Its a good gamemode and it would be good if it was possible to have more than 64 players
[QUOTE=bluesky;15525181]great all we need is gmod turning into WoW, fuck this shit.[/QUOTE]
It's a separate gamemode. There's still tons of other gamemodes availible to play, including sandbox.
[QUOTE=bluesky;15525181]great all we need is gmod turning into WoW, fuck this shit.[/QUOTE]
It's just a gamemode, if you don't like it avoid it and stick to your zombie shitvival. There's a game tab for a REASON you know.
And my favorite emoticon so far, :dogout:
[QUOTE=bluesky;15525181]great all we need is gmod turning into WoW, fuck this shit.[/QUOTE]
It's people like you who make you think: "Why the hell am I bothering to work hard to produce something fun for others to play?"
---
Oh and that HUD looks nice.
Do you have a release date for this yet.
Cos i have been playing a mmorpg sherwood for a while now and it not as good as this so i realy want it.
[editline]04:29PM[/editline]
oh and i know bluesky and his enoying remark about the gamemod is enoying but. You have to be fair he doesnt like it but it only takes 1 persone to tell him that. it doesnt need a entire forum saying he is a fag. not proparly stiking up for him just saying.
[QUOTE=alexojm;15539178]Do you have a release date for this yet.
Cos i have been playing a mmorpg sherwood for a while now and it not as good as this so i realy want it.[/QUOTE]
Nope. No release date yet but i sense a public test almost here :)
damit i canot wait
[editline]04:30PM[/editline]
sorre to ask but what do you have left to do to the gamemod
[editline]04:34PM[/editline]
ah damit i need to play a mmorpg now. im gona go play sherwood for a while
Please make it so that you can spawn mobs ingame and save it example
SpawnID = creatureID or w/e that's in a file
Where you can set the Level range hp range drop tables etc etc
SpawnSpread = How far from the spawn the creature is allowed to walk (mayby you want to do a " rebel" camp or something
Respawntime
and if possible direction the creature is facing :)
VERY nice mod will have it running on my server for sure
And can you please release the Map with the gamemode ? ;D so i can use it (and the hammer file too so i can edit it) would be nice
[QUOTE=alexojm;15539178]...it doesnt need a entire forum saying he is a [i]fag[/I]. not proparly stiking up for him just saying.[/QUOTE]
When did anyone call him that?
Also, all I did was explaining that this is a gamemode and it wont affect the other gamemodes at all.
[QUOTE=alexojm;15539178]Do you have a release date for this yet.
Cos i have been playing a mmorpg sherwood for a while now and it not as good as this so i realy want it.
[editline]04:29PM[/editline]
oh and i know bluesky and his enoying remark about the gamemod is enoying but. You have to be fair he doesnt like it but it only takes 1 persone to tell him that. it doesnt need a entire forum saying he is a fag. not proparly stiking up for him just saying.[/QUOTE]
I am simply making it clearly to him that it is his own choice. It is not my doing of what the other people did or called him thats not my respondsibility.
:( I want to texture for this bad :D
How easy/hard might it be, when the game-mode is released, to make custom quests/items/recipe's? Maybe simple .txt's or .lua's with a format it reads, that makes it incredibly easy? Such as
NPCS{
who-ever
king
queen
dip-shit
}
And they have that what-ever on death, for example.
EDIT:
data/oldage/items/ring.txt
______________________________________________________________________________________
name="bah" //The ring when seen is called - Bah.
Description="This is your special ring. Please handle with care. Or drop it. I don't give a fuck." // What is being shown on the screen for inventory/equipped.
armor="+25" //The ring - gives 25 armor, when worn.
health="-50" //The ring takes 50 health, when worn.
stamina="+11" //The ring - gives 11 stamina, when worn.
player-drop="true" //The ring will drop from the player, if held/worn, and then killed.
NPCDrop{
KingFuckYou. //This guy can be looted for the ring. Or it drops. How-ever you make the game-mode...
QueenFuckMe. //Same thing.
}
NPCSell{
ShadyManInTheCorner="50", "C" // Shady-man-in-the-corner sells this for 50 - Copper.
Dip-shit="11","W" //Dip-shit will give you this for 11 wood.
}
______________________________________________________________________________________
data/oldage/recipe/jewelry/ring.txt
______________________________________________________________________________________
Make="data/oldage/items/ring.txt" //Makes what is in this file.
REQUIRE{
50, C, 0 //50 copper.
1, [EyeOfHobo], 0 //Needs one - eye of a hobo, an item, also.
3, [Stones], 1 //The 1 makes it so that you keep the stones after-ward, but need them to make it.
}
Description="This ring offers you stamina, - and - armor, but degenerates your health a bit..." // What is being shown on the make screen.
______________________________________________________________________________________
Like this.
lol you are all doing it now but in the oposite way lol
[editline]06:42PM[/editline]
to what you guys said 2 messages ago
[QUOTE=Bletotum;15542113]How easy/hard might it be, when the game-mode is released, to make custom quests/items/recipe's? Maybe simple .txt's or .lua's with a format it reads, that makes it incredibly easy? Such as
NPCS{
who-ever
king
queen
dip-shit
}
And they have that what-ever on death, for example.[/QUOTE]
It's just getting the scripts that reads it done. You can't make those kind of files without doing the other scripts first. Other than that it is easy. What i need right now is some Map improvements and some skill setup and stuff. Then i think its ready for testing.
make you bring out a prototype of it so people can download and say what thay think or is it just going to be a server your going to set up.
[editline]07:13PM[/editline]
i ment to put can you bring out a prototype
I smell a typo between two gamemodes in the future :
[url]http://www.moddb.com/mods/midage-gmod[/url]
Very close name, but both MMO inspired.
[QUOTE=themaw;15542378]It's just getting the scripts that reads it done. You can't make those kind of files without doing the other scripts first. Other than that it is easy. What i need right now is some Map improvements and some skill setup and stuff. Then i think its ready for testing.[/QUOTE]
Check your PM's :) have a question / suggestion there :P
I just saw the videos on OldAge, it looks great!
This seems like it's too good to be true, call me a pessimist but if it's supposed to be an "mmo" then all servers are bound to be shitty and having high ping. Like most RP servers.
[QUOTE=themaw;15542378]It's just getting the scripts that reads it done. You can't make those kind of files without doing the other scripts first. Other than that it is easy. What i need right now is some Map improvements and some skill setup and stuff. Then i think its ready for testing.[/QUOTE]
Well I know, I'm just saying something like it, for an easy-to-make system.
[QUOTE=del-re-re;15534788]Because 32 players is massive...[/QUOTE]
I came up with an idea, 6 64 slot servers. 1 lobby, 4 cities, and then a sort of cross road wilderness type map that will let you explore/fight. It's still not massive but has ideas.
Very impractical to release a gamemode that requires mutliple servers, more like a private - thing, so that you can get donations for special items, to even be able to run the needed servers, just one official set.
honestly, 64 slots isnt nearly enough for a gamemode like this, it'll just be mingey and laggy.
This is a great gamemode.
Really, it looks fantastic.
Well made, congrats to those involved in it's upbringing.
Honestly i don't get the large chat about slots being massive, I don't care if it is or isnt because I am building the gamemode. You people said it was sort of a mmorpg so stop spamming one or two pages of something that isnt gamemode related.
Besides why do you guys fully hate it because of some slots and i said mmorpg?
To the guys who didn't care about the slots:
[B]THANK YOU[/b]
It's an mmo in the sense that a lot of people will be playing it, and RPG because you get stats and inventory carried over log-ins/outs.
Man this looks awesome! I will die for trying this! Man, 3 weeks ago i tought "Man why isnt anyone going to make a mmorpg, and then bang! i saw this today on [url]www.garrysmod.com[/url] (Im checking for news every day, if a new map item uncle cat and so on.) I am totally amazed. But i got suggestion.
There should be a Trader Skill, where you makes your own shop and sells items etc. Could be great to get rid of your items, and trade with people.
Problem with these huge scripts is:
1. A BEAST POWERFUL 128 CORE server is needed to keep it smooth for everyone, and stable.
2. ALOT of maps, things to do.
3. Administrating to keep in check
Still, I'm looking forward to this!
It kinda looks like Ferentus.
To be honest, I don't want it to be run with 64slots. It will become laggy and unstable. 16 players is enough in my opinion.
Instead, you could have two servers wich runs with 16slots. And when you play on "Old Age #1" the data will be saved, and you can join "Old Age #2" and continue there in case the other server is full.
So both servers would use the same saved files to load up character stats, info and inventory.
Number of servers will ofcourse be depending on how popular the gamemode is.
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