• Ideas - Dark Ages
    126 replies, posted
Hmm, and also by looking at you're videos, if you're allowing players to speak, then, in my opinion, you shouldn't be using ChatPrint. You should either: [b]A:[/b]Create a derma that popups saying what skill they just accomplished, and they have to press Okay to exit [b]B:[/b]Use PrintMessage(HUD_PRINTNOTIFY) which prints right above the middle of their screen.
Yeah, I know, I will but that is my most little problem :S
In the video, it says "You earned ** xp in mining.. etc". How about making an icon pop up with XP and then the amount below and an icon with the ore you got on it and the amount below?
[QUOTE=Breny;26751696]In the video, it says "You earned ** xp in mining.. etc". How about making an icon pop up with XP and then the amount below and an icon with the ore you got on it and the amount below?[/QUOTE] I will make a popup for it.
I can model anything inorganic pretty well and put it in source, pm if you need anything or add me on steam (chaos880).
okey :)
And I'm filled with ideas, if you need any more of those :P Edit: I'll send them in PMs
say it :) I like ideas xD
A little relax for winter break, and merry christmas for everybody
Expert modeller needed for the gamemode [Medieval models, View models with animations]
Yo runamagic, no offense but you're test server is a complete failure. Nobody can download the map. I was going to say this about 2 weeks ago, but I decided not to.. You obviously haven't noticed yet, which.. is pretty sad.
I noticed in that video, you have a message stating " You have created a(n) bronze pickaxe", I'm assuming the N is representing number. Why not do [code] if ( amt > 1) then print("You have created " .. amt .. " bronze pickaxes.") else print("You have created a bronze pickaxe") end [/code] general idea, makes the message at the end look neater.
It could be that the function says a(n) meaning a or an, incase the object starts with a vowel.
[QUOTE=Banana Lord.;26945200]It could be that the function says a(n) meaning a or an, incase the object starts with a vowel.[/QUOTE] Oh. That actually makes so much more sense. dunno if this would work or not. [code] Vowels = { "A", "E", "I", "O", "U" } -- And sometimes Y. :) local StringTable = string.ToTable( Object ) local ObjStart = StringTable[1] if ( table.HasValue( Vowels, ObjStart ) ) then print( "You have created an " .. Object .. "!" ) else print( "You have created a " .. Object .. "!" ) end [/code]
but atm you can NOT sell sweps so now you get it into your hands. So we don't need amount. uberpwns, I have uploaded it to moddb but they haven't checked it yet. any modeller?
New video : [url]http://www.youtube.com/watch?v=8Vfwq28s8GM[/url]
I have made a new campfire [entity lua] It is sooo cool, it is more easier
New videos : Swep System [media]http://www.youtube.com/watch?v=YNI9HJ5LsrE[/media] Campfire [media]http://www.youtube.com/watch?v=sRlwCLadgQ4[/media]
Do you still need a modeler? I'm semi decent but haven't done a view model but i can figure i out if you want.
Yeeeee [editline]8th January 2011[/editline] My Steam profile is : [url]http://steamcommunity.com/id/gabeee_gmod/home[/url] add me ;)
That link doesn't take me to your page. Try adding me [url]http://steamcommunity.com/id/MyNameIsDave/home[/url]
So, now we have a modeller [yuppi]. I'm working on farming.
New video : Garden Shop and Farming [media]http://www.youtube.com/watch?v=BTrE9_F5X3M[/media]
I have a lot of good news. First of all the modeller figured out view models, so in the next 2 weeks, maybe we can organise a Beta Test. Secondly, I have made a little popup for xp and other texts.I have made the new swep system which is built in the inventory. amount haven't worked perfectly yet, I have to check a lot of code for it. At the moment we have 7 nearly ready skills Mining - 80-90% Woodcutting -90-95% Fishing 90-95% Firemaking -90-95% Cooking - 95-99% Smithing - 95-99% Farming - 60% [media]http://www.youtube.com/watch?v=0fpkjHTWvAE[/media]
Come on guys, ideas pls
[QUOTE=runamagic;27686497]Come on guys, ideas pls[/QUOTE] You called? -NPCs: (To start with) * Goblins * Guards * Rats * Cockroaches -Quests -Weapons -Armor -Mounts -Drops: (Models) * Coins * Bones * Weapons * Armor * Ores * Skull * Key * Orb Of Value (Worth in shop: 5K, dropchance: 0.1%) * Orb Of Greater Value (Worth in shop: 15K, dropchance: 0.01%) * Engraved Orb Of Value (Worth in shop: 50K, dropchance: 0.001%) -Yes, the orbs are for lucky people. It's always nice to get an extra bit of money-
Map update: A new area has been added [IMG]http://i55.tinypic.com/i3ccih.png[/IMG] Cruma, stop rating other people dumb.
This is f*cking awesome! Always secretly wanted to play runescape inside gmod lol. Or at least have a lot of similarities. I have no experience whatsoever with modeling or LUA programming, but anything I could do to assist, be it testing, whatever I would love to help. I'm very patient and willing.
Looks nice. May look into it when its in Open beta. Add me if you have any tester slots.
Thx, Add me on steam as Gabeee, we need testers
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