Wow, this is geting a lot of attention. It better be good after all this wait.
So delayed? because its locked on the server list
Yes, however people will get invited to play on the private server.
I finaly smacked myself together and finished alot of crap this week:
-Spells are now finaly working, confirmed by other mysterious players.
-Additional new items
-NPCs in the Antlion Cave are now aggressive. Their level 100+
-Ruby mines have been added at the end of the cave. Watch out for level 150 snowantlions tho :D
-Added a newer version MySQL module that should fix some crashes.
-Fixed model crash.
-Fixed download not working.
-Fixed grouping system not working.
-Fixed questlog overlapping the group HUD
-Fixed quest bug where it duplicates a secondary quest on complete.
-Fixed quest bug where a quest could not be completed because the player have 2 quests.
-Added inventory organising, player can now move around items in the inventory.
-Other things I forgot.
Working on player selling stands and some more contents such as quests, items and spells.
:D SMILEY FACE!
[QUOTE=themaw;23802292] ((((Yes, however people will get invited to play on the private server.))))
How can I get invited?
I decided to post a few screen shots of what actually goes on in the server.
New items.
[img]http://farm5.static.flickr.com/4115/4859221233_a7444598c2_b.jpg[/img]
Looks better than the lower level stuff. Love the gear Maw. <3
[img]http://farm5.static.flickr.com/4074/4859841618_65b01e4198_b.jpg[/img]
And [del]lots[/del] [B]Lots[/B] of bug testing. (Get it?)
[img]http://farm5.static.flickr.com/4122/4859841682_baef6c3c95_b.jpg[/img]
No, it is not the new mount.
This is looking... awesome!
So you said you are looking for weapon ideas?
:p
@Neomix
Same here :p
I have tons of weapon ideas/sketches :D
-snip-
Oh stupid me :/
[QUOTE=Breny;23845476]
Well, themaw, you told me to post it here, sooo...
Here are some potion ideas, hope you guys can use them :)
[/QUOTE]
No, I didn't
[QUOTE=The Maw]Please post in the Old Age forums, if you wanna suggest something.[/QUOTE]
[url]www.gmod-oldage.info[/url]
Looks really good, I hope that it will be done soon!
Seems pretty good, altough im not such a huge fan of the HUD, since i think it should be a little bit more 'old' but thats just my opinion, you guys did a good job, def gonna play it alot
[QUOTE=Methshock;23894638]Seems pretty good, altough im not such a huge fan of the HUD, since i think it should be a little bit more 'old' but thats just my opinion, you guys did a good job, def gonna play it alot[/QUOTE]
It's 'old' enough.
Server is open for public:
208.94.242.50:27022
Enjoy.... kkthxbye >:C
PS: I am aware of the many bugs and problems of the game. Don't mind it else don't play on the server <-
Wow this looks awesome, I will go on the server for sure :buddy:
Very fun to play, but high level players keep killing me :/
pvp was removed
By the way, to see the textures and models on the map, you need:
Half Life 2 - Episode 2
Half Life 2 - Episode 1
Counter Strike Source
Half Life 2
No, i don't have Half Life 2 and i can see everything.. :)
Anyway, i love this :D
[QUOTE=Breny;24104339]No, i don't have Half Life 2 and i can see everything.. :)
Anyway, i love this :D[/QUOTE]
EP2, EP1 and CS:S contain all of the HL2 content.
I'm looking for people to deal with players ingame please. It's not very nice, when people inside are asking dumb questions such as whining about the XP being to much. Lemme make a small little FAQ:
Q: XP is to much, lower it down!
A: No. XP is fine as it is, infact some people reached level 40 in less than a week.
Q: What is the third door at the spawn for?
A: The deserts, it is not implemented due to hunk overflows o.o
Q: Which trees can I cut?
A: The ones around the north-western part of the [b]forest[/b].
Q: Where can I find mines?
A: They are located just outside the entrance to the Antlion Cave dungeon.
Q: Well, where is the Antlion Cave?
A: In the forest. See if you can find it! :D
Q: Remove the new teleport function!
A: No, it will stop level 1 players from killing level 100+ creatures.
Q: I can't turn in quest?
A: You go to where your arrow points to. Most people tries to complete the Copper Ore quest, which ends at a small camp in the [b]forest[/b]
Post your suggestions at [url]www.gmod-oldage.info[/url] please.
Now shuhs and let me work!
[QUOTE=themaw;24110314]I'm looking for people to deal with players ingame please. It's not very nice, when people inside are asking dumb questions such as whining about the XP being to much. Lemme make a small little FAQ:
Q: XP is to much, lower it down!
A: No. XP is fine as it is, infact some people reached level 40 in less than a week.
Q: What is the third door at the spawn for?
A: The deserts, it is not implemented due to hunk overflows o.o
Q: Which trees can I cut?
A: The ones around the north-western part of the [b]forest[/b].
Q: Where can I find mines?
A: They are located just outside the entrance to the Antlion Cave dungeon.
Q: Well, where is the Antlion Cave?
A: In the forest. See if you can find it! :D
Q: Remove the new teleport function!
A: No, it will stop level 1 players from killing level 100+ creatures.
Post your suggestions at [url]www.gmod-oldage.info[/url] please.
[b]Now shush and let me work![/b][/QUOTE]
AMEN. People asking the same stupid questions all day gets so annoying, so fast.
[QUOTE=themaw;24110314]
Q: Remove the new teleport function!
A: No, it will stop level 1 players from killing level 100+ creatures.
[/QUOTE]
Would it be possible to make it so that if a player was say, 10 levels or whatever under a monster that they would gain no experience from it? Even if they are in a party.
[QUOTE=arraggatis;24126155]Would it be possible to make it so that if a player was say, 10 levels or whatever under a monster that they would gain no experience from it? Even if they are in a party.[/QUOTE]
I agree. But maybe more like 15 levels below the monster they are trying to kill... [U]I'm getting tired of lvl 14s taking on lvl 50s when they could easily be killing lvl 20s instead.[/U] :v:
Maw you had better look at this, because it took me forever to think of it.
- In short, an alternative to having the enemies teleport is to put XP clamps in place. Hopefully you know what this is, but if you do not..
If a level 1 kills a level 100, they would normally receive millions of XP.
With XP clamps, when that level 1 kills a level 100, they will only gain a max of (5k?) exp.
The XP is based on how the level difference the levels, correct?
Give the XP calculation a logistic growth pattern instead of an exponential growth.
The effect? (Hopefully) level 20 players will train on level 20's and not level 50's. As the level 50's will not yield that much more exp that the level 20. It would also eliminate players complaining about the new teleporting enemies.
I like Mod's idea.
Mmm yea, it's like that feature in WoW. If a lower level has a friend helping him kill mobs with a MUCH higher level than him he won't gain much at all.
I like Mod's idea too actually. Seems like the best option, although if this gets into play then we will need specific zones with specific level monsters. Because right now there is a huge jump from lvl 12 to 15-18 which then jumps to 27 and again to 32 & 37. it would have to be more spread out and obvious which zone is which level. For example:
[LIST]
[*][U]Starting Zone[/U] - Levels 2 to 9 [I](Antlions and regular Zombies)[/I]
[/LIST]
[LIST]
[*][U]Forest Zone[/U] [I](Just outisde the door)[/I] - Levels 10 - 20
[*]Forest Zone [I](On the other side of the bridge)[/I] - Levels 20 - 30
[*]Forest Zone [I](The Lava area)[/I] - Levels 30 - 45
[*]Forest Zone [I](Near Antlion Cave)[/I] - Levels 45 - 55
[/LIST]
[LIST]
[*][U]Ice Zone[/U] (First campsite seen) - Levels 55 - 60
[*]Ice Zone (Forest Area past the campsite) - Levels 60 - 75
[*]Ice Zone [I](Across the snow bridge)[/I] - Levels 75 - 90
[/LIST]
[LIST]
[*][U]Antlion Cave[/U] [I](Dungeon)[/I] - Levels 90 - 110
[/LIST]
[LIST]
[*][U]Desert Zone[/U] [I](When implemented?)[/I] - Levels 110 - 120
[*]Desert Zone - Levels 120 - 130
[*]Desert Zone - Levels 130 - 145
[/LIST]
[LIST]
[*][I][U]Another Dungeon?[/U][/I] - Levels 145 - 160[/LIST]
I know a lot of this is very similar to the way it is now. But if this idea is used [I](specific and obvious level zones)[/I] then it will be easier for the player to know what to kill. This is just what I think and of course is just what I know from playing on the server as a level 27. Also, I feel there is no need to add to the map, other than the desert area, because its already got plenty of space for mobs its just a lot of it isn't begin utilized [I](Like the Lava Area in the Forest Zone)[/I] Oh yeah, and the PVP zone. That'd be nice.
[B]Hopefully something like this will be done in the future when there are less bugs to worry about.[/B]
Adding treasure chests in the next update, fixing thingies then start on skills and professions etc.
[media]http://www.youtube.com/watch?v=ddqHCVmEkE8[/media]
Epic
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