monitor to cycle it to a camera. Maybe even another button so one monitor cycles across lots of cameras. I heard this already kinda exists but can't find it anywhere.[/QUOTE] [URL="http://www.savethechildren.org/site/c.8rKLIXMGIpI4E/b.6115947/k.8D6E/Official_Site.htm"]Donate here[/URL] [sp] Don't donate to me. I will only buy KFC with it. [/sp] Also, I will have to check that idea, I'm not sure if the Source Engine could handle a bunch of cameras running simultaneously? [editline]5th August 2014[/editline] [QUOTE=IAOEGIJaKe;45595140]Would you be willing to make a script that can kick people if they don't have a certain amount of hours? With the ability to set the amount of hours of course.[/QUOTE] ta da! [URL="http://www.mediafire.com/download/44npp3ucc4dv45n/timeKick.zip"][Direct][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=296165427"][Workshop][/URL] /sethours *number* to set minimum hours to join.
[QUOTE=Vipes;45592886]Works like a charm now. Now small question, I changed the crowbar to another weapon, but how do I make it spawn with more than one? [code]local weapons = { "hr_swep_assault_rifle", "halo_swep_magnum_2", } [/code] It'll spawn with the Assault Rifle, but not the Magnum.[/QUOTE] something wrong with the magnum, try this [code] local weapons = { "weapon_crowbar", "weapon_ar2" } [/code] works fine.
Doesn't seem to set the hours needed to 0 for admins correctly, but that's with using ULX. Still though, this is pretty awesome, so thank you. [editline]shite[/editline] Doesn't save a file, so if the server restarts/crashes, hoursNeeded resets back to 0. Also I thought it set the requirement to 0 for admins in the first few lines. My mistake. [editline]thankyou[/editline] Alright nevermind what I said. The workshop version works just fine. Thank you so much.
[QUOTE=IAOEGIJaKe;45597390]Doesn't seem to set the hours needed to 0 for admins correctly, but that's with using ULX. Still though, this is pretty awesome, so thank you.[/QUOTE] -snip- You mean bypass minimum hours for admins? it doesn't do that, but your admins should be over the limit anyway.
When completing an addon, should I record me demonstrating it? Some people seem to have problems with my addons, while others it works fine.
[QUOTE=AnonTakesOver;45598843]When completing an addon, should I record me demonstrating it? Some people seem to have problems with my addons, while others it works fine.[/QUOTE] If their not able to understand how to put an addon in or even check the file to see how to use it then they shouldn't be using it in the first place.
[QUOTE=AnonTakesOver;45598843]When completing an addon, should I record me demonstrating it? Some people seem to have problems with my addons, while others it works fine.[/QUOTE] I wouldn't expect you to hold their hand like that, BigBadWilly is right. However just note that the user end isn't always the same to be as cut off as BigBadWilly says. For example some users might be on different versions of DarkRP e.g. 2.4.3 versus 2.5.1 are quite different so might be assuming you are making it for the older version etc. I guess just be brief e.g. "Ok put the folder "anon_tools" into the garrysmod/addons/ folder on your PC/server and then place the tools_anon_swep.lua into the garrysmod/gamemodes/darkrp/modules/ folder." Something like that is just a quick install info. Helps when people dig this thread up in a few years time rather then just getting code and then saying "Where do I put this lua file?" lol
Updated the original bullet trace to be highly customizable in game :3 [URL="http://www.mediafire.com/download/j638h732auyg45g/bulletTrace.zip"][Direct][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=296646027"][Workshop][/URL]
Can you make a simple derma panel where you imput a YouTube URL or MP3 URL and it will play it in the background for the client? Could you also add a pre-defined playlist so when a user clicks on a song title below it plays for them, and the pre-defined songs can be edited in a table with the URL and title.
I really need a good looking hud for my deathrun server.
[QUOTE=Yushe;45613551]I really need a good looking hud for my deathrun server.[/QUOTE] At least give him a layout or something. Draw one up in PS.
[QUOTE=DannyCore;45612386]Can you make a simple derma panel where you imput a YouTube URL or MP3 URL and it will play it in the background for the client? Could you also add a pre-defined playlist so when a user clicks on a song title below it plays for them, and the pre-defined songs can be edited in a table with the URL and title.[/QUOTE] Yes, I'll work on it once I get home. [editline]7th August 2014[/editline] [QUOTE=Yushe;45613551]I really need a good looking hud for my deathrun server.[/QUOTE] As code_gs said, I'm bad at making something look good, you need to show me what you want the HUD to look like, and I mean exactly what it will look like cause I'll make the HUD exactly like whatever you show me.
[QUOTE=NotSoSuper;45618803]Make some pointshop scripts, that's all I gotta say.[/QUOTE] Like the post above, you should probably be a little less vague
[QUOTE=NotSoSuper;45618803]Make some pointshop scripts, that's all I gotta say.[/QUOTE] [code] print("lolpointshop") for k,v in pairs(player.GetAll()) do v:PS_GivePoints( 200 ) end [/code]
Made a template for the hud it does not have to look identical to it because I know that would take a lot of time. [IMG]http://i.imgur.com/Cl5WXRF.png?1?2097[/IMG]
[QUOTE=Yushe;45619462]Made a template for the hud it does not have to look identical to it because I know that would take a lot of time. [IMG]http://i.imgur.com/Cl5WXRF.png?1?2097[/IMG][/QUOTE] Is it going to be released for free? I quite like it and would love for it to be in the hl2dm gamemode that will soon be made.
I'll work on it once I finish a job I'm doing, Higher priority.
The only way I know of viewing models is with derma model viewer and I doubt thats what is used on HUDs.
free automated donation system!
[QUOTE=Exho;45625378]The only way I know of viewing models is with derma model viewer and I doubt thats what is used on HUDs.[/QUOTE]It is used on huds
A simple chair entity that a player can sit in if they press E on it!
[QUOTE=NiandraLades;45629987]A simple chair entity that a player can sit in if they press E on it![/QUOTE] Impossible!
[QUOTE=NiandraLades;45629987]A simple chair entity that a player can sit in if they press E on it![/QUOTE] Use the default chair entity, and just set the model or whatever you need to do with it.
[QUOTE=NotSoSuper;45635660]Thanks I installed it but it doesn't seem to work? I put it in my bin folder since it's a module for pointshop.[/QUOTE] I don't think you know what a module is. Put it in lua/autorun/server.
[QUOTE=NotSoSuper;45635660]Thanks I installed it but it doesn't seem to work? I put it in my bin folder since it's a module for pointshop.[/QUOTE] Wait what? You're joking right? That wasn't serious?
[QUOTE=NotSoSuper;45635779]The code you gave me isn't in c++? I tried compiling it in visual studio 2003.[/QUOTE] hilarious
[QUOTE=NotSoSuper;45635779]The code you gave me isn't in c++? I tried compiling it in visual studio 2003.[/QUOTE] That, my friend, is Lua...
[QUOTE=Exho;45636012]That, my friend, is Lua...[/QUOTE] He's trolling.
[QUOTE=Exho;45625378]The only way I know of viewing models is with derma model viewer and I doubt thats what is used on HUDs.[/QUOTE] It is though.
Sorry, you need to Log In to post a reply to this thread.