• Frontier???
    1,077 replies, posted
[QUOTE=Galoi;24867299]I meant for hammer :P.[/QUOTE] Saying "fuck off" to brush based mapping and allow proper model-based like every engine released since 2005, and some before. Oh and better dynamic lighting.
Brush based mapping has never bothered me. But that could be because I've never tried modding on a different engine.
I like Hammer, specially since my desktop can compile large maps relitivly fast. (which I only found out recently after waiting 12 hours for a map on my laptop to compile and 5 minutes for the same map on the desktop) I quite like using the lights for asthetics, Slash has some really nicely lighted maps. I'm setting up my laptop and pc to link so that i can build a map on the laptop quickly and then compile it on the desktop for fast use.
[QUOTE=Galoi;24884022]Slash has some really nicely lighted maps.[/QUOTE] Where
He was showing me a few of his old screenshots. I liked em alot. They are quite inspiring. *4 days without a post....are we dead? D:*
Naw, we are in a suspended coma until the docs decide to spend some of the hospital budget on food instead of happy pills :C
Ok, I will remove it then :)
[QUOTE=mr_fj;25001341]I know this has probably been posted before, but I really don't have the patience to check through 24 pages right now. [url]http://code.google.com/p/frontier-gmod/[/url] [url]http://frontier-gmod.googlecode.com/svn/trunk/[/url][/QUOTE] Yes that has been posted, and no its not.
[QUOTE=Galoi;25001356]Yes that has been posted, and no its not.[/QUOTE] On top of that, people who post leaks are assholes to are more likely to prevent a project from being finished than get happiness. There is absolutely no need to do it, so don't, wrong link or right it's a fucking stupid thing to do.
As long as I can continue to use SBEP, and at that, its weapons-- I will love this. ETA: I realize Frontier would no doubt have its own weapons. ...I'd like to see more beam weapons.
If you mean SBEP in they way of its entities, then no. Frontier has its own resource system, so those won't be compatible off the bat until someone edits them. You could still use the props though.
[QUOTE=Slash559;25075153]If you mean SBEP in they way of its entities, then no. Frontier has its own resource system, so those won't be compatible off the bat until someone edits them. You could still use the props though.[/QUOTE] I could see people porting SBEP over to be honest. Its popular.
How's the development of this going? I lost track.
Is there any other things like SBEP that are maybe cooler? It seems very limiting to ship variation... but pretty good
[QUOTE=Slash559;25075153]If you mean SBEP in they way of its entities, then no. Frontier has its own resource system, so those won't be compatible off the bat until someone edits them. You could still use the props though.[/QUOTE] That is good to hear. I hope it stays that way. If people want to use SBEP, let them handle the compatibility. I hate it when people complain when X doesn't work with Y, when X has nothing to do with Y and yet people insist that it does.
If anyone does try converting other Life Support models over, it's set up so you can code it so the plug model will be attached to the custom model one when it spawns.
[QUOTE=Willzilla;25076592]Is there any other things like SBEP that are maybe cooler? It seems very limiting to ship variation... but pretty good[/QUOTE] Just build with the game props. It takes a fair bit of creativity, thought and time but at least the end result has the possibility of looking really cool. To answer your question: not really, no.
[QUOTE=Galoi;25075229]I could see people porting SBEP over to be honest. Its popular.[/QUOTE] People?! Dude, when Frontier is released, I think Para, Hyst ang Ggrifi will start work on conversion ASAP.
[QUOTE=oficcerthegeek;25087599]People?! Dude, when Frontier is released, I think Para, Hyst ang Ggrifi will start work on conversion ASAP.[/QUOTE] unless they decide to themselves that A- They like spacebuld more. Or B- They are too busy.
[QUOTE=Galoi;25090922]unless they decide to themselves that A- They like spacebuld more. Or B- They are too busy.[/QUOTE] Or C- DO IT F*CKING YOURSELF. By yourself I mean myself.
[QUOTE=oficcerthegeek;25091699]Or C- DO IT F*CKING YOURSELF. By yourself I mean myself.[/QUOTE] Thats why I said [b]People[/b] and not developers. Sometimes, they're just busy,
[QUOTE=Galoi;25091737]Thats why I said [b]People[/b] and not developers. Sometimes, they're just busy,[/QUOTE] People?! Spacebuild?! How can't YOU understand that PEOPLE want FRONTIER.
Oficcer, get out. You keep ruining everything good in every thread you go to.
[QUOTE=oficcerthegeek;25091958]PEOPLE want FRONTIER.[/QUOTE] And I want a toilet made of gold. I'll trade you. [editline]11:20AM[/editline] the bowl has to be made out of platinum and the flush crank has to be silver
With shocks on it. And Carbon Nanotube bolts and screws. And an antimatter reactor powering the flush mechanism instead of that silly plastic thing. The containment field for which is powered by an arc reactor.
[QUOTE=oficcerthegeek;25087599]People?! Dude, when Frontier is released, I think Para, Hyst ang Ggrifi will start work on conversion ASAP.[/QUOTE] Oh yes, just rope me into it why don't you. I honestly don't believe that the code for Frontier will be anywhere near easy enough for me to understand, as I have next-to-no experience with Lua, and am currently spending more time wrangling with Unity3D and JavaScript.
[QUOTE=DaApocalypse;25092324]And I want a toilet made of gold. I'll trade you.[/QUOTE] Sorry, I'm not PEOPLE. I'm that reterd you all hate. [highlight](User was banned for this post ("troll" - Lithifold))[/highlight]
Oh great, he's king now for this page. :suicide:
Developement still going on? I have an idea that should have been implemented since the first spacebuild: ship optimization. Ships being a laggy bunch of props welded together should be merged into one big collision so that the physics will be calculated only for it and not the fifty props in it. How will player movement work? Will there be Crysis-like zero gravity movement? Spacebuild suffered from bad player physics, it was hard to be inside a moving ship and not drift through the walls all the time, or move at all. It would be no problem if the players used a zero-gravity movement and when inside or on the surface of the ship hull, the player movements would be related to the ship movements. It might not be very realistic, but a lot more realistic and confortable compared to the current physics
[QUOTE=Talishmar;25149976]It would be no problem if the players used a zero-gravity movement and when inside or on the surface of the ship hull, the player movements would be related to the ship movements. It might not be very realistic, but a lot more realistic and confortable compared to the current physics[/QUOTE] It's incredibly complex to do this, otherwise it would have been done by now. Someone did suggest a while ago to use the Waterizer as some kind of inertia dampener; I tested this, and it works perfectly. That's about as close to realistic gravity as we're going to get without being obscenely laggy.
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