• Frontier???
    1,077 replies, posted
I am still hoping that it is going to more than 2 resources. Lets say 4 Oxygen, hydrogen, water, and electricity. Water would be a valuable element because you can make energy and oxygen from it. The hydrogen obviously produces when we make oxygen does from water and it could fuel the thrusters. The other way to get hydrogen is to drain it from the asteroid clouds with scrubbers or compressors.
Why have a resource that can be processed into two already existing resources? Why not just cut out the middle-man?
Is there going to be any type of asteroid or surface resource mining? I know digging holes and shit would be impossible, but mining props that get smaller when you mine them maybe?
[url]http://dl.dropbox.com/u/5459632/frontier_solarsystem0022.jpg[/url] Boobies look too pronounced [editline]03:26AM[/editline] [QUOTE=T2L_Goose;23369802]I know digging holes and shit would be impossible, but mining props that get smaller when you mine them maybe?[/QUOTE] Say what. [media]http://www.youtube.com/watch?v=hD9N-Tv81d4[/media]
It's completely on purpose. [editline]06:27PM[/editline] [QUOTE=T2L_Goose;23369802]Is there going to be any type of asteroid or surface resource mining? I know digging holes and shit would be impossible, but mining props that get smaller when you mine them maybe?[/QUOTE] Maybe.
Here's a topic again. Gunz. Like I've said, you should try creating more weapons than the beam cannon. Here's some examples. Mine Layer - A weapon you can place on the bottom of you ship, or facing out in space that shoots out mines (hoper mines or an explosive barrel?) that explode once they contact something. Mini-Turret - A small automatic turret that you can place, and operate via a control panel or like a vehicle. It doesn't do to much damage. Heavy-Turret - A large automatic turret that you can place, and operate via a control panel or like a vehicle. This does more damage than the ordinarry Mini-Turret but requires more energy and is much larger. Plasma Cannon - Like the beam cannon, except it fires one concentrated ball of firey plasma, disintigrating everything in its path, but fades qucikly. (It won't go across the map, maybe 1/2) Ship Cannon - Like the beam cannon, except much larger and fires a larger, more destructive laser. This would only be compatible with a larger ship, atleest the size of a small carrier. Dark Ion Cannon - This strange weapon fires a random array of dark energy balls, (like combine balls) that, once they hit a prop or a player/npc, explode, also disintigrating the prop/npc. Claw - A harpoon-like weapon, that uses a large amout of energy but charges quickly, to burst forward, and grab a prop/player/npc, and tug them to it. (Likely to kill the npc/player, probably should be used for ship vs. ship combat) Shredder - Mounted on the front of a ship or another vehicle, that is cylinder in shape, layed on its side, with many painful spikes on it that spins using energy over time, and if a prop/npc touches this, it is destroyed. [b]The ones below draw energy from your suit, seeing as how they are hand-held weapons[/b] Hand-Cannon - A small weapon that is used for planetary combat and is hand-held.\ Beam Rifle - A semi-automatic rifle that shoots beams that can do massive amounts of damage, and insta kill with a headshot on a play/npc. EMP Grenade - A grenade that had a small blast radius, disabling suits and other energy using components. Plasma Launcher - An RPG type weapon that fires large plasma pulses that disintigrate anyone/anything caught in the blast radius. Thats just a few. I can come up with more if you'd like.
I really don't understand why people want tons and tons of resources. The fact that there is just so much is the reason I stopped playing Spacebuild. The very first Spacebuild release was the only one I liked. I have one question, people have been saying that you can't build large ships/space stations on this, if it's true, why can't we?
They have no idea, I'm sure. If you can make a planet habitable, you can make a ship...
Why couldn't you build a large ship?
Because random people who aren't working on this project say so. Duh.
Oh, alright. That makes sense.
[QUOTE=DaApocalypse;23370374]Why couldn't you build a large ship?[/QUOTE] I know, this is what I thought. But I just wanted to make sure all of the less informed got an answer from a developer.
I know I'm a bit late on szakaltt's post but... [rant] [QUOTE]it does not support SBEP this means we can forget the gyro pod and the warp drive, it only has 2 resources at all oxygen and electricity[/QUOTE] ... You speak bullshit. I'm sorry but he even said that SBEP models would be compatible, along with the Gyro pod. Next time, why don't you NOT judge/bash an [U]unreleased[/U] gamemode... For god's sakes it hardly even has any video footage released to the public. Do us all a favor and not post on here. I'd rather not hear(read) bashing on a gamemode not released yet. [/rant] Anyways, I love the post DaApocalypse. Some images I never saw before! :D Looking great as always. Can't wait to see some more up to date videos!
[QUOTE=CowThing;23369958]I really don't understand why people want tons and tons of resources.[/QUOTE] I like the idea of mining/terraforming; SB3 just does it badly.
I like this a lot. It's like a more up-to-date version of Spacebuild. But less complicated. Which should make it more fun, because instead of having to spend all day rigging something up, then wiring it, then having it break when you try to fly it... You can just throw down a few small pieces, use minimal wiring, and then take off. The only thing I request... Is a better Parenting/Welding tool, one more suited to making spaceships...
[QUOTE]The only thing I request... Is a better Parenting/Welding tool, one more suited to making spaceships...[/QUOTE] I'd recommend the PolyWeld tool for spaceship building, then just use regular weld for life support entities. -link to polyweld: [URL="http://www.facepunch.com/showthread.php?t=950817"]http://www.facepunch.com/showthread.php?t=950817[/URL]
[QUOTE=woolio1;23372369] instead of having to spend all day rigging something up, then wiring it, then having it break when you try to fly it...[/QUOTE] YES. This is my exact feeling on SB3/Wire/SBEP/etc.
[QUOTE=AlfieGroove;23369824][url]http://dl.dropbox.com/u/5459632/frontier_solarsystem0022.jpg[/url] Boobies look too pronounced[/QUOTE] Fuck sake. That's old, I fixed it. [QUOTE=Jrose14;23369871]GUNS AND SHIT[/QUOTE] Remember, Frontier isn't exactly combat oriented. That isn't to say we won't use any of your ideas, however. Also the suit is taxxed enough without weapons drawing from it. It's only designed to keep you alive for like 60 seconds or so depending on customization. Energy is used by certain suit thrusters, and is drained keeping you alive in high heat, high cold areas. There could be an energy addon that increases maximum energy, however. Take that with a grain of salt. Also: this is rather important: [b]This ain't going to be done anytime soon.[/b] Shit takes time, and we've got college and jobs to do. I don't want to shatter dreams or anything here, the support is awesome and keeps us motivated. I just like to be honest.
In 2012 the the world ends when the Frontier got released. People want an ETA, lets look at the Mayan calendar shall we?
[QUOTE=szakaltt;23374372]In 2012 the the world ends when the Frontier got released. People want an ETA, lets look at the Mayan calendar shall we?[/QUOTE] Stop posting entirely.
ahahahha 2012 you wish
2013?
Please whatever you do, do not have multipliers on the LS generators like in LS3.
szakaltt, I am now going to use my legal and forum right as an educated individual to tell you that you are wrong, why you are wrong, and why you're a prime example of a child only here during the summer break. (Or in a way you may understand it, I'm going to "kick your ass"). [QUOTE=szakaltt;23367495]Lets put everything together that we know about frontier. Actually it is a kid version of spacebuild: less lag for weaker computer and less resource kinds(only oxygen and electricity)that make less possibilities.[/quote] Tell me where you have used more than Energy, Air and Water/Coolant in Spacebuild. Go on, I'm waiting. Kid version for being less complicated? Have you considered that Spacebuild 3 is considered bloated and over-complicated by many players? [quote]The resource and life support gears are smaller and slower so the ships are smaller too(no more big epic cruisers and space stations).[/quote]Got any proof of this? Hell if you must be anal about it, I would not be surprised if the SBEP adds Frontier plugs to their habitable modules tool. I severely doubt we have seen all of the Life Support entities for frontier, and if we have I severely doubt they are not scaleable dependant on the energy you provide them. [quote]The resources are more valuable maybe trading is possible. Different spacesuits by looking and function. It is like a SpaceRP. There is a faction called radiation that generated by the sun and the RTGs and hold back the algae oxygen production to decrease the radiation you have radiation scrubbers. [/quote]It will be good for Space RP yes, and that is what I am most excited about it (as I enjoy playing Spacebuild as a "realism" roleplay) but a faction called radiation? What the fuck are you smoking? Should you even be smoking at your age? [quote]Lets see the devices then: solar panel 3 size, battery 3 size, algae tank(makes oxygen), RTG(makes quite low amount of energy), oxygen tank, air exchanger, heat exchanger, multi exchanger, something atmosphere probe like device, water electrolyzer, hydro generator, air compressor, wind turbine.[/quote] Actually a very good list from what I see, shame it was buried amongst the bullshit. [quote]The link between the devices looks good and it seems to be well scripted. Animating life support and resource modules.[/quote] Again something I actually agree with you on. [quote] Only one map where the frontier works. About the map: it has many different planets and some asteroid clouds and 1 or 2 spacebase(s). The planets have animating sphere(like moving clouds). The sun has some effect such as radiation, gives energy by solar panels, it has gravity field too, it is animating and if you are too close you will be toast.[/quote] There is obviously only going to be one map for now, its an unreleased mod that is in an unreleased stage of development. Spacebuild was the exact same originally when it came to map count. I didn't notice the planets rotating, but I agree that the planets do look a lot nicer than the majority if spacebuild maps. I doubt this is a feature purely of frontier, or simply good mappers knowing how to make the most of the source engine and Gmod's hooks. Yes the sun gives energy to solar panels. Who'da funk? [quote]2 weapons: the beam cannon and the HASTE, both require a lot of energy to operate.[/quote]Observant, though energy useage on either gun is not confirmed (They did state the cannon can be fired quicker for less powerful bolts). [quote]No-clipping between planets is not possible because you will slow down in space.[/quote] If I recall correctly this was a suggestion to the team, not a feature announced. [quote]MAYBE there is a wormhole in the map with a cool traveling animation.[/quote] We have seen it working, although to be honest I am unsure how it would work in gameplay unless it was provided as some kind of stardrive. [quote] Conclusion: it has many unique ideas in it and it will be a good looking elegant not lagging space gamemode but it will not step into the place of the SpaceBuild because in some point of view it is too closed. [/quote] You are not other people, and you are the only one who has expressed the opinion it is too "closed". [quote]It does not support SBEP this means we can forget the gyro pod and the warp drive,[/quote] I explained exactly why this is wrong before you even made your post. SBEP and its associated wire addons including the GyroPod/AdvGyro and the warp drives are [b]not spacebuild specific[/b] and will work in any game mode assuming you have wire. Where the fuck did you get the idea that they would not work in Frontier? The only parts that will not work right off the bat are the SBEP life support entities, and they will be modified. [quote]It only has 2 resources at all oxygen and electricity and I do not think that I am the only one who will miss the water, the hydrogen, the fusion reactor and the spacestations. [/quote]Seriously who actually used more than the Water/Coolant, Energy and Air in spacebuild? Anyone? The number of gasses in Spacebuild 3 is far over-bloated with many of them having zero effect on gameplay unless you are trying to Teraform a planet. I am unsure if we have seen water, but frankly Electricity and Oxygen are the only two resources really needed - Water would be nice, but if the Frontier heat exchanger can work both ways it is uneeded. Also sucks to be you if you were using Hydrogen in Spacebuild 3, as it was one of the gasses that had no real use - nitrogen was good as an extra coolant, but unneeded. [quote]The Frontier put the emphasis to the colonization and the "lonely wolf" space traveling while the SpaceBuild stay to be the gamemode to build big spaceships, spacecraft and spacestation with mass amount of resources.[/QUOTE]Again, there is nothing anywhere indicating that you cannot build big spaceships and stations with Frontier. This is just poor logic on your part. Sure the game mode might lean towards smaller craft and the more traditional way of making spaceships in Gmod, but there is nothing to stop you making a bigger ship or station if you just use your brain. Of course based on your grammar, lack of reasoning and inability to read what has been stated before, it is entirely possible you lack the cognitive function needed to think logically and design craft around the possible disadvantages of Frontier entities. I am eagerly waiting until September when all of you little over-excited under-educated pricks get banned from your computers again. [img]http://www.whowouldkickass.com/_images/t_large/010f39835011e9b520605ebbabc3add6.jpg[/img]
[QUOTE=LokiSan;23377409] Eipc speech [/QUOTE] Bravo sir, bravo.
[QUOTE=LokiSan;23377409]Epicness[/QUOTE] :golfclap: Well played.
I think Loki gave him a bit too much attention, imo.
Those wires are sexy
As long as you set up your system efficiently I see no reason why you can't have large ships. But who knows, maybe we'll have larger version of the current devices. But maybe not. Oh and for the record Loki, the planet shells are rendered clientside by the gamemode. The mapper merely sets the texture, atmosphere colour, cloud texture, etc and the gamemode does the rest. We use a custom shader that makes the planets cast shadows based on the location of the maps star. So really, any map made for Frontier should look just as good.
Bravo, Loki. Nothing else to say, except to briefly comment on how far off the other dude was. (He was [url=http://static.icr.org/i/articles/impact/Imp-412-biblcos-cap.jpg]this[/url] far off. No, not really, but I couldn't resist.)
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