So I've had 5 people in the last 2 weeks asking me to code for their server.. I made a huge mistake by helping one of them a while ago to fix some silly error for free. they aint even sure what they want themselves. :v:
how in the name of everything that is holy do you scriptfodder dudes put up with these kids?!?! please teach me your ways.
-snip-
[QUOTE=Poketman;47282439]People physgunning my shit.[/QUOTE]
Why even play on a server without prop protection? XD
[QUOTE=Rammelslakje;47285958]Why even play on a server without prop protection? XD[/QUOTE]
admins are above everything.
Gmod updates that break stuff that worked perfectly fine in the previous version. :D
[QUOTE=The Commander;47287016]Gmod updates that break stuff that worked perfectly fine in the previous version. :D[/QUOTE]
It is completely your fault though. You were told to test all your addons in Dev branch weeks before the update came out.
[QUOTE=Robotboy655;47287146]It is completely your fault though. You were told to test all your addons in Dev branch weeks before the update came out.[/QUOTE]
Months even
I missed the part where Gmod's new updates errors are our fault. I got hundreds of addons and now most of them are useless.
The junk mail I get in my FP inbox
[img]http://puu.sh/gt95C/e5d1d7c94b.png[/img]
I'd get a permanent rank which I can choose the name of! My favourite currency for coding work :suicide:
[QUOTE=FPtje;47286630]admins are above everything.[/QUOTE]
He didnt say admins. Thats really strange indeed and doesnt happen on servers that even have the slightest respect for the game. Play on a different server then
[QUOTE=Robotboy655;47287146]It is completely your fault though. You were told to test all your addons in Dev branch weeks before the update came out.[/QUOTE]
It's like the peoples complaining at the Gmod 13 release even if they were able to complain during the beta.
Peoples are stupid.
Also, the thing is with Gmod and it's wide extend of mods. Each update always breaks [I]something[/I] sometimes it's in a small scale but it's also the case that's in a big scale. :(
[QUOTE=LeodroS;47287281]I missed the part where Gmod's new updates errors are our fault. I got hundreds of addons and now most of them are useless.[/QUOTE]
Its the coders fault for making them so poorly that updates break them. Would you prefer Garry's Mod never updates then?
[img]http://i.imgur.com/qMOCTDG.png[/img]
Wanna know what was in that link?
See for yourself and you'll know how much I cried.
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=405348302[/url]
[QUOTE=Exho;47287801]Its the coders fault for making them so poorly that updates break them. Would you prefer Garry's Mod never updates then?[/QUOTE]
I prefer to learn a way to find out these errors. Or which addon cause it.
[IMG]http://i61.tinypic.com/qxt5cm.jpg[/IMG]
[IMG]http://i57.tinypic.com/2qktq2s.jpg[/IMG]
Valve do some shitty code work, right mate?
This error message comes whatever if i have addons or not. I emptied the addon folder than tried again but this message was still there. I put every single addon i had and tried it again, result was same.
[QUOTE=Exho;47287801]Its the coders fault for making them so poorly that updates break them. Would you prefer Garry's Mod never updates then?[/QUOTE]
The way you're wording it sounds like devs are responsible for making their addon compatible with every possible future update. This is impossible.
It's still the coders' fault, not for "making them so poorly", but for not testing it with the dev branch.
Can I be mad at people who keep pointing fingers around, trying to find somebody to blame for a Gmod update?
What pisses me off about gmod? Garry updating it and breaking everything.
[QUOTE=Pixelazed;47289028]What pisses me off about gmod? Garry updating it and breaking everything.[/QUOTE]
1: Garry isnt working on gmod anymore, but his team still is
2: poorly coded addons are not team Garry's fault, its the coders fault
I sure do hate people who complain about updates breaking things instead of waiting for coders to get through the growing pains and fix their shit
The call of duty: garry's mod server. There is literately 0 effort put in, the gamemode is based off of DarkRP without an F4 menu, and the HUD is just awful, yet it still attracts at least 12 constant players a day.
[QUOTE=Poketman;47282439]People physgunning my shit.[/QUOTE]
[QUOTE=Rammelslakje;47285958]Why even play on a server without prop protection? XD[/QUOTE]
[QUOTE=FPtje;47286630]admins are above everything.[/QUOTE]
[QUOTE=Rammelslakje;47287409]He didnt say admins. Thats really strange indeed and doesnt happen on servers that even have the slightest respect for the game. Play on a different server then[/QUOTE]
Wait what? That guy actually is so retarded to play on a shitty server where admins dont even know how the game works by touching his stuff and then im somehow 'dumb'?
Care to explain?
Because I have 2500 hours and never EVER had any admin touch my shit without my permission, or did I see it happen on ANY server.
If this pisses you off and you blame the game about that, the problem really lays with you. Never ever play on servers with retarded admins who dont respect the game, and dont fucking blame garrysmod for that.
The post updated weapon base now makes it impossible to do anything with weapons that don't have ammunition. It seems that SWEP:PrimaryAttack(), SWEP:SecondaryAttack() and SWEP:Reload() are not called at all now. The worst part about this is even when ammo is obtained, it still doesn't work until the owner of the weapon redeploys it.
This is ridiculous! It's not like weapons become completely useless when they have no ammo. My weapon base for instance supports weapon melee, and what if you want to see long distances using the scope, ammo or not?
I mean, having Post/PreDrawViewModel() disabled with no ammo was bad enough, but now this? I'm about ready to make my own Weapon system for my gamemode that doesn't even use the SWEP base because of crap like this.
Also, despite my gamemode being ready for the update after much testing and fixing in the dev branch, my server is crashing every five to ten minutes now when it starts getting it's population up. I have no idea what's causing it as the crash logs mention different things towards the end of them randomly every time. It's completely sporadic.
[QUOTE=bizzclaw;47301348]The post updated weapon base now makes it impossible to do anything with weapons that don't have ammunition. It seems that SWEP:PrimaryAttack(), SWEP:SecondaryAttack() and SWEP:Reload() are not called at all now. The worst part about this is even when ammo is obtained, it still doesn't work until the owner of the weapon redeploys it.
This is ridiculous! It's not like weapons become completely useless when they have no ammo. My weapon base for instance supports weapon melee, and what if you want to see long distances using the scope, ammo or not?
I mean, having Post/PreDrawViewModel() disabled with no ammo was bad enough, but now this? I'm about ready to make my own Weapon system for my gamemode that doesn't even use the SWEP base because of crap like this.
Also, despite my gamemode being ready for the update after much testing and fixing in the dev branch, my server is crashing every five to ten minutes now when it starts getting it's population up. I have no idea what's causing it as the crash logs mention different things towards the end of them randomly every time. It's completely sporadic.[/QUOTE]
Set the defaultclip and clipsize of the weapon to 1, as well as the ammo type to "none" or anything other than default HL2 ammo types, then dont consume ammo when the weapon is fired.
The fact that the Workshop dupes arent really anything neat or original. It's either SCars with thrusters, some weird ragdolls from some obscure pack, or the same barrel rocket (you know the one im talking about)
-You know what the Garry's Mod community and society in general really need more of? Borderline I.Q deficient kids / young adults using the term "trolling" as an excuse to screw over everybody else's stuff because they don't know how to make anything except trouble. You can't get enough of these failures to spawn / prop kill you and wreck your creations constantly as a form of convoluted humor.
-LOLADMINOPGUN
-Don't get me started on the craptastic FNAF dupes and saves.
*cough* Dicks who crash servers and also make videos on how to crash servers *cough*
I think I've gotten to a point where it'd just be quicker to list what DOESN'T make me mad about Garry's Mod
Lua!!! (when it works correctly)
Why do people even bother uploading FNaF saves/dupes on the workshop? It makes no sense.
[QUOTE=TheMrFailz;47305278]*cough* Dicks who crash servers and also make videos on how to crash servers *cough*[/QUOTE]
they are just loyal soldiers doing their part in the war against cancerous darkrp servers
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