• Old Age - Official Gamemode Thread!
    1,270 replies, posted
Servers back up and running with the new npcs. Go and play it now! PLUS new map.
[QUOTE=AlfieGroove;20648896]The "press e to close the loot window" is a great idea, scrap the close button and add a Loot All[/QUOTE] Do it WoW-style, hold shift and press E to loot it all, no need to hassle with buttons.
[QUOTE=themaw;20653162]Servers back up and running with the new npcs. Go and play it now! PLUS new map.[/QUOTE] New map? :0 Gotta check it out tomorrow, good nightz :)
Just found out a Server is up, I hope to check it out tommorow, can't wait!
It disconnected me because I don't have the map, where can I download?
[QUOTE=Desaster56;20655609]It disconnected me because I don't have the map, where can I download?[/QUOTE] Think the fastdl is case sensitive. I uploaded the map as oa_ camp_EP2 but the server have it as oa_camp_ep2 You can get the map direckly from the fastdl url: [url]http://gmodnet.com/mawstream/garrysmod/garrysmod/maps/[/url]
[QUOTE=themaw;20655868]Think the fastdl is case sensitive. I uploaded the map as oa_ camp_EP2 but the server have it as oa_camp_ep2 You can get the map direckly from the fastdl url: [URL]http://gmodnet.com/mawstream/garrysmod/garrysmod/maps/[/URL][/QUOTE] The oa_mainland is there too! So ive just played it singleplayer, it was better than i thought! Good work MrClean :D EDIT: im seiously in love with your jumpnodes xD And the new epic boss walks like a fat man lolz but hes still cool, love the new map :) But theres alot of npc bugs nao :(
[QUOTE=Zenolijo;20660934]The oa_mainland is there too! So ive just played it singleplayer, it was better than i thought! Good work MrClean :D And the new epic boss walks like a fat man lolz but hes still cool, love the new map :) But theres alot of npc bugs nao :([/QUOTE] I know, but atleast it doesn't crash so often and certainly lags less. Working on some new items and some npc improvements.
[QUOTE=themaw;20661281]I know, but atleast it doesn't crash so often and certainly lags less. Working on some new items and some npc improvements.[/QUOTE] I think the spawns are more important than the npcs, i disslike when theres 3 zombies at the same place. And youre looking for someone that can model NPCs right? Cuz otherwise this will be just like UnderDone but a better UI and it would be totaly awsome with some bears and wolfs etc. And you could just take an Rebel model and make it to bandits :D EDIT: Please dont make faster lvling after lvl 15, its just that you dont have equipments and zombies in that lvls yet.(but you have zombies now lolz)
Could you increase the amount of XP for lower levels? Because I shouldn't be having to kill level 42 antlions to level decently at level 21 Also did you fix the collisions on the synth?
[QUOTE=AlfieGroove;20664760]Could you increase the amount of XP for lower levels? Because I shouldn't be having to kill level 42 antlions to level decently at level 21 Also did you fix the collisions on the synth?[/QUOTE] 42 antlions is not alot.
[QUOTE=themaw;20645601] [release] [b]Unsure suggestions:[/b] -> A very giant antlion boss. Taller than 10 feet in a giant cave. -> NPCs should talk to eachother. -> NPCs should be smarter. -> Level cap from 200 - 300 (???) -> Faster XP gaining when your level 15+ -> Remove PVP permanently. [/release] Please everyone give a short comment on the Unsure suggestions, I am wondering O.O?[/QUOTE] Don't remove PVP... just make it so you can either duel...or make a zone to fight Option somewhere where you can toggle duelling so no one would be able to spam you with duel request. [editline]02:57PM[/editline] [QUOTE=Zenolijo;20646879] [B]Mining and the thing about arrows/bows[/B] Remembered an old post on p13 lolz [/QUOTE] remember...the more you ask...the more it might be in the game! :D
You said ingame you had done a fire wand or something similar? Perhaps have this be an off-hand item that fires when you right click, then cools down? Since mouse2 does nothing at the moment?
I need to fix one thing on the map and its ready for testing :dance:
[QUOTE=Jimmylaw;20665720]42 antlions is not alot.[/QUOTE] I said LEVEL 42 ANTLIONS, not 42 antlions...
Suggestion: Group Exp share with a couple of different sharing methods: 1. Level equalizer- More exp will be given to the players of lower level in the group/party than the higher level per kill. 2. Equal Exp- Equal Exp to every player in the group/party per kill..? 3. Kill boost- Equal Exp to every player in the group/party but the player who killed the snpc gets slightly higher exp than the rest of the players in the group/party. (useful if you have an idler in your party?) Also, with an added slider to adjust how much extra you get from the kill? (negative values?) 4. (Dynamic) Radius- Equal Exp given to the players within a radius of the killed snpc. Alternatively, Exp given to the players dependent on their distance from the snpc. Also with a slider to adjust the saturation of exp going outward. 5. Area Exp- Exp dependent on the area the players in the group/party are in. (Example: Players in a group in the Cave. The synth is killed in the cave. Only the players that are in the group AND in the cave will get the exp share.) That's all for now...again... :silent:
[QUOTE=PeZ_cOoL;20665969] [editline]02:57PM[/editline] remember...the more you ask...the more it might be in the game! :D[/QUOTE] I can write a 500 word long post about what you should add, but noone will read it cuz its too long xD If someguys promise to read it i can make one lolz [QUOTE=MrClean;20669169]I need to fix one thing on the map and its ready for testing :dance:[/QUOTE] Yaaay :D Testing is done but theres alot of work left lolz, i want some forests plz plz! xD [QUOTE=AlfieGroove;20664760]Could you increase the amount of XP for lower levels? Because I shouldn't be having to kill level 42 antlions to level decently at level 21[/QUOTE] I think he should make the higher lvls harder instead lolz, otherwise it will be wierd xD Then the xp will be perfect so you realy can fell like "YES! I LVLED UP!" and all your friends says like "grz m8 :D" [QUOTE=Mod;20670703]Suggestion: Group Exp share with a couple of different sharing methods: 1. Level equalizer- More exp will be given to the players of lower level in the group/party than the higher level per kill. [/QUOTE] Sounds like plvling to me and thats not a good idea to make a plvling system xD But im stupid so i hope u meant something else
[QUOTE=Zenolijo;20671200] Sounds like plvling to me and thats not a good idea to make a plvling system xD But im stupid so i hope u meant something else[/QUOTE] What is plvling? :< Also, why would it not be a good idea..?
@Mod Everything you mentioned is the same as "Group XP Share". It has already been added to my local server.
whats the ip :O
Jova's servers is messing up because he claims the server rarely crashes so he didn't fix up the default map and now hes sleeping. Theres nothing I can do until tomorrow.
[QUOTE=Mod;20671644]What is plvling? :< Also, why would it not be a good idea..?[/QUOTE] Pleveling is same as power leveling in this case its when some highleveld guy goes in a party with a lvl 1 and he gets xp so fast as its a kind of cheat. Exists in some mmorpgs like flyff for example. Maw has already awnsered you question just wanted you to understand, didnt mean to be bitchy before sry
So... Close... but this damn z-clipping plane wont work for me T-T Anyone know how to fix this? [media]http://www.youtube.com/watch?v=eg2VdtBieL8[/media]
You should ask in the mapping board
[QUOTE=AlfieGroove;20673843]You should ask in the mapping board[/QUOTE] I did... not getting much input :(
argh, took a nap and missed what maw was telling me :P. I'll see what I can do to my server tomorrow. @Mr. Clean: Also it looks like your map has fog, and a lot of trees and stuff lol, it could be those things.
[QUOTE=MrClean;20673873]I did... not getting much input :([/QUOTE] I know a mapper :V if u need help with some stuff... but i think she dose TF2 maps... same thing... right?
Following updates will be applied to the server when am done: -> Added group system -> Added shared XP (between group) -> Updated the HUD -> More items -> Fixed NPCs getting stuck in whatever they are doing and never attacks back again -> Added new sounds to the weapons -> Added new items to the trader -> Added HP regeneration
[QUOTE=themaw;20684133]Following updates will be applied to the server when am done: -> Added group system -> Added shared XP (between group) -> Updated the HUD -> More items [b]-> Fixed NPCs getting stuck in whatever they are doing and never attacks back again[/b] -> Added new sounds to the weapons -> Added new items to the trader -> Added HP regeneration[/QUOTE] Was that the bug when if an npc (mostly the zombies) was following you, sometimes it went crazy and span in about 6 circles really fast while attacking the air? [editline]06:27PM[/editline] Also I might be interested in "prettying up" the spawn camp thing on your test map.
[QUOTE=thomasfn;20684583]Was that the bug when if an npc (mostly the zombies) was following you, sometimes it went crazy and span in about 6 circles really fast while attacking the air? [editline]06:27PM[/editline] Also I might be interested in "prettying up" the spawn camp thing on your test map.[/QUOTE] Naah, that wasn't the problem. Reason why the npcs spin so fast is because of the TASK_FACE_ENEMY. Could fix it. 2. You can edit the spawn sure.
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