• Defense of the Antlion (Proposal) (Requesting Help)
    40 replies, posted
So amazing that someone actually does this, thanks alot! Dota (Dota, Lol and Hon) is my favorite game (outside Steam), so this is like, OMG FANTASTIC! Anyway, good luck and thanks for the effort to all who contributes to this!
We've discussed this over e-mail, and I'll likely be taking this project on.
Tower model I made for the gamemode. [media]http://www.youtube.com/watch?v=YzO1LRWrFVs[/media]
Update to first post. Added 5 new screenshots which shows off: New edited map, 3d skybox and the ziggurat towers ingame. Map and tower by Don Punch. P.S: Still looking for programmers and particle effect animators.
Update to first post. Added video of map run through. [media]http://www.youtube.com/watch?v=xZ78MV-ubqs[/media]
Holy shit, OP. You seem to have put tons of effort into the post. The quick overview of the post seemed cool.
[QUOTE=Dwatring;30199593]Holy shit, OP. You seem to have put tons of effort into the post. The quick overview of the post seemed cool.[/QUOTE] Cheers bro, you should see the design doc, its like 75 pages now.
Video of latest version. Spawn room and Worldtree featured. [media]http://www.youtube.com/watch?v=IAeUZJheVrM[/media]
I LOVE YOU DON PUNCH. THIS GAMEMODE WILL BE EPIC. Will there be custom guns? The regular HL2 and C:SS guns suck.. Just curious.
for the initial release the only weapon will be crowbar, so melee combat. Ranged weaponry may be added later but it will probably be in the form of wands or some projectile based attack. The reason its only crowbars so that people will force players to come in close, also if we had weapons like ar2, crossbows, smgs or something, people could be fighting each other from heaps far away, plus I want the focus to be on using abilities and teamwork rather then being a ace shooter.
Map is complete, Darklord has also kept his side of the agreement. One of the funnest maps I ever made. Good luck on the project, it has potential. Also for anyone who is interested in coding, I also loaded the map up with ai navigation nodes, plenty of info_targets for spawns, all tower models are breakable and have origins placed in crystal for easy intergration into a weapon. All entities are named, and documented to make your job easy.
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