Hate CoderHire? Hate ScriptFodder even more? Great! Introducing Steam Workshop's Paid Creations!
84 replies, posted
[QUOTE=Vipes;47589724]Want to connect to this server? You need to buy these addons first!
The day that happens is when I stop playing GMod.[/QUOTE]
You know its coming sadly.....
[QUOTE=!cake;47589797]That will not happen. Server owners dumb enough to buy addons that do that will never get any players. Addon creators that go for that model won't see any sales because it's an instant way to kill your server.[/QUOTE]
No, it's going to happen. You put too much faith in the players.
What protection is there technologically developers can use to protect content? I've heard befor that attempts at lua DRM are all worthless. and i can see that unless steam has somthing new to add, any type of "report as stolen mod" button will not be fast enough, and if it is, would be abused by false take downs
Surely this will never take off because of this?
So what can creators do to protect there stuff?
I'm pleased Garry has said he would wait to see how this plays out for Skyrim.
If anyone is against this: [url]https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop[/url]
They should make a change.org petition to make change.org change its name to thischangesnothing.org
[QUOTE=garry;47592111]They should make a change.org petition to make change.org change its name to thischangesnothing.org[/QUOTE]
[url]https://www.change.org/victories[/url]
Id love to get some cash for creating maps in gmod but Id prefer it be an optional donation
besides its not like mapping/models/etc can be controlled once someone has it bought, they can easily pass it along to someone else for free AFAIK
also 25% revenue seems a bit low, I thinking thats bethesda's choice though
I hope this doesn't happen unless the scripts being sold go through a rigorous quality test and keep the number of paid addons VERY low
[QUOTE=YourStalker;47592201]I hope this doesn't happen unless the scripts being sold go through a rigorous quality test and keep the number of paid addons VERY low[/QUOTE]
This and the removal of the 75% cut is the only way i'd ever be on board. If they allow idiots to just upload paid M9K weapons and Golden Freddy Fucknut Sound Guns, they'll kill the workshop.
[QUOTE=Spastik2D;47592324]This and the removal of the 75% cut is the only way i'd ever be on board. If they allow idiots to just upload paid M9K weapons and Golden Freddy Fucknut Sound Guns, they'll kill the workshop.[/QUOTE]
Hopefully we won't have to deal with paid M9k-esque weapon packs and FNAF shit too much since legally speaking it's illegal as fuck for them to sell that crap. (99.99% of those packs/addons use content from Gamebanana or ripped straight from FNAF so... Yeah you get the idea.)
You're going to have kids who will upload Scriptfodder addons to the workshop and try to sell them, people who will reupload other peoples work or just upload shit in general in hopes that they make a quick buck.
All in all it's a terrible idea considering there's a platform right now that already sells scripts, aka Scriptfodder.
[QUOTE=Rocketsurgery;47592174]25% revenue seems a bit low, I thinking thats bethesda's choice though[/QUOTE]
[URL="http://steamcommunity.com/workshop/workshoplegalagreement/?appid=72850"]Yup![/URL]
[quote]The percentage of Adjusted Gross Revenue that you are entitled to receive will be determined by the developer/publisher of the Application associated with the Workshop to which you have submitted your Contribution (“Publisher”), and will be described on the applicable Workshop page.[/quote]
[URL="http://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/"]FYI Gabe is answering questions on Reddit.[/URL]
[B]Summary:[/B]
1. Valve does't want to force developers or modders to do anything they don't want to.
2. The revenue split is decided entirely by the developer.
3. Censorship was not Valve's intention.
4. Making games/mods exclusive to Steam is bad.
5. Modders will be able to set the minimum price for "Pay What You Want" to zero, but no news on a donation button.
[B]Update: [/B]He done. :/
[QUOTE=Nookyava;47598177]All in all it's a terrible idea considering there's a platform right now that already sells scripts, aka Scriptfodder.[/QUOTE]
Keep in mind this isn't just about Garry's Mod, it's about Steam Workshop. Any game on the workshop can use this system, which don't have paid modding platforms like Scriptfodder. (I know Nexus exists, and although I prefer it to this system it's not exactly the same.)
ScriptFodder won't be affected too much by this. A developers script -may- get more attention on Workshop, but they will be forced to markup their prices if they plan on making a profit compared to ScriptFodder. Which in my opinion will keep quality scripts to 3rd part websites and shitty scripts to the workshop.
I mostly feel sympathy to the regular Garry's Mod player who plays singleplayer to have fun and loves checking out saves and dupes. The innocent player who enjoys the simple things like toilets with balloons or catapults. They will be the ones mostly effected, because they will have to go way out of their way to find things for free. The diversity will slowly end because people will focus on making money rather then sharing their content.
Then in a few months, the tide will turn. Hipsters and the cool kids will start making things because "It's not about the money". It'll start being a cool thing to release shit for free in the same way that releasing scripts for free on Facepunch is more reputable then putting it on scriptfodder.
All I can say is; anyone who doesn't like the idea better cope with it quick because this "Payed Workshop" thing is not going away. . . unfortunately.
EDIT: I think it's important to add that 3rd party websites will be the new norm. Garrysmod.org, Nexus, etc. To add on, most addons that cost will have free alternatives, and it's going to be a cesspool of shit. Can't wait!
[QUOTE=MadParakeet;47600550]2. The revenue split is decided entirely by the developer.[/QUOTE]
So we can choose to get 100% of the revenue?
[QUOTE=Author.;47601292]So we can choose to get 100% of the revenue?[/QUOTE]
No, it means developer as in game developer, not the mod developer. Garry would decide how much. Presumably he wouldn't be able to give 100% as Valve would still want a cut.
I'm actually quite annoyed with Garry's narrow-minded look at this. "You don't have to buy anything" is a shit excuse. It's like making people pay for the water on a street and when they can't afford it or don't think they should have to pay for it going "well you don't have to buy it". He then pretty much condones pirating in his blog about saying "So find a way to pirate them. That’s what we all did when we were kids with no money." but then pretty much shuts down anyone that pirates gmod (a tad hypocritical don't you think?). I thought Garry of all people would understand that modding garry's mod was and is the only thing keeping this game alive making him all of that cash he mentions, but fails to recognise that this is a completely contradictory to the whole context of garry's mod and the whole common purpose. But then people say "Oh but what about scriptfodder/coderhire?". What about them? The intended audience is compltely different and the code given is for server owners running their own servers also looking for money and can evenually make some level of profit back on it. The current code-selling services sell code to those that are looking to make money back on it, not absolutely everyone involved. Also, [URL="http://garry.tv/2015/04/24/paying-for-mods/"]as for that blog[/URL], I've never seen such a biased piece of crap in my whole entire life, and I read the Daily Mail. The whole list of benefits and losses is completely biased to the side of valve and the modders. Plenty of the reasons you've applied to "valve" can be applied to the user as well. Chargebacks are annoying for the user. Support is annoying for the user. I love how you forgot to mention that the mods will be horribly over-priced as well as in some cases be non-functional with coders behind it being reluctant to fix it as they've already made their money. If this is integrated into garry’s mod, the community will simply die and we'll have the complete and utter monetisation of everything that garry's mod ever stood for.
How would this work with the likes of [URL="http://facepunch.com/showthread.php?t=1461956"]Gmosh[/URL], that allows you download the addons from the gmod workshop without even Subscribing. Unless there was some kindof system put in place to stop this?
[QUOTE=Gary D;47601500]How would this work with the likes of [URL="http://facepunch.com/showthread.php?t=1461956"]Gmosh[/URL], that allows you download the addons from the gmod workshop without even Subscribing[/QUOTE]
You thank the fucking lord that Garry hasn't made you pay for Gmosh in the first place.
[QUOTE=Baron von Hax;47601409]It's like making people pay for the water on a street and when they can't afford it or don't think they should have to pay for it going "well you don't have to buy it".[/QUOTE]
1. You need water to stay alive. You don't need mods to stay alive.
2. I am pretty sure that water companies charge you for water in the UK.
[QUOTE=Baron von Hax;47601409]I love how you forgot to mention that the mods will be horribly over-priced as well as in some cases be non-functional with coders behind it being reluctant to fix it as they've already made their money.[/QUOTE]
3. Overpriced ScriptFodder mods don't get bought. The same would apply to paid workshop mods.
4. Non-functional ScriptFodder mods get bad reviews and so fewer future sales. The same would go for paid workshop mods.
5. ScriptFodder devs that don't fix their mods get a bad reputation and get less future sales.
[QUOTE=Baron von Hax;47601409]If this is integrated into garry’s mod, the community will simply die[/QUOTE]
6. Bullshit.
[QUOTE=Gary D;47601500]How would this work with the likes of [URL="http://facepunch.com/showthread.php?t=1461956"]Gmosh[/URL], that allows you download the addons from the gmod workshop without even Subscribing. Unless there was some kindof system put in place to stop this?[/QUOTE]
Someone in this thread mentioned that games need to use a newer version of the Steam API that uses delta patching and moves workshop stuff to a similar system as everything else. I guess you could try jury-rigging Gmosh to download Skyrim addons, but I doubt it'd work if it used a different version of the API.
[B]Edit: [/B]All addons uploaded/updated after March 19 have a missing file_url. Maybe someone (wiox) could find a way around this, but I don't know anyone with Hollywood level hacker skills (except wiox).
[QUOTE=Baron von Hax;47601505]You thank the fucking lord that Garry hasn't made you pay for Gmosh in the first place.[/QUOTE]
Do you mean Falco? Because Garry didn't make gmosh. And it's open source. And it's basically just a front-end to Garry's tools.
[QUOTE=!cake;47601571]6. Bullshit.[/QUOTE]
Exactly. There are perfectly valid issues with the system, but people are too busy whining about how this will "kill" Skyrim/Gmod.
I don't really understand how you'd sell models/materials for Garry's Mod. I mean the client and server have to have the files else it'd be useless.
[QUOTE=Baron von Hax;47601505]You thank the fucking lord that Garry hasn't made you pay for Gmosh in the first place.[/QUOTE]
[url]http://facepunch.com/showthread.php?t=1461956[/url]
Garry had nothing to do with Gmosh. It was made by Falco.
[QUOTE=!cake;47601571]
3. Overpriced ScriptFodder mods don't get bought. The same would apply to paid workshop mods.
4. Non-functional ScriptFodder mods get bad reviews and so fewer future sales. The same would go for paid workshop mods.
5. ScriptFodder devs that don't fix their mods get a bad reputation and get less future sales.
[/QUOTE]
I agree, we know full well how most react when they get stung by shit they bought. 101 forum threads about being a hacker theif, 12000 comments on friends pages, mod pages community pages. Then they just download some shitty hack and start "taking revenge".
If steam are taking such a big cut of the sale then there is now actually an obligation to sell as much as you can, therefore actually if this was to be the only outlet for the sale of Garry's mod mods you are likely to see the death of more crap mods then you are the community.
There's always going to be this bitch fest about all this Money flying around in garry's mod with kids paying massive amounts. I'm sure this existed back in the old days you just actually got some value for money so nobody had a reason to complain.
[QUOTE=Effektiv;47603093]
There's always going to be this bitch fest about all this Money flying around in garry's mod with kids paying massive amounts. I'm sure this existed back in the old days you just actually got some value for money so nobody had a reason to complain.[/QUOTE]
Plenty of people complained about Conna when he was one of the few people to do it. When CoderHire and subsequently ScriptFodder became a thing plenty of people also complained.
There's a key difference between Skyrim and GMod.
With Skyrim it's the players paying for mods to get more fun out of their singleplayer game.
With GMod the people who buy scripts are server owners. So many servers are currently monetized and ran like businesses (not something new, I did it for 3 years). In that sense it makes sense to charge for scripts as it's likely server owners are going to make money from them anyway.
There's a whole range of software that's "free for personal use" but you have to pay for commercial use. That's exactly what this is.
GMod is (mostly) charging for addons for commercial use (ok). Skyrim is charging for addons for personal use (bad).
[QUOTE=Drakehawke;47603414]GMod is (mostly) charging for addons for commercial use (ok). Skyrim is charging for addons for personal use (bad).[/QUOTE]
Surly there is no good or bad to the concept in that sense, there are many games that have paid mods that enhance singleplayer. Is the issue that its 3rd party rather then from the developers of the original game. Many games come with official mods which are chargeable and only single player. If you don't like them you don't buy them. In my opinion there is only really a true market for multiplayer mods and they fit into categories and have their own issues.
If its a mod that is for commercial use its usually more expensive with the intention of you either using it as it comes or taking it and doing your own thing with it. The extra cost is compensation to the fact, in gmod for example, your mod came with custom models that are now used independently to the rest of the original mod.
It all comes down to guarantee/administration at the end of the day, will the thing you buy live out the life of the game and if not will it see a week or be picked up by another. At the same time who will police the upload of all the old garry's mod content by people who think they can cash in on newer people who would not know.
You can play the is it right is it wrong game till your blue in the face, its going to happen till it goes terribly wrong. The community isn't going to get any better for it because nobody can keep anything alive or has the interest to do so, everyone wants money and that's were the community follows.
I think this was Bethesda's way of supporting their mod community for all the amazing mods that have been keeping the game alive, however I feel that they were dragged into it without thinking all the way.
[url]https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop[/url]
[QUOTE=OMGLent;47604571][url]https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop[/url][/QUOTE]
I find it really hard to take that petition seriously. It's just not very well written and "Mods should be a free creation" sounds a lot like "mods should be free because I like free stuff"
All the butthurt people on here and reddit scared they'll lose their free mods they feel so entitled to having. Lol.
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